- Видео 7
- Просмотров 11 682
Brian McRae
США
Добавлен 9 июл 2023
I'm a Creative Director | Game Designer | 3D Generalist who loves to create new worlds and tell the stories withing them. Join me on a journey of exploration as I attempt to bring ideas to life through game development.
I started my career as an environment artist for Blizzard, Midway, and High Voltage. As an indie game dev, I've been fortunate enough to hit #7 on mobile [Roboto] and #1 on PC [Osiris: New Dawn], in addition to serving clients like Disney, Sony, Red Bull, Chevron, and Wow Wee Toys.
Along the way I hope to educate and inspire through sharing what I’ve learned over my 20+ year career. I plan on exploring all aspects of video game development, the game business, and how you can navigate a career in this industry.
I'll also explore interactive storytelling, how we can use AI in our productions, and how to bring joy to what we do.
And of course, I'll walk you through how I make my own games.
I started my career as an environment artist for Blizzard, Midway, and High Voltage. As an indie game dev, I've been fortunate enough to hit #7 on mobile [Roboto] and #1 on PC [Osiris: New Dawn], in addition to serving clients like Disney, Sony, Red Bull, Chevron, and Wow Wee Toys.
Along the way I hope to educate and inspire through sharing what I’ve learned over my 20+ year career. I plan on exploring all aspects of video game development, the game business, and how you can navigate a career in this industry.
I'll also explore interactive storytelling, how we can use AI in our productions, and how to bring joy to what we do.
And of course, I'll walk you through how I make my own games.
Work in Games? Going Indie? Senior Dev Weighs In
After over 20 years in the trenches, I share the insights you need to find your path in the industry.
I’ve worked in both AAA and indie, and I know the challenges, rewards, and realities of each path. In this video, I’ll share:
1. Why passion and perseverance are more important than talent.
2. How to identify if game development is the right fit for you.
3. Why creative freedom and hard work go hand in hand.
If you’ve been learning Unreal or Unity and are curious about what it takes to make it in game development, this video is for you. I’ll also share personal stories, including my time working on Mortal Kombat, and offer actionable advice to help you get started or take your next big step.
I ...
I’ve worked in both AAA and indie, and I know the challenges, rewards, and realities of each path. In this video, I’ll share:
1. Why passion and perseverance are more important than talent.
2. How to identify if game development is the right fit for you.
3. Why creative freedom and hard work go hand in hand.
If you’ve been learning Unreal or Unity and are curious about what it takes to make it in game development, this video is for you. I’ll also share personal stories, including my time working on Mortal Kombat, and offer actionable advice to help you get started or take your next big step.
I ...
Просмотров: 667
Видео
Making IMMERSIVE HORROR! | Devlog 3 - WHISPERS IN THE CORN
Просмотров 46721 час назад
Hi! I'm a senior dev with 20 years exp across AAA and Indie game production. In this series I'm making my first horror game as a solo dev. Welcome to Episode 3 of the Whispers in the Corn devlog series! In this update, I’m diving deeper into the design of a haunted cornfield environment set in the 1990s Midwest, inspired by the eerie worlds of Stephen King. I’m balancing realistic graphics, ric...
Game Design Essentials: Insights from 1M+ Games Sold as an Indie Dev
Просмотров 8 тыс.21 день назад
As a game designer with over 20 years in the industry and contributions to 70 shipped projects, I’ve learned that certain aspects of game design make or break the player experience. In this video, I dive into eight essential elements every designer must get right, from balancing power and challenge to managing player expectations and rewards. If you’re a designer looking to elevate your craft, ...
Crafting the CREEPIEST Cornfield! | Devlog 2 - WHISPERS IN THE CORN
Просмотров 1,5 тыс.Месяц назад
In this episode of the WHISPERS IN THE CORN devlog, I dive into the process of building the eerie and atmospheric cornfield environment for our horror game. Initially, I planned to use the "Dungen" level generator, but after evaluating this direction, I decided to pivot to an open-world terrain approach. I'll walk you through the challenges I faced, from optimizing models and textures to settin...
