Mesh booleans with self-intersections
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- Опубликовано: 25 авг 2024
- After months of experimentation, I'm finally confident that my mesh boolean algorithm is working without troubles! Really, it's more of a mesh cleanup algorithm as it resolves self-intersections and overlaps, but booleans are the main motivation.
There's still a lot to do regarding optimization, but I finally feel safe focusing more on the fun parts of building my geometry editor and not being scared that the whole thing would turn out to be unfeasible.
woah, that's impressive!
and this kids, is how Blender is born