I Built My First Combat Spaceship to Battle for LOOT!

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  • Опубликовано: 23 янв 2025
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Комментарии • 573

  • @Dominator_0211
    @Dominator_0211 Год назад +117

    Here’s an idea for you, you could test how the bomb bays work in space. Do they get released with enough velocity to bomb targets, or would they be better suited for mine laying

    • @thunderstruck206
      @thunderstruck206 Год назад +8

      Been wondering this since they mentioned zero g and my thinking is they are shunted out with a little force so they would just float? I'm working on a build now that will (hypothetically) scatter the bomb bay bombs like a cloud behind the ship

    • @ThatGamerPilot
      @ThatGamerPilot Год назад +9

      @@thunderstruck206 if rockets explode when they hit bombs you just made working flares

    • @edheadgaming8411
      @edheadgaming8411 Год назад +1

      @@ThatGamerPilot no they dont

    • @levievil9220
      @levievil9220 3 дня назад

      @@thunderstruck206and it should reasonably explain why they used heavy bombers in the terrible movies

  • @DrVestera
    @DrVestera Год назад +412

    Make a vehicle for space which has an escape shuttle which has an escape shuttle which has an escape shuttle :)

  • @anonymous_memer7397
    @anonymous_memer7397 Год назад +122

    Since the new space map loops infinitely you could do a multiplayer challenge where you use the compass block to make your ships only go in one direction and since the map loops you can speed up and slow down to evade fire. You can still move up and down and left and right just no backwards

    • @douglashanks4189
      @douglashanks4189 Год назад +2

      So strafe and forward yes?

    • @SuprSBG
      @SuprSBG Год назад +2

      Or forward and strafe only

    • @coolblueflyer2580
      @coolblueflyer2580 Год назад +1

      Crash into each other :)

    • @cryolitegem
      @cryolitegem Год назад

      I can already see someone doing 180 degree turns to take shots at someone tailing them

  • @outandabout259
    @outandabout259 Год назад +38

    I feel like a physical EMP armor could be useful. Some prongs extending to all directions so that they catch all emp shots without letting them get to functional parts.

  • @danyael777
    @danyael777 Год назад +70

    Multiplayer Mondays idea: Make combat seats. Thrusters only, mini blasters, NO quantum rudders.^^

    • @HektoraptorLopi
      @HektoraptorLopi Год назад +4

      isnt multiplayer monday scrap mechanic

    • @danyael777
      @danyael777 Год назад +4

      @@HektoraptorLopiSo?

    • @HektoraptorLopi
      @HektoraptorLopi Год назад

      as far as know scrap mechanic doesnt have mini blasters
      nor does it have quantum rudders so you wouldnt need to point that out@@danyael777

    • @irrelevantsafety
      @irrelevantsafety Год назад +1

      ​@@HektoraptorLopi they have done lots I'm tm as well

  • @morrandomr
    @morrandomr Год назад +15

    Idea: make a flak cannon (a gun that launches debries) using tractorbeams in space

  • @Altimoo
    @Altimoo Год назад +21

    Curious about the behavior of the shields versus explosives. Might need to do some testing in another episode.

    • @GummieI
      @GummieI Год назад +4

      It was said the shields only block projectiles, so pretty sure explosives would go right through

  • @rycochu117
    @rycochu117 Год назад +33

    I can imagine how crazy the workshop will be when the update comes...

  • @clashofcraft9725
    @clashofcraft9725 Год назад +29

    Maybe add some vertical quantum rodders to prevent the drift of your crafts when you're yawing

    • @Pumpnineteen
      @Pumpnineteen Год назад +5

      kosmo is using vertical qrudders on hinges, and uses them as airbreaks by turning them 90 degrees. Works like a charm

    • @squish_nerd
      @squish_nerd Год назад +1

      They will tail the spacecraft pitching up as the quantum rudders always face away from the direction of your craft.

    • @techno1561
      @techno1561 Год назад +1

      @@squish_nerd Unless they're facing in opposing directions, so they cancel each other out, but still slow the craft.

