Quickbit - Smoothing Groups in 3DS Max

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  • Опубликовано: 4 янв 2025

Комментарии •

  • @rodrigogomes4677
    @rodrigogomes4677 3 года назад +4

    Finally, what a complicated software, both in Blender and Maya I have a button if I want it all to be hard/flat and another button to set it all to smooth/soft, I've been rendering thing at my job for 8 months now and didn't have a clue about how to set things flat or smooth, thank you, all the other videos on youtube took 30 minutes and didn't just show that

  • @quentintheret5106
    @quentintheret5106 3 года назад +1

    i always wonder about smoothing groups, because when i bake in substance if i don't make a single smoothing group for my whole piece i'm getting artifact where their is a seam but i hear a lot that its wrong so i don't really understand...

    • @FastTrackTutorials
      @FastTrackTutorials  3 года назад

      An easy rule to keep in mind:
      If you bake from high to low poly start with 1 smoothing group (so that everything looks very smooth) then if you have faces that show normal problems make those a different smoothing group.
      If you have large assets or do not have to make from high to low poly then use smoothing groups along with weighted normals

    • @quentintheret5106
      @quentintheret5106 3 года назад

      @@FastTrackTutorials thanks for the tips and the artifact appear when i'm separating into different smoothing groups before baking so i kept doing it into only one

  • @samy7342
    @samy7342 8 месяцев назад

    Tysm so useful

  • @dcarchdesign6393
    @dcarchdesign6393 Год назад +1

    Muchas gracias, excelente