I Built a Completely Overpowered Hovercraft with Space Rockets!

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  • Опубликовано: 8 янв 2025

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  • @Aussie_Man
    @Aussie_Man Год назад +110

    I never thought I’d hear Scrapman say he’s attracted to rocket thrusters

  • @DaShikuXI
    @DaShikuXI Год назад +43

    What might be helpful is a distance sensor that faces forward, which powers an extra small thruster at the front. That way if you run into a slope, the forward facing sensor triggers the small thruster which then causes you to angle upwards for a moment. This might give you enough time to get over the slope.

    • @noelradhakrishnan4423
      @noelradhakrishnan4423 Год назад

      Yeah that's what I thought too

    • @gk_8158
      @gk_8158 Год назад +1

      But the stabalizers prevent him from tilting up... that's the problem.

    • @Perses11
      @Perses11 3 месяца назад

      @@gk_8158maybe he could add an or gate to disable the gyros when the front booster is activated?

    • @paizdoto
      @paizdoto 3 месяца назад

      @@gk_8158front sensor to gyro on/off

  • @DavitzR0
    @DavitzR0 Год назад +50

    You can always put a distance sensor at an angle in the front with small angle but pretty far distance so that it detects incoming terrain

    • @wendy2
      @wendy2 Год назад +1

      I don't think the rockets can react fast enough for that

    • @DavitzR0
      @DavitzR0 Год назад +7

      @@wendy2 they might be slow to react, but it's still going to detect the terrain way earlier than the current sensor

    • @some1Sketchy
      @some1Sketchy 10 месяцев назад

      Can u explain how he made that on off button work? Because for me it either doesn’t work because the first and-gate doesn’t give a signal to the next one or it all gets a signal but it just flies straight to space and wont even hover.

    • @some1Sketchy
      @some1Sketchy 10 месяцев назад

      Sry for bad grammar

    • @some1Sketchy
      @some1Sketchy 10 месяцев назад

      I found out what the problem is but not why

  • @briishcabbage568
    @briishcabbage568 Год назад +8

    Tip: Turning servos on to negative speeds allows for less logic gates to be needed when giving both sides a function.
    If you still want to use them in the normal way, just invert the actual controls.

  • @StankSoock
    @StankSoock Год назад +15

    You should have distance sensors on both ends of the hovercraft both hooked up to an OR gate so if either end gets close to the ground all the thrusters will trigger.

  • @John-i1x7l
    @John-i1x7l Год назад +1

    4:32 all i can think is you spin me right round baby right round

  • @heroastra8928
    @heroastra8928 Год назад +5

    a modification to make is a manual override, when pressing space for example it'll fire the upward engines no matter what allowing you to ascend on command and in response to terrain

  • @moroblizniak4457
    @moroblizniak4457 Год назад

    21:27 Easy fix!
    Just add alt sensor to fire up engines when below like 4meters.
    Im fery proud of You Scrapman. One of the coolest and the coolest looking vehicles You have ever built!
    I feel like if You spend like 15 more minutes, you would perfect this creation to the limits.
    Anyways, amazing work!

  • @antoniocaceres1616
    @antoniocaceres1616 Год назад +1

    Tips:
    1. For going over water you could have an altitude sensor to take over for the distance sensor.
    2. For the hill problem you could put the distance sensor at the very front angled forward so it has enough time to react.

    • @kepstin
      @kepstin Год назад

      Interesting! you could combined both an altitude sensor and a distance sensor with an or gate. Set both to the same distance. That will set a minimum altitude you can't descend below, so you stay above the water, and also keep you above the terrain.

  • @nikkiofthevalley
    @nikkiofthevalley Год назад +18

    I think your problem is that the rockets can't really correct very much for the ground, both because they're slow to react to inputs, and because they're on most of the time anyways, meaning there's only a very small amount of extra thrust that can be used to go up. If you were to fix this (possibly by making the craft less heavy or adding some extra thrust to decrease the load on each rocket engine), I think it would handle a lot better over uneven terrain.

