As some have pointed out you CAN spellhold the ultimates if you have High Spellhold. Just did some testing with it. Best use-case I see is being able to fire off 2 ultimates in a row although this will completely gas your stamina. Not sure I'd personally sacrifice a 4th spell just to be able to double up but it is possible.
I wonder if you would have enough time to cast the the ult stored in spellhold and a second ult while under the effect of Celestial Paen. If so then you wouldn’t gas your stam that way. Could be worth. Not sure though.
Augural flare into maelstrom casted from high spell hold deletes big enemies. High Levin to spam on trash mobs. It is a powerful setup. Of course, the drawback is not having elemental versatility.
@@Dr4gon785Good setup, but so many trash, that it gets real boring to always use levin on them, so I ditched my ultimates and use levin frigor salamander and augular for bosses
If you visit the dragonforged post game and pay wrymslife crystals to improve a spell you can cast back to back maelstrom or meteoron and still have an eighth leftover. Eat meat at a campfire first and you can even sandwich in a augural flare. Totally unnecessary, but fun.
Dont sleep on the skill that stores an extra spell in your staff, theres a combo that is broken esp for the "end game area" where those bosses have more hp. You can cast flare, mash the auto atk, then right before flare goes off, cast the instant flare stored in the staff, and mash the auto atk again and watch fireworks go off and 1 shot bosses. It like having 2 flares on the boss at the same time or extending the duration of the flare before going off, allowing an even higher amplification dmg multiplier for an even bigger explosion.
I did a 4 sorcerer party for a while and it was really fun. Challenging without a mage to heal, but man all the spells going off all the time was amazing.
you can just use a consumable or have your mage cleanse silence, ring of recitation is a must have if you’re using the maister skills, greatly reduces cast time at the cost of HP. Super worth imo
Yep, run ring of recitation and ring of percipience for magik boost. Mage has the debilitation cure spell ..and I always carry curatives to insta pop for silence and roborants for stamina. Also, my mage pawn has celestial paean and she always spams it, so stamina isn't an issue.
The combo Augural Flare + High Levin is more effective than basic attacks that can miss the flare Salamander is really good at trash clearing but also really good at burning big ennemies Most fights go like this : Salamander for damage and burn Flare Levin (if you time it right you can cast two) Get your endurance back as you watch the fireworks Repeat (if necessary 😊) The only problems are saurians, golems and dulhallans That's why my 4th spell is frigor, nice knockback power and cast speed, but seism would work really well too And since I use no maister skill (they are really cool but way too long to cast), I went warfarer for better armor Also, I feel like the ring that prevents from getting silenced can be replaced by sanctum magna on a mage pawn and a few potions so that you can equip the ring that reduces cast time My pawn is a mage that focuses on healing and enchanting (frost affinity, sanctum magna, silence and holy), and my hire pawns are both fighters Late game felt like it was too easy :)
I finished most of the game as sorcerer and levin was the only skill that never left my bar-basically the bread and butter for me. So reliably and fast in just about all circumstances. Thundermine is a close second since it allows you so many more windows to cast your ultimates. For the ultimates, I vastly prefered maelstrom over meteoron myself-I blame the fact that I took meteoron to fight the dragon on dragonsbreath tower and the game wouldnt let me use it. Eventhough I was fighting on the roof, the game still considered it an 'indoor' location for some reason. It can also clip on nearby cliffs and stuff. Maelstrom on the other hand is very accurate and reliable. That said, I can't argue with the sheer oomph and class fantasy of meteoron . I often brought it as my fourth pick regardless, just because its fun. The only one I didn't like was salamander. For what should be an aoe spell, the cone is just way too narrow imo. Finally two minor things: Firstly, I wanted to give a shoutout to the ring that speeds up incantations in exchange for max health, makes a difference if you like meteoron or maelstrom. I just carried the anti silence ring in my inventory instead. Secondly, I think the archer's endurance augment (150 extra max stamina) worked out better than warfarers zeal augment (5% discount of stamina cost)
There is a ring called the ring of recitation that reduces the casting time of ults by 5 seconds. You can pair that with the ring of articulacy to reduce it by 7 but I don’t think the pair of them are worth it when silence immunity is more important.
