It's great you can do anything from run a motel or intergalactic House of beer to become the most feared war criminal with captured psychic slaves from the empire. I personally recommend Phoebe for a beginning storyteller. She helps you get a good handle of how the game works. But once you go Randy you'll never go back. His storytelling just feels right.
So what I'm hearing is: Early-game budget option: *Boars* powered by corpse freezer. Must-haves: *Boomrats* for Stargate Atlantis-esque droneswarm. *Huskies* for hauling and emergency/nuisance melee. Optional: *Chickens* for eggs & *Cows* for milk. *Horses* for caravans. Maniac option: *Thrumbo* tanks. (Why you'd need one whdn you have perfectly serviceable Jedi with shield belts I don't know)
Rimworld is likely the only game I'll play for the foreseeable future (and have ever played on pc anyway, since my laptop is a potato), thank you for your amazing, entertaining cartoon animations for a game I adore and have probably play over a hundred (100) hours of
One of my colonies currently has 358 chickens with 59 fertilized eggs and I have a special area set up for the chickens which is this wide open area where their own crop fields are so they can graze but all they do is circle their chicken coop and its causing my frame rate to tank. So don't breed to many chickens or they'll start their own cult
@@Noobert I know its the chickens causing the low frame rates because another one of my colonies has 350 rats and 100 emus, rats for disposing of corpses and the emus as a bird defense army and that doesn't tank my frame rate
I tried to tame a thrumbos with a low level tamer and he died in one hit, the description was that he was stabbed through the torso from the thrumbos horn.
Hey Noobert! it's been time from the upload of the video but I have some very very useful tips about animals. I started a "holy warriors of the Bible" theme story. Of course I placed my colony at the middle of a desert with only source of food the milk from my herd of goats. 1st tip: The herd stay automatically nearby your colonists. I set an allow area that cover the whole map except the food storage but still my goats do not want to move around the map to search for food (few spots of grass and cactus trees). This mechanic is very useful to defend your herd from preditors but makes the animals starving very quicklly 2nd tip: To prevent my goats starve to death I formed a caravan to send them to the nearest no desert biome (it was 4 tiles of tundra in the middle of the desert), then I noticed that if you put your animals in the caravan by the caravan menu, then your animals they start to not recognise the allowing area and go to your storage to fed themselves and immediately after, leave the map with the caravan. To prevent this happened you must put your animal into caravan not by the caravan forming menu but manually by clicking them few seconds before your shepherd leaves the map. Then they just start following the shpherd and do not raid your food storage. To make this more sure and easier you can set a allowing zone near the edge of the map as a "animals' caravan forming area" 3rd tip: When your animals exit the map and enter the world map, automatically they fill their food bar. You can order them to return immediately after they leave and they will have no need of food for a short time (each animal has different need, my goats they do not need food for 2-3 days after herding). By this method you can fed your animals very easily with no spend of time and resources. Just a shepherd spend 2-3 hours per 2-3 days. It's a large comment, sorry if I make mistakes, as English as I know is by RUclips videos like that.
I was trying to find the answer to a question that absolutely should have been answered in this video, but it's waaaaay too difficult to find WHERE in this video it might be hidden.
Oh I got another tips about taming. If your colony got "inspired taming" you can take any animal with 100% success rate, even if your colonist only have 1 level of taming. Now that makes me think, Have you make a video about "Inspiration" system yet Noobert? If not then this might be a good idea for a video :D Also thank you for the video, we enjoyed it Everytime
Here is a good fact to remember when it comes to animals. Dromedary are the best pack animals(even better in hot climates) with the exception of places that go below -22C. Why? They produce milk, meaning a return on that food you give them(even if its very little). Their leather is one of the best heat insulators you can easily get.(Yes they carry less then a muffalo but only by 8 and you get milk in return) While the yak is also decent(more aimed at those cold biomes the Dromedary cant live) its hunger rate is higher and carry cap lower. Only exception is if you live in the cold boime and want that muffalo wool.
I know this is an old video, but I just gotta say: Randy looooooves giving me weird animals. Other people get raids; most recently, I got 12 tame *cobras* dropping in to join my colony in a game restricted to tribal tech. If I don't keep the males and females separate, they breed. A lot. I keep about 30 on-hand right now, and I can breed more whenever I need them. Fortunately, I have a mod that allows you to train all animals to do anything, and these particular colonists do not eat meat (veganism and tree-hugging and all that is part of their religion), so they just scavenge predator kills and toss the pre-killed animals (as well as pre-killed raiders and predators) into the cobra pen on the regular, and...I have a horde of attacking, hauling, rescuing cobras. Them + a bunch of clawer dryads mean my colonists don't do much fighting.
If you have tamed carnivores, the animal will hunt for meat if none is available in the base. This can be good, since they don't tend to eat the entire animal (free animal kill and you can butcher the rest), but it can also be bad if the tamed animal meets another carnivore. I had a bonded Warg that ventured out from the base for food and got killed by a cougar.
