@@Wolzane the game's physics start breaking above 360fps and most people probably can't even run 500fps, much less 1000. I think he definitely went overkill with 1k fps and should've limited himself to either 360 (which is the highest where the game doesn't have a mental breakdown), or you know... just not abuse higher fps at all and just stick to 60.
ive never really paid attention to the impossible level community before but the technical side of it is actually very interesting! would love to see more commentary videos on impossible levels :)
I wish people would use the impossible levels list more as a creative outlet with less restrictions to gameplay rather than making the level feel like it was made just so it places high on the list Sadly nothing can take peoples minds off of exposure with minimal effort so it will probably never happen
meanwhile 2.0 superbuff levels just, put spike cubes everywhere (2.0 superbuffs basically just, were impossible literally since people didn't care if the levels were truly impossible or not since they didn't have any easy way to verify if it was compared to hacks we have today)
At 1000 fps you need 3000cps in the second frame and in the first 2000 cps scroll clicking is 2000cps so you can’t even do the second frame and you have a thousandth of a second to jump at the perfect frame because this is a 1000 fps frame perfect lol not human
If you do not have a click limit couldnt u put spikes that toggle on and off by clicking exactly a block apart so u have to click multiple times per jump?
"don't abuse stupid high fps" - they said, before abusing 1000 fps
1000 fps is probably very low compared to the game's limit so I think he wouldve gone way higher if he could
@@Wolzane the game's physics start breaking above 360fps and most people probably can't even run 500fps, much less 1000.
I think he definitely went overkill with 1k fps and should've limited himself to either 360 (which is the highest where the game doesn't have a mental breakdown), or you know... just not abuse higher fps at all and just stick to 60.
@@MeatiusGaming you can definitely run 1k fps with just a few blocks and orbs in the level i did 2.5k with a 7 year old asus laptop
For impossible levels, 1k is pretty standard (definitely overkill for any possible level, tho)
I forgot to mention 60 hz makes less room to make the jump very hard imo
So excited for the next Top 1 to feature this jump at every single click 😃👍
wouldn't be rated
@@neontd no way!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I didn't know!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! You are such a genius smh
@@neontd holy shit!!!??? ⁉️⁉️
There are 4 ILs harder than CyclolcyC from that i know that arent placed on the list (unfinished or taken down)
True Schafs
Zirnitra
Blackout
Midnite
@@akurio64 i cant read sarcasm through text, sorry bro 😔
I would say that jumping from stereo madness to silent circles is a pretty ridiculous jump
Almost as hard as jumping from stereo madness to back on track
@@gamingwithyoty7725nah dry out to base after base
I would say jumping from earth to the moon is a VERY ridiculous jump.
@@SourAttmoznah base after base to cant let go
@@screamingpuppy211 nah cant let go to jumper
ive never really paid attention to the impossible level community before but the technical side of it is actually very interesting! would love to see more commentary videos on impossible levels :)
Frame perfects are always crazy topics in any community.
I wish people would use the impossible levels list more as a creative outlet with less restrictions to gameplay rather than making the level feel like it was made just so it places high on the list
Sadly nothing can take peoples minds off of exposure with minimal effort so it will probably never happen
It's always interesting learning about these things, thanks
epic video, you're actually so underrated
2:48 bro casually clears the jump
Ignore damage unless this was sarcasm
These editor visualisations make it much easier to follow the plot.
like at 3:03 ?
@@NovaAlt-og2lm yes I think
Next video: How high can a cube jump? (includes fps abuse)
And then put an alpha trigger to make everything invisible, and a hide trigger to hide your icon & trail
that wouldnt make it any harder from a botting standpoint as people use show hitboxes anyway
@@RagdollGD add red 3d lines and make it rectangular and put it everywhere to hide the hotboxes better
@@jethheriee just use the block line with notouch and no glow
Super entertaining, good job
i love how the entire jump is on grid too
at, 2:25 You Should Set Fps To 0.000000045 and then, Do not click once but *"twice"*
I cant believe when Crimson said "Its one jumpin' time and one jumped all over the place
meanwhile 2.0 superbuff levels just, put spike cubes everywhere
(2.0 superbuffs basically just, were impossible literally since people didn't care if the levels were truly impossible or not since they didn't have any easy way to verify if it was compared to hacks we have today)
i will now be using the word dombabuffing instead of macrobuffing
Theres a difference between macrobuffing and dombabuffing 🎉
@@erzor9689 dont care dombabuffing
@@gravefruit "🦭" (this is a compliment)
you could make a harder one but we would have to remove the rules
Well yeah he’s just domba buff it and spam dash orbs and make a 32-bit integer (whatever high that number is) frame perfect
@@maxaplayswouldn't be surprised if the number was 1.79e308
@@maxaplays 2,147,483,647
@@CloCk-rr2xz2,147,683,347 is the integer limit i think
At 1000 fps you need 3000cps in the second frame and in the first 2000 cps scroll clicking is 2000cps so you can’t even do the second frame and you have a thousandth of a second to jump at the perfect frame because this is a 1000 fps frame perfect lol not human
1440fps is extremely high and on mobile it usually lags a lot more than even 360
I created the XxMUFAKAxX jump (976.69 fps frame perfect)
Edit: i fixed my mistake of adding an extra 9
(I was shadow banned so the level isnt up)
0:19 and just to make this clear, that is a theoretically possible 621 FPS frame perfect.
physically possible* ppll and tpll are diferent things
There is still way to make it even harder (not much) but nice strat.
