The health bloat was the thing that hit me the most when the inferno's first came out, even if your party had normals raid gear you were still moving through those dungeons like a sloth. Yeah there was health bloat in the WotLK versions as well but you didn't notice it nearly as much, it still fellt like you were going through at a good pace. It was only after a few dungeons I was like... wow this is boring there's absolutely no new mechanics...
The worst thing about Cata Classic is that they AGAIN took too long to introduce the next tier, an the last vestiges of the playerbase quit at the start rather than near the end. Most people (Myself included) are no longer interested in Blizzards money saving bs while they are making money hand over first. And even tho they have less and less players with every new tier/game mode/xpac, they still are not giving up and willingly killing their own games for the sake of a quarterly high.
Blizzard's handling of Classic has been pretty lackluster. It made sense why #nochanges was such a popular attitude from the beginning (yeah, vanilla was fun but at least clean up the backend and get rid of the bots). Look at Seasons of Discovery and it's kinda the same thing. In each patch they had changed like... two things, then they threw it out there as if it were a brand new game. It's as if they had delegated the task of updating the game to a part-time intern who didn't have time to do the actual job because they also had to clean the toilets.
you nailed it on the head, the rewards is popular, classic players are not there for the content, they are there for the reward for the most part, which is why fresh classic is a thing, fresh start everything is a reward, til they have everything, its a small portion of the game that play for content and the people who played for content back in the day are not interested in reliving past classic and maybe TBC, wrath crashed so fast with Ulduar because it wasnt that good, people just remember getting nerfs quickly because of overtuning, the raid itself wasnt hard it was only overtuned, and increasing the reward forced people to play it when ToGC was released and people pushed back against that. The only way to make WoW popular again to even resemble its former glory of 10+ million players is to make a real sequal, not slap on another xpack or re-release old content, its beating a dead horse. Get back the people who play for content and the popularity will grow again. People who play for content keep playing where as people who play for rewards get rewards quickly then move on and have no real investment into the game they are playing. Continuing to cater to this is what killed WoW. If you've seen Madseasonshow's video you know the biggest WoW killer was WoW.
The health bloat was the thing that hit me the most when the inferno's first came out, even if your party had normals raid gear you were still moving through those dungeons like a sloth. Yeah there was health bloat in the WotLK versions as well but you didn't notice it nearly as much, it still fellt like you were going through at a good pace.
It was only after a few dungeons I was like... wow this is boring there's absolutely no new mechanics...
The worst thing about Cata Classic is that they AGAIN took too long to introduce the next tier, an the last vestiges of the playerbase quit at the start rather than near the end.
Most people (Myself included) are no longer interested in Blizzards money saving bs while they are making money hand over first. And even tho they have less and less players with every new tier/game mode/xpac, they still are not giving up and willingly killing their own games for the sake of a quarterly high.
Blizzard's handling of Classic has been pretty lackluster. It made sense why #nochanges was such a popular attitude from the beginning (yeah, vanilla was fun but at least clean up the backend and get rid of the bots). Look at Seasons of Discovery and it's kinda the same thing. In each patch they had changed like... two things, then they threw it out there as if it were a brand new game. It's as if they had delegated the task of updating the game to a part-time intern who didn't have time to do the actual job because they also had to clean the toilets.
They failed relaunch of Cata. MOP not looking to good
Smashing the content mate! great points made! would love to see some challenge modes for MOP
How about all of classic as a whole 3 different versions all at the same time lol what a joke blizzard is
you nailed it on the head, the rewards is popular, classic players are not there for the content, they are there for the reward for the most part, which is why fresh classic is a thing, fresh start everything is a reward, til they have everything, its a small portion of the game that play for content and the people who played for content back in the day are not interested in reliving past classic and maybe TBC, wrath crashed so fast with Ulduar because it wasnt that good, people just remember getting nerfs quickly because of overtuning, the raid itself wasnt hard it was only overtuned, and increasing the reward forced people to play it when ToGC was released and people pushed back against that. The only way to make WoW popular again to even resemble its former glory of 10+ million players is to make a real sequal, not slap on another xpack or re-release old content, its beating a dead horse. Get back the people who play for content and the popularity will grow again. People who play for content keep playing where as people who play for rewards get rewards quickly then move on and have no real investment into the game they are playing. Continuing to cater to this is what killed WoW. If you've seen Madseasonshow's video you know the biggest WoW killer was WoW.
They are there for the nostalgia. The problem is that eventually the feeling will go away, long before the classic players will ever admit it.
@@mimcduffee86 what are you talking about, it NEVER goes away, Milk that nostalgia teet for life. lol
They don’t care about cata you are grasping at straws
people play cata?