Some tips: 1. Slaughter useless animals right at the start, even bonded ones. You'll take a mood hit that lasts a while, but it cancels with all the other bonuses you'll have at the start and saves you a lot of future headaches. Or you can banish the bonded animal: caravan outside the map with the animal then use the caravan menus to remove it from the caravan. 2. A small freezer full of raider corpses can feed many animals basically for free. Zone your pawns away from it tho, so that they don't look inside while training the animals. 3. Most of people's problems with handling animals comes to zoning. Create different Zones for your different animal groups: Dogs get access to the fields and stockpiles with care of keeping them inside the walls so that they're not prey but creating small detached zones outside whenever you want something outside the base hauled. Herbivore haulers mostly only get access to their food zone and the chunk stockpile so that they don't eat your plants when you're not looking. Herbivores non-haulers usually you want them inside your walls if you can help it. Carnivores non-haulers just give them access to the human corpse freezer and a small area outside so that you can train them without looking at corpses. Small pets are kept inside the areas where your pawns hang out. 4. Animals worth keeping: dogs, pack animals, milk producers and herbivore haulers. Mostly in that order and preferably a combination, like Yaks (milk/pack) and Donkeys (haul/pack). Only keep cannon fodder animals (boars and the like) if you can feed them and have enough pawns to have one be constantly training them. 5. Make a habit out of sending all your animals to a safe zone whenever the Raid alarm goes off.
The only animals I've found useful in this game are boomalopes, muffalo and huskies. Boomalopes give tons of chemfuel for little to no input, muffalo are great pack animals and provide bluefur which makes the warmest parkas in the game, and huskies are the best in base hauling animal. There is an argument for chickens since you can eat the eggs and also for something like cows since they provide milk but they're overall worse than the good 3. Alpacas are a good alternative for muffalo if you're short on food and rats can be decent for eating corpses but rats are worse than a single molotov. I personally keep a stone box in the corner of my colonies that gets filled with kibble and a male/female pair of boomalopes, huskies and muffalo. All their offspring gets released to graze across the map while I use them for hauling and getting free textiles to sell and chemfuel to power drop pods to sell everything. Its kind of dark but sometimes they die on the map from starvation, raiders, or wild animals and they get turned right back into kibble to feed the pair I've imprisoned to get more animals. Its peak rimworld I've tried training thrumbo before and unfortunately they just eat an absurd amount of meat and only give thrumbo fur which isn't that good
You know when I saw the raid thing I thought god dam it's a Raid Shadow Legends promotion but boy I was wrong. I'm gonna get one for myself for Christmas. Socks or a pillow. :)
Hey Noobert your videos are the best! I'd be really interested to know what the best animals are in 1.2 with the inclusion of Vanilla Expanded Animals and Alpha Animals especially in regards to hauling and textile production/harvesting. If you have any insight I'd greatly appreciate it!
Hadn't thought about taming and using boomrats that way. Definitely going to try. Do you have to create a special zone for them to go to to make sure they encounter the enemy? I don't think they can be trained to attack like a timber wolf or other "smart" animal.
So, how do I know when a Thrumbo is tamed by healing? Do I need them to heal fully to know, or does the action of tending one wound have a change to showcase the tamed message? In that case, can I beat him, heal him repetitively?
@@Noobert alright, so it can happen at the first tended wound like it can happen at the last one. Well thank you for your answer and help, I didn't k ow if you would be able to come back here. The video is a bit old so... :D
Gotta say sheep are the best to breed, an excellent wool duster is like 500 silver and 2 sheep produce 90 wool (just enough for it) every 10 or so days. Getting 20 of those guys is a gold mine of crafting exp and silver. They are also very easy to keep, they don't eat meat (meals and paste work if you're in a pinch tho) so planting some hay and just slapping a stockpile in the "sheep room" is all you need to keep the wool growin' and the profits goin'
Or you can do what I do and murder every single living animal on my base tile, and bathe in flesh and skin as my stockpiles overflow with the skin and flesh of my victims, as everything slowly turns into suit jackets
II wait behind sandbags and try to funnel enemies in single file. Then if they get close BOOM 12 attack alpacas 2 elephants and 2 cassowaries. They become the meat shields for my colonists. Sometimes a couple alpacas die but they become packaged survival meals for trips away.
Phew, guess I’m glad I clicked the link and saw that they’re moving to Etsy and shutting their original site down at the end of the month. I almost missed on RimWorld Merch makers!!
We actually get some intense watchtime on these videos im confident i can go the distance with this game. Also planning on pickjng up kenshi and some others as well. Im aiming for large fan bases with long term communities.
