UPDATE: Sorry guys please see more info below about this: (TL/DR: You can SIDEWALK LEFT / BACKDASH / 10-11F INTERRUPT the charged follow-up) - the SIDEWALK RIGHT only works for ALISA / LILI - other characters can SIDEWALK LEFT / BACKDASH after backroll. - Yoshi can also do the fast sidestep spin at any direction at the cost of life. - JACK-8 can use his Parry (3+4) as it works more like a powercrush / armor-up - After Back roll, you can use anything lower than 12f to interrupt the charged follow-up like Jabs. - Recommending to use 10 / 11 frame counter-hit strings after backroll.
these short situation guides are so much more usefull than full punishment guides (at least for my gold fish brain) because its way easier to remember answer or options for specific situation than a whole movelist framedata
Really sorry it's for Alisa/Lili, please see the pinned comment.. if charged you can jab the second hit and it will be CH so you can use a 10f ch string (good for Lars/Kuma) if Bryan has one
And then there is the mixup for the other guard break attack. You bait them for this one. If they know that they need to press B, just do the other charges attack and they get a fully charged D1, 2. 😌 Anyone who plays Alisa deserves it tho. No respect for the most braindead character.
LMAO this isn't even an efficient way to deal with that set up. I know this, because I use Paul. Not everyone can sidestep it fast enough, plus it can be slightly delayed. IF a non mashing Paul knows you're going to try this, it can easily be converted to a deadlier 50/50 when you rise. 😈
@JKSSN123 Yes this can be interrupted with a jab, power crush (if you wanna risk death) and SOME parries. But a versatile Paul adapt to you trying to jab from it, and set you up for another 50/50.
@@ZombiAstral yeh that goes without saying thats where the mixup comes in. as a bear player its really just, take the grounded hit, power crush, get your guard broken or mash jab. no side step for us lol If they start releasing early, ill start punishing and ez 12 frame punish.
UPDATE: Sorry guys please see more info below about this: (TL/DR: You can SIDEWALK LEFT / BACKDASH / 10-11F INTERRUPT the charged follow-up)
- the SIDEWALK RIGHT only works for ALISA / LILI
- other characters can SIDEWALK LEFT / BACKDASH after backroll.
- Yoshi can also do the fast sidestep spin at any direction at the cost of life.
- JACK-8 can use his Parry (3+4) as it works more like a powercrush / armor-up
- After Back roll, you can use anything lower than 12f to interrupt the charged follow-up like Jabs.
- Recommending to use 10 / 11 frame counter-hit strings after backroll.
@@TeckenArmory nice. I was thinking the same thing. I can just spin after backroll. Tq for the update 👍👍
these short situation guides are so much more usefull than full punishment guides (at least for my gold fish brain) because its way easier to remember answer or options for specific situation than a whole movelist framedata
thanks!, yeah I've got a feeling that people like these short ones better. Btw please see the pinned comment as there are updates.
I agree because those give punishment for uncommon moves too
Thank you! You are doing the lords work!!
Thanks!
Love these videos!
Thanks, glad you liked em!
You're a life saver thank you!
thanks, please see the pinned comment as there are updates.
FINALLY I FOUND THE SAUCE‼️💯
Welcome, where'd you come from 🧐.. bilibili?
The best Tekken defense guide in RUclips... You're the best
wow were flattered, thanks! please see the pinned comment as there are updates.
Milly you are a beast! please keep making those!
thanks, please see the pinned comment as there are updates.
Goated guide as always!
thanks, please see the pinned comment as there are updates.
Oh thanks brother you finally did love you big heart
thanks, please see the pinned comment as there are updates.
Salute to you 🖖
thanks, please see the pinned comment as there are updates.
Wow thanks for this tip. Paul is now strongest in the universe literally.
thanks, please see the pinned comment as there are updates.
As usual. Good guide.
thanks, please see the pinned comment as there are updates.
Amazing 🎉 thank u
thanks, please see the pinned comment as there are updates.
need more short video guides like this 😭
Yes, many more to come 😁
👍
I tried this multiple times with Bryan. Just couldn’t dodge the second hit, is it possible?
Really sorry it's for Alisa/Lili, please see the pinned comment.. if charged you can jab the second hit and it will be CH so you can use a 10f ch string (good for Lars/Kuma) if Bryan has one
And then there is the mixup for the other guard break attack. You bait them for this one. If they know that they need to press B, just do the other charges attack and they get a fully charged D1, 2. 😌
Anyone who plays Alisa deserves it tho. No respect for the most braindead character.
LMAO this isn't even an efficient way to deal with that set up. I know this, because I use Paul. Not everyone can sidestep it fast enough, plus it can be slightly delayed. IF a non mashing Paul knows you're going to try this, it can easily be converted to a deadlier 50/50 when you rise. 😈
Also they said you cant interupt with a jab but you totally can. I use Kuma so i always gclef pauls who do this.
@@JKSSN123 thanks guys for your feedbacks, I've added additional info for the charged one
@JKSSN123 Yes this can be interrupted with a jab, power crush (if you wanna risk death) and SOME parries. But a versatile Paul adapt to you trying to jab from it, and set you up for another 50/50.
@@ZombiAstral yeh that goes without saying thats where the mixup comes in. as a bear player its really just, take the grounded hit, power crush, get your guard broken or mash jab. no side step for us lol
If they start releasing early, ill start punishing and ez 12 frame punish.