The SNES version was such a good Arcade port for its time. Rivaled Street Fighter 2 on the SNES in terms of quality, and was a huge improvement over the arcade port of MK1 in comparison. But I can't help but be amazed today how good the Genesis version of MK2 was over MK1, with inferior hardware by comparison.
@ironmike southern A lot more sounds were missing on Genesis, including Shao Kahn's "X WINS", "FLAWLESS VICTORY", Rayden's "PAY ME MY MONEY!!!", a lot of screams, Shao Kahn saying the character name on choose your fighter screen
@ironmike southern SNES has the fatality sound too and the music may be muffled, but at least it's a dulled down version of the arcade and plays on the correct stages, unlike Genesis EDIT: It's hilarious how we still argue over this over 20 years later
@ironmike southern The Genesis uses Kombat Tomb theme for character select... The SNES is muffled and the drums are heavier, but it's still recognisable.
I played the SNES port of this game when i was a kid. Classic game we can all now play arcade ports on modern systems. Fun going back and playing old console ports of this game. I have MK1 on Genesis and MK3 on PS1.
That's not how technology works. It had pointless mode7 and 'colour math' oooh! The colour math comes from a separate chip to the tile chip and run's at double the speed. Additional 4bit colour palettes come from additional, inexpensive, SNES CRAM.
There probably wouldn't be much of a debate about these 2 versions if Sculptured Software had just done both. All the missing sound fx would've been included in the Genesis version & the backgrounds would've been about the same as the SNES, meaning more like the arcade. They would've been much more similar & it all would've come down to gameplay preference & maybe some music. Nintendo got the better deal by getting Sculptured & Sega got hosed by getting Probe, although I really like the Wasteland level music on Genesis. Both versions could've been almost arcade exact in terms of quantity if they'd have used 32 megs instead of 24. At least most of the sound fx would've been arcade perfect quality & not muffled at all. That was 1 big advantage the 32x version had was that all the added in sound fx were perfect, but they still left a bunch out (Sub-Zero's ice sounds, Reptile's Force Ball, Kintaro's different sounds, Scorpion's spear, etc). A lot of problems just come down to lazy/poor programming.
I disagree. If one studio had done both versions, then there's a big chance they would have used the same sprites on both, so it means the Genesis would have received the lower resolution sprites, just like SF2 did reuse the SNES sprites for Genesis. At least with 2 different studios, we get to see larger and more detailed sprites for the Genesis. In other words, the SNES would have been outright better, but now at least they both have pros and cons.
@youuuuuuuuuuutube not necessarily. Back then they rarely could just pull the game one to one where everything looks exactly the same. Genesis usually always had higher resolutions. SF2 I believe is a different case because there's a lot more going on then MK2. Sega themselves also ported the game first and they use the smaller Sprites as well. The Genesis mk2 was functional but it really was a travesty of a port and it's really unacceptable of the amount of things missing.
The fatalities are so much cool on the snes. In the Genesis version the pieces of body parts miraculously disappear when someone explodes. In the snes version all that body pieces stay in the ground, including heads, guts, bones, blood, you name it.
I got both versions and SNES version seem more accurate to the arcade in 85% of the stuff it feature, Genesis version is okay too in the gameplay but there's just way too many things missing. It got bigger sprites though so that's a plus. You will need an add-on and another power brick to get a better version of the Genesis port.
Did you mess up the aspect ratio of the snes video? Snes may well be rendering in 256x224, but it still outputs at 4:3 resolution as though the screen were 320x240, and the pixels were stretched to fit that width. (the missing 14 pixels vertically are just black, but on most TV's you'd probably not see that.) Everything in the snes footage looks squashed, and too thin, which I am 99% certain is not what it would look like running on a real console hooked up to a real TV...
I remember playing both versions the year they released. I enjoyed them both, though I wish the Sega version retained blood and body parts on the ground after finishers were performed. I still love them both, but I've got a real soft spot for the Sega rendition. It's a much more impressive achievement than its predecessor considering the hardware limitations . . .
SNES: Pros: - Superior graphics - It simply feels like playing the arcade version from the very beginning. - Music in the correct stages (except no Goro's Lair song) - Most of the groans from the arcade are there - Most of Shao Kahn's voices are there. Cons: - The male voices are just the female voices tuned down - What the hell is with Shao Kahn's groans? - The "Fatality" song notes are missing when Shao Kahn announces fatality - A little bit slow running - The player names are below the health bars (looks fine here, but looks terrible in MK3) - What is with the female ninja colors? Genesis: Pros: - While inaccurate to the arcade, some of the silence during the fatalities gives a dark feel - The Fatality music notes are there when the fatality text comes up. - The Female ninja color palette is better - The player name texts are within the health bars like the arcade Cons: - The music are placed in the incorrect stages - Lack of any shao kahn voices except "Fight" "You will die" and "Outstanding" - The character/projectile sounds are just generic grunts and sounds - It irritates me how probe tries to make this game its own versus simply porting it (for example, "Fergality") - Where the hell is the beginning story line? - Where the hell is goro's lair. Winner: SNES. No excuses. Williams did a great job with the MK3 genesis port.
You had quite alot of points so I reduced them to things I understand. pros - Superior graphics [more colours] - Arcade accuracy - More sound effects cons - male voices are pitched up to sound female - runs slower I'm not so particular to get bothered by Goro's lair having the wrong music etc. But if there are fewer music tracks and the quality is clearly superior in one version then it's worth mentioning. It might help you to see the important point you missed by listening to this comparison. ruclips.net/video/MF10yP2lQkU/видео.html This leaves arcade accuracy as your main concern which makes you a historian and fancier of accurately replicated thing I suppose. Or religiously inflexible about what is an acceptable change in an arcade port. Clearly, you are not an audio head or a game player. Because control is king and the SNES version plays less well and the music is quite a bit lower fidelity/quality?.
The SNES version is incredibly blurry because of its much lower resolution. On the other hand, the Genesis looks crisp and sharp in comparison, and the characters have a lot more details. But yes it has fewer colors. Imagine if the SNES has a higher resolution than 256x224, this would have been the best 16bit home console.
The Genesis version also has considerably fewer fight animations, resulting in radically different gameplay, whereas the SNES plays much closer to the arcade version.
I really love these comparison videos, silenig ! Great stuff! It shows how much time and effort you put into your work. MK2 was the shit back then.. Other than a few small things, the SNES excels in almost every aspect. I had the SEGA version as a kid, and I love it very much.. but the SNES one is undeniably more polished.
I used to have the Genesis version too back in the day when this game was almost new, I also think the Snes version looks better most of the time, but the sound is horrible. Maybe I am wrong but thats what I think.
KAILOONE I completely agree with you. The Mega Drive port of the first Mortal Kombat, also sounds terrific - destroying even the arcade original in my opinion.
I don't know anything about the SNES version being blurry. The sprite size is relatively the same in both versions, although the characters seem to be a bit squished on the Nintendo (to compensate the lack of space, caused by the lower resolution probably). I don't know about any slowdown though. I have played the PAL version of the game on NTSC SNES, and was much faster than it was supposed to be.. I haven't played enough the SNES, to give objective opinion, but the lack of the LP when crouching in the MD version is noticable..
I prefer the SNES version. It came closest to the arcade. The only thing I didn’t like about the SNES was the music and sound. For the Genesis I do enjoy the music and sound though. The graphics and animation on the Genesis was missing a lot of key elements. For example Baraka’s winning pose was a bow. I disliked that for some reason when I was a kid til now.
