Game Design Essentials: Insights from 1M+ Games Sold as an Indie Dev

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  • Опубликовано: 20 ноя 2024

Комментарии • 31

  • @iDentityGamesYT
    @iDentityGamesYT День назад

    As a solo Dev, this resonates with my understanding of this point. I notice in many games that there’s an “Open World” that quickly becomes empty even if it’s full. So I am trying to create PvPvE in my game features that do exactly what you describe, appreciate the video

  • @advisGames
    @advisGames 21 день назад +3

    This is a genuine diamond in the rough. Feels like obvious stuff but we the developers sometimes overlook these completely.

  • @danielchavez9367
    @danielchavez9367 15 дней назад +2

    Thank you for making these videos, giving us an insight into game design.

  • @eddielonestar7962
    @eddielonestar7962 15 дней назад +1

    Nice work Brian. Clear, concise and well thought. I wouldn't agree more. As an old school gamer, I've witnessed the many transitions within the industry. We are living in such an exciting time and we now have the tools we need to create any type of project we desire. I like to give the player several options when needed. Linear is good at times, but can become boring when replaying. It's a fine line when making a game. Not everyone wants the same experience. Gave you a sub. This channel needs to grow and with this type of content, I'm sure it will. All the best!

    • @BrianMcRaeStudio
      @BrianMcRaeStudio  8 дней назад +1

      I agree, we are in a golden age for game development. I love that we can create games that were impossible even a few years ago. Yes, there's more competition these days, but also more ways to connect with an audience. And dude, thanks for such a great comment, you sound like you've been around a while, looking forward to hearing more from you and your journey! Welcome aboard friend!

  • @ammoburgeryoutube
    @ammoburgeryoutube 5 дней назад

    Thanks for the terrific insight and congrats on your success! I hope to be even a fraction as successful as you as a game designer.

  • @sherekhangamedev
    @sherekhangamedev 5 дней назад

    Great advice, kudos!

  • @AdemolaAdebayo-b4m
    @AdemolaAdebayo-b4m 8 дней назад

    Good work. Now is the time to really push the games industry forward with clear & fundamental knowledge of game design. All the best!

    • @igorthelight
      @igorthelight 4 дня назад

      Indie games are about innovation and being unique and interesting.
      AAA games are mostly about being familiar and addictive (so you would definitely buy all of their DLCs xD)

  • @AIBusiness-vq2gu
    @AIBusiness-vq2gu 18 дней назад +17

    I dig the info. The stock videos though really distract me and make the video appear fake. They aren't really related to games or gamedev. Idk. Maybe it's just me.

    • @sd-dd8xp
      @sd-dd8xp 15 дней назад +3

      Yup, I prefer video without them like Timothy Cain format

    • @BrianMcRaeStudio
      @BrianMcRaeStudio  8 дней назад +5

      Good to know. I'm just getting my feet wet here on RUclips, so this is valuable feedback. And, it would be easier to produce!

    • @AntonMDev
      @AntonMDev 4 часа назад +1

      Definitely a very good format to follow. Scientia Ludos channel also has that format of just him talking to the camera and works much better, imo.

    • @AIBusiness-vq2gu
      @AIBusiness-vq2gu 3 часа назад

      @@AntonMDev indeed. Fyi: The dude with the mysterious door in the back. 😆

    • @michealwilliams472
      @michealwilliams472 Час назад

      @@BrianMcRaeStudio Tbh, I didn't mind it and liked it in certain spots. I think this is just an example that, much like game development, you can't please everyone, and different people have different expectations.
      I think as long as your content is good and you feel like it expresses you as the creator of the video, then that is enough.

  • @dontstopbelieving1
    @dontstopbelieving1 16 дней назад +1

    Great insights! I do think a lot of these are somewhat specific to rpg or adventure style games to an extent. I’d love to hear some tips that are a little more generalized. For example tower defense or roguelikes where you may not necessarily have a persistent world to interact with or a consistent stream of rewards

    • @BrianMcRaeStudio
      @BrianMcRaeStudio  8 дней назад +1

      You're absolutely right. I think I had traditional Nintendo games in mind - such as the Zelda series, but overall, I think these can apply as a "baseline" to work from. Genres have evolved to have very specific sensibilities and "rules", but I could argue that most are derived by principles such as these.

  • @smokeback
    @smokeback 17 дней назад +1

    this is an amazing share,thanks...its great when such information is shared to those entering the industry or working on there first commercial game.just subbed

  • @andersongrillo5902
    @andersongrillo5902 20 дней назад +1

    Great explanation, looking forward to your next video.

  • @EmotionTheory
    @EmotionTheory 18 дней назад +9

    I thought you were Tony Hawk for a sec 😂 he also shipped many successful games you could say.
    Great video. Thanks for sharing!

  • @Cutting2Night
    @Cutting2Night 17 дней назад +1

    Thank you so much for those valuable tips!

  • @MrChick86
    @MrChick86 18 дней назад

    Just subscribed! I am aware the channel is still new but come on! It deserves waaaay more views and subscribers!

  • @GogoGames07
    @GogoGames07 17 дней назад +1

    awesome video!

  • @SenkaZver
    @SenkaZver 17 дней назад

    All makes sense and logical. Which makes me wonder, why are Souls games so popular when they break all of these guidelines except for player movement freedom, mostly.

    • @BrianMcRaeStudio
      @BrianMcRaeStudio  8 дней назад

      An interesting question, I'll put some thought into that one, but my knee-jerk reaction is that these DO apply to Souls games, but on a much higher difficulty curve.

  • @philberex
    @philberex 18 дней назад

    Very informative. Subbed!

  • @markoates9057
    @markoates9057 18 дней назад

    Cool! Subscribed! :)

  • @1_Man_Media
    @1_Man_Media 17 дней назад

    Great vid, but I got to wonder wtf kind of game mill games are you churning out if you have done 70 games in 20 years. That is like 3+ games per year. Seems like an insane short dev cycle. Either way, I enjoyed the vid some solid insight that I agree with especially the penalty / rewards section. Players are very jaded if they work hard for very little for sure. We saw that with the first jedi survivor game where every complex puzzle leads to another cosmetic poncho over and over, as well as many other examples.

    • @BrianMcRaeStudio
      @BrianMcRaeStudio  17 дней назад +5

      Thanks @1_Man_Media! I guess to clarify, I've contributed to over 70 projects over my career in AAA lead level artist, then as a game development agency, and finally as an indie studio. Some projects went years while others were just a few weeks. I find that, when possible, I like juggling multiple projects at once, keeps things fresh for me.