    • @e_norrby
      @e_norrby Год назад +2

      I was thinking if you have another sensor with a shorter distance, that could angle the thrusters down for more liftibg power

    • @ShawnHCorey
      @ShawnHCorey Год назад +1

      The rockets take 3 seconds to come to full power. Since they're constantly turning on and off, they never reach full power.

    • @nikkiofthevalley
      @nikkiofthevalley Год назад +1

      @@ShawnHCorey Yes, on flat ground. But when you try to go up a slope, the thrusters turn on until the slope has been cleared.

    • @cat_03tv
      @cat_03tv Год назад

      ​@@nikkiofthevalleymeaning, you'll have to slow down on the beginning of the slope and you can accellerate the further you go up on the slope

  • @Loop_Kat
    @Loop_Kat Год назад +2

    I hope some day the devs add more advanced options for logic blocks and thrusters/engines, builds like this would benefit a ton from being able to increase a thruster's acceleration beyond the default maximum to allow for more immediate throttle adjustments

  • @Muave-t7m
    @Muave-t7m 5 месяцев назад +1

    If you always have the trust activated by 0.2 you should have faster response times if you angle the sensor forward slightly it will also respond to hills more readily

  • @Hadeks_Marow
    @Hadeks_Marow Год назад +1

    The distance sensory needs to be angled DIAGNOLLY down in the front \,
    This way it can detect walls and floors. I am thinking make the diagonal more horizontal than vertical but have the distance set on high. Basically, you want the sensor "flat impact point" (where the sensor ray would hit the ground on flat terrain when you are hovering at optimal altitude) to be DIRECTLY infront of your vehicle.
    The reason for this is. . . you COULD make this thing climb up 90* walls that way. So slopes wouldn't be an issue.
    Now, to advance this idea. . make this thing a hover tank. Modifying it to be a hover-tank gives you an video excuse to revisit this design AND also gives you a chance to fix your sensor.
    I could see the video title now:
    "Wall-Climber Hover Tank".

  • @moroblizniak4457
    @moroblizniak4457 Год назад +1

    15:48 You could give another logic gate to fire up all engines for like 20% power so they are alwayson and turning.

  • @Thorsten2101
    @Thorsten2101 Год назад +1

    Double the rocket motors triple the length and make it look like a Star Wars box truck.

  • @fs2000
    @fs2000 Год назад +2

    This build turned out amazing!

  • @Axolotl_2347
    @Axolotl_2347 Год назад +16

    Idea: Create a Super Maneuverable plane capable of post stall maneuvers such as the cobra maneuver or the Kvochur’s Bell Manuver.

  • @Duke00x
    @Duke00x Год назад +2

    For hills you could add a second distances sensor to the front facing forward at like 60 to 80 degrees and when it also sense something it increases thrust. This should give it more time to react.

    • @d3str0i3r
      @d3str0i3r Год назад

      starts at 60, increases to 80 with input from a forward speed sensor

  • @demolition3612
    @demolition3612 Год назад +3

    I think in order to use it to its full potential on maps like that, you will need to have a manual altitude increase button, but that basically makes it a flyer that can hover, or a hovercraft that can jump?

    • @d3str0i3r
      @d3str0i3r Год назад

      calling it a flyer suggests it gets lift from forward thrust and forward momentum

    • @cat_03tv
      @cat_03tv Год назад

      So a jumping hovercraft

  • @robert_waltuh
    @robert_waltuh Год назад +9

    Scrapman will you experiment with the new quantum drive? Yzuei did it some time ago. You can zip around at 1000kph+ using quantum rudders and thats cool as heck

  • @rip_8114
    @rip_8114 Год назад +1

    if you tilt the horizontal gyro stabilizer it's basically iron man. Cool build!

  • @NowThatsRadio
    @NowThatsRadio Год назад

    You should revise your design with these tips,
    Every rocket has an independent distance sensor
    Every rocket has suspension
    This should minimize bobbing,and require no gyros

  • @johncage5368
    @johncage5368 Год назад +1

    Very well done! Cool build.