My job as MA is to make sure Bosses don't cast anything and the hired Fighter tank Pawn is amazing, so I don't worry about Silence. Vitality Augment gives Sorc +200 Max Health that is not reduced by the Ring of Recitation. I've hired a Mage Pawn who has TWO Rings of Recitation; she casts High Levin before anyone else has a chance to cast anything.
Thank you so much for putting this out I have waited to play the game at all until you put out a sorcerer guide. Thank you for all your time and hard work
@@FightinCowboy True. With all the other sorc skills most definitely could swap it out if it you don’t mind the cast time. Honestly I was using it a lot early on when I found out you can spellhold it but with a fighter or warrior pawn with max aggro I have felt it’s more niche.
You should have seen the first game upon release on ps3, the framerate would literally get down to 8fps when a few spells would go off (however it didn't stop me from putting a thousand hours into it lol its one of my all time favorite games)
I'd drop Zeal (only 5% stamina) in favor of Voracity (10% stamina on each kill) It's genuinely night and day at how much it makes a difference. It can even prevent you from getting winded when you over cast your spells.
I ran fighter, then theif and then wayfarer. Maxed those 3 and used wayfarer to get the others at 7. I am still endgame farming amd about level 75. My next playthrough will be sorcerer with a thief pawn. She's about level 80 because of Medusa bow. She is a archer now. Then my other pawns with be another theif and a mage. I feel like that is going to completely change the dynamic of my next playthrough. Appreciate the video! I will be coming back to this.
I personally like maxing out mage as well cause exaltation is stamina recovery. So far in my playthrough it's like the chloranthy ring of Dragon's Dogma and I honestly think it's good for sorcerer and I don't have to wait as long for my stamina to come back. It's good for most vocations, not sure for Trickster cause for the most part I'm just standing there keeping up my decoy and making illusions to keep enemies off my sorcerers. The buff from Trickster is actually really strong, but it helps to have a mage cause that buff drains HP from the pawns. Trickster I'm pretty sure is immune to buffs, invigorates like celerity is helpful so it can heal the decoy without getting hit. I'm just waking up and I forgot about mage's ultimate which idk how to get, idk where the trainer is or who it is. I've tried watching guides, but they lie about showing the mage part and only show sorcerer's quests
High Decanter was such a wasted opportunity for balance testing and actually seems a little half-baked: 1. Its FX and icon make it appear as though it is the rare Holy damage type, however it clearly is not, and is not even Physical damage either, just seemingly very low amounts of neutral Magick damage. It will always "work", but it never "works" especially well. 2. It is very easy to aim, is fire-and-forget and indefinitely so long as you maintain line of sight, the enemy doesn't go too far, and you aren't staggered out of it, and it ticks at a moderately fast rate so a well-placed Decanter can contribute to Flare charging without worrying about where your shots are going to actually hit, all for next to no Stamina cost. Unfortunately this is at the cost of the spell itself doing next to no damage on any enemy that isn't one of the starting zone trash mobs, you get no additional defensive or stagger res benefit for rooting yourself in place, and you're not doing literally anything else a Sorcerer is capable of doing that will contribute significantly greater output. Perhaps if Decanter was Holy damage, or if its over-healing created a damage shield on your or spilled out to your team, or if its healing was capable of very slowly recovering the Loss Gauge, it would have a place.
With no friendly fire damage, no hard mode, and how easy it is to stun lock most enemies, all you need is a Fighter who is a proper tank, and a Sorc with High Levin, Augural Flare and the two Meister Skills AND two speed casting Rings (Recitation & Articularity). The tank can almost always hold enemy attention for the short time it takes the Sorc to cast. My Sorc has the weaker Lion-Lord’s Archistaff and kills Bosses faster than in the video due to the Rings and not bothering with anything except maximum damage.
I run High Levin, Augural, Maelstrom, High Hagol Usually combine the flare with the blizzard or maelstrom. Got fed up with most of my meteoron casts not working, even outside. So went with maelstrom.
I never really had trouble landing frigor. That being said, my loadout at the end was maelstorm, meteoron, flare, and high spellhold. With high spellhold you can have meteors or tornado on demand. Stupid powerful
I love slaying dragons with sorcerer’s maister spell, either Maelstorm or Meteoron. They have that high impact feel to the dragons or large enemies. Unlike Magick Archer’s Martyr’s Bolt where you shot bunch of magickal arrows and just gave them instant death. I don’t feel the satisfaction.
