Awesome Technologies
Awesome Technologies
  • Видео 20
  • Просмотров 253 981
Vegetation Studio Pro - Generating procedural splatmaps
Generating 20x20 km of terrain splatmaps. 400 terrains with a splatmap resolution of 512x512 per terrain.
Просмотров: 4 744

Видео

Vegetation Studio Pro - Edit biome rules
Просмотров 16 тыс.6 лет назад
Vegetation Studio Pro - Edit biome rules
Vegetation Studio Pro - Edit biome area masks
Просмотров 31 тыс.6 лет назад
Vegetation Studio Pro - Edit biome area masks
Vegetation Studio Pro - Runtime procedural biomes.
Просмотров 31 тыс.6 лет назад
Vegetation Studio Pro - Runtime procedural biomes.
Vegetation Studio - Instanced GI
Просмотров 10 тыс.6 лет назад
This video shows the Vegetation Studio implementation of the new Instanced GI capabilities in Unity 2018.1
Vegetation Studio - Getting Started part 1
Просмотров 46 тыс.7 лет назад
This video will explain how to get started using Vegetation Studio. See www.awesometech.no for more info.
Vegetation Studio - Component overview
Просмотров 30 тыс.7 лет назад
This shows the general functionality of the main components of Vegetation Studio.
Vegetation Studio/Microsplat Shadowmask
Просмотров 4,1 тыс.7 лет назад
These tree shadows are shadow approximations projected and drawn direct in the terrain shader starting at the distance normal shadows fade out. These shadows have 0 CPU cost and a low GPU cost to create. They will shadow the terrain ,Vegetation Color mask and other terrains effects. The shadow mask module is included in the free core of Microsplat
Shadow culling on trees
Просмотров 2,6 тыс.7 лет назад
Shadow culling in Vegetation Studio. Trees are culled based on camera frustum and shadows based on visibility based on light orientation.
Run-Time NavMesh updates
Просмотров 1,3 тыс.7 лет назад
Run-Time creation of NavMeshObstacles for trees as you move around the terrain.
Real-time masking vegetation
Просмотров 2,2 тыс.7 лет назад
Example of a real-time masking of vegetation using the Flow/Lava control mask produced by Microsplat.
GPU frustrum culling - Instanced indirect grass/plants
Просмотров 2,5 тыс.7 лет назад
GPU frustrum culling - Instanced indirect grass/plants
Persistent Vegetation Storage - Vegetation paint tool
Просмотров 9 тыс.7 лет назад
Persistent Vegetation Storage - Vegetation paint tool
Harvesting example on run-time procedural vegetation
Просмотров 2 тыс.7 лет назад
Harvesting example on run-time procedural vegetation
Speed movement with profiler
Просмотров 2,6 тыс.7 лет назад
Speed movement with profiler
Editing vegetation using the PersistantVegetationStorage component
Просмотров 8 тыс.7 лет назад
Editing vegetation using the PersistantVegetationStorage component
Speed test with the Vegetation Studio demo scene
Просмотров 1,5 тыс.7 лет назад
Speed test with the Vegetation Studio demo scene
Vegetation Studio - Runtime spawning of effect prefabs
Просмотров 2,4 тыс.7 лет назад
Vegetation Studio - Runtime spawning of effect prefabs
Vegetation Studio
Просмотров 45 тыс.7 лет назад
Vegetation Studio
Vegetation Studio - Editor Package Change
Просмотров 2,9 тыс.7 лет назад
Vegetation Studio - Editor Package Change