    • @tvh4260
      @tvh4260 Год назад

      What about the stabilising gyro

  • @Luziferne
    @Luziferne Год назад +16

    You could theoretically "deactivate" the rudders with logic blocks. The setting on a logic block go from -1 to +1 and represent % of activation of the connect block so if you set one to 0 and connect it to the rudders, they should be equally at 0 strength when you activate them through the block. Any command from another block/cockpit steering would be added to that, so it might needed to be set to -1 to offset any steering inputs when boosting…
    dang I want that DLC now to test the physics of them

    • @Logan_Roman
      @Logan_Roman Год назад +1

      I think the logic blocks would activate pitch rather than strength sadly.

    • @Luziferne
      @Luziferne Год назад +1

      @@Logan_Roman
      Yup, thats what I fear too
      But thats something we can only test when the DLC comes out

    • @diegootero1686
      @diegootero1686 Год назад +1

      ​@@LuziferneIf the inputs are for control, then using that setup is 100% not going to turn them off. Sad, because it'd be great to be able to do that.

  • @thatidiotoverthere6311
    @thatidiotoverthere6311 Год назад +1

    I loved making planes with turret seats that detach into their own planes, and now I can do it with spaceships!!

  • @phatstax9765
    @phatstax9765 Год назад +4

    I love it so much, first build of the update and first thing you build is a Romulan warbird style ship, i hope too see more startrek themed stuff in the future 😁👍🏻

  • @rudolf_box8440
    @rudolf_box8440 Год назад +9

    AYYYY scrapman has to deal with space engineer physics (thruster in every direction)

  • @Neclony
    @Neclony Год назад +30

    Even if it is familiar space ships dont have to be streamlined or look symmetric, With your focus on functionality your ships could look very unique and special.

    • @Silentcore12x
      @Silentcore12x Год назад

      Realistically they do need to be if you want them functional on any planet with a significant atmosphere

    • @Neclony
      @Neclony Год назад

      @@Silentcore12x words! Space ship
      I obviously mean only in space...

    • @Silentcore12x
      @Silentcore12x Год назад

      @@Neclony but a space ship has to be able to land on a planet otherwise most of its use is gone

    • @garlicbreadstick404
      @garlicbreadstick404 Год назад

      ​@@Silentcore12xi mean look at satellites, 0% aerodynamics, 100% functionality

    • @Neclony
      @Neclony Год назад

      ​@@Silentcore12x wrong, just wrong. it doesnt matter what game you play the more function you add to one single ship the more inefficient it gets.
      You dont want an heavily armored spacecraft be able to fly in high gravity or dense atmosphere it becomes sluggish and power hungry. the more thrusters you add the more amour the more sluggish.
      same goes to anything else.
      A miner doesnt need wings or many thrusters in space and can hold way more what would he do on a planet. for transport you have specialised ships or even rockets for.
      the list goes on.

  • @laughingcloud3516
    @laughingcloud3516 Год назад +9

    I vote we nickname this ship The Trident due to it's looks.

    • @jackmagnium6115
      @jackmagnium6115 Год назад

      the StarFighter SM1 Trident

    • @CaptainFritz28
      @CaptainFritz28 Год назад

      ​@jackmagnium6115 The Scrapfighter Mk2 "Trident"
      (Mk1 was from last video).

  • @Loaf2
    @Loaf2 Год назад +1

    22:00 yes the developers need to add that

  • @harleyhart1497
    @harleyhart1497 Год назад +2

    Great video and designs. I hope you play the space update more in the future, especially in multiplayer.

  • @saliso470
    @saliso470 Год назад +2

    When I started watching you I was in 10th grade and now I'm studying mechanical engineering. You may not be an engineer but you inspired me to be one.

  • @Zionity
    @Zionity Год назад +2

    Something that would be cool would be if you continued your series of recreating historic planes, but do it with historic spaceships instead.

  • @antonschmitz2255
    @antonschmitz2255 Год назад +2

    Being finally able to toggle stabilization will be sooooo nice, currently you can't use logic block for a toggle because that adds a slight delay and the stabilization doesn't work

  • @benfletcher8100
    @benfletcher8100 Год назад +1

    I’m excited for when this update comes out and the talented Trailmakers start making replicas of pop culture ships from stuff like Star Trek and Star Wars

  • @rudolf_box8440
    @rudolf_box8440 Год назад +5

    def looking forward to the update

  • @jaroldscottwilliams.3rd832
    @jaroldscottwilliams.3rd832 Год назад

    4:40 you could totally take that and slap it on as the back section of the craft. Just build an armored shell around it, guns, shields, and boom. Spaceship.