The Truth About Working in AAA vs Indie Game Development
Просмотров 106Месяц назад
In this episode, I dive into the realities of working in both AAA and indie game development. From creative freedom to job stability, I break down the pros and cons of each, helping you decide which path may be right for you. Whether you're an aspiring developer or an experienced AAA professional thinking about going indie, this episode provides insights and advice to help you navigate your gam...
The Truth About Working in AAA vs. Indie Game Development
Просмотров 754Месяц назад
Are you curious about what it’s like to work in AAA game development vs. indie game development? In this video, I share my 20 years of experience working in both spaces, breaking down the pros and cons of each. Whether you're just starting out in game development or a seasoned AAA developer thinking about going indie, I’ll walk you through key differences in creative freedom, job stability, tea...
Designing a Stephen King Inspired HORROR GAME! | Devlog 1 - WHISPERS IN THE CORN
Просмотров 606Месяц назад
It’s October, let’s make a horror game! Hello! I’m Brian McRae, a professional game developer of 20 years and I invite you to join me on this exciting journey through the latest in game development! In this video I explain the design of my new horror game, along with a production plan of how I'll do it. All in the hopes of having it ready in time for Halloween! While this video is not specifica...
Im in the beggining of my game dev journey. I really love your fresh optimistic perspective amid all the layoffs and volatile nature of the game dev jobscape at the moment. Creat e and thrive my friends :)
i understand it now
Helpful, Thank you 🙏
You are right on so many different levels! Awesome content, thanks for the upload!
Hey great videos. I just started making games and learning coding a few years ago. Solo game dev. About to release my second in 2025. Time vanished in the process.
I am not a developed but I appreciate all the time that goes into this work. The inception analogy hits the mark
Thank you for this! I'd like to share my experiences if that's ok? I just started studying Unreal Engine this year after decades of not believing it was possible to "make a video game." I spent years working low-paying, underappreciated jobs because... well, what was the point? Growing up poor in Brazil, I got my first computer in 1998 (a very basic one, but hey, it was donated to us). Around the early 2000s, I remember trying to build a map of my neighborhood for Counter-Strike. The problem was that my family always saw it as a waste of time. My father would become violent and throw the computer around if he caught me using it... The PC would break, and since we had no money, I would somehow work miracles to bring it back to life. I remember having to punch my monitor because during one of his outbursts, my father threw it on the floor, breaking my foot in the process. After that, the monitor would only display everything in one color: green. And that if I Punched the monitor! LOL! Playing StarCraft and Ultima Online after midnight was quite an adventure... Phone calls were extremely expensive in Brazil back then, and the only way to use dial-up was between midnight and 6 AM, when they charged just one pulse per connection. That wouldn't last long either, since he would wake up and become violent again. Now, I'm 42 years old, and after years of believing that playing video games and dreaming of making my own game was a mortal sin... I decided to quit one of my many dead-end jobs to invest full-time in learning Unreal Engine 5. I'm still rusty... I have to watch tutorials multiple times to learn (recently diagnosed with severe ADHD)... but I AM learning! Slow and steady! I'm also fortunate to live in Canada now and have a supportive wife who works while I study and take care of our home and pets... But guess what my family's first reaction was when I announced how happy I was to "waste" 8+ hours a day studying. I quote: "...but... aren't you ashamed to help create more mongoloids who play video games?" Why am I telling my story? I don't know, I guess I just want to share that you ( random person with fears and dreams on the internet watching this video) should trust your gut. If you feel something is for you... don't be afraid, go after it. I could give you countless reasons why I couldn't do this before... but now I see it. I trusted others and did what they thought was "right." Don't make that mistake. But if you do... I hope you're lucky like me to realize that most people have no idea what they're talking about. They feel confident to criticize because they might be successful in some other area that has NOTHING to do with video games... Life is too short to listen to naysayers!
Great video, true I didn't know you exists but thank you for making my child hood fun ,I enjoy a lot plus I know you exist since you work in mortal combat enjoy that game when I was kid so now I know you exist way back before I even think learning game development will be possible.
Can you tell me please which monitor you use?
It's a Smasung, not sure the exact model, but it displays 5120X1440 res and cost about $1400 USD. A bit expensive, but since I spend so much time staring at it, I figured it was worth the investment.
