Here’s an idea for you, you could test how the bomb bays work in space. Do they get released with enough velocity to bomb targets, or would they be better suited for mine laying
Been wondering this since they mentioned zero g and my thinking is they are shunted out with a little force so they would just float? I'm working on a build now that will (hypothetically) scatter the bomb bay bombs like a cloud behind the ship
Since the new space map loops infinitely you could do a multiplayer challenge where you use the compass block to make your ships only go in one direction and since the map loops you can speed up and slow down to evade fire. You can still move up and down and left and right just no backwards
I feel like a physical EMP armor could be useful. Some prongs extending to all directions so that they catch all emp shots without letting them get to functional parts.
You could theoretically "deactivate" the rudders with logic blocks. The setting on a logic block go from -1 to +1 and represent % of activation of the connect block so if you set one to 0 and connect it to the rudders, they should be equally at 0 strength when you activate them through the block. Any command from another block/cockpit steering would be added to that, so it might needed to be set to -1 to offset any steering inputs when boosting… dang I want that DLC now to test the physics of them
Even if it is familiar space ships dont have to be streamlined or look symmetric, With your focus on functionality your ships could look very unique and special.
@@billybob4895 wrong, just wrong. it doesnt matter what game you play the more function you add to one single ship the more inefficient it gets. You dont want an heavily armored spacecraft be able to fly in high gravity or dense atmosphere it becomes sluggish and power hungry. the more thrusters you add the more amour the more sluggish. same goes to anything else. A miner doesnt need wings or many thrusters in space and can hold way more what would he do on a planet. for transport you have specialised ships or even rockets for. the list goes on.
I love it so much, first build of the update and first thing you build is a Romulan warbird style ship, i hope too see more startrek themed stuff in the future 😁👍🏻
I’m excited for when this update comes out and the talented Trailmakers start making replicas of pop culture ships from stuff like Star Trek and Star Wars
y'know, that ship really looks like it's detached from some bigger part? like, some sort of fuel/cargo container-transporter/hyperdrive booster for longer distance space travel.
4:40 you could totally take that and slap it on as the back section of the craft. Just build an armored shell around it, guns, shields, and boom. Spaceship.
Being finally able to toggle stabilization will be sooooo nice, currently you can't use logic block for a toggle because that adds a slight delay and the stabilization doesn't work
you should do an emp only fight, where you have to fly close to the ground, or in a dense area. that way the randomness of an emp shot, will make you hit the stuff.
Awesome! I really really hope that they will make the next update after this in Space too cus theres so much ppl could do there. Like a Deathstar Beam and Invisibility devices, ion cannons, laser beams, sensors and much more!
this Scrapman's ship looks a lot like the Eagle in Elite Dangerous in the shape. i am a bit disappointed though that he did not add the stabilized mug on this thing
I'd love to see a challenge to have a ship above one of the planets that then has to launch a rover down to the planet. For a hard mode challenge you could have the rover have to launch itself back off the planet and get back into the starship
You should be able to use two quantum rudders for braking, basically like air brakes: one turns up and the other one down Also pretty sure you can move the shields front and back by setting their offset to different values on both parts
You should tighten your shields to make them as close to you ship as possible to make your shields harder to hit and therefore make it harder for you to die
I also expect to see a multiplayer challenge where you create trolling torpedoes and use them against each other. Trolling torpedoes as in an anchor block on the end of a straight suspension connected to either a rocket booster or space thruster. The point being if they hit you, they'll stick on and keep firing so you'll be stuck spinning in which ever direction you got hit in or be shoved in that direction. Basically until either one of your ships is un"fly"able you keep tagging each other. Or you can always add TNT and make them space missiles.
Last video I said test the shield with each weapon. Thinking on it more, see if you can shield stack and make multiple layers. Also put 2 shield blocks on a rotating servo that spins and see how much longer 2 shields rotating constantly last compared to a static shield.
I've played luteral hundreds of hours of space sims. You need to strafe. It's all strafe. That let's you move out of the way of your targets line while keeping sights on them. I'd strongly recommend you program a flight assist command block comp, that let's you fly more like a plane for simple flight but combat is a whole different ball game. Use the lack of gravity to help you so instead of enforcing movement you simply change your trajectory. I can't really explain it better than that without showing.