  • @Jesse-zk9ge
    @Jesse-zk9ge Год назад +1

    I would have used a equilateral triangle setup with three thrusters on either end.🤷‍♂️ still very nice.👌
    By the way interesting RUclips update I do like the timestamp feature.👌

  • @roelieboy204
    @roelieboy204 Год назад +1

    Maybe do a multiplayer race powered by the large rocket engine. It has high speed but low acceleration. So I think it would be funny to see a race being powered by one of them.

  • @Geninacra
    @Geninacra Год назад +1

    I think that the last thing this machine needs is another altitude sensor, so it can hover above water.
    Then, you can race everywere.

  • @Anden_ywg
    @Anden_ywg Год назад +1

    I want scrapman to play with/ try minecraft redstone, I feel like he’d be good at it

  • @Bill2bearockstar
    @Bill2bearockstar Год назад

    1. Can you integrate a set of distance sensors pointing forward and forward down to detect the terrain so than when you are at velocity they can initiate a rise in altitute if they detect terrain comming at you?
    2. I would suggest having a fixed landing gear so that on flat terrain atleast the engines won't break off whenever you hit terrain. Right now I would argue it's to frail to survive any bumps and hits.
    Overall this is a wonderfull build! Love the automation!

  • @Dharonious
    @Dharonious Год назад

    Would be cool if you used these extra well constructed builds were used in competitions with your friends. Like this against someones tank or buggy in a race. Where the build limits are fairly vague and results varied.

  • @Pystro
    @Pystro Год назад

    For better ground following, it would probably make sense to make the pitch be governed by 2 separate distance sensors, as it was in the beginning. That way the speed sensors get aligned perpendicular to the terrain and keep the hovercraft going straight along the direction of the ground. But you'd have to get rid of the stabilizing gyros that counter the pitch bobbing. You can probably deal with that by also using 2 independent vertical speed sensors.
    Also (as I'm not the first to point out) angle the distance sensor forwards. *AND* those hinges could then angle the distance sensor *backwards* whenever you *move backwards.*

  • @johnathanwebb6127
    @johnathanwebb6127 Год назад

    A battle with these would be awesome!

  • @catamacko1313
    @catamacko1313 Год назад +6

    hi ScrapMan.
    Please continue MM H'n'S. I love Hide And Seek with you, Moonbo, Kan, Kosmo etc.
    They make my day more enjoyable, tolerable and amusing. Thanks and have a pleasant day, weekend, week.

    • @Xinlytical
      @Xinlytical Год назад +1

      Monday Hide and Seeks are the best! Honestly makes Mondays way better.

    • @flighttrain71
      @flighttrain71 Год назад

      Same

  • @HarkMammal
    @HarkMammal Год назад

    21:00 Now this is pod racing! 🤣

  • @sakthidharan821
    @sakthidharan821 Год назад

    Get this man to a million subscribers.

  • @embergamedev
    @embergamedev Год назад

    A couple possible improvements:
    - Add another distance sensor (or even one for each thruster corner)
    - slightly tilt distance thruster so they look slightly forwards / backwards for further look ahead reaction.
    - add logic to say if not pressing forwards and speed sensor forwards then autobrake
    (Suggestions based on my thruster block build which has slightly different goals than this hovercraft).

  • @Dreamphantom77
    @Dreamphantom77 Год назад

    Great build love the design

  • @Bartexoll
    @Bartexoll Год назад +2

    You could have angled the distance sensor forward and increased the distance

  • @alphageddon2481
    @alphageddon2481 Год назад

    Editor out here doing great work!

