Geeez, even-though this tut is nearly 2 years old it is EXACTLY what i was looking for related to tweaking my render settings! It helped me a TON (even now) And i guess those tweakings will not get so obsolet in only 2 years, so its still pretty accurate! Thank you for this and i wish you a great render time :-)
Dude at the ened you said you didn't want to drag this out as long as you did, I am soooo glad you did, this is the most useful information I got on optimising rendering times... and all in one video, thank you very much for this.
I am going to render some in mages with caustics and glass, I will use the PMC kernel, how can I know how many samples I need to get a really smooth render? (I mean, zero noise) are the default 16000 samples enough?
This was a great tutorial .. for the most part :) Definitely managed to kill the fireflys! .. however Adaptive Sampling - tsk tsk tsk .. going from 10 years of Vray experience and they have the same settings, guessing the concept is the same too .. Noise threshold; lower values increase render time / quality for example around 0.003 is usually production quality ... a value of 1 would be useless (low quality end) 0.03 is good testing value .. All said, i have zero experience with Octane, hence im watching this tutorial lol so might be completely different .. But otherwise thanks for the tutorial :)
Thanks for this much needed tutorial. I'm new to Octane but not 3D. I'm using C4D. What I'm struggling to find are tutorials showing how to actually texture an object that has multiple textures. So say a robot with scuffs and scratches and decals. I'm fine with the modeling side I want to be able to render objects into VFX using a shadow catcher and integrate with footage. Can anyone point me towards some tutorials that focus on that.
I'd maybe suggest my graffiti tutorial as that deals with multiple but I do have a tutorial on that planned, but David from EyeDesyn has possibly one of the most godly tutorials on texturing in octane, just search "octane texturing eyedesyn". Part 2 has taught me things I use literally everyday! :)
@@Sketchyvisuals Thanks for the reply. i can't find your Graffiti tutorial. there seems to bea couple of them deleted. Regarding Eyedesyn, do you mean the Bumblmouse tuts.
I just did all of the things you said to speed up the render time but my scene still takes 6 hours per frame (Without textures and lighting) even though other scenes i made with way more detail take waaay less. Any way to fix this?
Thanks a lot! I got a question: I'm currently using octane with my 1060 6gb and it works kinda ok. I wondered if your 780ti is actually more powerful for octane? And why is a 780ti then less expensive? Hope you can help me :)
Yeah but octane's speed is based purely on ray calculations, It doesn't "know" what bit depth it is going to be saved as after it's rendered. If you have any documentation you could point to I'd be happy to read it, but at the moment I can't make sense of it. Cheers.
From my experience it's increased it, I work on quite low ram and a dated cpu, also low vram which could play a factor, it's worth looking into for sure! Quite interested to see how much it does impact it. For example JPEG is more compressed than PNG so jpeg would be a little faster. I've played with these a little in the past just not with octane!
+Sketchy it should't take more time. it renders at naximum possible, but its your choice what format you safe in the end. it leave you the opportunity to decide at the end
Definitely man! I have a fair few neat tricks I use when it comes to lighting, thanks for the suggestion I'll look into that for one of the next tutorials! But for now I generally use this site for HDRI's and Textures hdrihaven.com/ They have both going up to 16k, and they're all free! :) the photo scanned stuff is ballistic you'll have photo realism in seconds.
I typically use 4k textures and 8k hdri's, going up to 16k can really slow the scene down, but with textures you can really go as high as you want unless you're using displacement maps as well, because they will just slow you down tonnnssss!! Check out poliigon and free pbr as well for textures! :)
Great video! I can’t figure out how to decrease my render times even more... I’m using two graphics cards: GeForce GTX 1080 and 1080TI. I also have an overclocked AMD Ryzen 7 1700X processor, and 32 GB of RAM. Strange thing is that, while rendering, in the Task Manager I see the CPU working at 50% (almost all the time) and the GPU at 3% (except sometimes when it reaches like 30%, but it only lasts half a second, then it returns back to 3% or even 0%. This happens only with the 1080TI, which I use as my main graphics card, the other 1080 just stays at zero all the time). Is this normal? I’ve seen other videos where people render frames in few seconds using GPUs not as powerful as mine, and I’m currently at 1min with a relatively simple project! :( ...Is there any other way I can decrease to a MAX my render times??? Thanks in advance!
If your 2nd gpu never gets used you should go to the settings and enable use all gpus there. And that it's mostly at 3% and sometimes 30% is strange I have the same issue but maybe the gpu just can't be used to the max? Because it has to do other things like displaying images on your monitor.
Hey! So I recently got ahold of Octane and I AM IN LOVE! Its so great for working with renders, animations etc etc. But throughout my time using it ive had a little texture bug. Its like the polys on the models show through the textures. Here is a picture. gyazo.com/4fb7059b5f5c330df3ce5bac9307c9af This has really been an issue because with this animation im doing im trying to go all out with detail, sound design, animation etc etc but with little bugs like this it can be sooo stressful. If anyone at all has a fix to this please feel free to respond. Ive asked almost everyone I know and they dont know either. Thanks, have a great day!