Could you avoid having one of your shields having to take more damage than the other by putting them both on a rotating servo? I'm really interested in seeing what that would look like.
If you did that, you might want to have four shield generators so no parts would be sticking out and to make sure you don't end up with a rotating weak spot in your shields.
You should put your sheilds front to back, so if they get emp'd from the front you can turn and run until it Regensburg and if you get emp'd from the back you can flip around and rush. It also might be smart to do 2 layers of shielding with on a little bit bigger and on a 90 degree offset, so you only lose a quarter of your shielding instead of half.
The big circular aiming reticles were large, but I really liked how it had multiple depths to it so it was much easier to aim in third person (even with lock-on)
Hi scrapman, I have been watching you for around five years and made my introduction to engineering, when I saw a community Xbox, the first thing I did was download trailmakers.
To be honest I don't really like the Quantum rudders I mean it's cool to have them and if you want you can of course use them but I personally think that the fun part of space is that there is no drag and the challenge that comes with that to maneuver your spaceship. With the Quantum rudders it's almost as if you're just on a normal map only without gravity. if you could toggle them off then I would probably use them but just have them off all the time until I want to come to a complete stop because that's really difficult without them.
With the new shield blocks, you could definitely make defensive mines that block bullets if you maxed all the settings, maybe add shields on all sides. That would be fun for a battle
If you put wings and conventional control surfaces on your space craft, it might improve the performence in atmosfeer. The wings will help counteract the g-force of the planets and will do nothing in space because of the lack of air.
1/4 x 1/4 = 1/16, not 1/8. 🙂 But the neat thing about designing space fighters is that wings don't need to provide lift... and as demonstrated here, can serve purely as weapon mounts. I'm loving the new assortment of shades... and the black and red looks amazing.
You can do quantum "air brakes" by having quantum rudders mounted on hinges, so that they flip out, perpendicular to your path of travel. That will induce a turn in addition to slowing you, but if you balance them, such that they cancel out each other's turning, (EG one folds left, other right) you're left with just braking.
18:16 in space it better to fire the rockets away from the ship, aiming them in the direction you're going is just temperamental.you wanna fire them in a arc outwards
I think it is gonna be worth having the shield as close to your vehicle as possible as any stray bullets that would have missed you will not contribute to shield damage.
For explosive firepower in space you should try some of the older weapons. Thetank cannon and gunpowder cannon shouldn't have any drop in the zero g area, and the pirate base has less than normal gravity, so they should have less drop than they normally do.
I have a question, the quantum rutters. They allow you to steer in space, but they cause drag. Is there an option to toggle them on and off? That way you can line up your ship, disable them and warp speed to your destination then reactivate them to apply the brakes.
Video Idea for you and the crew, Do a spaceship dogfight, but everybody must use their 1st ship built for this DLC, no modification (the ship everybody used in their preview videos).
You showed in the last video that quantum rudders will change the direction of your creation instead of the flight, so what if you have two Fighting each other. So you'd have one on top of a wing and one on the bottom.
You need to make a ship with spinning shields so one side doesn't take all the damage. So hopefully the shields last longer since damage will be spread out
the shields are really interesting. can you make double layered shields? can you move the shield generator and with it the shield itself? (with a button on the seat, while flying)
Amazing video! Love them! Can’t wait for the release!!! Can you make a vid or explain how you made the landing gear fold down and up? I’m SOOOOOO confused I’ve been trying for an hour
so for slowing down, why not move the quantum rudders to above and below center of mass instead of on the sides since you don't use them for roll. This way you could put them on hinges set to rotate them perpendicular to the ship as "Air brakes"
Fun fact, in reality white and other reflective colors are often used in space, because parts that are painted that way don't heat up as fast. Since there is no atmosphere and air to quickly dissipate heat, all of it has to slowly trickle out via infra-red radiation.
i think plane type movement with quantum rudder is hard to control, when talking about space, ufo like movement like strafe right left up down and fast turn rate will be more efective
It looks like on the horizontal line of the aiming triangle/reticle, it stays parallel to the ground you spawn your build on. Even in flight it rotates to that surface.
That is the exact thing I was thinking of trying when I saw they were a thing, and could go down. Just link a bunch together for layered shielding, making it hard to actually be hit.
