Tarkov NEEDS This Change To Happen

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  • Опубликовано: 2 ноя 2024

Комментарии • 94

  • @HayzStreams
    @HayzStreams  2 года назад +6

    Let me know what you think! DISCUSS!

  • @VentaTehDrink
    @VentaTehDrink 2 года назад +3

    I think the raid value would actually be perfect for the future plans of Tarkov and may even help the idea of interconnected maps since it would allow for essentially 'infinite' length sessions with an even bigger range of risk factor, extracts causes loot to eventually respawn when no players are in the vicinity and with enough time old bodies to decay under the same circumstances, and a third needs on top of hydration/energy: exhaustion, to deincentivize being around for too long or have increased danger as the player's senses start to turn weary.
    Your points are great, but to some degree secure containers should still be usable two-ways for certain items, potentially only if the player has a secondary container for example dogtags and syringes - with the exclusion of higher value categories like keycards so that there is a level of caution expected at all times. Potentially add on a limit to the usage of those certain secondary containers within the secure container? Minus dogtags, cases for Injectors/etc could tick down an altogether in-out transfer limit of 3-4, so using any Propitals and other stims will have that much more weight within the raid and may close out the chance to secure a quest key of desire if they secured a different key earlier on. It's definitely a harsh idea but with the right balancing a similar system may work out

    • @bluzrd4228
      @bluzrd4228 2 года назад

      if you want this you may as well go play dayz, or rust. Thats the literal gameplay and explanation of both.

  • @jamienewton2697
    @jamienewton2697 2 года назад +2

    I get the argument, but what about barters or hideout? Stating "lose their value" is from a monetary perspective, but I put a lot of items in my container to keep for purposes other than ruble. Same with keys. I want to put a quest key I found in my container to keep it, regardless if I die, to use it for the intended task.
    From a monetary perspective, it does suck to know that people are rushing the high value spawns and shoving any loot with value in the container which essentially removes that value from raid. It's a give and take like anything EFT, but I believe if this happens, in my opinion we would lose more than we gain.

    • @HayzStreams
      @HayzStreams  2 года назад

      This is a fair comment. In terms of hideout/trade items, they're available from level 15 on the flea either way (I know at the start of a wipe they're more expensive but that ends very fast).
      I also think players will die as much as they kill anyway. Think of the players you've killed along the way and gained items from them. It evens out over the course of a wipe.

  • @keks1543
    @keks1543 2 года назад +1

    I honestly feel like this would be a very good change. The secure container is necessary in my opinion because keys would be impossible to use otherwise but it always felt kind of cheap to be able to shove a LEDX in there and just walk out. One exception I would go with is being allowed to put keys you find in there, but they lose FIR immediately. If you need it for a quest or just want to loot what's behind the door, you get to keep it, if it's a high value key and you wanna sell/barter it, then you gotta take the risk. Tarkov being key-centric (for quests and to a lesser degree, good loot) is a whole different problem but this would be the one exception to remedy that artificial difficulty. Would also make the hatchlings try armor and a gun sometime to protect what they got :D

    • @HayzStreams
      @HayzStreams  2 года назад

      Actually a big fan of this. If you wanna put it in your container, it loses FIR status. Maybe even for anything 🤔

    • @lxghtendmkw
      @lxghtendmkw 2 года назад

      @@HayzStreams im new and i thought it was like this already lol

  • @IamIMinimann
    @IamIMinimann 2 года назад +1

    Sat like a nodding dog agreeing with everything!

  • @casonblane8432
    @casonblane8432 2 года назад +2

    All ideas need to be put on the back burner until they fix cheating. No game has this high cheater:player ratio. The only way to fix that would be adding SBMM. This would make cheaters play against cheaters. That’s what the game needs before anything else.

    • @casonblane8432
      @casonblane8432 2 года назад

      Cheaters are using radar that’s ran thru second PC’s. Virtually undetectable by any anti-cheat that we have today. SBMM is the only hope.

    • @HayzStreams
      @HayzStreams  2 года назад

      I agree they need to address the cheating but you need to realise that they have different departments for different aspects of the game. Adding or changing game design won't affect their anti-cheat efforts.
      Also SBMM would completely destroy Tarkov.

    • @casonblane8432
      @casonblane8432 2 года назад

      @@HayzStreams I hate SBMM too but I don’t see another option. Why would it ruin the game?

    • @HayzStreams
      @HayzStreams  2 года назад

      @@casonblane8432 Tarkov doesn't suit SBMM and it would take away the key feature of not knowing what to expect. It ruins the fun completely.
      If you want SBMM, wait for Arena 👍

    • @casonblane8432
      @casonblane8432 2 года назад

      @@HayzStreams well we already know what to expect, to get {head, eyes} buy someone who knew where I was before I even got near him.