Formosa taking notes
meanwhile worlds easiest jump by lucysembrace:
Imagine a top 1 with this jump
Morbs? Morbius?
The fact that a 'morb' is an actual thing in gd will always make me laugh.
Wasnt expecting pvz songs after like 5 years
0:40 that’s not true. It’s seven frames for 144FPS, not 60.
If you do not have a click limit couldnt u put spikes that toggle on and off by clicking exactly a block apart so u have to click multiple times per jump?
How do you use geometry dash font in your thumbnails pls tell me
GD Colon's website
@@crimsonnj thanks
Very good vídeo :)
cyclolcyc first 1%: lol
Is this like the jump on cyclolcyc?
its really similar. i dont think it has dash orbs, but you still need to click multiple times a frame
This guys a menace
how can you see the players hitbox per frame like in the beginning?
Using 'hitbox trail' in MHv7
BREAKING NEWS: This video exists
how did you manage to do double and triple clicks in one frame im tryna use frame stepper but it dosent work im using cbf btw
cyclolcyc first few jumps:
RIP MICHIGUN... /\/\/\
With just the spikes alone, what fps is required to clear that?
the newest extreme demon
demons arent hard, you just cant see whats happening
Now make 1k of these in a row, and the hardest level has been born
Even then it probably still wouldn’t be harder than the levels on the silent levels list (ILL but with no rules)
@@EMOJlZAnd make all the jumps silent :)
still easier than pplllife
@@dk4kja8thats not how it works
oh dang@@zlepr
i dont play gd so xd
I realized how much I underestemated ILL people
this is a good video (you sound like andrew tate)
W icon
PPLLlife last click
I thought I was gonna be the next and only content creator to use that icon with those colors…. Until I saw this video
W jumps and fps
Very interesting
1 jump, 1 player
Can you please make a video like this with no rules?
LOLCYCLOL (CYCLOLCYC sequel)
adaf jump in question:
Idk If I Build It Right But I Just Got Past The Jump By Holding.
On 60 Fps Btw
I noticed that was possible a little too late, and I put an invisible saw in the way on the uploaded version.
I like the PVZ music
Now make an impossible level but all the clicks are like that. Thatd be funnky
@@ENDI8089 cyclolcyc start
0:19 isn't that the last jump of PPLLLife?
@@GDkeminling it is
Now make one with the 360 fps:D
What mod you use?
MHv7
Does this still work as of 2.2?
CYCLOLCYC:
pls do an top 5 impossible level
I will eventualy, but with 2.2 coming in a matter of days, it'll probably be in a bit.
Dombabuffing lol
I want to know what dombabuffing is, bc idk what it is. Please help!
Outlining the hitbox trail in spikes
in what dimension is a triple 7 frames on 60???
cyclolcyc:
nice
whats the id for the level?
How does Acu's 71% wave compare to this?
They're pretty close, depends on skill sets
Pausing the game is not necessary for jumping with multi-activated dashorb
You can use frame advance/frame stepper for that
hi are you israeli
Pretty damn hard.
Fr
whats a morb?
he sounds like a young andrew tate
how you record each frame hitbox 0:09
Hitbox trail MHv7
what is dombabuffing and morb spam
Dombabuffing is outlining the hitbox trail, morb spam is using a bunch of the multi activate dash orbs to force a million clicks in one frame
@@crimsonnj ohhh ty, good video btw.
ehh, you can still make it harder
Lol bro. Yup
DECORATE IS
It
Buff the pplllife jump
are you antvenom???
I dont think so?
wtf is dombabuffing and what on earth are morbs
Domba buffing is following player hitbox with hazard and idk what is morbs maybe click twick in one frame?
I made a harder one :))) edit: I made it 100000+ fps but it abides by every other rule I think
based
what is dombabuffig?
outlining the hitbox trail
Add alpha zero all blocks
i thought you said Aleph Zero
Hi
hard click😮
ID? 🙃
95093110
879
Would be more interesting if you limited yourself to 60 fps
what if you remove the rules and you could do anything you could?
Outline a hitbox trail on 10,000 fps and put a metric ton of dash morbs
𝟷𝟼𝟻 𝚑𝚣 𝚏𝚙𝚜