@@BrianMcRaeStudio Thank you! Looks really great!
As a solo Dev, this resonates with my understanding of this point. I notice in many games that there’s an “Open World” that quickly becomes empty even if it’s full. So I am trying to create PvPvE in my game features that do exactly what you describe, appreciate the video
Thanks for the terrific insight and congrats on your success! I hope to be even a fraction as successful as you as a game designer.
Great advice, kudos!
how much experience do you need to make a game of this scale?
You'd need experience with 3D graphics, programming in C# (or Blueprints), and a game editor. I think anyone can take on a project like this, but it might take longer than those with 2+ years of experience.
@@BrianMcRaeStudiohow long have you been in game development?
@@Ccscenario I've been in the game industry for 24 years.
@@BrianMcRaeStudioDAMN, thats dedication man, respect that, any tips for a college student getting into game dev?
Super interesting watch! I use unity myself primarily but for this type of game I would probably have leaned towards unreal engine, curious why you chose Unity? Just because it's what you're most familiar with? I realize unity can make realistic looking graphics but from what I understand, Unreal is better at it, more made for that right?
I use both engines and find I can achieve realistic looking graphics with either. Unreal can achieve this "out of the box", while Unity requires a bit more tweaking. That said, I think it's all about what you're comfortable with. For me, I like the scripting in Unity over the Blueprint system for certain projects, such as this one.
Good work. Now is the time to really push the games industry forward with clear & fundamental knowledge of game design. All the best!
Indie games are about innovation and being unique and interesting. AAA games are mostly about being familiar and addictive (so you would definitely buy all of their DLCs xD)
4:27 keep the break sound effect in the game
LOL! I'm such a dork!
One does not simply go into AAA, especially these days lol. You need experience and success for that. The goalposts never stop moving, from having experience on shipped titles, now to having experience on very high budget shipped titles. However, if you have the time, basically everything you need is free. All manner of engines and cheap/free assets and tools are now available that you can work into your own needs.
100% correct, it's tough out there. I have a lot of friends who've been professionals for years who are struggling. You sound like you've been around a while yourself. And I agree, it's a great time to be an indie or solo - lots of great assets and tools out there, but the goal posts will only move further away with this increased competition.
Thank you for making these videos, giving us an insight into game design.
Nice work Brian. Clear, concise and well thought. I wouldn't agree more. As an old school gamer, I've witnessed the many transitions within the industry. We are living in such an exciting time and we now have the tools we need to create any type of project we desire. I like to give the player several options when needed. Linear is good at times, but can become boring when replaying. It's a fine line when making a game. Not everyone wants the same experience. Gave you a sub. This channel needs to grow and with this type of content, I'm sure it will. All the best!
I agree, we are in a golden age for game development. I love that we can create games that were impossible even a few years ago. Yes, there's more competition these days, but also more ways to connect with an audience. And dude, thanks for such a great comment, you sound like you've been around a while, looking forward to hearing more from you and your journey! Welcome aboard friend!
Can you please recommend your indie games
Not knowing enough to know what you don’t know is 100% right. I just put out my first game on steam and man was it difficult. I’m happy with it but it didn’t do great and the dev cycle was much longer than it should have been. It was a mess. But failing miserably taught me a lot of lessons and I can use all of those to make a better game the next go around
I like to think of "failing" as "learning" and a natural part of the process. And messes are great! We seem to live in a world where people are shamed by their failures, but I disagree. You are brave enough to put something out and took the time and energy to publish it, and for that, I salute you!
Great insights! I do think a lot of these are somewhat specific to rpg or adventure style games to an extent. I’d love to hear some tips that are a little more generalized. For example tower defense or roguelikes where you may not necessarily have a persistent world to interact with or a consistent stream of rewards
You're absolutely right. I think I had traditional Nintendo games in mind - such as the Zelda series, but overall, I think these can apply as a "baseline" to work from. Genres have evolved to have very specific sensibilities and "rules", but I could argue that most are derived by principles such as these.
Thank you so much for those valuable tips!
Glad you like them!