  • @Ninetails3581
    @Ninetails3581 Год назад

    Awesome! I really really hope that they will make the next update after this in Space too cus theres so much ppl could do there. Like a Deathstar Beam and Invisibility devices, ion cannons, laser beams, sensors and much more!

  • @guildhousegaming7673
    @guildhousegaming7673 Год назад +3

    I can't wait till you and the gang do a multiplayer space battle

  • @Jack_Wolfe
    @Jack_Wolfe Год назад

    18:16 in space it better to fire the rockets away from the ship, aiming them in the direction you're going is just temperamental.you wanna fire them in a arc outwards

  • @Mazapine
    @Mazapine Год назад +2

    I'd love to see a challenge to have a ship above one of the planets that then has to launch a rover down to the planet. For a hard mode challenge you could have the rover have to launch itself back off the planet and get back into the starship

  • @CHECKERCE
    @CHECKERCE Год назад +2

    To be honest I don't really like the Quantum rudders I mean it's cool to have them and if you want you can of course use them but I personally think that the fun part of space is that there is no drag and the challenge that comes with that to maneuver your spaceship. With the Quantum rudders it's almost as if you're just on a normal map only without gravity.
    if you could toggle them off then I would probably use them but just have them off all the time until I want to come to a complete stop because that's really difficult without them.

  • @judet2992
    @judet2992 Год назад +2

    The fact they added GREEBLES is AMAZING.

  • @leeik2155
    @leeik2155 Год назад +10

    You should build a ship that has a detachable rover to release and explore planets

    • @ThatGamerPilot
      @ThatGamerPilot Год назад

      the shouldve added parchutes it would fit perfectly

  • @JoeBurgerCinematicUniverse
    @JoeBurgerCinematicUniverse Год назад +2

    idea: make a ship where all the weapons are covered and when in combat they all come out

  • @jaroldscottwilliams.3rd832
    @jaroldscottwilliams.3rd832 Год назад +3

    Glowing next to the cockpit makes it look like a boss with a weakspot to shoot.

  • @gabrielnguyen7779
    @gabrielnguyen7779 Год назад +2

    you should do a 1v1 with yzuei in space but you both get to choose a different fighter ship from Star Wars.

  • @robbevanrolleghem9927
    @robbevanrolleghem9927 Год назад

    If you put wings and conventional control surfaces on your space craft, it might improve the performence in atmosfeer. The wings will help counteract the g-force of the planets and will do nothing in space because of the lack of air.

  • @enderking5220
    @enderking5220 Год назад +2

    y'know, that ship really looks like it's detached from some bigger part?
    like, some sort of fuel/cargo container-transporter/hyperdrive booster for longer distance space travel.

  • @moroblizniak4457
    @moroblizniak4457 Год назад

    12:59 It joys me to see ScrapMan improving his builds close to the way i would improve them.

  • @SPLASHMEWITHMUSIC
    @SPLASHMEWITHMUSIC Год назад +5

    I can’t wait to see multiplayer in this DLC!!

    • @Teo_not_here
      @Teo_not_here Год назад

      Its an update, not a dlc. Ite free to everyone.

  • @darksteeldiablo
    @darksteeldiablo Год назад

    I've played luteral hundreds of hours of space sims. You need to strafe. It's all strafe. That let's you move out of the way of your targets line while keeping sights on them. I'd strongly recommend you program a flight assist command block comp, that let's you fly more like a plane for simple flight but combat is a whole different ball game. Use the lack of gravity to help you so instead of enforcing movement you simply change your trajectory. I can't really explain it better than that without showing.

  • @dshadows2966
    @dshadows2966 Год назад +1

    I'm reminded of a Toad Fighter from Bucky O' Hare, the whole quad cannons on the side and the central body.
    We need space bubble seats now...

  • @Mazapine
    @Mazapine Год назад +1

    EMP only fights with flying vehicles are going to be awesome, basically just trying to get the other people to crash

  • @sethsuitor
    @sethsuitor Год назад

    I can't wait for this update. It's gonna make my X wing so much better.

  • @sparegiraffe3457
    @sparegiraffe3457 Год назад +2

    Using some servos with a gyro attached with leverage you could possibly make a powerful catapult

  • @radio5637
    @radio5637 Год назад +17

    You should tighten your shields to make them as close to you ship as possible to make your shields harder to hit and therefore make it harder for you to die

    • @GummieI
      @GummieI Год назад +1

      he litterally did that... at around 10:30

  • @Yull-Rete
    @Yull-Rete Год назад +3

    Hover pads might be useful for take-off and landing.

