Maya: Applying Fur to a 3D Character

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  • Опубликовано: 9 ноя 2024

Комментарии • 23

  • @inkman002
    @inkman002 10 месяцев назад

    Great tut! How would you fix the hair poking through the button?

    • @teach3d
      @teach3d  6 месяцев назад

      I know this is a late answer, but I tried to groom the hair away from the button and trim it where it was poking through. Looked okay. But I would need a lot more practice using the grooming tools.

  • @YanisDoes
    @YanisDoes 2 месяца назад

    Cool. It's not a game ready hair, right? Just for a nice render?

    • @teach3d
      @teach3d  2 месяца назад

      No. Sorry. You would have to either have a plugin called Olympic Groom or convert the hair to splines before exporting under Tool in the modifier

    • @teach3d
      @teach3d  2 месяца назад

      Here’s a link to a tutorial on Olympic Groom: ruclips.net/video/6uL95G5Tm3I/видео.htmlsi=EFObseJhHiKELyMP

  • @reptibianbricks
    @reptibianbricks 3 месяца назад

    Thanks so much for this great tutorial! :D Can I ask what computer you use? I use a Windows Laptop and it crashes a lot when I try to render things or add fur.

    • @teach3d
      @teach3d  2 месяца назад +1

      I have a custom built Puget systems computer running Windows 10, with Intel Core i9 3.7 GHz processor, 32 GB RAM and NVIDIA RTX 3080 Graphics Card

    • @teach3d
      @teach3d  2 месяца назад +1

      It’s hard to find a laptop that has the “strength” to render complex images, like those with Hair or fur.

    • @reptibianbricks
      @reptibianbricks 2 месяца назад

      @@teach3d Thanks for the help! I just recently got an Alienware Aurora R16 Gaming Desktop with 13th Gen Intel CoreTM i9-13900F, NVIDIA GeForce RTXTM 4070 Graphics Card, 64 GB of memory, and 1 TB of storage.
      I think this should be powerful enough to run it. I paid a little more to have some more storage space. 😅 I'm not super good with computer specs. Thanks for getting back to me!

    • @teach3d
      @teach3d  2 месяца назад +1

      @@reptibianbricksthat sounds like it should be more that enough. Good luck!

    • @reptibianbricks
      @reptibianbricks 2 месяца назад

      @@teach3d Thank you!! 😄

  • @sameneko8979
    @sameneko8979 2 года назад +1

    Thank you for the free tutorial.

    • @teach3d
      @teach3d  2 года назад

      You are welcome!

  • @LanaDesign-t4c
    @LanaDesign-t4c 6 месяцев назад

    thank you very much!

    • @teach3d
      @teach3d  6 месяцев назад

      You're welcome!

  • @yarosyari3516
    @yarosyari3516 Год назад

    How to bake the maps for all the surface for my game engine? I know how to do it for the card of hairs, here we have to make maps for each hairline or what is your offer?

    • @teach3d
      @teach3d  Год назад +1

      I have never done that. But you can try this method.
      docs.unrealengine.com/4.27/en-US/WorkingWithContent/Hair/XgenGuidelines/#:~:text=Export%20Selection%20button.-,Applying%20Textures%20to%20Hair%20UVs,represented%20on%20individual%20hair%20strands.

    • @yarosyari3516
      @yarosyari3516 Год назад

      @@teach3d The method you've described is for unreal engine ALEMBIC/GROOM export only?

    • @teach3d
      @teach3d  Год назад +1

      @@yarosyari3516 Yes.

    • @teach3d
      @teach3d  Год назад

      @@yarosyari3516 I believe so, yes.

  • @Imran400e
    @Imran400e 2 года назад

    The fur is only showing on render view not in viewport... How can i fix that

    • @teach3d
      @teach3d  2 года назад

      You can switch your viewport renderer to Arnold,

    • @Imran400e
      @Imran400e 2 года назад

      I did it... Bt fur is appearing separately not on the object... It's not forming on object