The famous last words of every capitol ship pilot: "nah we don't need a tractor beam, let's save the money, it only good at grabbing little ships anyway"
I really like to imagine, if friendly fire was the normal setting, just how much quicker would the Alexander go. It launched so many nukes straight into its own wings!
It Won't get past anything with lasers, rotation ions, or offensive flak.. Deck cannons can be dodged, smaller cannon rounds will be a bit more difficult to evade. It is technically possible to progress thru the game by luring your bounties towards a base or something that will fight back... The extra weight from a storage block and ftl drive would be detrimental to the ship's survivability.
@@Salephz @Salephz I have been trying it myself. The first major problem I encountered was where to store the loot. So I rebuilt a Pirate base. Next, when I was ready to leave I realized I can't take the base crew with me, let alone the loot. So you absolutely _still_ need a factory ship. OK, one Factory ship but only one combat ship. So I designed a Corvette class ship with two Ion Beams, two Disrupters some small shields and one large shield. My definition of Corvette is around 500 tons (give or take) and 30-ish crew. Larger ships around 1000 tons start getting problematic. These ships need to be fast and agile (side thrust). They need to be able to reach the enemy sides... and stay there. That will make most enemy weapons impotent, like my penis... I mean, uh. I tested my designs vs. an Onager and Bandsaw 1v1. It amazes me how these ships turn... Anyway, I found most missiles flew past my ship. I was able with my meager point defenses to shoot down quite a few while the shields took care of the rest. I just had to out last them until I could take out their reactor or bridge. I have been using auto-combat, right-click to target. Shift- drag to position and rotate as necessary. Pause, a lot, and reposition as necessary. The next problem with combat is, combat! The auto-method is severely lacking. Navigators poorly use engine thrust. And even my fastest ship can never get behind an enemy. I am currently in my second sector (level 4-6). _I built my beam ship after the first sector was cleared._ The first sector is easy and starter designs don't need to be that great. In the second sector I made a mistake, fighting with the combat interface, and lost my ship. But I'm not playing iron-man so there's that. I play on Captain and Architect difficulty. So far so good. Would still love to see someone else play this challenge.
funny and good video, but one thing: none of these ships were equipped with HE missiles. you should see if you can take down any of them, because HE missiles are essentially armageddon to swarm tactics.
If such a ship would attack you, you could always just warp away. It's a tactical retreat. Come back with a scout ship, wich is a bit stronger and you win
The famous last words of every capitol ship pilot: "nah we don't need a tractor beam, let's save the money, it only good at grabbing little ships anyway"
I really like to imagine, if friendly fire was the normal setting, just how much quicker would the Alexander go. It launched so many nukes straight into its own wings!
This was fun to watch. A few of those nukes at the end seemed like close calls haha
clearly point defense is op
Now I want to see a play-through with a single small ship. How far can it get? How much Fame and money acquired?
It Won't get past anything with lasers, rotation ions, or offensive flak.. Deck cannons can be dodged, smaller cannon rounds will be a bit more difficult to evade. It is technically possible to progress thru the game by luring your bounties towards a base or something that will fight back... The extra weight from a storage block and ftl drive would be detrimental to the ship's survivability.
@@Salephz @Salephz I have been trying it myself. The first major problem I encountered was where to store the loot. So I rebuilt a Pirate base. Next, when I was ready to leave I realized I can't take the base crew with me, let alone the loot. So you absolutely _still_ need a factory ship. OK, one Factory ship but only one combat ship.
So I designed a Corvette class ship with two Ion Beams, two Disrupters some small shields and one large shield. My definition of Corvette is around 500 tons (give or take) and 30-ish crew. Larger ships around 1000 tons start getting problematic. These ships need to be fast and agile (side thrust). They need to be able to reach the enemy sides... and stay there. That will make most enemy weapons impotent, like my penis... I mean, uh.
I tested my designs vs. an Onager and Bandsaw 1v1. It amazes me how these ships turn... Anyway, I found most missiles flew past my ship. I was able with my meager point defenses to shoot down quite a few while the shields took care of the rest. I just had to out last them until I could take out their reactor or bridge.
I have been using auto-combat, right-click to target. Shift- drag to position and rotate as necessary. Pause, a lot, and reposition as necessary. The next problem with combat is, combat! The auto-method is severely lacking. Navigators poorly use engine thrust. And even my fastest ship can never get behind an enemy.
I am currently in my second sector (level 4-6). _I built my beam ship after the first sector was cleared._ The first sector is easy and starter designs don't need to be that great. In the second sector I made a mistake, fighting with the combat interface, and lost my ship. But I'm not playing iron-man so there's that.
I play on Captain and Architect difficulty. So far so good. Would still love to see someone else play this challenge.
@@Salephz ...Or tractor beams at that matter.
@@Salephz Only need to buy it and the resources needed when ready to jump and could sell as soon as you arrive in the next sector.
funny and good video, but one thing: none of these ships were equipped with HE missiles. you should see if you can take down any of them, because HE missiles are essentially armageddon to swarm tactics.
Haha this was great! I've heard of this kind of thing but it's neat to see it put in action.
Now play against a HE missile capitol ship XD
once i have more free time ;)
same strat as apotheosis so pretty ez
this feels like metal gear rising cuz there u just shred a giant robot at start
Dude this was bad ass! Now I want to try something similar!
Flea may kill the lion.
Funny how all these big ships are getting beaten by a small ship that would get easily killed by mining lasers.
Or point defense.
This is why you outfit your fleet with mining lasers, useful for mining, scrapping, and combat, while being extremely cheap.
Wow, just wow :)
This is why you should brush your teeth kids.
If such a ship would attack you, you could always just warp away. It's a tactical retreat. Come back with a scout ship, wich is a bit stronger and you win
why does everyone use ship-relative cam
it makes me dizzy and it sucks
anyway nice kills
i lack some spatial awareness skills or smtg :))
Would a Deck Cannon be able to hit the Dart?
If the dart was in front or the side.
It’s like a mosquito at lest it is only one tho imagine 50 or 100
you didnt do any monolith or fringe ships...
I picked the most expensive ships at that time. Fringe and Mono didn't have any
@@Salephz ok