Noobert really... Can you please disappoint me at least once?! As usual I had much fun watching your video. In fact I'm playing Rimworld couple of years now and I would love to play with you. You know, I'm too old now and need all the laugh I can get to prolonged my life a bit further 😁. I'm looking forward for coop with Lore.. Fingers crossed mate..
@@Noobert you can't imagine how much I would love to, but unfortunately, I'm laying in hospital atm. Not really sure when I get back home And tbh in my country you never know if you make it alive from hospital.... Just kidding.. I think...
u can taming spelopede in achin dangers , if achint danger mecanoid and in same time have spelopede , spelopede just like onet wild animal , u can taming whit 50%/- in tap wild enimal
Small building with animals flaps instead of doors, lots of egg boxes and if necessary a heater. Turn eggs off in your raw food stockpile zone (fertilised and unfertilised are turned on/off separately) if you want to quickly breed lots of chickens. Have the coop in a pen.
@@thanquolrattenherz9665 real Australians would know that a cassowary could kick seven shades of shit out of a pack of centipedes, no problem. in a fight between a cassowary and a Toyota Hilux i'm betting on the cassowary.
8:30 feeding your animals humans or insect is really good if you have a nutrient paste dispenser... all you need is a butcher that dont mind butchering "long pork" and putting them on the hoppers... the bad thing is you need to cheese the game to make the meals... unless you have animals with a low hunger bar... it's a waste to feed meals to chickens...
@@asdawasda the game never really explains to you that you should grow dandelions or Haygrass in your barns for animal to eat its perfectly valid to be confused on how to feed you animals I your first playthrough
You should use other animals to fill the pack animal role, unless you have the mod that lets you ride animals, at that point they're used as mounts to make people move faster in caravans
@@yaboiothman984 ok thanks. In my most recent playthrough I used the tribal start for the first time. I started out with a stallion and there were some mares on the map. I then realized that I didn't really need them cause I had alpacas and muffalos. So I wanted to know if there was anything I wasn't considering
Talking about having a Boomalope farm, there's currently a contest on RWP. If you'd like to join, we are currently considering extending the deadline. bit.ly/3760RJS
Ok so idk why Im asking but...if you have animals that you don't want Fighting ( donkeys and stuff) how can I keep them safe...someone attack me resently and killed one of them...idk just wondering if there's a way to keep them safe and outside?
Build a walled in area and put the animals there. Build a barn as well and have a second zone thats just the barn. When you get raided set all non combatants animals to the barn zone.
@@Noobert I think you should do a second part to this video explaining how zones work in relation to animals and the best way to feed em forever. Great funny video as always.
Hey noobert. Found out you can use skip on items. Like on transporting mortar rounds in the middle of mech clusters. Then use flash storm to ignite them. Instead of caravaning every round. Hardest animal to tame from alpha animals is the galbatross. That thing can solo a colony
@@Noobert that galbatross deflects mortars with ease. Shoots out like a triple rocket launcher and attacks better than a monosword and tanks firing lines of 20 people like nothing. Immune to psypowers too. Rather have a mechhive raid. You should do a psy power video if you get the chance.
You want meat? Not having a stomach to kill animal or your colonist is lousy hunter that cannot differentiate gunstock and a barrel or maybe they are bunch of wussies that has non violent trait? Despair no more. Step one build perimeter. Step two keep an eye to herbivore or something larger than squirrel or a rat. Step three wait until predator goes hungry. Step four see where predator hunt and let them feast on their prey. Step five steal killed animal and butcher. Step six cook delicious steak. Warning : Preferably to steal hunted animal carcass at night as the predator is sleeping. If for some reason only predator exist keep your eye on the bear, as every other predator will fall versus the bear it is the king of the predator in vanilla.
Here's some ideas you might also try: rather than feeding their bodies, have them be butchered and made into kibble using hay. It really helps on the hotter biomes that'd cause the bodies to rot away and pretty much makes extra food for your carnivore only pets (except the warg). The penalty for butchering people is actually surprisingly small if your designated butcher is a psycho and the rest of the colonists can be kept happy on beer, tea and smokeleaf, assuming you've got fine meals. (Pretty easy with elk/caribou milk early on, just make sure none of the non cannibals eat the human meat) You even get to profit by making gear and furniture of the leather you can sell/gift your fellow neighbors.
So I've been reading about how good this game is. Every time I watch one of your vids I recognize I gotta get my hands on this game.
Its a pretty good game haha. Glad your emjoying the vids. Ur vlogs have been good to mate.
If it tells you anything, rimworld was the first game I downloaded on my new pc after 2 years of not having a working pc
Bro i got the game a week ago and i've never been addicted this much to a game, please get it
It's great you can do anything from run a motel or intergalactic House of beer to become the most feared war criminal with captured psychic slaves from the empire.
I personally recommend Phoebe for a beginning storyteller. She helps you get a good handle of how the game works. But once you go Randy you'll never go back. His storytelling just feels right.