These tutorials are for people that are new, for the laymen. If you don't need to hear me rambling you don't need to watch the tutorial, simple :) There's no magic buttons to click that will magically optimize render and there's no linear method. Every scene is different which is why I tried to cover things so broadly! But either way thanks for taking the time to watch. Appreciate it :)
The video boils down to going into the menu, unticking lower process priority and raising the GPU priority in the octane settings, so the computer allocates more resources to cinema 4D. Is that hard for anyone to understand? No, and it doesn't take 22 minutes to explain.
The point is that altering the GPU priority by itself will only justify you a specific increase and that varies from machine to machine. Optimizing your scene is key, which Is what goes on longer as I explain how to handle certain materials and instances. As well as talking about reducing noise. Making a tutorial to serve inpatient people who don't want to learn how to correctly manage their scenes so things render appropriately and just want things to speed up. Yeah you're right why would that have to be 22 minutes? That's not what this tutorial is. People appreciate when we go out of our way to go in depth and explain these things which is vital to know. Otherwise they wouldn't learn a damn thing, I'm teaching not showing. Take a look around at some other tutorials. The best ones with the most information are the longest. The ones 'showing' how to do something in specific and that only, are much shorter more simple and less in depth. If I titled my video this ruclips.net/video/Fjuv6uIDKD4/видео.html I'd most certainly agree with you!
That Renderer info - you clever bugger!! :-)
Geeez, even-though this tut is nearly 2 years old it is EXACTLY what i was looking for related to tweaking my render settings! It helped me a TON (even now) And i guess those tweakings will not get so obsolet in only 2 years, so its still pretty accurate! Thank you for this and i wish you a great render time :-)
Dude at the ened you said you didn't want to drag this out as long as you did, I am soooo glad you did, this is the most useful information I got on optimising rendering times... and all in one video, thank you very much for this.
Probably the best render settings tut Ive seen...ever...big statement I know, but its helped a lot on big render jobs, even with 4 GPUs :)
Matt King Thanks so much! Glad it comes in useful :)
Such an amazing video, I’m sure you’ve helped a lot of people! I may be able to pay for heating with money I’ll save from electricity usage!
Thank you for the info. A really annoying aspect of using c4d and octane, and you get right to the info that makes the biggest difference.
As an octane newbie with crazy deadlines. Thank you for all the detail!!!
Octane newbie here, thank you so much man, this really helped with the fireflies
I am going to render some in mages with caustics and glass, I will use the PMC kernel, how can I know how many samples I need to get a really smooth render? (I mean, zero noise) are the default 16000 samples enough?
Very helpful tips on fireflies, thanks a lot man!
I am wartching this while my PC is struggling at 9760/10000 frames and its been 22 hours now. Thank you
This was a great tutorial .. for the most part :) Definitely managed to kill the fireflys! .. however Adaptive Sampling - tsk tsk tsk .. going from 10 years of Vray experience and they have the same settings, guessing the concept is the same too .. Noise threshold; lower values increase render time / quality for example around 0.003 is usually production quality ... a value of 1 would be useless (low quality end) 0.03 is good testing value .. All said, i have zero experience with Octane, hence im watching this tutorial lol so might be completely different .. But otherwise thanks for the tutorial :)
You helped a lot and i would like to say thank you dude! Keep up the good work!
Any Idea how to fix noisy shadow passes? I have the denoiser on, seems like its not working on the pass? Anyone! Help! lol
Dude thank you so much this info helped so much!
My pleasure man!
Thanks for this much needed tutorial. I'm new to Octane but not 3D. I'm using C4D. What I'm struggling to find are tutorials showing how to actually texture an object that has multiple textures. So say a robot with scuffs and scratches and decals. I'm fine with the modeling side I want to be able to render objects into VFX using a shadow catcher and integrate with footage. Can anyone point me towards some tutorials that focus on that.
I'd maybe suggest my graffiti tutorial as that deals with multiple but I do have a tutorial on that planned, but David from EyeDesyn has possibly one of the most godly tutorials on texturing in octane, just search "octane texturing eyedesyn". Part 2 has taught me things I use literally everyday! :)
@@Sketchyvisuals Thanks for the reply. i can't find your Graffiti tutorial. there seems to bea couple of them deleted. Regarding Eyedesyn, do you mean the Bumblmouse tuts.
@@JWS1968 the tutorial is deffo up there man! and I'm not entirely sure, it was this one ruclips.net/video/ZiDhStKvQgg/видео.html
This was an incredible source of information. Thank you so much!
I just did all of the things you said to speed up the render time but my scene still takes 6 hours per frame (Without textures and lighting) even though other scenes i made with way more detail take waaay less. Any way to fix this?
Ridicilously lifesavery. Thank you!
super interesting video, thanks!
Thanks a lot!
Cheers
Thanks a lot! I got a question: I'm currently using octane with my 1060 6gb and it works kinda ok. I wondered if your 780ti is actually more powerful for octane? And why is a 780ti then less expensive? Hope you can help me :)
I wasn't aware that the image format selected made any difference to the render time for octane... Are you sure about this?
more or less the bit channel you're working with, going up to 16 alone can increase it let alone if you use tiff and go 32!