Anyone who is still confused what greeble is, just watch any of the first (as in the original trilogy) Star Wars movies. You'd think that "more advanced" space ships would be smooth and plated, but you look at the bridge of a star destroyer or just the surface of the Death Star, there's just a ton of greeble that's been stuck on. It makes it look like they might do something. Only problem with that is that there's literally no function or backstory to them. Greeble makes plain flat surfaces look busy by having stuff put on there. There's no right or wrong way as far as whether or not to greeble, but if you do it half way between clean and greebled, it will most likely look bad. Only specific cases does it actually look good, like Boba Fett's ship, Slave I. Smooth on the front/top, greebled on the bottom/back.
you should do a tank battle on the asteroid belt where the tanks move from asteroid to asteroid and fight using anchor blocks or magnet blocks if that would work. :)
It kinda defeats the points of a "booster" using the rocket engine, with how it has a ramp up... the point of a booster is normally to get a sudden high increase in speed xD
Here’s an idea for you, you could test how the bomb bays work in space. Do they get released with enough velocity to bomb targets, or would they be better suited for mine laying
Been wondering this since they mentioned zero g and my thinking is they are shunted out with a little force so they would just float? I'm working on a build now that will (hypothetically) scatter the bomb bay bombs like a cloud behind the ship
@@thunderstruck206 if rockets explode when they hit bombs you just made working flares
@@ThatGamerPilot no they dont
Make a vehicle for space which has an escape shuttle which has an escape shuttle which has an escape shuttle :)
😎
😎
😎
Ok
😎
Since the new space map loops infinitely you could do a multiplayer challenge where you use the compass block to make your ships only go in one direction and since the map loops you can speed up and slow down to evade fire. You can still move up and down and left and right just no backwards
So strafe and forward yes?
Or forward and strafe only
Crash into each other :)
I can already see someone doing 180 degree turns to take shots at someone tailing them
I feel like a physical EMP armor could be useful. Some prongs extending to all directions so that they catch all emp shots without letting them get to functional parts.
Curious about the behavior of the shields versus explosives. Might need to do some testing in another episode.
It was said the shields only block projectiles, so pretty sure explosives would go right through
Multiplayer Mondays idea: Make combat seats. Thrusters only, mini blasters, NO quantum rudders.^^
isnt multiplayer monday scrap mechanic
@@HektoraptorLopiSo?
as far as know scrap mechanic doesnt have mini blasters
nor does it have quantum rudders so you wouldnt need to point that out@@danyael777
@@HektoraptorLopi they have done lots I'm tm as well
Idea: make a flak cannon (a gun that launches debries) using tractorbeams in space
You could theoretically "deactivate" the rudders with logic blocks. The setting on a logic block go from -1 to +1 and represent % of activation of the connect block so if you set one to 0 and connect it to the rudders, they should be equally at 0 strength when you activate them through the block. Any command from another block/cockpit steering would be added to that, so it might needed to be set to -1 to offset any steering inputs when boosting…
dang I want that DLC now to test the physics of them
I think the logic blocks would activate pitch rather than strength sadly.
@@loganroman5306
Yup, thats what I fear too
But thats something we can only test when the DLC comes out
@@LuziferneIf the inputs are for control, then using that setup is 100% not going to turn them off. Sad, because it'd be great to be able to do that.
Maybe add some vertical quantum rodders to prevent the drift of your crafts when you're yawing
kosmo is using vertical qrudders on hinges, and uses them as airbreaks by turning them 90 degrees. Works like a charm
They will tail the spacecraft pitching up as the quantum rudders always face away from the direction of your craft.
@@squish_nerd Unless they're facing in opposing directions, so they cancel each other out, but still slow the craft.
What about the stabilising gyro
I can imagine how crazy the workshop will be when the update comes...
agreed
I vote we nickname this ship The Trident due to it's looks.
the StarFighter SM1 Trident
@jackmagnium6115 The Scrapfighter Mk2 "Trident"
(Mk1 was from last video).
AYYYY scrapman has to deal with space engineer physics (thruster in every direction)
Facts
You should build a ship that has a detachable rover to release and explore planets
the shouldve added parchutes it would fit perfectly
Even if it is familiar space ships dont have to be streamlined or look symmetric, With your focus on functionality your ships could look very unique and special.
Realistically they do need to be if you want them functional on any planet with a significant atmosphere
@@billybob4895 words! Space ship
I obviously mean only in space...