So what I'm hearing is:
Early-game budget option:
*Boars* powered by corpse freezer.
Must-haves:
*Boomrats* for Stargate Atlantis-esque droneswarm.
*Huskies* for hauling and emergency/nuisance melee.
Optional:
*Chickens* for eggs & *Cows* for milk.
*Horses* for caravans.
Maniac option:
*Thrumbo* tanks. (Why you'd need one whdn you have perfectly serviceable Jedi with shield belts I don't know)
Elephants are wildly underrated. A pain to feed at times but damn is it fun to watch them trample tribals. Also make fantastic bullet sponges
Lmao
Rimworld is likely the only game I'll play for the foreseeable future (and have ever played on pc anyway, since my laptop is a potato), thank you for your amazing, entertaining cartoon animations for a game I adore and have probably play over a hundred (100) hours of
Thanks and the team says you welcome
400 tribals and a mech cluster even stuttered my pc
Ooooooooof also loooooooool
humans are another great pet, they have great leather, and can help your doctor be a better doctor
I like this one
@@Noobert learned rom the best
?
I might be thinking of another rimworld RUclipsr
One of my colonies currently has 358 chickens with 59 fertilized eggs and I have a special area set up for the chickens which is this wide open area where their own crop fields are so they can graze but all they do is circle their chicken coop and its causing my frame rate to tank.
So don't breed to many chickens or they'll start their own cult
Lmao best comment
@@Noobert I know its the chickens causing the low frame rates because another one of my colonies has 350 rats and 100 emus, rats for disposing of corpses and the emus as a bird defense army and that doesn't tank my frame rate
Broken chickens
I currently have a farming colony with around 25 boomalopes though I never let them out of my barn. So, so much chemfuel!
I tried to tame a thrumbos with a low level tamer and he died in one hit, the description was that he was stabbed through the torso from the thrumbos horn.
Wtf overkill haha
My thrumbo impaled off a tribals head during a raid. The game is serious about that thrumbo horn.
I'm 57.9 hours in on Steam, that Raid sound is already right up there with the Metal Gear "!" alert
I love your starting sequence. Super funny and engaging. Great video!
Thanks a bunch I appreciate it
Hey Noobert! it's been time from the upload of the video but I have some very very useful tips about animals. I started a "holy warriors of the Bible" theme story. Of course I placed my colony at the middle of a desert with only source of food the milk from my herd of goats.
1st tip: The herd stay automatically nearby your colonists. I set an allow area that cover the whole map except the food storage but still my goats do not want to move around the map to search for food (few spots of grass and cactus trees). This mechanic is very useful to defend your herd from preditors but makes the animals starving very quicklly
2nd tip: To prevent my goats starve to death I formed a caravan to send them to the nearest no desert biome (it was 4 tiles of tundra in the middle of the desert), then I noticed that if you put your animals in the caravan by the caravan menu, then your animals they start to not recognise the allowing area and go to your storage to fed themselves and immediately after, leave the map with the caravan. To prevent this happened you must put your animal into caravan not by the caravan forming menu but manually by clicking them few seconds before your shepherd leaves the map. Then they just start following the shpherd and do not raid your food storage. To make this more sure and easier you can set a allowing zone near the edge of the map as a "animals' caravan forming area"
3rd tip: When your animals exit the map and enter the world map, automatically they fill their food bar. You can order them to return immediately after they leave and they will have no need of food for a short time (each animal has different need, my goats they do not need food for 2-3 days after herding). By this method you can fed your animals very easily with no spend of time and resources. Just a shepherd spend 2-3 hours per 2-3 days.
It's a large comment, sorry if I make mistakes, as English as I know is by RUclips videos like that.
Thanks For Watching Todays Video! Dont Forget To Join The Discord And Turn On Those Notifications!
*You're Breath Taking*
I was trying to find the answer to a question that absolutely should have been answered in this video, but it's waaaaay too difficult to find WHERE in this video it might be hidden.
Oh I got another tips about taming. If your colony got "inspired taming" you can take any animal with 100% success rate, even if your colonist only have 1 level of taming.
Now that makes me think, Have you make a video about "Inspiration" system yet Noobert? If not then this might be a good idea for a video :D
Also thank you for the video, we enjoyed it Everytime
Glad you enjoy em. I should make a video about psychology yes
While yes you always success taming with the inspiration, the handling skills requirements is still there.
@@KujiArgisia Yup XD, good luck handling that thrumbo with level 1 animal skill lmao
Oof
Here is a good fact to remember when it comes to animals. Dromedary are the best pack animals(even better in hot climates) with the exception of places that go below -22C. Why? They produce milk, meaning a return on that food you give them(even if its very little). Their leather is one of the best heat insulators you can easily get.(Yes they carry less then a muffalo but only by 8 and you get milk in return)
While the yak is also decent(more aimed at those cold biomes the Dromedary cant live) its hunger rate is higher and carry cap lower.