  • @yeah.8382
    @yeah.8382 2 года назад +3

    i think saying stuff like “huh?!?!? people play casually?!?? impossible!!!!” is closed minded. the majority of people are playing casually. the secure container is one of the only things that are helping the beginner/casual player from mega chads. this idea of yours i feel would make the high skilled players even more rich, because like you said, on top of getting to the good loot first (how it is now, and how it would be after this hypothetical change) it makes it even easier for them to take any scraps from the casual players after killing them. if bsg wants to make it even harder for us casuals then so be it, but for now i don’t see it as helpful to anyone except mega chads and no lifers. this is my impression after watching your video, so let me know what you think!

    • @HayzStreams
      @HayzStreams  2 года назад

      I don't think I ever said what you quoted so I'll ignore that part for now. Casual players make up the large majority of the player base.
      To be honest, I don't think we'll ever know unless it's actually tested for a whole wipe. All I know is that it'll be so much more fulfilling and a total survival experience.

    • @DestryAlecto
      @DestryAlecto 2 года назад +2

      100% Agree. But don't expect a streamer/content creator to sympathize with "filthy casuals".. they have no idea what it is like to balance a family, job and have maybe a couple of hours an evening to play with friends and enjoy a game you love. You heard him... "It's not REALLY a casual game, It's not a game you can play on a whim"... He totally discounts probably what is close to 80% of the player base. Total hubris.

    • @HayzStreams
      @HayzStreams  2 года назад +1

      @@DestryAlecto I sense some resentment towards streamers.
      Either way, all the common arguments have been discussed in the video. It's a case of trying it out and seeing what happens.

    • @yeah.8382
      @yeah.8382 2 года назад

      @@HayzStreams i agree that it’s all speculation until it’s actually tried, maybe we’ll see in the future if this idea gets out there! i appreciate your content even if it’s controversial haha!

    • @HayzStreams
      @HayzStreams  2 года назад +1

      @@yeah.8382 I kinda knew I'd get a bit of shtick for it (I always do). I'm only wanting the game to reach full potential because I feel like it's currently pretty stale for the majority of the playerbase (From what I see and hear across social media).

  • @rooftopbach7407
    @rooftopbach7407 2 года назад +1

    that logic makes no sense

    • @HayzStreams
      @HayzStreams  2 года назад

      Why is that, do you think?

    • @rooftopbach7407
      @rooftopbach7407 2 года назад

      @@HayzStreams I like the idea of it because it is a locked container and all but it just wouldn't make sense to make it a one-way thing only cause in reality if you open the box it is open no matter what so you should be able to still take things in and out. not just take things out. (if that makes sense)

    • @HayzStreams
      @HayzStreams  2 года назад

      @@rooftopbach7407 Riiiight I see what you mean. Are you saying we can use stuff inside but can't take it out?

    • @rooftopbach7407
      @rooftopbach7407 2 года назад

      @@HayzStreams nahh i say just leave it the way it is

    • @HayzStreams
      @HayzStreams  2 года назад

      @@rooftopbach7407 do you not think it's lame that players can take items out of raid without even extracting? I think that's my main issue. Faster players will always do better.

  • @wheatleyind6579
    @wheatleyind6579 2 года назад

    For casual players, I think this would be a win...
    Imagine being a casual and killing a hatchet runner and actually getting a graphics card they couldn't shove up their butt from Tech Light.
    That feeling for a casual or low level new player would be so much more rewarding than just killing and getting nothing.
    Edit: Ok... I admit... I didn't watch it all before commenting... but still... Re-enforcing your positive thought.
    One other thought for the people that want it to stay locked, how would you feel about allowing quest items into your container out of interest?
    Great explanation and editing in the video too dude. Well thought out argument, explained well and editing on point!
    Also... FORE!

    • @bluzrd4228
      @bluzrd4228 2 года назад

      hatchlings cant hold a gpu if the container was locked. so whether you killed them or not where are they going to put that two slot item? in their one slot pockets?

  • @MIBxSpartan
    @MIBxSpartan 2 года назад

    I only think this should apply to found in raid items. Like Ledx and graphics cards you find in raid not being able to be put in there would be incredibly scare.

    • @HayzStreams
      @HayzStreams  2 года назад

      That's exactly what I'm saying, yeah 👍

  • @greedsmack
    @greedsmack 2 года назад

    I feel like this is a change yet again intended to make the game even harder. The game is already really hard and is constantly making choices that drive farther from fun and closer to just being as mindlessly difficult as possible. The best solution I can think of to extend the early part of the game and keep high end weapons and ammos hard to get is to take ALL guns, attachments, armors, rigs, helmets, and ammo off of the flea market and add them all to trader levels. Then we should make it so that items in your secure container retain found in raid status if you die as long as you meet a significant XP thresh hold like 1k or so. I think this would extend the early game and make the game a lot more fun overall

    • @HayzStreams
      @HayzStreams  2 года назад +1

      This isn't about extending the early wipe feeling. This is about enhancing the overall experience of Tarkov.
      I don't know if you've played recently but pretty much all the top Ammo, Guns and armour aren't on the flea market. It's banned already.
      I also think having a XP requirement to keep FIR after death doesn't stop players hiding loot from others if they kill them. It makes no sense that players take loot from the raid before even doing anything noteworthy in the raid and extracting.