  • @benfletcher8100
    @benfletcher8100 Год назад +4

    Imagine if, using the session options menu, you can adjust the gravity of planets and possibly even outer space

  • @adirmugrabi
    @adirmugrabi Год назад +1

    you should do an emp only fight, where you have to fly close to the ground, or in a dense area.
    that way the randomness of an emp shot, will make you hit the stuff.

  • @mp3_jpg
    @mp3_jpg Год назад

    The big circular aiming reticles were large, but I really liked how it had multiple depths to it so it was much easier to aim in third person (even with lock-on)

  • @troyyates9308
    @troyyates9308 Год назад +6

    you should do a sabotage race similar to the one you did in scrap mechanic

  • @edgaro.6097
    @edgaro.6097 Год назад

    You should put your sheilds front to back, so if they get emp'd from the front you can turn and run until it Regensburg and if you get emp'd from the back you can flip around and rush. It also might be smart to do 2 layers of shielding with on a little bit bigger and on a 90 degree offset, so you only lose a quarter of your shielding instead of half.

  • @AppleEaterGuy
    @AppleEaterGuy Год назад

    The DeLorean time traveler car would look so cool with this update! I hope one time you'll try to make it in a video! :D

  • @Hlebuw3k
    @Hlebuw3k Год назад

    Fun fact, in reality white and other reflective colors are often used in space, because parts that are painted that way don't heat up as fast. Since there is no atmosphere and air to quickly dissipate heat, all of it has to slowly trickle out via infra-red radiation.

  • @Viirrvill
    @Viirrvill Год назад +1

    this Scrapman's ship looks a lot like the Eagle in Elite Dangerous in the shape. i am a bit disappointed though that he did not add the stabilized mug on this thing

  • @Gate_Of_Gluttony
    @Gate_Of_Gluttony Год назад

    With the new shield blocks, you could definitely make defensive mines that block bullets if you maxed all the settings, maybe add shields on all sides. That would be fun for a battle

  • @jacksonstarky8288
    @jacksonstarky8288 Год назад +1

    1/4 x 1/4 = 1/16, not 1/8. 🙂 But the neat thing about designing space fighters is that wings don't need to provide lift... and as demonstrated here, can serve purely as weapon mounts. I'm loving the new assortment of shades... and the black and red looks amazing.

  • @redrum_bd1036
    @redrum_bd1036 Год назад

    Eyyyyy, Scrapman finally did the thing that I tell the other RUclipsrs, GET THE SHIELDS AS CLOSE TO YOUR SHIP AS POSSIBLE.

  • @KingKaden2
    @KingKaden2 Год назад +1

    the wreckage in the last video is the space ship form stranded in space

  • @Nevir202
    @Nevir202 Год назад

    You can do quantum "air brakes" by having quantum rudders mounted on hinges, so that they flip out, perpendicular to your path of travel.
    That will induce a turn in addition to slowing you, but if you balance them, such that they cancel out each other's turning, (EG one folds left, other right) you're left with just braking.

  • @TheEpicGamer-YT
    @TheEpicGamer-YT Год назад +2

    You should make it so that the big truster can turn down for take of and hovermode

    • @TheEpicGamer-YT
      @TheEpicGamer-YT Год назад

      Maby trusters that can also face down by the gun arms

  • @steeljawX
    @steeljawX Год назад

    I also expect to see a multiplayer challenge where you create trolling torpedoes and use them against each other. Trolling torpedoes as in an anchor block on the end of a straight suspension connected to either a rocket booster or space thruster. The point being if they hit you, they'll stick on and keep firing so you'll be stuck spinning in which ever direction you got hit in or be shoved in that direction. Basically until either one of your ships is un"fly"able you keep tagging each other. Or you can always add TNT and make them space missiles.

  • @VoidGamingZero
    @VoidGamingZero Год назад +3

    Could you also try using your ship on a normal map, it would be interesting to see if especially the quantum rudders work there?

  • @ajhflatline2011
    @ajhflatline2011 Год назад

    I'm honestly really excited for the parts to be applied in the previous maps and such.

  • @callandulyea
    @callandulyea Год назад +10

    What if you did this in multiplayer coop with a power core limit?