The remixes were upbeat and more energetic sounding on the genesis. The sound effects are also better on the genesis. If you hadn't noticed, the SNES barely has and sound effects borrowed from the arcade. Even though it has more sounds, the sound effects are not as brutal sounding as they are on the genesis. The snes also lacked zooming properties on the displayed letters for "FIGHT!" and "FINISH HIM/HER!" as well. They couldn't even put the names in the health bars, and the stage fatality for the pit looked ass on the SNES. Shao Kahn's voice is also lacking when he gets punched as it's just a pitched down version of the original fighters' voices. There's more frames of animation on the idle animations of the fighters on the genesis, but less frames on the actual punches and kicks and reactions, making the Genesis version fast, while the SNES version suffers from slowdowns and poor balance. I swear, some of the combos don't even work on the SNES version. There is so much to get into about this. This comment might be very controversial.....but...The GENESIS version is better. I'm sorry, but the SNES can't win at everything. Just look at the genesis version. It's quicker, borrows sound effects from the arcade, has upbeat, memorable and amazing sounding music, and last but not least, THEY CAN AT LEAST AFFORD TO PUT THE NAMES INTO THE HEATH BARS, unlike the SNES version. It's by no means perfect (Lacks the announcer voices save for Fight and Finish Him/Her, and lacks some graphical details), but hey. It's just a better game it plays better and it's screen is bigger, none of those stupid black borders like on the SNES either. You get a bigger screen.
17:57 - I honestly did not know there was a night version of the Portal stage in the Genesis version. Looks interesting even if it's just a palette swap level.
I always loved it and didn't know goros lair was in snes, although not sure if the portal is night time but maybe a flip of the red one? Always thought that.
I actually think Jade makes more sense on the Genesis version rather than Goros Lair on the SNES. I know it's a cool throwback but, what, was Jade just locked up in Goros Lair as their dirty little secret? It makes sense in the portal as she came through from Shao Kahn's realm, it just makes more sense. This guy makes Shao Kahn look like a pushover that's full of himself taunting over and over wasting time. Every time I fought him he was constantly bashing me to death with a hammer and I couldn't even touch him, and that was on the easiest setting. Guess I should've played it on a harder difficulty setting all along
The only thing I really liked about the Genesis version was Shang Tsung's morph sound effect. It wasn't as close to the arcade but it legit sounded like flesh being rearranged.
@@KnightFallGaming82 well the SNES version won Darryl Tsung's vote on graphics and sound but Sega's version he says controls better. But he likes the exploits that are in the SNES version. He says it "takes the cake". So a massive win I guess with 14.5 for Genesis and 18.5 for SNES. Carefully stated, he owned the SNES game and feels the graphics, sound and exploit are what give the SNES the edge, despite it being a worse controlling and running game.
I thought Probe did a horrible Job for the Genesis. The voice samples were extremely limited and were replaced with cheesy sound effects. Some Sprites and Animations were missing in the Genesis.
@@icantnamebatzarrothe 32x version could have been at least 30 to 40% better as well. Not to mention it didn't come out until much later. This was unacceptable
Genesis graphics were much sharper, less "blurred" looking, and sprites were more accurate to the arcade, but the SNES has a better color palette, and it terms of gameplay and sound, it cannot be beat. The Genesis was the one I got on launch day, but then I saw the SNES version at a friends house and I switched immediately because it was an overall more enjoyable experience and had the little details in the backgrounds and things that just made it a better version. Both are very playable, and anyone saying the Genesis version is garbage is a total idiot. The Genesis had an 8-bit sound chip in it, (same one in the Master System) came out years before the SNES and what they were able to pull out of that system was amazing. You have to give them credit, even though the SNES was a better version.
I remember liking the genesis version better as a kid, it felt faster and more responsive, also i think I may of just been more used to it since I played it before I played it on super.
Both versions were awesome, you couldn't go wrong with either. 16-bit fighting games didn't get much better than these. I have the Genesis version and the controls are so smooth.
+Runt ValRunt (Pumbaa) i own snes and sega genesis games , and , well many snes games version are very superior than genesis ,, but some sega genesis version look better than snes , example ,, samurai shodown , mikey mania ,, robocop vs terminator , speedy gonzales , earth worn jim , are better than snes ,,
lol I love reading these comments the SNES one is clearly better but the Sega one is still playable. I played both version back in the say. The only thing I didn't like about the SNES version is the characters felt heavier because it was kinda slow with character speeds
The only thing i give the genesis version is that they have the names inside the life bars. Other than that the snes blows it out of the water.The snes version was the port to own.
SNES all the way except for a few things: the pit stage fatality, the red windows of the Dead Pool stage, and the names outside the health bar. During the battle against Jade, the blue Portal stage was kinda nice in the Gen version, but returning to Goro's Lair in the SNES version was cooler. Anyway, very nice video, much better than modern games' comparison videos where all versions basically look the very same!
The Genesis version of MKII is probably the best port that system had in the early 90s, and about as good as it could have possibly been. But the SNES just out-powers it here. I remember buying this game when it came out for SNES and being amazed at how much of the arcade version they crammed into the SNES cart. I wish Capcom had done the same by making SF2 Turbo even closer to the arcade version.
I never understood why the developers didn't put the character names on the health bars consistently. MK 1 for Genesis had them below while the SNES version had them below for MK 2. Nitpicking, but its like they deliberately changed it to keep the versions different. Funny since they had different developers.
I grew up with the SNES version but I now have both versions and honestly I always go for the Genesis when I want to play MK2. It just plays so smooth with the 6 button controller and the sound is punchy and visceral. The SNES version does look better though.
The graphics are similar..... they made a very good job on genesis version...... The difference that made the snes way superior was the sound. The Nintendo is way more complete and makes the game more immersive.
My mistake for not adding a "Mega Drive paused" icon. The pics are just a slideshow to fill space, as the end credits of the MD/Genesis version are much shorter than SNES (from 24:20 to 24:58)
silenig Ah ok it's fine, I was about to find my old genesis to replay the game and see if those slideshows were actually there haha. It's been so long I cant really remember if it was part of the game to have a slideshow in the end. Although I do have vague memories of some of my genesis games have a slideshow of pictures in the end. I had more than 100 games so I cant even remember if they did but I think probably vectorman 1 did have something like that in the end.
Prefiro MK II do MD, essa versão do Snes os cenários parecem ter tudo a mesma tonalidade das cores, do MD tem um contraste maior. E o som ta muito melhor no MD também, pena ter faltado vozes, mas as músicas acho bem melhores e mais aparente no MD.
Both versions are fun to play, but I prefer the Super Nintendo version more & yes, it is partially because I grew up on it like I did Mortal Kombat 1 on Super Nintendo. The Sega 32X version of Mortal Kombat II is also good, it's better than the Sega Genesis version, but the Super Nintendo version is still more superior in my opinion. I remember when I 1st played Super Nintendo Mortal Kombat II at age 9 & seeing blood. My Mom wasn't a fan of it, though if I remember correctly.
Nicksolo85 As a Genesis fan, I'll have to concede and agree that MK2 is better on the SNES overall than the Genesis version. It's definitely the better port this time, and more true to the arcade. Make no mistake, though, both versions are a massive improvement over their respective MK1 ports.
SNES was better in all ways except the music. Call me nostalgic, but the sound chip that the Genesis had gave the thing its own personality, and I absolutely adore it.
biggest mistKe was letting probe port mk2 to the sega genesis...after mk1 sculptured software was supposed ti take over or they should have hired some with an clear understanding of the hardware ..like virgin interactive..
