+Minoru L. your welcome keep it up man you're a great player heck I wish I was half as good as you are I keep dying regardless of the advantage I have but seeing you helps out a lot
For the boss Dullahan, it's worth mentioning that Rock Riot does good impact damage (which is effective against Dullahan) and knocks the head away frequently. It's quite a cheesy tactic I found on my second Max Level 1 playthrough.
The SP of an enemy tells you how much mastery point you'll get from defeating it Considering late-game enemies tend to have high SP (Minotaur has 10 and Mothman has 7) and you are more likely to afford 2 Master Rings (yes, their effect stack), it might be better to not level up the sub-weapon that you don't have immediate need at the start of the game.
Yeah, that looks like a good strategy, but with a fresh hard lv1 is still gonna require a bit of grinding. Most enemies up to the first boss only give 1 or 2, and one little mistake can get you killed, so I don't want to go to harder areas from the get go.
you may not get many views but I find your plate is very helpful I'm glad you upload them
+Anthony Rodriguez Thanks. It's always good to read comments like this to help me stay motivated.
+Minoru L. your welcome keep it up man you're a great player heck I wish I was half as good as you are I keep dying regardless of the advantage I have but seeing you helps out a lot
For the boss Dullahan, it's worth mentioning that Rock Riot does good impact damage (which is effective against Dullahan) and knocks the head away frequently. It's quite a cheesy tactic I found on my second Max Level 1 playthrough.
Level 1 BOSS Dullahan 10:02
I dont get why enemies with 1hp have strengths and weaknesses
For overkill fanatics.
The japanese voices are truly amazing.
How did you get the mastery for the shuriken? Is this a hard NG+?
Neat, thank you! I guess it's time to start a' grindin' :D
The SP of an enemy tells you how much mastery point you'll get from defeating it
Considering late-game enemies tend to have high SP (Minotaur has 10 and Mothman has 7) and you are more likely to afford 2 Master Rings (yes, their effect stack), it might be better to not level up the sub-weapon that you don't have immediate need at the start of the game.
Yeah, that looks like a good strategy, but with a fresh hard lv1 is still gonna require a bit of grinding. Most enemies up to the first boss only give 1 or 2, and one little mistake can get you killed, so I don't want to go to harder areas from the get go.