Only exception is if you live in the cold boime and want that muffalo wool.
The mortar missing was a good touch
I just noticed that the mortar crew is watching a Noobert vid nice touch lol
I know this is an old video, but I just gotta say: Randy looooooves giving me weird animals. Other people get raids; most recently, I got 12 tame *cobras* dropping in to join my colony in a game restricted to tribal tech. If I don't keep the males and females separate, they breed. A lot. I keep about 30 on-hand right now, and I can breed more whenever I need them.
Fortunately, I have a mod that allows you to train all animals to do anything, and these particular colonists do not eat meat (veganism and tree-hugging and all that is part of their religion), so they just scavenge predator kills and toss the pre-killed animals (as well as pre-killed raiders and predators) into the cobra pen on the regular, and...I have a horde of attacking, hauling, rescuing cobras. Them + a bunch of clawer dryads mean my colonists don't do much fighting.
this video is all over the place
The power play is raising a colony-bred thrumbo.
Wowee 60 day gestation and a 4 year wait for adulthood
Lmao
Shearing and milking improve animal skill, so there's a reason to keep those practice alpacas around.
This is true
If you have tamed carnivores, the animal will hunt for meat if none is available in the base. This can be good, since they don't tend to eat the entire animal (free animal kill and you can butcher the rest), but it can also be bad if the tamed animal meets another carnivore. I had a bonded Warg that ventured out from the base for food and got killed by a cougar.
Sponsored content interrupted by an ad, well timed...
Hmm there shouldnt be an ad there. I removed that ad. Stupid youtube
Some tips:
1. Slaughter useless animals right at the start, even bonded ones. You'll take a mood hit that lasts a while, but it cancels with all the other bonuses you'll have at the start and saves you a lot of future headaches. Or you can banish the bonded animal: caravan outside the map with the animal then use the caravan menus to remove it from the caravan.
2. A small freezer full of raider corpses can feed many animals basically for free. Zone your pawns away from it tho, so that they don't look inside while training the animals.
3. Most of people's problems with handling animals comes to zoning. Create different Zones for your different animal groups: Dogs get access to the fields and stockpiles with care of keeping them inside the walls so that they're not prey but creating small detached zones outside whenever you want something outside the base hauled. Herbivore haulers mostly only get access to their food zone and the chunk stockpile so that they don't eat your plants when you're not looking. Herbivores non-haulers usually you want them inside your walls if you can help it. Carnivores non-haulers just give them access to the human corpse freezer and a small area outside so that you can train them without looking at corpses. Small pets are kept inside the areas where your pawns hang out.
4. Animals worth keeping: dogs, pack animals, milk producers and herbivore haulers. Mostly in that order and preferably a combination, like Yaks (milk/pack) and Donkeys (haul/pack). Only keep cannon fodder animals (boars and the like) if you can feed them and have enough pawns to have one be constantly training them.
5. Make a habit out of sending all your animals to a safe zone whenever the Raid alarm goes off.
Excellent advice here kudos mate
in my first colony, i had tamed boomalopes for free chemfuel. both sexes can and SHOULD be milked. always tame boomalopes, especially if you have SOS2
I remember ruining somone psychically so much that the prisoner became a wild man
The only animals I've found useful in this game are boomalopes, muffalo and huskies. Boomalopes give tons of chemfuel for little to no input, muffalo are great pack animals and provide bluefur which makes the warmest parkas in the game, and huskies are the best in base hauling animal.
There is an argument for chickens since you can eat the eggs and also for something like cows since they provide milk but they're overall worse than the good 3. Alpacas are a good alternative for muffalo if you're short on food and rats can be decent for eating corpses but rats are worse than a single molotov.
I personally keep a stone box in the corner of my colonies that gets filled with kibble and a male/female pair of boomalopes, huskies and muffalo. All their offspring gets released to graze across the map while I use them for hauling and getting free textiles to sell and chemfuel to power drop pods to sell everything. Its kind of dark but sometimes they die on the map from starvation, raiders, or wild animals and they get turned right back into kibble to feed the pair I've imprisoned to get more animals. Its peak rimworld
I've tried training thrumbo before and unfortunately they just eat an absurd amount of meat and only give thrumbo fur which isn't that good
I hmmm ave no words. This is on point
Get your thrumbo hooked on luciferium and make them tank until they die. Obscenely powerful.
Lmao never thought of this
Cows give milk
Chiken give eggs
I love this guy !
If you have a thrumbo or alphabeaver pet, it may eat your anima tree and give mood debuff for everyone.
Never considered that
need to limit the animal to walk only on base or custom made zone for avoid that
if you use base animal may eat coonist food so be careful
True
I just tamed a spelopede from a defeated infestation
Pairing two Rhinos and a Cougar with my Melee (lvl 20) pawn makes her an almost unstoppable killing machine.