  • @Akumatrik
    @Akumatrik Год назад

    I like this idea, but I would to see it adapt to the floor, so when the floor goes at an angle it adjusts to that angle. Multiplayer Monday Idea: ski evolution

  • @d3str0i3r
    @d3str0i3r Год назад

    i couldn't help but picture this as the frame under a bus or a subway car
    honestly, all my distance sensors would be on the thrusters themselves, maybe between the thruster and the hinge, have speed and/or angle sensors at front and back that control the gyros as well as the thrusters [to give me a little wiggle room to lean and tilt for uneven terrain]
    if all distance sensors are on at once landing gear deploys and gyros activate to keep me level and stable as the thrusters fire up for liftoff
    if both speed sensors activate thrusters fire and landing gear deploys for fall recovery
    if angle sensors trigger the appropriate gyro and thrusters trigger to prevent and correct a roll
    spin correction is up to pilot skill
    pilot may override all conditions to adjust for terrain

  • @bratlife2
    @bratlife2 Год назад

    Btw scrapman I've been watching you channel since 2019. I'm a big fan, and I havewhatch almost all of you trailmakers,and scrap mechanic videos

  • @death13a
    @death13a Год назад

    You should have a race with participants having base unit of at 11:19 to have a start and then modify to their own!

  • @locke_ytb
    @locke_ytb Год назад +2

    Make a Hoverbike using those thrusters!

  • @mob-7475
    @mob-7475 Год назад +1

    You could have added a second sensor on the front either facing straight forward, or at an angle to help with terrain.

  • @NowThatsRadio
    @NowThatsRadio Год назад

    Put a distance sensor on the front at an angle 45° should work, plug that into your on off logic system. Add suspension to each engine to mitigate bobbing. Add altitude sensors to 'sense' the ocean (it'd be sensing sea level)

  • @M_Rasyaki
    @M_Rasyaki Год назад

    Damn,this is one of the best vehicle you ever build.

  • @Greenberk
    @Greenberk 5 месяцев назад

    For the Mountains, maybe have a Distance Sensor in the Front looking forward at like 10 or 15 Meters for Mountain Hit Prevention?

  • @KakhaPrime
    @KakhaPrime Год назад

    17:44 OW my eyes!!
    need some epilepsy warning XD

  • @ChaosDestruction88
    @ChaosDestruction88 Год назад

    This is a sick build!

  • @funkymunky7935
    @funkymunky7935 Год назад +6

    Day 69,420 of asking Scrapman to do flying tanks. Again
    Derp de derp

  • @ashleythomas8512
    @ashleythomas8512 Год назад

    You should do this the same way you did the super sonic testing see how it takes to make hover functionality. That would be fun to watch

  • @BrianWangel
    @BrianWangel Год назад

    I think by adding a button to directly control the thrusters, you can go up; to go over mountains and cross large gaps

  • @10buy10
    @10buy10 Год назад

    Love the editor but god damn if I didn’t wish he put the Freebird solo over when the hovercraft was spinning

  • @FoxGuyGames
    @FoxGuyGames Год назад

    i love that you yell REPAIR each time you repair LOL

  • @wennyman1968
    @wennyman1968 2 месяца назад

    A suggestion for how to make it hover over water is to have a altitude sensor that activates thrust upward when below 4 meters and have that deactivate when the distance sensor is active so you can go in caves with it/under 4 meters above sea level

  • @simenkolas9373
    @simenkolas9373 Год назад

    give the rocket engines a constant input of 0.3 so it does not need to charge up. It might need more or less input, but the right amount should keep them "charged" without giving any thrust

  • @PeterStickcross
    @PeterStickcross Год назад

    You should do a multiplayer Monday with this concept

  • @redstarwarrior85
    @redstarwarrior85 Год назад

    Is the distance sensor angled forward? Angling it forward at like 45° and increasing the distance more would allow quicker response to upward terrain changes.

  • @NathanTruby
    @NathanTruby Год назад

    This isn't a hovercraft. This is the hover beast.