I noticed that the last couple vids you included CC skills as part of your core. Given how strong characters are late game do you think it is warranted over just going for big damage?
You can do spellhold on meteoron and maelstrom but you do need high spellhold and some stamina augments otherwise the spell fizzles out cause you don’t have enough stamina.
I don’t think you need any stamina augments. I run high spellhold with maelstrom and meteoron with no stamina augments at all and have no issue with the spells going off or fizzling out.
@@essential_worker_no hmm maybe. For me it uses all my stamina and I hit the ground out of exhaustion for like a second or two but other than that it goes off every time. I am currently level 87 so unless I want to completely start over I have no way of testing if less than like 1000 stamina affects the spell going off or not.
@@irbe2091If you’re on PC nexusmods has a mod to buy the tomes from a vendor. Or if that’s not the issue let me know. Maybe I can gift one to you if you’re on console
Nexus mods has a store mod to get the tomes if you used them without doing the forgeries. If you're on console I can try gifting to your pawn. Or what did you do to mess up?
Personally I think meteoron is better than bolide or grand bolide even since it tracks better. Sure grand bolide summons 9 meteors but it hits an area and only 2 are guaranteed to hit
@@FightinCowboy I agree, I feel like there needs to either be more theorycrafting done to find cool warfarer combos or the 3 skill limitation just kills the potential
Also wouldn't mind you making a gold-making guide considering I haven't seen a single other content creator with 1m+ despite all the Apple and Grape abusing guides I've seen lol.
I got it just doing dungeons and selling old/duplicate gear, if you want to farm however whimsical is the best. It can do 10, 100, 500, 10,000, 50,000. Those 50K and 10K procs add up fast.
@@FightinCowboy It's just hard to take the advice seriously when you already said you used a mod to upgrade all the gear in these vids, I can understand the RC because you have a community pawn but the gold is absurd. I used Whimsical for a few hours and aside from a lucky 50k I made maybe 20k and that was slapping every mob from one side of Battahl to the other.
Been there, done that for sure. But what I think happens is the enemy has already died before being struck by meteoron as opposed to meteoron dealing the killing blow or at least going off before it dies; see? When already dead and struck the corpse get's blown away and the loot disappears.
As some have pointed out you CAN spellhold the ultimates if you have High Spellhold. Just did some testing with it. Best use-case I see is being able to fire off 2 ultimates in a row although this will completely gas your stamina. Not sure I'd personally sacrifice a 4th spell just to be able to double up but it is possible.
I wonder if you would have enough time to cast the the ult stored in spellhold and a second ult while under the effect of Celestial Paen. If so then you wouldn’t gas your stam that way. Could be worth. Not sure though.
Augural flare into maelstrom casted from high spell hold deletes big enemies. High Levin to spam on trash mobs. It is a powerful setup. Of course, the drawback is not having elemental versatility.
@@Dr4gon785Good setup, but so many trash, that it gets real boring to always use levin on them, so I ditched my ultimates and use levin frigor salamander and augular for bosses
@maros21 Yeah, it isn't as fun as just using the spells you want. I like using the same but instead of frigor I use hagol.
If you visit the dragonforged post game and pay wrymslife crystals to improve a spell you can cast back to back maelstrom or meteoron and still have an eighth leftover. Eat meat at a campfire first and you can even sandwich in a augural flare. Totally unnecessary, but fun.
Dont sleep on the skill that stores an extra spell in your staff, theres a combo that is broken esp for the "end game area" where those bosses have more hp. You can cast flare, mash the auto atk, then right before flare goes off, cast the instant flare stored in the staff, and mash the auto atk again and watch fireworks go off and 1 shot bosses. It like having 2 flares on the boss at the same time or extending the duration of the flare before going off, allowing an even higher amplification dmg multiplier for an even bigger explosion.
I was fighting a dragon and cast Meteoron and out of the sky fell a Griffin with the fireballs.
That’s dope lol
I did a 4 sorcerer party for a while and it was really fun. Challenging without a mage to heal, but man all the spells going off all the time was amazing.
I did that as warefarer. You can agro them yourself, heal pawns yourself, and join in on a x4 meteor
you can just use a consumable or have your mage cleanse silence, ring of recitation is a must have if you’re using the maister skills, greatly reduces cast time at the cost of HP. Super worth imo
Yep, run ring of recitation and ring of percipience for magik boost.