I bet it does omg
Had a trainsr with 11 and got the free 1 tame buff. Seem to get the buff once a year so i think itd the easiest way to grab a thrumbo
Yea its usually the only way. Go for it mate. Just know its good to have them graze off map. That or youll meed to have a tree farm
You know when I saw the raid thing I thought god dam it's a Raid Shadow Legends promotion but boy I was wrong. I'm gonna get one for myself for Christmas. Socks or a pillow. :)
The socks are nice yes yes
Hey Noobert your videos are the best! I'd be really interested to know what the best animals are in 1.2 with the inclusion of Vanilla Expanded Animals and Alpha Animals especially in regards to hauling and textile production/harvesting. If you have any insight I'd greatly appreciate it!
Some nice tips there and as always fun animations!
Thabks a bunch mate
Thanks! sorry for the lack of the "deadeye" noob though, trying a new approach!
Thanks im about to play rimworld 1.2 royalty new colony this wilm help me alot
Sure thing mate! check out our royalty guide to get the best start!
Hadn't thought about taming and using boomrats that way. Definitely going to try. Do you have to create a special zone for them to go to to make sure they encounter the enemy? I don't think they can be trained to attack like a timber wolf or other "smart" animal.
Yeah making a zone helps
Feels weird some store is selling rimworld merch that's unrelated to the creators of the game.
Your videos are amazing and deserve way more attention, also do you ever plan on doing an alpha animals/biomes guide?
We could do that
So, how do I know when a Thrumbo is tamed by healing? Do I need them to heal fully to know, or does the action of tending one wound have a change to showcase the tamed message? In that case, can I beat him, heal him repetitively?
Yes to all
@@Noobert alright, so it can happen at the first tended wound like it can happen at the last one.
Well thank you for your answer and help, I didn't k ow if you would be able to come back here. The video is a bit old so... :D
@@shapeswitch_mood7221 as long as youtube gives me a notif for a comment I will respond. otherwise id have to hunt them down.
Gotta say sheep are the best to breed, an excellent wool duster is like 500 silver and 2 sheep produce 90 wool (just enough for it) every 10 or so days.
Getting 20 of those guys is a gold mine of crafting exp and silver.
They are also very easy to keep, they don't eat meat (meals and paste work if you're in a pinch tho) so planting some hay and just slapping a stockpile in the "sheep room" is all you need to keep the wool growin' and the profits goin'
Or you can do what I do and murder every single living animal on my base tile, and bathe in flesh and skin as my stockpiles overflow with the skin and flesh of my victims, as everything slowly turns into suit jackets
Hecks yeah capitalism
Game: What kind of animals do you want ?
Me: Zergs. All of them.
II wait behind sandbags and try to funnel enemies in single file. Then if they get close BOOM 12 attack alpacas 2 elephants and 2 cassowaries. They become the meat shields for my colonists. Sometimes a couple alpacas die but they become packaged survival meals for trips away.
great video , I love boomaloops , and ships , they are a great combination , sad that it's not practical to have animals in ships
Very true
this is so well made
Im glad you liked it
Phew, guess I’m glad I clicked the link and saw that they’re moving to Etsy and shutting their original site down at the end of the month. I almost missed on RimWorld Merch makers!!
Honestly not sure why you don't have more subscribers.
Idk either
@@Noobert Keep at it. Sadly I don't think Rimworld is as popular as it was before. Longer form videos perhaps?
We actually get some intense watchtime on these videos im confident i can go the distance with this game. Also planning on pickjng up kenshi and some others as well. Im aiming for large fan bases with long term communities.
@@Noobert you'd probably get some traction from other sci to games such as stellaris perhaps
Never tried stellaris haha is it good
This tutorial is like giving Grenades to kids to play with :)
HUEHUEHUEHUEHUEHUEHUE!!!!!!!
Noobert really... Can you please disappoint me at least once?! As usual I had much fun watching your video. In fact I'm playing Rimworld couple of years now and I would love to play with you. You know, I'm too old now and need all the laugh I can get to prolonged my life a bit further 😁.
I'm looking forward for coop with Lore.. Fingers crossed mate..
I do coop lwts plays aith fans on the weekends if you wang to join hop on the discord
@@Noobert you can't imagine how much I would love to, but unfortunately, I'm laying in hospital atm. Not really sure when I get back home
And tbh in my country you never know if you make it alive from hospital....
Just kidding.. I think...
Thata so terrible im sorry to hear that
@@Noobert no sweat mate, just continue doing what you doing and I'll be fine 👍
P. S. : and sry for my English, its not my main language
You could have fooled me mate
I want you to do about QEE next vid
Your choice though! I'm fine as long as you still make more vids!
QEE?
@@Noobert Questionable Ethics Enhanced
Lmao
Cool video, very funny!!