@@Neclony but a space ship has to be able to land on a planet otherwise most of its use is gone
@@billybob4895i mean look at satellites, 0% aerodynamics, 100% functionality
@@billybob4895 wrong, just wrong. it doesnt matter what game you play the more function you add to one single ship the more inefficient it gets.
You dont want an heavily armored spacecraft be able to fly in high gravity or dense atmosphere it becomes sluggish and power hungry. the more thrusters you add the more amour the more sluggish.
same goes to anything else.
A miner doesnt need wings or many thrusters in space and can hold way more what would he do on a planet. for transport you have specialised ships or even rockets for.
the list goes on.
def looking forward to the update
I love it so much, first build of the update and first thing you build is a Romulan warbird style ship, i hope too see more startrek themed stuff in the future 😁👍🏻
Something that would be cool would be if you continued your series of recreating historic planes, but do it with historic spaceships instead.
What if you did this in multiplayer coop with a power core limit?
I’m excited for when this update comes out and the talented Trailmakers start making replicas of pop culture ships from stuff like Star Trek and Star Wars
y'know, that ship really looks like it's detached from some bigger part?
like, some sort of fuel/cargo container-transporter/hyperdrive booster for longer distance space travel.
EMP only fights with flying vehicles are going to be awesome, basically just trying to get the other people to crash
Glowing next to the cockpit makes it look like a boss with a weakspot to shoot.
4:40 you could totally take that and slap it on as the back section of the craft. Just build an armored shell around it, guns, shields, and boom. Spaceship.
Hover pads might be useful for take-off and landing.
you should do a sabotage race similar to the one you did in scrap mechanic
Great video and designs. I hope you play the space update more in the future, especially in multiplayer.
It would be so cool to make massive ships from start trek/wars
Enterprise E maybe, one of the best looking ones imo
I can't wait till you and the gang do a multiplayer space battle
Being finally able to toggle stabilization will be sooooo nice, currently you can't use logic block for a toggle because that adds a slight delay and the stabilization doesn't work
The fact they added GREEBLES is AMAZING.
you should do an emp only fight, where you have to fly close to the ground, or in a dense area.
that way the randomness of an emp shot, will make you hit the stuff.
Could you also try using your ship on a normal map, it would be interesting to see if especially the quantum rudders work there?
Awesome! I really really hope that they will make the next update after this in Space too cus theres so much ppl could do there. Like a Deathstar Beam and Invisibility devices, ion cannons, laser beams, sensors and much more!
I loved making planes with turret seats that detach into their own planes, and now I can do it with spaceships!!
this Scrapman's ship looks a lot like the Eagle in Elite Dangerous in the shape. i am a bit disappointed though that he did not add the stabilized mug on this thing
idea: make a ship where all the weapons are covered and when in combat they all come out
I'd love to see a challenge to have a ship above one of the planets that then has to launch a rover down to the planet. For a hard mode challenge you could have the rover have to launch itself back off the planet and get back into the starship
I can’t wait to see multiplayer in this DLC!!
Its an update, not a dlc. Ite free to everyone.
Imagine if, using the session options menu, you can adjust the gravity of planets and possibly even outer space
I'm surprised no Planets were added that had more than 1.0 G.
You should be able to use two quantum rudders for braking, basically like air brakes: one turns up and the other one down
Also pretty sure you can move the shields front and back by setting their offset to different values on both parts
There is only a vertical offset though, which is up and down (when placed above/below the center of the ship)
@@GummieI I would assume „vertical“ depends on the block orientation and should be the axis that the shield is half open on
You should tighten your shields to make them as close to you ship as possible to make your shields harder to hit and therefore make it harder for you to die
he litterally did that... at around 10:30
Using some servos with a gyro attached with leverage you could possibly make a powerful catapult
12:59 It joys me to see ScrapMan improving his builds close to the way i would improve them.
When I started watching you I was in 10th grade and now I'm studying mechanical engineering. You may not be an engineer but you inspired me to be one.
I also expect to see a multiplayer challenge where you create trolling torpedoes and use them against each other. Trolling torpedoes as in an anchor block on the end of a straight suspension connected to either a rocket booster or space thruster. The point being if they hit you, they'll stick on and keep firing so you'll be stuck spinning in which ever direction you got hit in or be shoved in that direction. Basically until either one of your ships is un"fly"able you keep tagging each other. Or you can always add TNT and make them space missiles.