  • @rogueemerald
    @rogueemerald Год назад +2

    It would be so cool to make massive ships from start trek/wars

    • @Floppy_Waffle
      @Floppy_Waffle Год назад +1

      Enterprise E maybe, one of the best looking ones imo

  • @promethium968
    @promethium968 Год назад +2

    You’re probably planning to do star fighter battles at some point. Are you going to do space battle ships too?

  • @jacquesplume7081
    @jacquesplume7081 Год назад +1

    4V4 with Dev But one team has fighters the other team has a Yamato battleship from the anime and then Each team swaps vehicles

  • @wyvernbravo
    @wyvernbravo Год назад

    Next episode scraps should build an interplanetary fighter bomber
    Yes
    It gives him the excuse to see how bombs work in space

  • @edopronk1303
    @edopronk1303 Год назад +2

    Kosmo used the quantum rudders to slow down, by moving them with a hinge.

  • @lordsrednuas
    @lordsrednuas Год назад

    For explosive firepower in space you should try some of the older weapons.
    Thetank cannon and gunpowder cannon shouldn't have any drop in the zero g area, and the pirate base has less than normal gravity, so they should have less drop than they normally do.

  • @Jondoesall
    @Jondoesall Год назад +2

    Hi scrapman, I have been watching you for around five years and made my introduction to engineering, when I saw a community Xbox, the first thing I did was download trailmakers.

  • @SvartLotus
    @SvartLotus Год назад

    Seeing this really makes me want to see Scrapman play Space Engineers :D

  • @rccookie6202
    @rccookie6202 Год назад +4

    You should be able to use two quantum rudders for braking, basically like air brakes: one turns up and the other one down
    Also pretty sure you can move the shields front and back by setting their offset to different values on both parts

    • @GummieI
      @GummieI Год назад +2

      There is only a vertical offset though, which is up and down (when placed above/below the center of the ship)

    • @rccookie6202
      @rccookie6202 Год назад +1

      @@GummieI I would assume „vertical“ depends on the block orientation and should be the axis that the shield is half open on

  • @WynterLegend
    @WynterLegend Год назад

    You need a Strike Cruiser with Lance Batteries to deal with riff-raff like this. Orbital Bombardment, bay-bee!

  • @Naut8233
    @Naut8233 Год назад +2

    Can't wait for the space themed multiplayer Mondays.

  • @BLKBRDSR71
    @BLKBRDSR71 Год назад

    Some advice...
    When building a space ship, just think of a submarine with thrusters.

  • @kidsalex13
    @kidsalex13 Год назад +1

    i cannot wait to build and see other builds of star wars ships

  • @SonOfmowgef
    @SonOfmowgef Год назад +4

    Could you avoid having one of your shields having to take more damage than the other by putting them both on a rotating servo? I'm really interested in seeing what that would look like.

    • @dragonmasterlangeweg7625
      @dragonmasterlangeweg7625 Год назад

      If you did that, you might want to have four shield generators so no parts would be sticking out and to make sure you don't end up with a rotating weak spot in your shields.

  • @carlovankol7542
    @carlovankol7542 Год назад +1

    Nice video! I'm playing Trailmaker on a PS4. Does this new space extention comes to consoles too? If so, when will that be? Thx for all your content!

  • @Elliot-nu1bb
    @Elliot-nu1bb Год назад

    Amazing video! Love them! Can’t wait for the release!!! Can you make a vid or explain how you made the landing gear fold down and up? I’m SOOOOOO confused I’ve been trying for an hour

  • @westsidetrucker7943
    @westsidetrucker7943 Год назад +1

    Last video I said test the shield with each weapon. Thinking on it more, see if you can shield stack and make multiple layers. Also put 2 shield blocks on a rotating servo that spins and see how much longer 2 shields rotating constantly last compared to a static shield.

  • @Charlie_the_dog
    @Charlie_the_dog Год назад

    Amazing video as always scrapman!