I have a question, how can I pet a spelopede/megaspider?
u can taming spelopede in achin dangers , if achint danger mecanoid and in same time have spelopede , spelopede just like onet wild animal , u can taming whit 50%/- in tap wild enimal
@@aidilanwar2320 Did you have a Stroke?
Dont let an bleeding boomrat into your base
RELEASE THE BUTTERFLIES
Intro is misleading. There are no z-levels in Rimworld and thus no stairs.
There is a Z-levels mod, however.
Hey noob great video i remember when you only had 500 subs lol you have really progressed hope you still remember me
I remember you haha youve been around sice 126 subs haha
Thanks for great video! I like using Guinea pigs :D
They breed fast, are delicious and...I CAN UNLEASH THEM!
Lmao and np
Interesting, i don't usually use them cause i remember them not living for long, Thanks for your input, gonna try that 100%!
How do you successfully tame an insect?
You need meat, either from your colonist or something else
i still have no idea how to make a chicken coop
Small building with animals flaps instead of doors, lots of egg boxes and if necessary a heater. Turn eggs off in your raw food stockpile zone (fertilised and unfertilised are turned on/off separately) if you want to quickly breed lots of chickens. Have the coop in a pen.
"Thrumbo taming mechanic" Dude it's called pokemon
not its not since the pokemon bond with you, not nurse joy. also pokemon is made for kids while rimworld is made australians
inspired taming is better
@@thanquolrattenherz9665 real Australians would know that a cassowary could kick seven shades of shit out of a pack of centipedes, no problem. in a fight between a cassowary and a Toyota Hilux i'm betting on the cassowary.
i use that it great. i don't even need geo. jsut chemfuel x solar = all sun lamp okay :)
remember when he looked like this?
8:30 feeding your animals humans or insect is really good if you have a nutrient paste dispenser... all you need is a butcher that dont mind butchering "long pork" and putting them on the hoppers... the bad thing is you need to cheese the game to make the meals... unless you have animals with a low hunger bar... it's a waste to feed meals to chickens...
Lmao this is accurate.
Nice video. Good job
Haha thx says team
Does anyone know if a trained animal sells for a higher price to caravans ect?
Idk
My Tamer is lvl 16 with burning passion, but Incapable of "Dumb Labor: Hauling" so is he worthless then? Can pick up food to DO the taming?
He can tame. There's ways to trick non haulers into hauling by directing them to craft or tame do medical
7:02 rip pc
Oof
Do you plan to make to make an updated version for 1.3 with the pen Mechanics?
Own video right there maybe a short
I look up “how to feed horses on rim world” but all I get are bullshit guides like I’m on console and a very new player kinda hard to understand😂
bruh use logic horses eat grass irl, dont you think they will ingame?
@@asdawasda the game never really explains to you that you should grow dandelions or Haygrass in your barns for animal to eat its perfectly valid to be confused on how to feed you animals I your first playthrough
Hay grass and daisies. Put that in their pen and you're good for life.
one day I bought a male and a female polar bears, best trade I ever done. Now I have a army polar bears that can destroy pretty much everything
inbreeding
Im still wondering what animals I should always tame, as I always completely hunt the entire map's worth of animals and just tame some random animals
Dromedary
Muffalo are a good one as well as boomalopes
What's the meta on horses? Are they worth it or should I use animals that provide wool or milk as well as fill the role for pack animals?
You should use other animals to fill the pack animal role, unless you have the mod that lets you ride animals, at that point they're used as mounts to make people move faster in caravans
@@yaboiothman984 ok thanks. In my most recent playthrough I used the tribal start for the first time. I started out with a stallion and there were some mares on the map. I then realized that I didn't really need them cause I had alpacas and muffalos. So I wanted to know if there was anything I wasn't considering
Horse can carry up to 70kg and very fast. They resist the cold better than donkey. Best caravan animal.
I love seeing everyone help eachother out
@@namvo3013 I did not know that, I just thought they were used as high speed mounts using that mod
Had an fox in my tribe and kept killing Hares so the meat I kept getting was amazing
Lmao good dogo
Amazing video!!!
Chinchillas and guinea pigs breed rapidly and provide precious leather to sew expensive clothes for sale.
Yes yes they do hahaha they are awesome. Not great fighyers though
@@Noobert and wardens either. Too much of bleeding attacks.
Yeah true
This is soooo useful
Your welcome
Appriciated a ton!
Theirs a book by a pimp called Ice Cold, he allso did the beat and treat strategy
thanks for a good laugh, enjoy the video.
Make the video short this is hate comments cause there arent any
thanks for giving some variety to the comment section XD
I agree.
How do huskies and wolves defend crops ? Is there a special command or will they just kill wild animals nearby on their own without mods ?