Last video I said test the shield with each weapon. Thinking on it more, see if you can shield stack and make multiple layers. Also put 2 shield blocks on a rotating servo that spins and see how much longer 2 shields rotating constantly last compared to a static shield.
I've played luteral hundreds of hours of space sims. You need to strafe. It's all strafe. That let's you move out of the way of your targets line while keeping sights on them. I'd strongly recommend you program a flight assist command block comp, that let's you fly more like a plane for simple flight but combat is a whole different ball game. Use the lack of gravity to help you so instead of enforcing movement you simply change your trajectory. I can't really explain it better than that without showing.
Could you avoid having one of your shields having to take more damage than the other by putting them both on a rotating servo? I'm really interested in seeing what that would look like.
If you did that, you might want to have four shield generators so no parts would be sticking out and to make sure you don't end up with a rotating weak spot in your shields.
You should put your sheilds front to back, so if they get emp'd from the front you can turn and run until it Regensburg and if you get emp'd from the back you can flip around and rush. It also might be smart to do 2 layers of shielding with on a little bit bigger and on a 90 degree offset, so you only lose a quarter of your shielding instead of half.
Eyyyyy, Scrapman finally did the thing that I tell the other RUclipsrs, GET THE SHIELDS AS CLOSE TO YOUR SHIP AS POSSIBLE.
I'm reminded of a Toad Fighter from Bucky O' Hare, the whole quad cannons on the side and the central body.
We need space bubble seats now...
The DeLorean time traveler car would look so cool with this update! I hope one time you'll try to make it in a video! :D
The big circular aiming reticles were large, but I really liked how it had multiple depths to it so it was much easier to aim in third person (even with lock-on)
Hi scrapman, I have been watching you for around five years and made my introduction to engineering, when I saw a community Xbox, the first thing I did was download trailmakers.
Nice video! I'm playing Trailmaker on a PS4. Does this new space extention comes to consoles too? If so, when will that be? Thx for all your content!
To be honest I don't really like the Quantum rudders I mean it's cool to have them and if you want you can of course use them but I personally think that the fun part of space is that there is no drag and the challenge that comes with that to maneuver your spaceship. With the Quantum rudders it's almost as if you're just on a normal map only without gravity.
if you could toggle them off then I would probably use them but just have them off all the time until I want to come to a complete stop because that's really difficult without them.
With the new shield blocks, you could definitely make defensive mines that block bullets if you maxed all the settings, maybe add shields on all sides. That would be fun for a battle
You’re probably planning to do star fighter battles at some point. Are you going to do space battle ships too?
If you put wings and conventional control surfaces on your space craft, it might improve the performence in atmosfeer. The wings will help counteract the g-force of the planets and will do nothing in space because of the lack of air.
You need a Strike Cruiser with Lance Batteries to deal with riff-raff like this. Orbital Bombardment, bay-bee!
22:00 yes the developers need to add that
1/4 x 1/4 = 1/16, not 1/8. 🙂 But the neat thing about designing space fighters is that wings don't need to provide lift... and as demonstrated here, can serve purely as weapon mounts. I'm loving the new assortment of shades... and the black and red looks amazing.
you should do a 1v1 with yzuei in space but you both get to choose a different fighter ship from Star Wars.
You can do quantum "air brakes" by having quantum rudders mounted on hinges, so that they flip out, perpendicular to your path of travel.
That will induce a turn in addition to slowing you, but if you balance them, such that they cancel out each other's turning, (EG one folds left, other right) you're left with just braking.
He should have increased the quantum rudder strength, his speed would diminish, but he would have been twice as controlable.
You should make it so that the big truster can turn down for take of and hovermode
Maby trusters that can also face down by the gun arms
18:16 in space it better to fire the rockets away from the ship, aiming them in the direction you're going is just temperamental.you wanna fire them in a arc outwards
Seeing this really makes me want to see Scrapman play Space Engineers :D
I think it is gonna be worth having the shield as close to your vehicle as possible as any stray bullets that would have missed you will not contribute to shield damage.
For explosive firepower in space you should try some of the older weapons.
Thetank cannon and gunpowder cannon shouldn't have any drop in the zero g area, and the pirate base has less than normal gravity, so they should have less drop than they normally do.
