So do you guys like seeing the botched run included in the full run? Let me know! If you don't want to see botched runs in there I will start removing them. Also, I know now that I could have made acid on that first attempt rather than restarting. Totally missed it at the time!
Same. It lets us see what could also be considered mistakes and learn as well as much as failing on our own. I did the same thing got too greedy and was pushed up way out of the anticreeper zone when I backed that same bunker with the gems in it. That little rim room was so incredibly PACKED! I also was pushed out of the room with the portal and was how I discovered creeper can actually be transported through if you configure them
The next level is kind of long if I include all the mistakes. It was my most failed level. Thoughts on how I incorporate that? Maybe a couple minutes until the mistake actually happens? I think if I edit nothing its well over an hour of footage though I would have to check to make sure.
@@anator1451 maybe a minute before your mistake, play through the mistake to the point where you realize you’re out of control? Mistakes usually cascade out of control really quickly so usually it shouldn’t be too long after that mistake. This was the one with the gravity wells right?
@Piemur1 I think it's the one that introduced digimakers. That one was my most failed level. I don't exactly remember why though. But I'll see how that looks when I edit it. That level was in two different streams so I'm going to make that a tomorrow project and upload a colony map today.
@@jmatt440 Woah really? I was shift double clicking ships on the map I didn't know this one. I know double click on a ship on the map does the same in a certain range and then shift double does it without range. Didn't know this one at all
So do you guys like seeing the botched run included in the full run? Let me know! If you don't want to see botched runs in there I will start removing them. Also, I know now that I could have made acid on that first attempt rather than restarting. Totally missed it at the time!
Keep botched runs is my vote
Same. It lets us see what could also be considered mistakes and learn as well as much as failing on our own. I did the same thing got too greedy and was pushed up way out of the anticreeper zone when I backed that same bunker with the gems in it. That little rim room was so incredibly PACKED! I also was pushed out of the room with the portal and was how I discovered creeper can actually be transported through if you configure them
The next level is kind of long if I include all the mistakes. It was my most failed level. Thoughts on how I incorporate that? Maybe a couple minutes until the mistake actually happens? I think if I edit nothing its well over an hour of footage though I would have to check to make sure.
@@anator1451 maybe a minute before your mistake, play through the mistake to the point where you realize you’re out of control? Mistakes usually cascade out of control really quickly so usually it shouldn’t be too long after that mistake. This was the one with the gravity wells right?
@Piemur1 I think it's the one that introduced digimakers. That one was my most failed level. I don't exactly remember why though. But I'll see how that looks when I edit it. That level was in two different streams so I'm going to make that a tomorrow project and upload a colony map today.
9:49 shift click on the ship in your inventory to select all instances of that ship on the map
@@jmatt440 Woah really? I was shift double clicking ships on the map I didn't know this one. I know double click on a ship on the map does the same in a certain range and then shift double does it without range. Didn't know this one at all