Vegetation Studio Pro - Generating procedural splatmaps

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  • Опубликовано: 7 янв 2025

Комментарии • 7

  • @princekogaianmikoshi405
    @princekogaianmikoshi405 Год назад

    VSPro won't work in unity 2021.3.20f1 loads at waiting for mscorlib.dll to finish executing but goes on forever is it because I'm using map magic 2

  • @bdd740
    @bdd740 5 лет назад +1

    How did you divided this terrain to small parts?

  • @N1ghtR1der666
    @N1ghtR1der666 4 года назад

    Does your system work with the forest pack from NatureManufacturer, (Forrest Environment - Dynamic Nature) and also with Gaia Pro??

  • @nobob8564
    @nobob8564 5 лет назад

    Does it have any sort of anti-tiling effect?
    It was hard to tell from the video.

    • @awesometechnologies7537
      @awesometechnologies7537  5 лет назад

      Hi. Anti tiling is normally done in the shader. This example was using the standard Unity terrain shader. Vegetation Studio generated the splatmaps.

  • @Daimer1984
    @Daimer1984 4 года назад +6

    This tutorial is joke

  • @dozorkordonov136
    @dozorkordonov136 4 года назад

    38 sec????? fac tutorial