9:05 this is actually incorrect, there are a few Accessory Runes, like the Spell-Bastion rune, that can be applied to shields. Accessory Runes are rarely talked about, but they range from cute flavor to actually powerful and I think they're pretty neat!
Great video! However I don't agree with the advice to always pick up Shield Block if you plan to use a shield - being a pure Shield Raiser is perfectly viable and opens options for many different kinds of magical shields that lack the durability to block effectively. Spellguard Shield is a prime example of an excellent Shield Raiser shield.
Have you looked at the math behind shields? There must be a reason but I don't know why damage scales a lot more than shield DR, making shield block a lot worse in higher levels
How does Reactive Shield work with knowing or not knowing what an enemy has rolled to hit? Is the dm supposed to say, "Enemy rolls a 23 to hit," or "Enemy hits you?"
I typically keep an idea of who has their shield raised, so that if something did roll a hit, I verbalize the option. You have to know their AC to know if it hits anyway right?
Personally how I GM, unless a role has the secrete tag, I roll it open. My players get to see the enemy totals and damage rolls (I use Foundry VTT). I prefer to do this as it helps players decide if they want to use their reactions in responce to a trigger. My reasoning is, attack rolls don't have the sectet tag and it worked really well for my games. It also saves time, as it avoids situations where the player goes- ''wait I had a status bonus to AC, did you include that?'' and then we have to go through the logs and such. In such circumstances, players know if the attack would of hit them anyway. Now here is my own rule change. Any feature which lets you raise your AC in responce to being targeted, I change to when you are hit. My reason for this is reactive shield trigger is being hit (not targeted) and gives a bonus until the start of your next turn. Other features like Nimble Dodge only raise your AC for an attack, so I think its more than fair for rogues to let them know if thier Nimble Dodge would change the result of an attack. Since reactive shield users would know this in my games.
I'm pretty sure that you can still wield weapons with the hand that has a buckler strapped to its arm, you just can't raise the buckler while the weapon is wielded.
It's really silly how prone to breaking shields are in pathfinder 2e. It's one of the things which has put me off paying it. If they got something this simple so clearly wrong what else have they messed up in their supposedly well thought out system? When I first read the rules I couldn't believe that shields could be broken by only a normal hit it two. So I read the discussion around shields within the PF community. There seemed to be a lot of interest on whether you could block *after* damage is rolled. The reason for this is that players wanted to take the big hits on their bodies to save their shields from being broken as this is optimum play. Some people instead suggested that shields should be treated as a disposable resource which gets routinely broken thrown away and replaced. And that shield using characters should carry around a supply of replacement shields. 🙄
We play that a cleric who has a raised shield can cast with shield raised so raise shield is a single action done once and it stays until the shield is lowered. Anyone else play like this?
@@StevenS.lovetorun that depends, do you run the parry feat and shield Spell the same? Personally it wouldn't sit with me thematically, but I'm sure it's not too much of a buff, but it does stack with AC bonuses from spells
I detest shields in PF2. It's needlessly complicated for something that doesn't do a whole lot, requiring several feats and runes to be worthwhile. But then you now become more a bookkeeper as you keep track of everything.
I didn't know about throwing shields. That's Badass! 😮
Your "How it's played' videos are awesome - THANKS for creating these!!
I used to get the rule wrong about not dividing the remaining damage after shield block. Good to see this video.
You forgot to mention the Meteor Shield can be thrown as well. It has a range of 30 feet.
Starting a new campaign next week, plan to be on the Frontlines... just what I need!
9:05 this is actually incorrect, there are a few Accessory Runes, like the Spell-Bastion rune, that can be applied to shields. Accessory Runes are rarely talked about, but they range from cute flavor to actually powerful and I think they're pretty neat!
I love all How It's Played videos!
One fun piece of tech is using a fortress shield with the dancing shield spell. +3 AC to one of your allies only for the cost of a sustain.
You can do some many great things with shields in PF2e, I really enjoy the mechanics around it.
Great video! However I don't agree with the advice to always pick up Shield Block if you plan to use a shield - being a pure Shield Raiser is perfectly viable and opens options for many different kinds of magical shields that lack the durability to block effectively. Spellguard Shield is a prime example of an excellent Shield Raiser shield.
Have you looked at the math behind shields? There must be a reason but I don't know why damage scales a lot more than shield DR, making shield block a lot worse in higher levels
Perhaps they are factoring in that a shield build will have 2 shield blocks a turn past level ~8?
@lordcirth yeah, which don't help if the shield is broken
@@marioaf27 No, but the shield HP increases as well.
As the remaster, there is now sturdy runes to put on Shields
How does Reactive Shield work with knowing or not knowing what an enemy has rolled to hit? Is the dm supposed to say, "Enemy rolls a 23 to hit," or "Enemy hits you?"
I typically keep an idea of who has their shield raised, so that if something did roll a hit, I verbalize the option. You have to know their AC to know if it hits anyway right?
Personally how I GM, unless a role has the secrete tag, I roll it open. My players get to see the enemy totals and damage rolls (I use Foundry VTT). I prefer to do this as it helps players decide if they want to use their reactions in responce to a trigger. My reasoning is, attack rolls don't have the sectet tag and it worked really well for my games.
It also saves time, as it avoids situations where the player goes- ''wait I had a status bonus to AC, did you include that?'' and then we have to go through the logs and such. In such circumstances, players know if the attack would of hit them anyway.
Now here is my own rule change. Any feature which lets you raise your AC in responce to being targeted, I change to when you are hit. My reason for this is reactive shield trigger is being hit (not targeted) and gives a bonus until the start of your next turn. Other features like Nimble Dodge only raise your AC for an attack, so I think its more than fair for rogues to let them know if thier Nimble Dodge would change the result of an attack. Since reactive shield users would know this in my games.
how would a buckler interact with a bastard sword?
I'm pretty sure that you can still wield weapons with the hand that has a buckler strapped to its arm, you just can't raise the buckler while the weapon is wielded.
If you have a good shield you can Role Play all day!
It's really silly how prone to breaking shields are in pathfinder 2e. It's one of the things which has put me off paying it. If they got something this simple so clearly wrong what else have they messed up in their supposedly well thought out system?
When I first read the rules I couldn't believe that shields could be broken by only a normal hit it two. So I read the discussion around shields within the PF community. There seemed to be a lot of interest on whether you could block *after* damage is rolled. The reason for this is that players wanted to take the big hits on their bodies to save their shields from being broken as this is optimum play.
Some people instead suggested that shields should be treated as a disposable resource which gets routinely broken thrown away and replaced. And that shield using characters should carry around a supply of replacement shields.
🙄
We play that a cleric who has a raised shield can cast with shield raised so raise shield is a single action done once and it stays until the shield is lowered. Anyone else play like this?
You mean you treat it like a stance? Where it just lowers when you decide or the encounters over?
@ Yes. Action to raise shield, it stays raised throughout combat, action to lower or when encounter is over. Im wondering if this is too much buff?
@@StevenS.lovetorun that depends, do you run the parry feat and shield Spell the same? Personally it wouldn't sit with me thematically, but I'm sure it's not too much of a buff, but it does stack with AC bonuses from spells
I detest shields in PF2. It's needlessly complicated for something that doesn't do a whole lot, requiring several feats and runes to be worthwhile. But then you now become more a bookkeeper as you keep track of everything.