Mage has the debilitation cure spell ..and I always carry curatives to insta pop for silence and roborants for stamina.
Also, my mage pawn has celestial paean and she always spams it, so stamina isn't an issue.
The combo Augural Flare + High Levin is more effective than basic attacks that can miss the flare
Salamander is really good at trash clearing but also really good at burning big ennemies
Most fights go like this :
Salamander for damage and burn
Flare
Levin (if you time it right you can cast two)
Get your endurance back as you watch the fireworks
Repeat (if necessary 😊)
The only problems are saurians, golems and dulhallans
That's why my 4th spell is frigor, nice knockback power and cast speed, but seism would work really well too
And since I use no maister skill (they are really cool but way too long to cast), I went warfarer for better armor
Also, I feel like the ring that prevents from getting silenced can be replaced by sanctum magna on a mage pawn and a few potions so that you can equip the ring that reduces cast time
My pawn is a mage that focuses on healing and enchanting (frost affinity, sanctum magna, silence and holy), and my hire pawns are both fighters
Late game felt like it was too easy :)
I finished most of the game as sorcerer and levin was the only skill that never left my bar-basically the bread and butter for me. So reliably and fast in just about all circumstances. Thundermine is a close second since it allows you so many more windows to cast your ultimates. For the ultimates, I vastly prefered maelstrom over meteoron myself-I blame the fact that I took meteoron to fight the dragon on dragonsbreath tower and the game wouldnt let me use it. Eventhough I was fighting on the roof, the game still considered it an 'indoor' location for some reason. It can also clip on nearby cliffs and stuff. Maelstrom on the other hand is very accurate and reliable. That said, I can't argue with the sheer oomph and class fantasy of meteoron . I often brought it as my fourth pick regardless, just because its fun. The only one I didn't like was salamander. For what should be an aoe spell, the cone is just way too narrow imo.
Finally two minor things: Firstly, I wanted to give a shoutout to the ring that speeds up incantations in exchange for max health, makes a difference if you like meteoron or maelstrom. I just carried the anti silence ring in my inventory instead. Secondly, I think the archer's endurance augment (150 extra max stamina) worked out better than warfarers zeal augment (5% discount of stamina cost)
There is a ring called the ring of recitation that reduces the casting time of ults by 5 seconds. You can pair that with the ring of articulacy to reduce it by 7 but I don’t think the pair of them are worth it when silence immunity is more important.
My job as MA is to make sure Bosses don't cast anything and the hired Fighter tank Pawn is amazing, so I don't worry about Silence.
Vitality Augment gives Sorc +200 Max Health that is not reduced by the Ring of Recitation.
I've hired a Mage Pawn who has TWO Rings of Recitation; she casts High Levin before anyone else has a chance to cast anything.
Eh, curatives insta pop silence. And so does the mages debilitation cure spell....
Thank you so much for putting this out I have waited to play the game at all until you put out a sorcerer guide. Thank you for all your time and hard work
We may not have Holy Focused Bolt anymore, but Augural Flare seems really juicy
Cowboy. You definitely can use high spellhold on your ults. I use it all the time. Definitely worth to cut out that cast time.
Someone mentioned you can with the high but not the normal. Even then I'm not sure that would justify using it as a 4th slot.
It’s not really necessary imo, at least for maelstrom it casts very quickly especially with that ring that cuts hp and quickens cast speed
@@FightinCowboy True. With all the other sorc skills most definitely could swap it out if it you don’t mind the cast time. Honestly I was using it a lot early on when I found out you can spellhold it but with a fighter or warrior pawn with max aggro I have felt it’s more niche.
I try and always keep Meteoron held in this way esp. when I'm targetting the boss level creatures esp. griffons and dragons.
The toughest enemy for a sorcerer is my fps 😢
You should have seen the first game upon release on ps3, the framerate would literally get down to 8fps when a few spells would go off (however it didn't stop me from putting a thousand hours into it lol its one of my all time favorite games)
And wolves that drag me away like I’m a snack in their pantry (which I am)
@@cloudbloom The FPS dip was how you knew the Maelstrom REALLY hurt and is it even a meteor shower if it doesn't also explode your PC?
