Brian. Thank you for sharing the wisdom of your experience! For you to share information that would otherwise take me years to learn through trial and error(largely through error) is priceless and very generous!
Not knowing enough to know what you don’t know is 100% right. I just put out my first game on steam and man was it difficult. I’m happy with it but it didn’t do great and the dev cycle was much longer than it should have been. It was a mess. But failing miserably taught me a lot of lessons and I can use all of those to make a better game the next go around
I like to think of "failing" as "learning" and a natural part of the process. And messes are great! We seem to live in a world where people are shamed by their failures, but I disagree. You are brave enough to put something out and took the time and energy to publish it, and for that, I salute you!
Great video. I currently work at a larger indie studio with around 50 employees. It's not that stable but I love the freedom I have in how I solve and plan my work.
I'm not in game design, but the lessons and discussion given here can extend far beyond. I'd love to hear more about your experiences and wisdom if you're willing to share!
One does not simply go into AAA, especially these days lol. You need experience and success for that. The goalposts never stop moving, from having experience on shipped titles, now to having experience on very high budget shipped titles. However, if you have the time, basically everything you need is free. All manner of engines and cheap/free assets and tools are now available that you can work into your own needs.
100% correct, it's tough out there. I have a lot of friends who've been professionals for years who are struggling. You sound like you've been around a while yourself. And I agree, it's a great time to be an indie or solo - lots of great assets and tools out there, but the goal posts will only move further away with this increased competition.
It's a Smasung, not sure the exact model, but it displays 5120X1440 res and cost about $1400 USD. A bit expensive, but since I spend so much time staring at it, I figured it was worth the investment.
Helpful, Thank you 🙏
Brian. Thank you for sharing the wisdom of your experience! For you to share information that would otherwise take me years to learn through trial and error(largely through error) is priceless and very generous!
Not knowing enough to know what you don’t know is 100% right. I just put out my first game on steam and man was it difficult. I’m happy with it but it didn’t do great and the dev cycle was much longer than it should have been. It was a mess. But failing miserably taught me a lot of lessons and I can use all of those to make a better game the next go around
I like to think of "failing" as "learning" and a natural part of the process. And messes are great! We seem to live in a world where people are shamed by their failures, but I disagree. You are brave enough to put something out and took the time and energy to publish it, and for that, I salute you!
Great video. I currently work at a larger indie studio with around 50 employees. It's not that stable but I love the freedom I have in how I solve and plan my work.
I'm not in game design, but the lessons and discussion given here can extend far beyond. I'd love to hear more about your experiences and wisdom if you're willing to share!
Will do!
I don't know how or why your videos were recommended to me but I am super Glad they were. Can't wait to watch this channel Grow 💯
Thank you so much!
One does not simply go into AAA, especially these days lol. You need experience and success for that. The goalposts never stop moving, from having experience on shipped titles, now to having experience on very high budget shipped titles.
However, if you have the time, basically everything you need is free. All manner of engines and cheap/free assets and tools are now available that you can work into your own needs.
100% correct, it's tough out there. I have a lot of friends who've been professionals for years who are struggling. You sound like you've been around a while yourself. And I agree, it's a great time to be an indie or solo - lots of great assets and tools out there, but the goal posts will only move further away with this increased competition.
Can you please recommend your indie games
Can you tell me please which monitor you use?
It's a Smasung, not sure the exact model, but it displays 5120X1440 res and cost about $1400 USD. A bit expensive, but since I spend so much time staring at it, I figured it was worth the investment.
@@BrianMcRaeStudio Thank you! Looks really great!
Life balance? not if you work for Blizzard.
LOL! Yeah, I worked LONNNGGG hours at Blizzard. But that was back in the 2000s. I hear they went with an hourly approach since then.