Probe did an excellent job porting this to the Genesis. The Genesis was just a very inferior system to the SNES because it came out much earlier than the SNES and back then Sega decided to go cheap and use two 8-Bit Sega Master System Graphics Chips instead of a real 16 bit graphics processor (Just the opposite of the NEC Turbo GRAFX 16/PC Engine). This greatly limited the Genesis/Mega Drive's capabilities of color, back ground parallax scaling, pixel per scanline performance. The SNES was a far superior console. To give you an idea Sega had 9 Bit-512 color pallete (2X256) with a max of 64 colors simultaneously per frame/16 colors per sprite, a maximum of 80 sprites and two scrolling backgrounds per frame. SNES had a 15-Bit-32,768 color pallete with 256 colors simultaneously per frame, 64 colors per sprite, a maximum of 128 sprites and 4 scrolling backgrounds per frame. The Sega Genesis/Mega Drive had an 8-Bit Monolythic sound processor while the SNES had a 16-Bit Dolby Digital Stereo sound processor. In reality the PC Engine/Turbo Grafx 16 used a 16-Bit Graphics processor but only had an 8-Bit CPU but could produce 482 colors simultaneously per frame out of it's 512 color pallete which was 226 more colors per frame than the SNES and 418 more colors per frame than the Mega Drive/Genesis.
Wooah. Something really not right with the scaling on the snes version. The Logo is meant to be a circle, but it's not. I have been meaning to test that on my SFC, because I suspect the pixels aren't square. (by my calculations they probably have a 1.25:1 ratio compared to a TV screen, but I'm hoping to verify this directly somehow.) After all, 256x224 is a 1.1428 ratio, where older TV's had a 4:3 (1.3333) ratio. Because the snes automatically removes invisible overscan (optionally, you can disable this if you want as a programmer) it is in fact drawing 256x240, but it skips drawing the additional 14 lines by default and leaves them black. 320x240 is a 4:3 resolution, and 320/256 is 1.25 From this it seems very likely the pixels are not square (they are wider than they are tall. Actually quite a bit wider because of the way the 240p progressive scan hack worked on CRT TV's) That means if you write an emulator you should be rendering at 320x240 or 640x480 and scaling the image horizontally by 1.25, otherwise you are seriously distorting the image. (or you could render at 1280x960 and you would draw 4 pixels horizontally as 5) Pixel perfect display on a PC monitor would be completely wrong, because the aspect ratio is totally off.
never owned a genesis and glad I never did. it sounds and looks so much better on the snes. sorry i'm alittle biased but the snes is what I grew up with. seeing the comparison only confirms it for me.
I'd have to say you missed out on a LOT of good games if you've never owned a Genesis or even bothered to try it. I owned both Snes and Genesis growing up and while I lean on the Genesis more favorably, both are worth owning. There's a difference between just watching the differences but playing them yourself is a whole different story. Plus just doing side by side on ports is a lazy way to define which is the 'better' system. The exclusives are what matter most in the long haul.
Slowly I have that feeling, all these comparisions happen on bad emulators. The SEGA-version did never look like that on a TV-screen. I see here tons of pixels that never happened on the console.
The Genesis sprite stance animation is actually more accurate than the SNES, they are wider and look more like a photo and have more frames, although the SNES sprites are bigger and have more colour, they look more like street fighter drawings rather than photos. (Apart from maybe Jax)
Just a note that you have the SNES version displayed incorrectly here: The SNES pixel art in this game is specifically designed to take into account the horizontal stretch that happens when viewed on an old 4:3 CRT TV--everything is drawn slightly pre-squished horizontally for that reason--and therefore the only way to view it with the correct proportions is to actually view it stretched to the 4:3 display aspect ratio. This is not the case for all SNES games, where the vast majority actually look proportionally correct at an 8:7 display aspect ratio/1:1 pixel aspect ratio, but it is the case for Mortal Kombat II and actually many fighting games on the system.
Agreed. Plus many more things that could be done better. To be honest, I can hardly rewatch it. It's a coincidence that you post this comment as a new version of MKII is being edited. The youtube landscape is vastly different now, this type of video doesn't get much views but, for the sake of it, I intend to upload new redux versions of some games worth revisiting, with first being MKII.
@@silenig I look forward to the new versions. I mean, you were basically there other than the horizontal stretch in this case I'd say, but it will be interesting to see what's changed from then to now. :)
@@inceptional Thanks! 😊 This time other than the resolution, all finishing moves, a more "complete" video, something that should have been done from the start.
the SNES music is so muffled!! compared to the intense in your face music of the genesis... I feel like I need to drill a new hole in my ears to be able to hear what the SNES is outputting...
I can never tell which one I prefer. SNES looks better and has all the sounds, but I like how the few sounds that the Genesis has are louder. Music in SNES i find really dull and Genesis upbeat, but the latter is way more, um, gamey. Less frames of animation in the Genesis but it seems to flow better in my point of view. This is definitely the most enjoyable MK comparison video I've seen :D
+SherudoPaulson Obvious Sega fanboy is obvious. Louder music makes music better? I use my receiver to turn music up to make it sound better. The SNES version is way better in every single way, the Genesis does not sound good at all and looks horrible. It does not "flow better" on Sega, but it sucks harder. The SNES version was about as flawless as you can get. The Genesis version is like a poor, watered down version.
@@damin9913 I'm not talking about console wars here. But the snes version of mk was waaaay superior in terms of graphics, sound and gameplay. The Genesis version had the blood code, not say it was a bad game. I had both. It just looked like the team that made the Genesis version, half assed the game. We've all seen how great graphics were on almost every game the Genesis made back then, beautiful graphics and all. But not this game. I didn't mention anything about which system was better. I loved both back then and now but for me, I prefer the snes more.
the sound was infinitely better in the Genesis but the SNES version was way more polished graphically, more loyal to the arcade version. also I agree with someone saying that the stages in Genesis are so dark, kinda fits the atmosphere of the game better. But it's obvious the SNES version is superior for that slight bit of extra content.
alex ojideagu : Thanks for spamming that comment here 10 times. What you mean is that you like the shading better. SNES in this comparison video had the wrong aspect ratio anyway. It is blurrier than Genesis though (just played it on my SNES a while ago) since it has to stretch the image a bit. But that means it has for more memory on the SNES for music tracks, more sound effects, parallax scrolling, background animations, etc.
It's nothing to do with the Shading, the Genesis sprites have more animation frames and more detail in their stances. You want proof? Open up an emulator of each side by side and watch Shang Tsung in the select screen. Also try Kung Lao
alex ojideagu Actually, yeah, I just saw the animation better after I wrote my comment. It's a lot smoother and looks nearly arcade-quality. Gotta admit. Looks so damn good compared to SNES. But the shading of the Genesis-characters are also much better because it isn't stretched like SNES was because of the resolution so it has more pixels to do that. It also seems the Genesis port is based on the same code as the Commodore Amiga 500 -version which I also had, and has the same graphics which I always thought looked amazing for a home system. It also had a great version of the opening music (same as the Genesis but with other instruments). I don't have to put them side by side since the SNES version is practically burned into my eyes at this point, heh. But yeah, SNES made the graphics a bit blurry and less detailed but because of that could have some more detail in the backgrounds. Genesis has much better and crisper graphics and has slightly more responsive gameplay but sacrificed some background detail and removed at least one music track I think (it also has much higher quality sound).