    • @Charlie_the_dog
      @Charlie_the_dog Год назад

      I was also gonna say something about is math at ~ 8:17 but I didn't cause didn't want to sound mean but I guess I said it now anyways whoops 😅

  • @turkeyman1123
    @turkeyman1123 Год назад

    so for slowing down, why not move the quantum rudders to above and below center of mass instead of on the sides since you don't use them for roll. This way you could put them on hinges set to rotate them perpendicular to the ship as "Air brakes"

    • @awsomesaharsh9906
      @awsomesaharsh9906 Год назад +1

      I think the quantum rudders might slow it down a little then make the ship go up

    • @turkeyman1123
      @turkeyman1123 Год назад

      @@awsomesaharsh9906 that's why I said that it should be on top and on bottom so they cancel out

  • @MoyaneisZen
    @MoyaneisZen Год назад +1

    i think plane type movement with quantum rudder is hard to control, when talking about space, ufo like movement like strafe right left up down and fast turn rate will be more efective

  • @redrum_bd1036
    @redrum_bd1036 Год назад +1

    He should have increased the quantum rudder strength, his speed would diminish, but he would have been twice as controlable.

  • @Typicalrn10
    @Typicalrn10 Год назад

    You need to make a ship with spinning shields so one side doesn't take all the damage. So hopefully the shields last longer since damage will be spread out

  • @jeremyadams2499
    @jeremyadams2499 Год назад

    Video Idea for you and the crew, Do a spaceship dogfight, but everybody must use their 1st ship built for this DLC, no modification (the ship everybody used in their preview videos).

  • @chris993361
    @chris993361 Год назад

    I think it is gonna be worth having the shield as close to your vehicle as possible as any stray bullets that would have missed you will not contribute to shield damage.

  • @ArthurMurdoch
    @ArthurMurdoch Год назад

    cant wait for you battle your friends in space!

  • @thesunnynationg
    @thesunnynationg Год назад

    the shields are really interesting.
    can you make double layered shields?
    can you move the shield generator and with it the shield itself?
    (with a button on the seat, while flying)

  • @Pumpnineteen
    @Pumpnineteen Год назад +3

    can you layer several shields with size offsets to increase your defenses?

    • @benjaminhenderson1759
      @benjaminhenderson1759 Год назад

      Does this mean perfect allinement or offset by a block, like it appears like one shield or two shields on top of each other.

    • @Pumpnineteen
      @Pumpnineteen Год назад

      @@benjaminhenderson1759 if its possible, I'd def offset them so EMP doesnt kill all of them

  • @brutace9219
    @brutace9219 Год назад +2

    You showed in the last video that quantum rudders will change the direction of your creation instead of the flight, so what if you have two Fighting each other. So you'd have one on top of a wing and one on the bottom.

  • @pixelprofessor471
    @pixelprofessor471 Год назад +1

    8:08 Space Math

  • @garlicbreadstick404
    @garlicbreadstick404 Год назад

    MMM idea: create the most simple ship you can build (only 1-2 parts for functionality) and only up to 30 block count

  • @RandomGuyWhoLikesGames-n4p
    @RandomGuyWhoLikesGames-n4p Год назад +1

    you should turn it into a VTOL

  • @steeljawX
    @steeljawX Год назад

    Anyone who is still confused what greeble is, just watch any of the first (as in the original trilogy) Star Wars movies. You'd think that "more advanced" space ships would be smooth and plated, but you look at the bridge of a star destroyer or just the surface of the Death Star, there's just a ton of greeble that's been stuck on. It makes it look like they might do something. Only problem with that is that there's literally no function or backstory to them. Greeble makes plain flat surfaces look busy by having stuff put on there. There's no right or wrong way as far as whether or not to greeble, but if you do it half way between clean and greebled, it will most likely look bad. Only specific cases does it actually look good, like Boba Fett's ship, Slave I. Smooth on the front/top, greebled on the bottom/back.

  • @Frost-ws7uk
    @Frost-ws7uk Год назад

    It looks like on the horizontal line of the aiming triangle/reticle, it stays parallel to the ground you spawn your build on. Even in flight it rotates to that surface.

  • @ToyotaTacomaOfficial
    @ToyotaTacomaOfficial Год назад

    This is really exciting update

  • @Waterdog37
    @Waterdog37 Год назад

    I was scared shitless when I thought I hadn't subbed yet. keep up the good work!

  • @pinguinhunter7714
    @pinguinhunter7714 Год назад

    Another awesome video can’t say anything else

  • @GummieI
    @GummieI Год назад

    It kinda defeats the points of a "booster" using the rocket engine, with how it has a ramp up... the point of a booster is normally to get a sudden high increase in speed xD

  • @yagizc3842
    @yagizc3842 Год назад

    YAAAAAAAA MOOREE CONTENNT (1:50 isnt that the armour they use on tf2)