Yessss! This is one of the types I was dying to have in these games! It look like it's done by just attaching the tilt sections back to back using the method you posted about before?
yes, 6 car trains required though:) Usually for some reason the game catapults 6 car trains off of the tilt segment *for some reason* but all I do now is catch the train instead of letting it fly:)
I don't know if a bug is the right way to describe this either, since games usually don't decide to launch specifically one car of a 6 car long train of their tracks haha 😆 Feels like Frontier ran into a road block that didn't allow 6 cars on their tilt track for some reason and they decided to at least get a good laugh out of it 🤣 Anyways, thank you so much for checking my coaster out!
Dotnet always finds a way around Frontier Limitations
"always" hm? 😂 Thanks a lot!
This music makes me feel old, love the coaster btw
Then you're at the right place! :D
Yessss! This is one of the types I was dying to have in these games!
It look like it's done by just attaching the tilt sections back to back using the method you posted about before?
yes, 6 car trains required though:) Usually for some reason the game catapults 6 car trains off of the tilt segment *for some reason* but all I do now is catch the train instead of letting it fly:)
@DotNetsCorner That's what I figured! Glad someone could turn that (admittedly hilarious) bug into something useful!
I don't know if a bug is the right way to describe this either, since games usually don't decide to launch specifically one car of a 6 car long train of their tracks haha 😆 Feels like Frontier ran into a road block that didn't allow 6 cars on their tilt track for some reason and they decided to at least get a good laugh out of it 🤣 Anyways, thank you so much for checking my coaster out!
Yes it’s so weird that the tilt launches??
I know right? Some really odd behaviour... 🤔
how you do that ?
By placing tilt tracks back to back and using it's odd launching behavior when the train is 6 cars long:)