  • @FenixFoxxo
    @FenixFoxxo 3 месяца назад

    Two fixes, altitude sensor to fix the water height issue, and a sensor angled down in the front to deal with elevation changes

  • @CHRoOMAX
    @CHRoOMAX Год назад

    20:59 *ScrapMan reenacting the Star Wars Podracer Sebulba crash!*

  • @Wandoffrosting78
    @Wandoffrosting78 Год назад +269

    Day 6 of saying "hello scrappy mcscrapman"

    • @BeholdNewton
      @BeholdNewton Год назад +25

      Hello scrappy mcscrapman

    • @Checkered-Vaporwave
      @Checkered-Vaporwave Год назад +27

      Yes this is his full name now- its perfect

    • @ignoremeforabit
      @ignoremeforabit Год назад +9

      Tis a great name

    • @jyotsnasahoo7627
      @jyotsnasahoo7627 Год назад +11

      hello scrappy mcsrapman, means hello scrappy MinecraftScrapman,
      Day 1 of supporting this comment
      And
      Day 1 asking scrapman to play, or just try Minecraft

    • @Kumogd
      @Kumogd Год назад +4

      :)

  • @domizianadonati6867
    @domizianadonati6867 Год назад

    idea for a PvP video! dogfight with emp weapons only and fighters with detachable tail and wings xD

  • @buckduane1991
    @buckduane1991 10 месяцев назад

    Would love to see you build “Serenity” from the Firefly series.

  • @TheLuconic
    @TheLuconic Год назад

    Another idea. Thruster hover craft race.

  • @HazardOfExistance
    @HazardOfExistance Год назад

    Do the rockets have round-ish collision boxes? If so, could they be used as wheels and for strafing left/right when ignited?

  • @GamingEqualsPain
    @GamingEqualsPain Год назад

    Video idea: make a plane with the biggest wings possible and fight the airborne pirates with it

  • @jawico6098
    @jawico6098 Год назад +3

    You should do a hovercraft battle that uses actual thrusters like this, but it's EMP only.

  • @AdrianPopescu-w6l
    @AdrianPopescu-w6l Год назад

    probably another sensor in front angled at 45⁰ to detect the land and keep the trusters activated for a longer time would help with going up hill

  • @drassix83
    @drassix83 Год назад

    You should turn that into a pod racer!

  • @Your_waitor
    @Your_waitor Год назад

    You should definitely do a race or fight with this

  • @Bwwop
    @Bwwop Год назад +1

    30 MINUTE GANG!!

  • @jorgengillespie8924
    @jorgengillespie8924 Год назад +1

    You should do Dethrone or racing with builds using this concept.

  • @DOONGHAN12345
    @DOONGHAN12345 Год назад

    Ok so basically what I would have done here is make the thrust equal to the weight(perfect thrust/weight ratio) so it’s neutral but then it would still spawn on the ground with no ability to rise, but, with gyros and altutude sensors you can make it so that as soon as you get in the vehicle a single thruster puts you airborn to a certain height, then, it stops and because of your neutrality you’re suspended at perfect height but then you have thrusters just to move you. So I think with a bit of mental maths this would be so much easier… scrap I would like you to give me your opinion on my technique. Thanks.

  • @hg69420
    @hg69420 Год назад

    I think you should add a distance sensor up front facing forward to detect up coming terrain and add altitude in advance

  • @Echo_the_half_glitch
    @Echo_the_half_glitch 11 месяцев назад

    To fix the problem with the sensor not reacting fast enough, maybe add one to the front facing forward that senses a few blocks in front of you and activates the up command on all rockets? I don't really know if that would be possible or even work, though. I don't have Trailmakers. (I wish I did)

  • @radium4194
    @radium4194 Год назад

    It moves so naturally

  • @johndawson123
    @johndawson123 Год назад +4

    you should add an altitude sensor that triggers when overwater by using the distance sensor not being on as one of the signals which would then allow it to work over water as effectively as flat land.

    • @SilentWanderer-fd8ws
      @SilentWanderer-fd8ws Год назад

      but then what happens on maps with large enough caves? it would just prevent him from going to the ground without his landing toggle method.

    • @johndawson123
      @johndawson123 Год назад

      @SilentWanderer-fd8ws but the altitude sensor would be set just above the water lever, which is the same height across the map, so cave or deep crevices won't trigger it. I have the system on my pod racer that came second in a build competition a few weeks ago.