Great vid, but I got to wonder wtf kind of game mill games are you churning out if you have done 70 games in 20 years. That is like 3+ games per year. Seems like an insane short dev cycle. Either way, I enjoyed the vid some solid insight that I agree with especially the penalty / rewards section. Players are very jaded if they work hard for very little for sure. We saw that with the first jedi survivor game where every complex puzzle leads to another cosmetic poncho over and over, as well as many other examples.
Thanks @1_Man_Media! I guess to clarify, I've contributed to over 70 projects over my career in AAA lead level artist, then as a game development agency, and finally as an indie studio. Some projects went years while others were just a few weeks. I find that, when possible, I like juggling multiple projects at once, keeps things fresh for me.
All makes sense and logical. Which makes me wonder, why are Souls games so popular when they break all of these guidelines except for player movement freedom, mostly.
An interesting question, I'll put some thought into that one, but my knee-jerk reaction is that these DO apply to Souls games, but on a much higher difficulty curve.
awesome video!
this is an amazing share,thanks...its great when such information is shared to those entering the industry or working on there first commercial game.just subbed
Glad it was helpful!
I dig the info. The stock videos though really distract me and make the video appear fake. They aren't really related to games or gamedev. Idk. Maybe it's just me.
Yup, I prefer video without them like Timothy Cain format
Good to know. I'm just getting my feet wet here on RUclips, so this is valuable feedback. And, it would be easier to produce!
Definitely a very good format to follow. Scientia Ludos channel also has that format of just him talking to the camera and works much better, imo.
@@AntonMDev indeed. Fyi: The dude with the mysterious door in the back. 😆
@@BrianMcRaeStudio Tbh, I didn't mind it and liked it in certain spots. I think this is just an example that, much like game development, you can't please everyone, and different people have different expectations. I think as long as your content is good and you feel like it expresses you as the creator of the video, then that is enough.
Cool! Subscribed! :)
I thought you were Tony Hawk for a sec 😂 he also shipped many successful games you could say. Great video. Thanks for sharing!
I heard you touch on this lightly, but one thing I did with my cornfield horror game is made the collision with the corn slow the player down. The risk/reward of this is that your reward is cutting through the maze and not having to worry about navigating the halls, but the risk is being slowed down, potentially losing time and speed when you're running away from something.
Well stated! My thoughts exactly!
Very informative. Subbed!
Just subscribed! I am aware the channel is still new but come on! It deserves waaaay more views and subscribers!
I'm not in game design, but the lessons and discussion given here can extend far beyond. I'd love to hear more about your experiences and wisdom if you're willing to share!
Will do!
Great explanation, looking forward to your next video.
This is a genuine diamond in the rough. Feels like obvious stuff but we the developers sometimes overlook these completely.
Oooh I’m your 85th subscriber! Excited to see this game come together
Man you are awesome!
Awesome video! Really liking the idea of your game. Also your game looks really kool and it manages to capture that spooky feel. Looking forward to your next devlog. Keep it up! :)
Thanks! Will do!
0:31 Must be a very "Active" field~ 🐔🥜🍑 *Good Video and interesting to see the process*
LOL! I know - my chicken-scratch left much open to interpretation!
Interesting! Thanks for this insightful video.
this is so underrated wth!
Awww, thanks! Much appreciated.
@@BrianMcRaeStudio Of course!
Nice upload! Keep up the good work mate! :)
This reminds me of the Escape the Backrooms Cornfield. Good luck with the game!
FYI, the first "cornfield" on your blackboard at the beginning looks like a different word with a very NSFW bent because the "o" looks like a "u" and the "rn" looks like "m".
Totally face palmed after I read this! You know how it is - one of those things you look at everything before publishing and then something super obvious gets through. Oh well. At least it's funny.
Great video. I currently work at a larger indie studio with around 50 employees. It's not that stable but I love the freedom I have in how I solve and plan my work.
Life balance? not if you work for Blizzard.
LOL! Yeah, I worked LONNNGGG hours at Blizzard. But that was back in the 2000s. I hear they went with an hourly approach since then.
Inspirational 💯
I don't know how or why your videos were recommended to me but I am super Glad they were. Can't wait to watch this channel Grow 💯
Thank you so much!
good shit i like it keep it up man