I preferred the SNES version though I had the megadrive version... Sega had stronger colours, sharper graphics. The snes version used better sounds and more colours
The Genesis sprite stance animation is actually more accurate than the SNES, they are wider and look more like a photo and have more frames, although the SNES sprites are bigger and have more colour, they look more like street fighter drawings rather than photos. (Apart from maybe Jax)
I'm afraid this video is almost certainly screwing up the aspect ratio of the snes version. (notice the MK logo at the beginning is oval, rather than circular?) 256x240 like the snes did is a different aspect ratio to the 4:3 televisions had back then. Games run on an actual snes (I have one next to me, well a Super famicom, but close enough) don't look like that. What the snes did was it stretched 256 pixels so they filled the screen, which means the pixels were rectangles that were wider than they were tall, but otherwise it made sense. This video I suspect isn't scaling the image horizontally properly. It should be stretching 256 pixels to 320, otherwise it looks wrong.
when i owned NES i was crazy for sega gensis which was way expensive on that time but later i was inspired by SNES and im glad my dad purchased snes for me bcoz it has better shooting fighting beat'em up games than sega thrash
The SNES version has the upper hand all the way........except that part when you knock the guy down into the pit. The Genesis has no moaning and the floor scaling is somewhat choppy, but that splat just works a ton better and the entire sequence takes about a third of the time on the Genesis which also makes it more effective. Other than that you'd have to be blind and deaf to think the Genesis is the overall superior version. The upside is nowadays you can very easily play the arcade version on a PS2 compilation or MAME. Stop the fanboy warfare. Enjoy both consoles.
okay from watching this video this is what I seen for the Super Nintendo vs. Sega Genesis for Mortal Kombat 2 the graphics are way better on Super Nintendo sounds better too the Genesis looks like it just got painted
You know, the Genesis version doesn't look as bad as I remember when the games are but side by side. However, everything else is better on the SNES, especially the damn sound.
I still have MK3 on mega drive loved it to death when a kid. I bought it when I was 14 so that means the shop sold it to me illegally oh no! Nobody gave a carp about those stupid ELSPA ratings back then. (European leisure software publishers association)
Analisando o vídeo percebi que o SNES é mais fiel ao Arcade nos cenários (exceto The Portal e Armory) e nas músicas e tem os finais iguais aos do Arcade porém de forma reduzida. Nos fatalities os ossos desaparecem na versão do Mega Drive. O SNES possui muito mais efeitos sonoros porém alguns são diferentes do Arcade como o gemido do Shao Kahn por ex. SNES possui todas as falas do anunciante: Round 1, 2, Flawless victory, Fatality, Friendship, os nomes dos lutadores etc. Já no Mega só se ouve Fight e Finish him/her. Mas apesar de tudo isso eu ainda gosto mais da versão do Mega Drive pois eu joguei muito essa versão na época já que eu tinha o console e o cartucho e não conhecia as versões do SNES e do Arcade. Além disso gosto mais das músicas no Mega pois elas são nostálgicas pra mim.
the SNES version is pretty laggy compared to the genesis version, also I hate the muffled audio in the snes, I preffer the crispy audio from the Genesis than the muffled one from the SNES
The Megadrive version seems incomplete and more serious/dull in a way. The extra sound effects, speech and colours in the SNES version gave it this more goofy and fun appeal. Though looking at these comparisons, now I know the SNES version sounds really muffled, has lower resolution and worse input lag.
To be honest the Genesis versions had a huge improvement from the precious game 9 that is near ugliness). The animations has less frames than SNES version. The color has less tones too. On fatalities it cant stand blood on flor and the scenaio looks smaller. There is a lack of scenario details, and characteris look a little more drawed and not digitalized. And the sound is decent. But is far away form a bad adaptation. Genesis owners of this game received a great adaptation despite of colors pallets. SNES version is better on aspects, but its victory is for a short difference.
Dead pool on Snes does not look like it should. It's supposed to be tunnels into darkness. The snes version suggests that it's a wall with grates and the sky behind it? Doesn't make any sense.
I'm talking about the logo. What good is having four times the colour palette if you're not using it properly? Additionally, how many SNES titles actually used the full palette?
The SNES version was such a good Arcade port for its time. Rivaled Street Fighter 2 on the SNES in terms of quality, and was a huge improvement over the arcade port of MK1 in comparison. But I can't help but be amazed today how good the Genesis version of MK2 was over MK1, with inferior hardware by comparison.
Inferior hardware? No, man... Just different hardware... Older but bot inferior, just different...
@ironmike southern The SNES also has a lot more voice acting and better music
@ironmike southern A lot more sounds were missing on Genesis, including Shao Kahn's "X WINS", "FLAWLESS VICTORY", Rayden's "PAY ME MY MONEY!!!", a lot of screams, Shao Kahn saying the character name on choose your fighter screen
@ironmike southern SNES has the fatality sound too and the music may be muffled, but at least it's a dulled down version of the arcade and plays on the correct stages, unlike Genesis
EDIT: It's hilarious how we still argue over this over 20 years later
@ironmike southern The Genesis uses Kombat Tomb theme for character select... The SNES is muffled and the drums are heavier, but it's still recognisable.
I played the SNES port of this game when i was a kid. Classic game we can all now play arcade ports on modern systems. Fun going back and playing old console ports of this game. I have MK1 on Genesis and MK3 on PS1.
SNES version uses smart trick to save memory and processing, lower resolution with stretchingo to fit screen. What alowed more space for effects.
That's not how technology works. It had pointless mode7 and 'colour math' oooh! The colour math comes from a separate chip to the tile chip and run's at double the speed.
Additional 4bit colour palettes come from additional, inexpensive, SNES CRAM.
There probably wouldn't be much of a debate about these 2 versions if Sculptured Software had just done both. All the missing sound fx would've been included in the Genesis version & the backgrounds would've been about the same as the SNES, meaning more like the arcade. They would've been much more similar & it all would've come down to gameplay preference & maybe some music. Nintendo got the better deal by getting Sculptured & Sega got hosed by getting Probe, although I really like the Wasteland level music on Genesis. Both versions could've been almost arcade exact in terms of quantity if they'd have used 32 megs instead of 24. At least most of the sound fx would've been arcade perfect quality & not muffled at all. That was 1 big advantage the 32x version had was that all the added in sound fx were perfect, but they still left a bunch out (Sub-Zero's ice sounds, Reptile's Force Ball, Kintaro's different sounds, Scorpion's spear, etc). A lot of problems just come down to lazy/poor programming.
I disagree. If one studio had done both versions, then there's a big chance they would have used the same sprites on both, so it means the Genesis would have received the lower resolution sprites, just like SF2 did reuse the SNES sprites for Genesis. At least with 2 different studios, we get to see larger and more detailed sprites for the Genesis. In other words, the SNES would have been outright better, but now at least they both have pros and cons.
@youuuuuuuuuuutube not necessarily. Back then they rarely could just pull the game one to one where everything looks exactly the same. Genesis usually always had higher resolutions. SF2 I believe is a different case because there's a lot more going on then MK2. Sega themselves also ported the game first and they use the smaller Sprites as well. The Genesis mk2 was functional but it really was a travesty of a port and it's really unacceptable of the amount of things missing.
The fatalities are so much cool on the snes. In the Genesis version the pieces of body parts miraculously disappear when someone explodes. In the snes version all that body pieces stay in the ground, including heads, guts, bones, blood, you name it.
Pedro Mendes Ya, and also the bones looks like there's guts stuck to them, where as the Genesis version they color some of the bones red...