You can restrict them to an area around the crops
@@Oscar-km4sx but then do they auto attack small rodents ? I’ve never seen this
@@Havie when they get hungry they will hunt any animals in the surrounding area
@@Havie you have to defend your crops from rodents? Lol
I'm at minute 11 and now im afraid you wont talk about the best animal in rimworld... the mighty horse... an herbivore hauler and pack animal!!!
horse is irl vanilla
@@Noobert not sure what you mean... afaik horses are vanilla if that was a question...
Ah. I was trying to day horses as good as they are. Are not as exciting as some other choices
@@vovozaum vanilla is a great taste. But it is not extraordinary.
Yes
I once managed to tame a thrumbo first try without having to beat it
Legendary
Talking about having a Boomalope farm, there's currently a contest on RWP. If you'd like to join, we are currently considering extending the deadline. bit.ly/3760RJS
Ill see if i have time but it could be difficult. This looks like a ton of fun
damn Stockholm syndrome seems big in this game when it comes to taming
Update this please
I have a fox, yay!
fox nerfed. no rescue or haul anymore. 😢
Ok so idk why Im asking but...if you have animals that you don't want Fighting ( donkeys and stuff) how can I keep them safe...someone attack me resently and killed one of them...idk just wondering if there's a way to keep them safe and outside?
Build a walled in area and put the animals there. Build a barn as well and have a second zone thats just the barn. When you get raided set all non combatants animals to the barn zone.
@@Noobert ngl wasn't expecting a response...thank you and keep up the videos man...there funny and stuff like that...have a good one👋
Thanks. Enjoy the holidays mate.
commenting to appease YT overlords
Ha yes appease them!
How do you “release the boom rats to attack”? Can they be trained to attack like a wolf without mods ?
Probably just move the zone they are confined to or set them to unrestricted? Maybe the raiders will just target the rats on their own.
Alpacas can also be pack animals ;D
XD
video start .
Noobert see raid notification .
Noobert : why I hear boss music ? *Dorime Start playing*
Lmao
But how do I feed all the herbivores I can’t grow enough hay haha
Lmao. Gather them all into a caravan and send them off to a tile next to a colony. Herbivore will graze
@@Noobert Dude that is next level 500IQ. Thanks!
Yes it is hahaha
@@Noobert I think you should do a second part to this video explaining how zones work in relation to animals and the best way to feed em forever. Great funny video as always.
Yeah i can definetly do that
Go tame the thrumbo.
Hey noobert. Found out you can use skip on items. Like on transporting mortar rounds in the middle of mech clusters.
Then use flash storm to ignite them. Instead of caravaning every round.
Hardest animal to tame from alpha animals is the galbatross. That thing can solo a colony
Woa never tried skippong items. And yeah that would he the end of it
@@Noobert that galbatross deflects mortars with ease. Shoots out like a triple rocket launcher and attacks better than a monosword and tanks firing lines of 20 people like nothing. Immune to psypowers too. Rather have a mechhive raid.
You should do a psy power video if you get the chance.
Its really op. i fear them
The information is good but the entertainment is meh. I'd rather find something with information priority1, entertainment 4.
You want meat? Not having a stomach to kill animal or your colonist is lousy hunter that cannot differentiate gunstock and a barrel or maybe they are bunch of wussies that has non violent trait? Despair no more.
Step one build perimeter.
Step two keep an eye to herbivore or something larger than squirrel or a rat.
Step three wait until predator goes hungry.
Step four see where predator hunt and let them feast on their prey.
Step five steal killed animal and butcher.
Step six cook delicious steak.
Warning :
Preferably to steal hunted animal carcass at night as the predator is sleeping.
If for some reason only predator exist keep your eye on the bear, as every other predator will fall versus the bear it is the king of the predator in vanilla.
Yeah i agree.ive done this many times haha
Here's some ideas you might also try: rather than feeding their bodies, have them be butchered and made into kibble using hay. It really helps on the hotter biomes that'd cause the bodies to rot away and pretty much makes extra food for your carnivore only pets (except the warg). The penalty for butchering people is actually surprisingly small if your designated butcher is a psycho and the rest of the colonists can be kept happy on beer, tea and smokeleaf, assuming you've got fine meals. (Pretty easy with elk/caribou milk early on, just make sure none of the non cannibals eat the human meat)
You even get to profit by making gear and furniture of the leather you can sell/gift your fellow neighbors.
Wow thanks for the advice im sure someone here will find it useful
@@Noobert No biggie, if you need any help, just say it! I run a lot of drugs in my games, usually, and don't even bother to sell them usually.
Yo are you in our discord? Could use you there for sure
@@Noobert Indeed I am, although I don't frequently actually go into discord.
Fair enough
Ahhh they go berserk when there tamer dies? That seems... risky?
nah everythings fine
does he have a cold or something?
manhunting got plasma xD
anyone here know which trader sells cow? or a list of them thank you
Tribal Bulk Goods Trader,Bulk Good Trader ships.