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RevoPoint POP 2 3D Scanner RevoStudio scanning, merging, cleanup and 3D printing a Jason hockey mask
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- Опубликовано: 21 апр 2022
- 00:00 Introduction
00:52 RevoStudio
07:30 Blender CleanUp/Remesh
16:12 IdeaMaker Slicer/FDM Print
18:16 3D Builder/Lychee/Resin Print
In this video I'm showing how I went about scanning in a Jason Voorhees hockey mask with the RevoPoint POP 2 3D scanner. I didn't get a 100% perfect scan of the front and back together, so I had to scan the back separately then merge them together using RevoStudio. After that, the model was cleaned up, smoothed, and 3D printed on an Ender 5 Plus, and 2 Saturn resin printers.
STL File available...
Etsy - www.etsy.com/l...
CGTrader - www.cgtrader.c...
Cults - cults3d.com/en...
VERTICES! :) not "vertex's"
This is by far one the the best video's on RevoPoint POP 2 3D scanner. Awesome work!!!!
Thanks! I saw a need for such a video as everyone was simply posting what they've scanned. It's not very helpful. I'm working on more as I type so I'll have more content added very soon!
@@galaxy5iveArmory that's great. cant wait to see more. Now I just need to know how to use blender. lol Once again, awesome work.
Excellent tutorial. Thank you for showing the software in depth 👍
Man, i am really enjoying your channel. I've subscribed and I'm looking forward to more
Thanks! I'm trying, but finding time is proving difficult. A lot of things I want to share though...
@@galaxy5iveArmory take your time. You have inspired me to get a range 2 scanner
This was actually so helpful compared to so many videos showing Scaning the test part. Good to see how you're using the studio software on real world objects. Cheers
Great end to end video!
Very helpful video, thank you. Waiting for my Pop 2 to arrive.
You can also click the L key in edit mode in Blender to select an island.
Yes, once you've found the island! :)
@@galaxy5iveArmory Right. Well, I wrote the comment in response to the part where you went into wireframe mode or X-ray view to select the thing that was floating behind the mask, which opens up the possibility of selecting vertices/edges/faces from somewhere else and possibly deleting them without noticing.
Thanks. Great video
How do you retain the texture mapping uv’s after the sculpture smoothing?
Good question. The Revo software will keep it, but as for keeping it to import elsewhere, I'm really not sure yet. I will update if I figure it out.
import project will import your old scan into a new scan
Yup. Learned this after the fact! As I mentioned, I'm still new at it too! Thanks! But this was a good opportunity to show the merging options of 2 scans.
@@galaxy5iveArmory yep there are tons of tips and tricks. If you are on the FB page im on there also normally helping people out.
Where is the colour & textures on this quite simple scan example ?
Yeah still working on that. It doesn't seem like a simple process according to my research but when I've discovered a fairly easy way to utilize the color material, I'll definitely do a follow up video.
I would have deleted everything except the front face and then use the solidify tool to generate the thickness. I am concerned that this tool will be used to digitally recast other artists' work.
Absolutely! I'm sure it is being used for this already.
What hardware is in your computer to make revo studio to work?
It's a pretty good system. Amd ryzen 9 3900xt 12 core 3.8ghz, 64gb memory, Radeon rx 5700xt 8gb gpu and m.2 ssd drives.
@@galaxy5iveArmory crickey, that’s some expensive gear