I got both versions and SNES version seem more accurate to the arcade in 85% of the stuff it feature, Genesis version is okay too in the gameplay but there's just way too many things missing. It got bigger sprites though so that's a plus. You will need an add-on and another power brick to get a better version of the Genesis port.
Did you mess up the aspect ratio of the snes video?
Snes may well be rendering in 256x224, but it still outputs at 4:3 resolution as though the screen were 320x240, and the pixels were stretched to fit that width.
(the missing 14 pixels vertically are just black, but on most TV's you'd probably not see that.)
Everything in the snes footage looks squashed, and too thin, which I am 99% certain is not what it would look like running on a real console hooked up to a real TV...
I remember playing both versions the year they released. I enjoyed them both, though I wish the Sega version retained blood and body parts on the ground after finishers were performed. I still love them both, but I've got a real soft spot for the Sega rendition. It's a much more impressive achievement than its predecessor considering the hardware limitations . . .
SNES:
Pros:
- Superior graphics
- It simply feels like playing the arcade version from the very beginning.
- Music in the correct stages (except no Goro's Lair song)
- Most of the groans from the arcade are there
- Most of Shao Kahn's voices are there.
Cons:
- The male voices are just the female voices tuned down
- What the hell is with Shao Kahn's groans?
- The "Fatality" song notes are missing when Shao Kahn announces fatality
- A little bit slow running
- The player names are below the health bars (looks fine here, but looks terrible in MK3)
- What is with the female ninja colors?
Genesis:
Pros:
- While inaccurate to the arcade, some of the silence during the fatalities gives a dark feel
- The Fatality music notes are there when the fatality text comes up.
- The Female ninja color palette is better
- The player name texts are within the health bars like the arcade
Cons:
- The music are placed in the incorrect stages
- Lack of any shao kahn voices except "Fight" "You will die" and "Outstanding"
- The character/projectile sounds are just generic grunts and sounds
- It irritates me how probe tries to make this game its own versus simply porting it (for example, "Fergality")
- Where the hell is the beginning story line?
- Where the hell is goro's lair.
Winner: SNES. No excuses. Williams did a great job with the MK3 genesis port.
You forgot Genesis has better soundtracks than snes ! It's subjective in a way but ...
SNES have sounds and soundtrack it sounds like the arcade
The voice acting is the killer point for me, Genesis doesn't even have Raiden's "PAY ME MY MONEY!"
You had quite alot of points so I reduced them to things I understand.
pros
- Superior graphics [more colours]
- Arcade accuracy
- More sound effects
cons
- male voices are pitched up to sound female
- runs slower
I'm not so particular to get bothered by Goro's lair having the wrong music etc. But if there are fewer music tracks and the quality is clearly superior in one version then it's worth mentioning.
It might help you to see the important point you missed by listening to this comparison. ruclips.net/video/MF10yP2lQkU/видео.html
This leaves arcade accuracy as your main concern which makes you a historian and fancier of accurately replicated thing I suppose. Or religiously inflexible about what is an acceptable change in an arcade port.
Clearly, you are not an audio head or a game player. Because control is king and the SNES version plays less well and the music is quite a bit lower fidelity/quality?.
The SNES version is incredibly blurry because of its much lower resolution. On the other hand, the Genesis looks crisp and sharp in comparison, and the characters have a lot more details. But yes it has fewer colors. Imagine if the SNES has a higher resolution than 256x224, this would have been the best 16bit home console.
The Genesis version also has considerably fewer fight animations, resulting in radically different gameplay, whereas the SNES plays much closer to the arcade version.
These things are so cool. You know what I would like to see? A side-by-side comparison of Primal Rage for the Genesis and the SNES.
I really love these comparison videos, silenig ! Great stuff! It shows how much time and effort you put into your work. MK2 was the shit back then.. Other than a few small things, the SNES excels in almost every aspect. I had the SEGA version as a kid, and I love it very much.. but the SNES one is undeniably more polished.
Thanks, I appreciate your comments! The Sega version was the first I played as a kid too. Agreed about SNES
I used to have the Genesis version too back in the day when this game was almost new, I also think the Snes version looks better most of the time, but the sound is horrible. Maybe I am wrong but thats what I think.
KAILOONE I completely agree with you. The Mega Drive port of the first Mortal Kombat, also sounds terrific - destroying even the arcade original in my opinion.
I don't know anything about the SNES version being blurry. The sprite size is relatively the same in both versions, although the characters seem to be a bit squished on the Nintendo (to compensate the lack of space, caused by the lower resolution probably). I don't know about any slowdown though. I have played the PAL version of the game on NTSC SNES, and was much faster than it was supposed to be.. I haven't played enough the SNES, to give objective opinion, but the lack of the LP when crouching in the MD version is noticable..
***** I have 6 button controller since I can remember. There is no lp while
crouching. I can't comment the speed any further.
Gamers today would cry if they saw the difference between versions of a game compared to each other back in the 90s.
I prefer the SNES version. It came closest to the arcade. The only thing I didn’t like about the SNES was the music and sound.
For the Genesis I do enjoy the music and sound though.
The graphics and animation on the Genesis was missing a lot of key elements. For example Baraka’s winning pose was a bow. I disliked that for some reason when I was a kid til now.
The remixes were upbeat and more energetic sounding on the genesis. The sound effects are also better on the genesis. If you hadn't noticed, the SNES barely has and sound effects borrowed from the arcade. Even though it has more sounds, the sound effects are not as brutal sounding as they are on the genesis. The snes also lacked zooming properties on the displayed letters for "FIGHT!" and "FINISH HIM/HER!" as well. They couldn't even put the names in the health bars, and the stage fatality for the pit looked ass on the SNES. Shao Kahn's voice is also lacking when he gets punched as it's just a pitched down version of the original fighters' voices. There's more frames of animation on the idle animations of the fighters on the genesis, but less frames on the actual punches and kicks and reactions, making the Genesis version fast, while the SNES version suffers from slowdowns and poor balance. I swear, some of the combos don't even work on the SNES version. There is so much to get into about this. This comment might be very controversial.....but...The GENESIS version is better. I'm sorry, but the SNES can't win at everything. Just look at the genesis version. It's quicker, borrows sound effects from the arcade, has upbeat, memorable and amazing sounding music, and last but not least, THEY CAN AT LEAST AFFORD TO PUT THE NAMES INTO THE HEATH BARS, unlike the SNES version. It's by no means perfect (Lacks the announcer voices save for Fight and Finish Him/Her, and lacks some graphical details), but hey. It's just a better game it plays better and it's screen is bigger, none of those stupid black borders like on the SNES either. You get a bigger screen.
Everything you just said is bullshit and I'm pro Sega
+SDS Overfiend about the sound
SDS Overfiend Hey, it's just an opinion man. If you disagree then more power to you.
17:57 - I honestly did not know there was a night version of the Portal stage in the Genesis version. Looks interesting even if it's just a palette swap level.
I always loved it and didn't know goros lair was in snes, although not sure if the portal is night time but maybe a flip of the red one? Always thought that.
I actually think Jade makes more sense on the Genesis version rather than Goros Lair on the SNES. I know it's a cool throwback but, what, was Jade just locked up in Goros Lair as their dirty little secret? It makes sense in the portal as she came through from Shao Kahn's realm, it just makes more sense.