I'd drop Zeal (only 5% stamina) in favor of Voracity (10% stamina on each kill) It's genuinely night and day at how much it makes a difference. It can even prevent you from getting winded when you over cast your spells.
Warfarer guide is gonna be dope
Ayy appreciate these new vids brotha been lookin forward to the Sorc and Warfarer ones hellz yeahh!! 🙏😤🙌
I ran fighter, then theif and then wayfarer. Maxed those 3 and used wayfarer to get the others at 7. I am still endgame farming amd about level 75. My next playthrough will be sorcerer with a thief pawn. She's about level 80 because of Medusa bow. She is a archer now. Then my other pawns with be another theif and a mage. I feel like that is going to completely change the dynamic of my next playthrough. Appreciate the video! I will be coming back to this.
You can definitely use spellhold on maelstrom and meteoron. It just uses basically all your stamina.
I can second that, definitely used spellhold on both maister spells.
Lmao the Harry Potter humming as you're conjuring meteors to rain hell
by peter griffon tho
Finally! Been waiting for a good sorcerer build
I personally like maxing out mage as well cause exaltation is stamina recovery. So far in my playthrough it's like the chloranthy ring of Dragon's Dogma and I honestly think it's good for sorcerer and I don't have to wait as long for my stamina to come back. It's good for most vocations, not sure for Trickster cause for the most part I'm just standing there keeping up my decoy and making illusions to keep enemies off my sorcerers. The buff from Trickster is actually really strong, but it helps to have a mage cause that buff drains HP from the pawns. Trickster I'm pretty sure is immune to buffs, invigorates like celerity is helpful so it can heal the decoy without getting hit. I'm just waking up and I forgot about mage's ultimate which idk how to get, idk where the trainer is or who it is. I've tried watching guides, but they lie about showing the mage part and only show sorcerer's quests
Also with high Levin you can perform follow up attacks with your vocation ability button right after the strikes are done!
High Decanter was such a wasted opportunity for balance testing and actually seems a little half-baked:
1. Its FX and icon make it appear as though it is the rare Holy damage type, however it clearly is not, and is not even Physical damage either, just seemingly very low amounts of neutral Magick damage. It will always "work", but it never "works" especially well.
2. It is very easy to aim, is fire-and-forget and indefinitely so long as you maintain line of sight, the enemy doesn't go too far, and you aren't staggered out of it, and it ticks at a moderately fast rate so a well-placed Decanter can contribute to Flare charging without worrying about where your shots are going to actually hit, all for next to no Stamina cost. Unfortunately this is at the cost of the spell itself doing next to no damage on any enemy that isn't one of the starting zone trash mobs, you get no additional defensive or stagger res benefit for rooting yourself in place, and you're not doing literally anything else a Sorcerer is capable of doing that will contribute significantly greater output.
Perhaps if Decanter was Holy damage, or if its over-healing created a damage shield on your or spilled out to your team, or if its healing was capable of very slowly recovering the Loss Gauge, it would have a place.
With no friendly fire damage, no hard mode, and how easy it is to stun lock most enemies, all you need is a Fighter who is a proper tank, and a Sorc with High Levin, Augural Flare and the two Meister Skills AND two speed casting Rings (Recitation & Articularity). The tank can almost always hold enemy attention for the short time it takes the Sorc to cast.
My Sorc has the weaker Lion-Lord’s Archistaff and kills Bosses faster than in the video due to the Rings and not bothering with anything except maximum damage.
Thanks for puttin this out man always awesome videos 👌🏽
I run High Levin, Augural, Maelstrom, High Hagol
Usually combine the flare with the blizzard or maelstrom.
Got fed up with most of my meteoron casts not working, even outside. So went with maelstrom.
I never really had trouble landing frigor. That being said, my loadout at the end was maelstorm, meteoron, flare, and high spellhold. With high spellhold you can have meteors or tornado on demand. Stupid powerful
I love slaying dragons with sorcerer’s maister spell, either Maelstorm or Meteoron. They have that high impact feel to the dragons or large enemies. Unlike Magick Archer’s Martyr’s Bolt where you shot bunch of magickal arrows and just gave them instant death. I don’t feel the satisfaction.
I noticed that the last couple vids you included CC skills as part of your core. Given how strong characters are late game do you think it is warranted over just going for big damage?