Yeah but octane's speed is based purely on ray calculations, It doesn't "know" what bit depth it is going to be saved as after it's rendered. If you have any documentation you could point to I'd be happy to read it, but at the moment I can't make sense of it. Cheers.
From my experience it's increased it, I work on quite low ram and a dated cpu, also low vram which could play a factor, it's worth looking into for sure! Quite interested to see how much it does impact it. For example JPEG is more compressed than PNG so jpeg would be a little faster. I've played with these a little in the past just not with octane!
+Sketchy it should't take more time. it renders at naximum possible, but its your choice what format you safe in the end. it leave you the opportunity to decide at the end
best instructions!
You have helped soo much, luv u
"hot pixel removal" slider makes blury
yo sketchy can u make a tutorial for good HDRI or say where to get good images for the materials?
Definitely man! I have a fair few neat tricks I use when it comes to lighting, thanks for the suggestion I'll look into that for one of the next tutorials!
But for now I generally use this site for HDRI's and Textures hdrihaven.com/ They have both going up to 16k, and they're all free! :) the photo scanned stuff is ballistic you'll have photo realism in seconds.
oh man ur a lifesaver :) i didnt got octane and for me finding HDRI's was so hard thank you
do u suggest instantly going on 16k ? or do u think it would be better to try some 2k's ?
I typically use 4k textures and 8k hdri's, going up to 16k can really slow the scene down, but with textures you can really go as high as you want unless you're using displacement maps as well, because they will just slow you down tonnnssss!! Check out poliigon and free pbr as well for textures! :)
okay thank u :D
thanks bruh!!!
Great video! I can’t figure out how to decrease my render times even more... I’m using two graphics cards: GeForce GTX 1080 and 1080TI. I also have an overclocked AMD Ryzen 7 1700X processor, and 32 GB of RAM. Strange thing is that, while rendering, in the Task Manager I see the CPU working at 50% (almost all the time) and the GPU at 3% (except sometimes when it reaches like 30%, but it only lasts half a second, then it returns back to 3% or even 0%. This happens only with the 1080TI, which I use as my main graphics card, the other 1080 just stays at zero all the time). Is this normal? I’ve seen other videos where people render frames in few seconds using GPUs not as powerful as mine, and I’m currently at 1min with a relatively simple project! :( ...Is there any other way I can decrease to a MAX my render times??? Thanks in advance!
settings and turn GPU up to high?
If your 2nd gpu never gets used you should go to the settings and enable use all gpus there. And that it's mostly at 3% and sometimes 30% is strange I have the same issue but maybe the gpu just can't be used to the max? Because it has to do other things like displaying images on your monitor.
Damn! You sound like andrey lebrov.
No he doesn't XD Sometimes a little but not much
you are.....................................................
I LOVE YOU DADDY! ❤
Hey! So I recently got ahold of Octane and I AM IN LOVE! Its so great for working with renders, animations etc etc. But throughout my time using it ive had a little texture bug. Its like the polys on the models show through the textures. Here is a picture. gyazo.com/4fb7059b5f5c330df3ce5bac9307c9af This has really been an issue because with this animation im doing im trying to go all out with detail, sound design, animation etc etc but with little bugs like this it can be sooo stressful. If anyone at all has a fix to this please feel free to respond. Ive asked almost everyone I know and they dont know either. Thanks, have a great day!
This video could've been a ton shorter, stop rambling on and on man
These tutorials are for people that are new, for the laymen. If you don't need to hear me rambling you don't need to watch the tutorial, simple :) There's no magic buttons to click that will magically optimize render and there's no linear method. Every scene is different which is why I tried to cover things so broadly! But either way thanks for taking the time to watch. Appreciate it :)
The video boils down to going into the menu, unticking lower process priority and raising the GPU priority in the octane settings, so the computer allocates more resources to cinema 4D. Is that hard for anyone to understand? No, and it doesn't take 22 minutes to explain.
The point is that altering the GPU priority by itself will only justify you a specific increase and that varies from machine to machine. Optimizing your scene is key, which Is what goes on longer as I explain how to handle certain materials and instances. As well as talking about reducing noise.
Making a tutorial to serve inpatient people who don't want to learn how to correctly manage their scenes so things render appropriately and just want things to speed up. Yeah you're right why would that have to be 22 minutes? That's not what this tutorial is.
People appreciate when we go out of our way to go in depth and explain these things which is vital to know. Otherwise they wouldn't learn a damn thing, I'm teaching not showing. Take a look around at some other tutorials. The best ones with the most information are the longest. The ones 'showing' how to do something in specific and that only, are much shorter more simple and less in depth.
If I titled my video this ruclips.net/video/Fjuv6uIDKD4/видео.html I'd most certainly agree with you!
then why don't you do it yourself, learn to appreciate.
Seriously...? If you know it all why u watching tuts...@@Sergiosvm
jesus I think this is the worst rambling ive ever seen... if someone remade this video it could probably be 5 minutes long and just as informational.