This guy makes Shao Kahn look like a pushover that's full of himself taunting over and over wasting time. Every time I fought him he was constantly bashing me to death with a hammer and I couldn't even touch him, and that was on the easiest setting. Guess I should've played it on a harder difficulty setting all along
Snes: Sculptured Software👌
Mega Drive & 32x: Probe👇
Both published by Acclaim Entertainment
Where did you get the animated MK2 logo with the lightning bolts? Would love to have that as my screensaver...what's up?
The only thing I really liked about the Genesis version was Shang Tsung's morph sound effect. It wasn't as close to the arcade but it legit sounded like flesh being rearranged.
There is no question of a doubt the SNES version is the more superior ! I had hours of fun with this port !
You know what super fans of the series think? Sega is the one.
@@iwanttocomplain I am a super fan of the series since the first game and the SNES is considered the best home version
@@KnightFallGaming82 Well why don't you let Darryl Tsung give you his opinion. ruclips.net/video/J9H16BxCn9c/видео.html
@@KnightFallGaming82 well the SNES version won Darryl Tsung's vote on graphics and sound but Sega's version he says controls better.
But he likes the exploits that are in the SNES version. He says it "takes the cake". So a massive win I guess with 14.5 for Genesis and 18.5 for SNES.
Carefully stated, he owned the SNES game and feels the graphics, sound and exploit are what give the SNES the edge, despite it being a worse controlling and running game.
sega genesis will always be my favorite
I thought Probe did a horrible Job for the Genesis. The voice samples were extremely limited and were replaced with cheesy sound effects. Some Sprites and Animations were missing in the Genesis.
Maybe it was to persuade consumers to buy the upgraded 32x version, i guess.
@@icantnamebatzarrothe 32x version could have been at least 30 to 40% better as well. Not to mention it didn't come out until much later. This was unacceptable
Genesis better soundtrack but SNES better graphics and game overall
Genesis graphics were much sharper, less "blurred" looking, and sprites were more accurate to the arcade, but the SNES has a better color palette, and it terms of gameplay and sound, it cannot be beat. The Genesis was the one I got on launch day, but then I saw the SNES version at a friends house and I switched immediately because it was an overall more enjoyable experience and had the little details in the backgrounds and things that just made it a better version. Both are very playable, and anyone saying the Genesis version is garbage is a total idiot. The Genesis had an 8-bit sound chip in it, (same one in the Master System) came out years before the SNES and what they were able to pull out of that system was amazing. You have to give them credit, even though the SNES was a better version.
Genesis had the SMS sound chip (3 square channels and 1 noise) and 6 FM synthesis channels, which weren't present on the Master System
A versão de SNES é incomparavelmente superior em todos os aspectos.
SNES port is better overall but man I love the music on the Genesis version.
+alternativealgo I couldn't agree more.
Funny. My eyes were glued to the SNES side, but my ears were tuned into the Genesis music.
The sounds are so clear on Genesis. Like "fight" sounds crytal. But the grunts are not. Probe was not a good developer for this!
i like the snes music better, but the genny music is cool too
I remember liking the genesis version better as a kid, it felt faster and more responsive, also i think I may of just been more used to it since I played it before I played it on super.
Also, INCREDIBLE MKII animation going on behind the videos in the background. Where did you get that???!!!! Did you make it!?
The best version is the 32x one. Lovely conversion
Too bad hardly anyone owned the 32x, because it sucked.
Snes! wonderful!
Both versions were awesome, you couldn't go wrong with either. 16-bit fighting games didn't get much better than these. I have the Genesis version and the controls are so smooth.
+Runt ValRunt (Pumbaa) i own snes and sega genesis games , and , well many snes games version are very superior than genesis ,, but some sega genesis version look better than snes , example ,, samurai shodown , mikey mania ,, robocop vs terminator , speedy gonzales , earth worn jim , are better than snes ,,
al ubaldini the Mega Drive version of this game has more responsive controls than the SNES version.
Mega Drive Genesis more realistic and music superb.
SNES sounds like the arcade
lol I love reading these comments the SNES one is clearly better but the Sega one is still playable. I played both version back in the say. The only thing I didn't like about the SNES version is the characters felt heavier because it was kinda slow with character speeds
The only thing i give the genesis version is that they have the names inside the life bars. Other than that the snes blows it out of the water.The snes version was the port to own.
colors, sound and.background animation better on snes. music, graphic definition (more resolution) and playability goes to genesis
SNES all the way except for a few things: the pit stage fatality, the red windows of the Dead Pool stage, and the names outside the health bar.
During the battle against Jade, the blue Portal stage was kinda nice in the Gen version, but returning to Goro's Lair in the SNES version was cooler.
Anyway, very nice video, much better than modern games' comparison videos where all versions basically look the very same!
MK2 I prefer SNES version, however, in MK1's case, Genesis forever!
Agreed
The pc port was arcade perfect.
SNES looks more like the arcade, while I prefer the rendition of music on the Megadrive version.
The Genesis version of MKII is probably the best port that system had in the early 90s, and about as good as it could have possibly been. But the SNES just out-powers it here. I remember buying this game when it came out for SNES and being amazed at how much of the arcade version they crammed into the SNES cart. I wish Capcom had done the same by making SF2 Turbo even closer to the arcade version.
I never understood why the developers didn't put the character names on the health bars consistently. MK 1 for Genesis had them below while the SNES version had them below for MK 2. Nitpicking, but its like they deliberately changed it to keep the versions different. Funny since they had different developers.
I grew up with the SNES version but I now have both versions and honestly I always go for the Genesis when I want to play MK2. It just plays so smooth with the 6 button controller and the sound is punchy and visceral. The SNES version does look better though.
6:38 that skill on the snes, lol.
The graphics are similar..... they made a very good job on genesis version...... The difference that made the snes way superior was the sound. The Nintendo is way more complete and makes the game more immersive.
MD music is soooo brutal
BTW why is the ending different on the Gensis version? I dont remember it ending that way, with pictures of the studios.
My mistake for not adding a "Mega Drive paused" icon. The pics are just a slideshow to fill space, as the end credits of the MD/Genesis version are much shorter than SNES (from 24:20 to 24:58)
silenig Ah ok it's fine, I was about to find my old genesis to replay the game and see if those slideshows were actually there haha. It's been so long I cant really remember if it was part of the game to have a slideshow in the end. Although I do have vague memories of some of my genesis games have a slideshow of pictures in the end. I had more than 100 games so I cant even remember if they did but I think probably vectorman 1 did have something like that in the end.
KAILOONE yeah, if I remember right Vectorman had an awesome ending, showing enemies, artwork, even some faces of the developers
SNES wins on everything but music. The music on the Genesis version is just awesome.
Prefiro MK II do MD, essa versão do Snes os cenários parecem ter tudo a mesma tonalidade das cores, do MD tem um contraste maior.
E o som ta muito melhor no MD também, pena ter faltado vozes, mas as músicas acho bem melhores e mais aparente no MD.
Both versions are fun to play, but I prefer the Super Nintendo version more & yes, it is partially because I grew up on it like I did Mortal Kombat 1 on Super Nintendo.
The Sega 32X version of Mortal Kombat II is also good, it's better than the Sega Genesis version, but the Super Nintendo version is still more superior in my opinion.
I remember when I 1st played Super Nintendo Mortal Kombat II at age 9 & seeing blood.
My Mom wasn't a fan of it, though if I remember correctly.
Nicksolo85 As a Genesis fan, I'll have to concede and agree that MK2 is better on the SNES overall than the Genesis version. It's definitely the better port this time, and more true to the arcade. Make no mistake, though, both versions are a massive improvement over their respective MK1 ports.