Yes, CC leads to more big damage. If they can't move it's easier to hit weak spots.
Nice guide!how you have found the ring of loquacity?I am 2 day looking for!thx
Purchase it on volcanic island
FightinCowboy will you be doing a 100% Walkthrough on this game?
Hello, old guy here, can I also use this guide for my pawn? Thank you very much.
Does ZEAL actually affect the sorcerer? Or any caster? I don’t know if it does
My understanding is its a flat 5% reduction in the cost of all skills.
@@FightinCowboy huh… 🤔 that good to know
I’ve been waiting
You can do spellhold on meteoron and maelstrom but you do need high spellhold and some stamina augments otherwise the spell fizzles out cause you don’t have enough stamina.
I don’t think you need any stamina augments. I run high spellhold with maelstrom and meteoron with no stamina augments at all and have no issue with the spells going off or fizzling out.
At least for me at my level I needed it. It sucked all my stamina and the spell didn’t go off.
@@essential_worker_no hmm maybe. For me it uses all my stamina and I hit the ground out of exhaustion for like a second or two but other than that it goes off every time. I am currently level 87 so unless I want to completely start over I have no way of testing if less than like 1000 stamina affects the spell going off or not.
This video is missing from the DD2 Guides playlist.
fixed
Any way to get maelstrom if you messed up the quest spellbound?
Ng+
@@theodimambro5457 oh that makes me sad lol
Not sure at all but you might be able to get it from trade with pawn quests if you didn't plan on ng+
@@irbe2091If you’re on PC nexusmods has a mod to buy the tomes from a vendor. Or if that’s not the issue let me know. Maybe I can gift one to you if you’re on console
Nexus mods has a store mod to get the tomes if you used them without doing the forgeries. If you're on console I can try gifting to your pawn. Or what did you do to mess up?
I gave meteoron to my pawn and she one shotted a chimera inside a cave in the base world. idk how it happened but it did.
Do the incant rings stack?
Personally I think meteoron is better than bolide or grand bolide even since it tracks better. Sure grand bolide summons 9 meteors but it hits an area and only 2 are guaranteed to hit
hope to see some sorcrerer in your warfarer video too. Flare + sagitate or skull splitter + ?? = profit??
Yeah those combos are all very good, a bit dull but indisputably effective.
@@FightinCowboy I agree, I feel like there needs to either be more theorycrafting done to find cool warfarer combos or the 3 skill limitation just kills the potential
You should try damage numbers, I don't think special effects on weapons (or anything for that matter) are shown numerically in the stat sheet.
Also wouldn't mind you making a gold-making guide considering I haven't seen a single other content creator with 1m+ despite all the Apple and Grape abusing guides I've seen lol.
Put on whimsical daydream and slap stuff 😂
@@FightinCowboy YOU DID NOT GET 1.3 MILLION GOLD FROM DOING THAT AND EVERYONE KNOWS IT LMAO
I got it just doing dungeons and selling old/duplicate gear, if you want to farm however whimsical is the best. It can do 10, 100, 500, 10,000, 50,000. Those 50K and 10K procs add up fast.
@@FightinCowboy It's just hard to take the advice seriously when you already said you used a mod to upgrade all the gear in these vids, I can understand the RC because you have a community pawn but the gold is absurd. I used Whimsical for a few hours and aside from a lucky 50k I made maybe 20k and that was slapping every mob from one side of Battahl to the other.
Coming from ER, melee is terrible in this game. Luckily it offers fun, powerful Archer and Sorcerer based classes!
Malestrom is OP vs the red beacon dragons in the endgame scenario.
Personally I prefer maelstrom as I found meteoron destroyed any drops.
Been there, done that for sure. But what I think happens is the enemy has already died before being struck by meteoron as opposed to meteoron dealing the killing blow or at least going off before it dies; see? When already dead and struck the corpse get's blown away and the loot disappears.
THX Found it!😜
love Dogma combat,and wizards/sorcs my favorite class in other games, but in this game it's all just boring waiting
How are you casting spells so fast?
It's a sorcer basic trait, you can spend extra stamina to fast cast
@@FightinCowboy holy shit dude, I played the entire game with out using quick spell for not reading the description 😭😆
Bout to be a whole new game lmao
I wish they would dump Decantor and bring back High Miasma.