I have a question, the quantum rutters. They allow you to steer in space, but they cause drag. Is there an option to toggle them on and off? That way you can line up your ship, disable them and warp speed to your destination then reactivate them to apply the brakes.
the wreckage in the last video is the space ship form stranded in space
Video Idea for you and the crew, Do a spaceship dogfight, but everybody must use their 1st ship built for this DLC, no modification (the ship everybody used in their preview videos).
can you layer several shields with size offsets to increase your defenses?
Does this mean perfect allinement or offset by a block, like it appears like one shield or two shields on top of each other.
@@benjaminhenderson1759 if its possible, I'd def offset them so EMP doesnt kill all of them
You showed in the last video that quantum rudders will change the direction of your creation instead of the flight, so what if you have two Fighting each other. So you'd have one on top of a wing and one on the bottom.
You need to make a ship with spinning shields so one side doesn't take all the damage. So hopefully the shields last longer since damage will be spread out
You should definetly build a X-wing
the shields are really interesting.
can you make double layered shields?
can you move the shield generator and with it the shield itself?
(with a button on the seat, while flying)
Amazing video! Love them! Can’t wait for the release!!! Can you make a vid or explain how you made the landing gear fold down and up? I’m SOOOOOO confused I’ve been trying for an hour
so for slowing down, why not move the quantum rudders to above and below center of mass instead of on the sides since you don't use them for roll. This way you could put them on hinges set to rotate them perpendicular to the ship as "Air brakes"
I think the quantum rudders might slow it down a little then make the ship go up
@@awsomesaharsh9906 that's why I said that it should be on top and on bottom so they cancel out
i cannot wait to build and see other builds of star wars ships
Fun fact, in reality white and other reflective colors are often used in space, because parts that are painted that way don't heat up as fast. Since there is no atmosphere and air to quickly dissipate heat, all of it has to slowly trickle out via infra-red radiation.
i think plane type movement with quantum rudder is hard to control, when talking about space, ufo like movement like strafe right left up down and fast turn rate will be more efective
Maybe a X-wing can work
It looks like on the horizontal line of the aiming triangle/reticle, it stays parallel to the ground you spawn your build on. Even in flight it rotates to that surface.
Wonder if you can make a bunch of offset shields to make a layered defence dome
bet u could
Sure, they dont seem to have collision with eachother
That is the exact thing I was thinking of trying when I saw they were a thing, and could go down. Just link a bunch together for layered shielding, making it hard to actually be hit.
Kosmo used the quantum rudders to slow down, by moving them with a hinge.
Some advice...
When building a space ship, just think of a submarine with thrusters.
MMM idea: create the most simple ship you can build (only 1-2 parts for functionality) and only up to 30 block count
Your space ship looks kinda like a klingon bird of prey^^
Anyone who is still confused what greeble is, just watch any of the first (as in the original trilogy) Star Wars movies. You'd think that "more advanced" space ships would be smooth and plated, but you look at the bridge of a star destroyer or just the surface of the Death Star, there's just a ton of greeble that's been stuck on. It makes it look like they might do something. Only problem with that is that there's literally no function or backstory to them. Greeble makes plain flat surfaces look busy by having stuff put on there. There's no right or wrong way as far as whether or not to greeble, but if you do it half way between clean and greebled, it will most likely look bad. Only specific cases does it actually look good, like Boba Fett's ship, Slave I. Smooth on the front/top, greebled on the bottom/back.
you should do a tank battle on the asteroid belt where the tanks move from asteroid to asteroid and fight using anchor blocks or magnet blocks if that would work. :)
I can't wait for this update. It's gonna make my X wing so much better.
I think your ship needs stronger gyros and quantum rudders. It should make it feel more locked in and fly like a plane.
The meat bag created a pretty dangerous ship. We have to step up our game, fellow pirates. Arrrrh!
you should do a challenge where you convert your old airplane builds into spacecraft
It kinda defeats the points of a "booster" using the rocket engine, with how it has a ramp up... the point of a booster is normally to get a sudden high increase in speed xD
Next episode scraps should build an interplanetary fighter bomber
Yes
It gives him the excuse to see how bombs work in space
scrapman making his character: Throw a little hot rod red in there.
We need scrapman to play some other sci-fi space games now
I'd really like to see you try building a spaceship without using the quantum ruder. Maybe something a bit more 'Realistic'.