SNES wins this comparison no problem
é muito notavel essas diferenças nessas épocas agora vc ve os jogos de hoje são indenticas as versões e tem fanboy que fica brigando
SNES was better in all ways except the music. Call me nostalgic, but the sound chip that the Genesis had gave the thing its own personality, and I absolutely adore it.
biggest mistKe was letting probe port mk2 to the sega genesis...after mk1 sculptured software was supposed ti take over or they should have hired some with an clear understanding of the hardware ..like virgin interactive..
Probe did an excellent job porting this to the Genesis. The Genesis was just a very inferior system to the SNES because it came out much earlier than the SNES and back then Sega decided to go cheap and use two 8-Bit Sega Master System Graphics Chips instead of a real 16 bit graphics processor (Just the opposite of the NEC Turbo GRAFX 16/PC Engine). This greatly limited the Genesis/Mega Drive's capabilities of color, back ground parallax scaling, pixel per scanline performance. The SNES was a far superior console. To give you an idea Sega had 9 Bit-512 color pallete (2X256) with a max of 64 colors simultaneously per frame/16 colors per sprite, a maximum of 80 sprites and two scrolling backgrounds per frame. SNES had a 15-Bit-32,768 color pallete with 256 colors simultaneously per frame, 64 colors per sprite, a maximum of 128 sprites and 4 scrolling backgrounds per frame. The Sega Genesis/Mega Drive had an 8-Bit Monolythic sound processor while the SNES had a 16-Bit Dolby Digital Stereo sound processor. In reality the PC Engine/Turbo Grafx 16 used a 16-Bit Graphics processor but only had an 8-Bit CPU but could produce 482 colors simultaneously per frame out of it's 512 color pallete which was 226 more colors per frame than the SNES and 418 more colors per frame than the Mega Drive/Genesis.
@@tskraj3190 Sculptured did MK3 on Genesis. That was a good port. This gives you an idea of how MK2 could have been. Probe sucked.
Excellent! Please do more comparisons.
Wooah. Something really not right with the scaling on the snes version.
The Logo is meant to be a circle, but it's not.
I have been meaning to test that on my SFC, because I suspect the pixels aren't square. (by my calculations they probably have a 1.25:1 ratio compared to a TV screen, but I'm hoping to verify this directly somehow.)
After all, 256x224 is a 1.1428 ratio, where older TV's had a 4:3 (1.3333) ratio.
Because the snes automatically removes invisible overscan (optionally, you can disable this if you want as a programmer) it is in fact drawing 256x240, but it skips drawing the additional 14 lines by default and leaves them black.
320x240 is a 4:3 resolution, and 320/256 is 1.25
From this it seems very likely the pixels are not square (they are wider than they are tall. Actually quite a bit wider because of the way the 240p progressive scan hack worked on CRT TV's)
That means if you write an emulator you should be rendering at 320x240 or 640x480 and scaling the image horizontally by 1.25, otherwise you are seriously distorting the image.
(or you could render at 1280x960 and you would draw 4 pixels horizontally as 5)
Pixel perfect display on a PC monitor would be completely wrong, because the aspect ratio is totally off.
TLDR: He displayed it in pixel perfect, while the graphics were designed for 4:3
why is the screen for the snes version so much smaller for the comparison on this?
never owned a genesis and glad I never did. it sounds and looks so much better on the snes. sorry i'm alittle biased but the snes is what I grew up with. seeing the comparison only confirms it for me.
I'd have to say you missed out on a LOT of good games if you've never owned a Genesis or even bothered to try it. I owned both Snes and Genesis growing up and while I lean on the Genesis more favorably, both are worth owning.
There's a difference between just watching the differences but playing them yourself is a whole different story. Plus just doing side by side on ports is a lazy way to define which is the 'better' system. The exclusives are what matter most in the long haul.
Bullshit genesis is better
Why is the Genesis screen bigger?...btw the SNES version is superior based on the simple fact it more closely resembles the arcade version
Which ever version you had was the best one.
Slowly I have that feeling, all these comparisions happen on bad emulators. The SEGA-version did never look like that on a TV-screen. I see here tons of pixels that never happened on the console.
Scupltured Software did the worst colouring I've seen on the system.
The Genesis sprite stance animation is actually more accurate than the SNES, they are wider and look more like a photo and have more frames, although the SNES sprites are bigger and have more colour, they look more like street fighter drawings rather than photos. (Apart from maybe Jax)
I have both, but Sega looks more artistic to me. It leaves more impressions.
SNES wins.
FLAWLESS VICTORY.
Just a note that you have the SNES version displayed incorrectly here: The SNES pixel art in this game is specifically designed to take into account the horizontal stretch that happens when viewed on an old 4:3 CRT TV--everything is drawn slightly pre-squished horizontally for that reason--and therefore the only way to view it with the correct proportions is to actually view it stretched to the 4:3 display aspect ratio. This is not the case for all SNES games, where the vast majority actually look proportionally correct at an 8:7 display aspect ratio/1:1 pixel aspect ratio, but it is the case for Mortal Kombat II and actually many fighting games on the system.
Agreed. Plus many more things that could be done better. To be honest, I can hardly rewatch it. It's a coincidence that you post this comment as a new version of MKII is being edited. The youtube landscape is vastly different now, this type of video doesn't get much views but, for the sake of it, I intend to upload new redux versions of some games worth revisiting, with first being MKII.
@@silenig I look forward to the new versions. I mean, you were basically there other than the horizontal stretch in this case I'd say, but it will be interesting to see what's changed from then to now. :)
@@inceptional Thanks! 😊 This time other than the resolution, all finishing moves, a more "complete" video, something that should have been done from the start.
I still like the music on the Mega Drive better. Matt Furniss owns that Yamaha.
Man when i play umk3 on genesis i think how could have been mk2 with those sculptured guys
the SNES music is so muffled!! compared to the intense in your face music of the genesis... I feel like I need to drill a new hole in my ears to be able to hear what the SNES is outputting...
Umk3 on Genesis is better than the SNES version. And everybody knows that it is the best mortal Kombat on 16 bits.
back in the days, when Nintendo was cool
I can never tell which one I prefer. SNES looks better and has all the sounds, but I like how the few sounds that the Genesis has are louder. Music in SNES i find really dull and Genesis upbeat, but the latter is way more, um, gamey. Less frames of animation in the Genesis but it seems to flow better in my point of view.
This is definitely the most enjoyable MK comparison video I've seen :D
+SherudoPaulson Obvious Sega fanboy is obvious. Louder music makes music better? I use my receiver to turn music up to make it sound better. The SNES version is way better in every single way, the Genesis does not sound good at all and looks horrible. It does not "flow better" on Sega, but it sucks harder. The SNES version was about as flawless as you can get. The Genesis version is like a poor, watered down version.
The genesis version looks like it was never finished
Genesis is way better
@@damin9913 I'm not talking about console wars here. But the snes version of mk was waaaay superior in terms of graphics, sound and gameplay. The Genesis version had the blood code, not say it was a bad game. I had both. It just looked like the team that made the Genesis version, half assed the game. We've all seen how great graphics were on almost every game the Genesis made back then, beautiful graphics and all. But not this game. I didn't mention anything about which system was better. I loved both back then and now but for me, I prefer the snes more.
even the mega drive that system still had a crackly sound to the music and voices O.o
the sound was infinitely better in the Genesis but the SNES version was way more polished graphically, more loyal to the arcade version.
also I agree with someone saying that the stages in Genesis are so dark, kinda fits the atmosphere of the game better. But it's obvious the SNES version is superior for that slight bit of extra content.