    • @johndawson123
      @johndawson123 Год назад

      Also as the altitude sensor, if set properly, would only trigger at a set height not above or below, and only when the distance sensor is off. it won't activate at higher altitudes

  • @ToastyIsNOTCute
    @ToastyIsNOTCute Год назад

    you can use height sensors to set a bare minnimum of altitude, allowing you to stay on the water

  • @AlrenClan
    @AlrenClan Год назад

    If you add a distance sensor in the front being between 45 degrees and horizontal then it should mean that when there’s a ramp or a hill in Forint of you you can go up and above the hill without crashing.

  • @faremir
    @faremir Год назад

    There really need to be mechanic for sensors, pistons etc to be able to control the value outside of buildmode. It could even be specific standalone block that would connect to another block, select on of its properties and define buttons to increase/decrease said property.

  • @Carl0M4rl0
    @Carl0M4rl0 Год назад

    Hey scrapman im a huge fan and when i watched your video i tried to recreate it and i think i did a great job id love to show you

  • @autumnshoaf9065
    @autumnshoaf9065 Год назад +1

    This reminds me of Crossout hover vehicles 😂

  • @twentipeoplecanfitinabus6326
    @twentipeoplecanfitinabus6326 Год назад

    You should add a distance sensor in the front facing forwards for the hills

  • @Gromisnthere
    @Gromisnthere Год назад

    I have an idea but sadly I can do it with out more complexity, but the idea is that you guys make battle ships that can work in space and water for a multiplayer video

  • @ILikeBlackholes77
    @ILikeBlackholes77 Год назад +1

    A race with those would be cool

  • @TheLuconic
    @TheLuconic Год назад

    Nice….. now we need a hover thruster battle now.

  • @natcholyser
    @natcholyser Год назад +1

    It would be cool if you had a sensor at the front facing forward, and when it detects the ground it automaticly turns of the booster and if you are like faster than 100mph or something you also reverse

  • @death13a
    @death13a Год назад

    Add a second distance sensor at 6 meters that you can turn off!

  • @wago25
    @wago25 Год назад

    Love your video !
    can you please do pod racers like in star wars but with rocket engines ?
    thx

  • @Shadow-sd3tx
    @Shadow-sd3tx Год назад

    You could maby put springs atacked to ski's at a angle on the front so if you go slow enough it may just giude you up a hill.

  • @RiceCrisp320
    @RiceCrisp320 Год назад

    I feel like you could have your turning activate the corresponding strafe controls for a more nimble control.

  • @dvddestroyer9981
    @dvddestroyer9981 Год назад

    Hey Scrapman, could you not have excluded the speed sensor from the on/off logic gate and then the hovercraft would slowly go to the ground without the need for the landing gear to dampen the impact, just a thought.

  • @dustintownsend8939
    @dustintownsend8939 Год назад

    I could be wrong, but couldn't you assign a new logic gate to the thrusters to override the others, allowing you to manually increase your height? That or placing some thrusters inside could allow you to change elevation, although it probably wouldn't be able to be automated. Either way, looked really cool, kind of had a steampunk/clockwork style that I really love.

  • @_plubber
    @_plubber Год назад

    Yo scrapman, I have little suggestion for your Recreating real life machines in video games playlist, You could try to build the Ansaldo MIAS from 1935. It would be really cool if you would do that.

  • @Radcam21
    @Radcam21 Год назад

    You could slap a distance sensor on the front and have it raise the height if it sees a hill coming.

  • @Gnordlan
    @Gnordlan Год назад

    Team rocket hovercraft conflict!
    Everybody gets this as a template, and gets 20 minutes to modify it. And then it's fight time!

  • @ShawnHCorey
    @ShawnHCorey Год назад

    GG. The reading should be 0.8666... , the sine of 60° or cosine of 30°.

  • @bryannrisse3852
    @bryannrisse3852 Год назад

    This reminds me of some craft I made in from the depth

  • @chaptermasteravarice140
    @chaptermasteravarice140 Год назад

    Did they add these parts to Stranded in Space? I think it would be appropriate. Though a SiS2 would be interesting with new challenges