Although the Genesis behind the scenes ending is a nice touch
The Genesis sprite stance animation is actually more accurate than the SNES, they are wider and look more like a photo and have more frames,
alex ojideagu : Thanks for spamming that comment here 10 times. What you mean is that you like the shading better. SNES in this comparison video had the wrong aspect ratio anyway. It is blurrier than Genesis though (just played it on my SNES a while ago) since it has to stretch the image a bit.
But that means it has for more memory on the SNES for music tracks, more sound effects, parallax scrolling, background animations, etc.
It's nothing to do with the Shading, the Genesis sprites have more animation frames and more detail in their stances. You want proof? Open up an emulator of each side by side and watch Shang Tsung in the select screen. Also try Kung Lao
alex ojideagu Actually, yeah, I just saw the animation better after I wrote my comment. It's a lot smoother and looks nearly arcade-quality. Gotta admit. Looks so damn good compared to SNES. But the shading of the Genesis-characters are also much better because it isn't stretched like SNES was because of the resolution so it has more pixels to do that.
It also seems the Genesis port is based on the same code as the Commodore Amiga 500 -version which I also had, and has the same graphics which I always thought looked amazing for a home system. It also had a great version of the opening music (same as the Genesis but with other instruments).
I don't have to put them side by side since the SNES version is practically burned into my eyes at this point, heh. But yeah, SNES made the graphics a bit blurry and less detailed but because of that could have some more detail in the backgrounds. Genesis has much better and crisper graphics and has slightly more responsive gameplay but sacrificed some background detail and removed at least one music track I think (it also has much higher quality sound).
Mega Drive gameplay faster a little bit, and i like Mega drive music better.
I preferred the SNES version though I had the megadrive version... Sega had stronger colours, sharper graphics. The snes version used better sounds and more colours
The Genesis sprite stance animation is actually more accurate than the SNES, they are wider and look more like a photo and have more frames, although the SNES sprites are bigger and have more colour, they look more like street fighter drawings rather than photos. (Apart from maybe Jax)
I'm afraid this video is almost certainly screwing up the aspect ratio of the snes version. (notice the MK logo at the beginning is oval, rather than circular?)
256x240 like the snes did is a different aspect ratio to the 4:3 televisions had back then.
Games run on an actual snes (I have one next to me, well a Super famicom, but close enough) don't look like that.
What the snes did was it stretched 256 pixels so they filled the screen, which means the pixels were rectangles that were wider than they were tall, but otherwise it made sense.
This video I suspect isn't scaling the image horizontally properly. It should be stretching 256 pixels to 320, otherwise it looks wrong.
@@KuraIthys I think he left it as 1:1 pixel size to demonstrate the actual fidelity of the graphics.
when i owned NES i was crazy for sega gensis which was way expensive on that time but later i was inspired by SNES and im glad my dad purchased snes for me bcoz it has better shooting fighting beat'em up games than sega thrash
SNES version was wayyyy better this game should have never come out on Genesis..it was a slap in the face to MK fans and even Ed Boone as well
The SNES version has the upper hand all the way........except that part when you knock the guy down into the pit. The Genesis has no moaning and the floor scaling is somewhat choppy, but that splat just works a ton better and the entire sequence takes about a third of the time on the Genesis which also makes it more effective. Other than that you'd have to be blind and deaf to think the Genesis is the overall superior version. The upside is nowadays you can very easily play the arcade version on a PS2 compilation or MAME. Stop the fanboy warfare. Enjoy both consoles.
Sega Genesis mortal kombat II is much better
Snes is the better version! I had the Genesis one as a kid!
Genesis' version looks a little bit better and the gameplay is also better... But the SNES sounds better...
okay from watching this video this is what I seen for the Super Nintendo vs. Sega Genesis for Mortal Kombat 2 the graphics are way better on Super Nintendo sounds better too the Genesis looks like it just got painted
The 32x version destroys both of this versions.
... there is hardly any difference between the Genesis version and the 32X version. SNES literally wins in every way possible.
+ronjon83 not in animation and tighter controls
+supersonics5000 ia falar isso no poste kk
The 32x uses a bigger color palette than the snes, looks even closer to the arcade. The sound is improved too.
***** lol you're just nintendo all the way no matter what huh
The SNES version is more next to the Arcade.
But un my opinion, the Genesis songs sounds better.
Result of my opinion: Tield :P
SNES WINS
Unfair! you edited the screens to a total wrong and different size.
You know, the Genesis version doesn't look as bad as I remember when the games are but side by side. However, everything else is better on the SNES, especially the damn sound.
SNES Win! this time
The Sega version was great but the 32x enhances made it so much better than the snes version I had both and still do 32x for the win
This round the SNES wins
Snes hands down with MK 2...except for the actual controlers.
I still have MK3 on mega drive loved it to death when a kid. I bought it when I was 14 so that means the shop sold it to me illegally oh no! Nobody gave a carp about those stupid ELSPA ratings back then. (European leisure software publishers association)
Sounds: Megadrive
Graphics: Snes
Analisando o vídeo percebi que o SNES é mais fiel ao Arcade nos cenários (exceto The Portal e Armory) e nas músicas e tem os finais iguais aos do Arcade porém de forma reduzida. Nos fatalities os ossos desaparecem na versão do Mega Drive. O SNES possui muito mais efeitos sonoros porém alguns são diferentes do Arcade como o gemido do Shao Kahn por ex. SNES possui todas as falas do anunciante: Round 1, 2, Flawless victory, Fatality, Friendship, os nomes dos lutadores etc. Já no Mega só se ouve Fight e Finish him/her. Mas apesar de tudo isso eu ainda gosto mais da versão do Mega Drive pois eu joguei muito essa versão na época já que eu tinha o console e o cartucho e não conhecia as versões do SNES e do Arcade. Além disso gosto mais das músicas no Mega pois elas são nostálgicas pra mim.
the SNES version is pretty laggy compared to the genesis version, also I hate the muffled audio in the snes, I preffer the crispy audio from the Genesis than the muffled one from the SNES
shadowshinobi06 I didn't said Genesis was better than Snes, I said I preffer it
the only thing which explains tht u never owned snes so then u are defeding sega .... such a moron
The Megadrive version seems incomplete and more serious/dull in a way. The extra sound effects, speech and colours in the SNES version gave it this more goofy and fun appeal.
Though looking at these comparisons, now I know the SNES version sounds really muffled, has lower resolution and worse input lag.
To be honest the Genesis versions had a huge improvement from the precious game 9 that is near ugliness). The animations has less frames than SNES version. The color has less tones too. On fatalities it cant stand blood on flor and the scenaio looks smaller. There is a lack of scenario details, and characteris look a little more drawed and not digitalized. And the sound is decent. But is far away form a bad adaptation. Genesis owners of this game received a great adaptation despite of colors pallets. SNES version is better on aspects, but its victory is for a short difference.
22:36
*SNES ARCADE PERFECT*
Dead pool on Snes does not look like it should. It's supposed to be tunnels into darkness. The snes version suggests that it's a wall with grates and the sky behind it? Doesn't make any sense.
Amazingly, the Mega Drive version appears to have a far more colourful MK logo on the title screen.
Stephan Dolby look again the mega drive only has 64 colours at one time snes 256 colours at one time
I'm talking about the logo. What good is having four times the colour palette if you're not using it properly? Additionally, how many SNES titles actually used the full palette?