    • @nikolavasiljevic1646
      @nikolavasiljevic1646 2 года назад

      I agree that it would only be a nuisance rather than make it more difficult or fun. Besides, I don't see how this change would contribute to anyone's wipe going any easier. When they moved flea up, everyone I play with and myself still got flea in 1 day. Can't buy high tier guns/armor/ammo on flea? 1-2 weeks of grind. Some of the people I helped out with some quests are actually incredibly discouraged because they don't feel like they can even reach the items that they want to use.
      TL;DR: Good players don't care, they are basically already rushing through the wipe just by playing normally. On the other hand, new/bad players already struggle hard enough and those mechanics would only make them rip their hair out even harder.

    • @HayzStreams
      @HayzStreams  2 года назад

      @@nikolavasiljevic1646 this change would genuinely help more casual players get the high value items they need.
      What you have right now is higher skilled/knowledgeable players rushing to loot and putting it into their containers.
      With this change, any player has the chance to get that high value loot. It just takes patience and a well placed bullet. 👍
      This would also make the game A LOT more thrilling to play. The excitement of finding high value items on players as well as the boost In value of PVP it gives.
      There's A LOT of positives to this change.

    • @greedsmack
      @greedsmack 2 года назад

      @@HayzStreams honestly I think if they added med slots and key slots similar to the current special slots for compass, range finder, etc and then got rid of the secure container entirely it would be essentially the same change but without people being apprehensive about any lost functionality. Or if things like the SICC case and key tool went into those special slots we already have and were usable as normal.
      I do feel like if we took every gun, armor, attachment, and helmet off of the flea it would be a better game overall. Hitting level 15 elevates your ability to get good stuff so much that you basically don’t have to use traders anymore.
      Great video by the way, I just enjoy debating this. It’s a conversation I’ve had with my friends a lot. The game is a lot of fun, but it definitely needs something extra to elevate it even higher and make it the game we all want it to be.

  • @TheFrankieRobinson
    @TheFrankieRobinson 2 года назад +2

    100% lock it, use it for keys and meds! Make the dogtag case equitable to the specialist slots! PvP is going to be for arena mode mainly so it not going to be an issue for the main game.

    • @bluzrd4228
      @bluzrd4228 2 года назад

      how is it not going to be an issue for the main game? it adds 10x more risk to staying in a raid when you find that high value item. Meaning the chads and even timmys will be out of raid even faster. therefore PVP will die off and task like insomnia or capturing outpost will be almost impossible

  • @spaljenimaslacak7663
    @spaljenimaslacak7663 2 года назад +1

    How bout some optimization first so my 3000€ PC can actually run the game how it's supposed to, I'm contemplating doing 'shooter born in heaven' with eotech atm

    • @HayzStreams
      @HayzStreams  2 года назад

      They're always working on optimisation...
      They have different divisions of the Dev team working in different areas of the game.

    • @bon2yan88
      @bon2yan88 2 года назад

      crash crash crash crash......

    • @nikolavasiljevic1646
      @nikolavasiljevic1646 2 года назад

      No :)

  • @exotics.4354
    @exotics.4354 2 года назад

    i think this change to only not being able to put loot inside of it like barter items, gpus ledx would be good because right now u have to rush for the loot and then just shove it in ur container but if u would do this change you could play the raid out and still get high teir loot

    • @bluzrd4228
      @bluzrd4228 2 года назад

      but people are still going to rush high tier loot spawns? They get that ledx or gpu and just run out. so now what youre going to sit in a dead raid and loot duffle bags in hops of someone walking around with a gpu in their backpack? if this change came to play youd never see players hardly unless you catch them at extract or in a weird spot..

    • @exotics.4354
      @exotics.4354 2 года назад

      @@bluzrd4228 ok so when i kill them they have it in their bag

    • @bluzrd4228
      @bluzrd4228 2 года назад

      @@exotics.4354 would you stick around the map with a gpu and ledx in youre backpack? prolly not

  • @garlemmm
    @garlemmm 2 года назад

    I was hoping you would bring up cases that go in secure containers already and would you still allow items that currently go in there to be put in there with your change?
    I also love this idea but I think you should be able to use cms/surv kits from secure like we do currently and also ammo in the container could be used without pulling it out

    • @HayzStreams
      @HayzStreams  2 года назад +2

      There's definitely a few things to adjust. Maybe, as you unlock the SICC/Docs case, for example, it gives you the ability to put things inside it whilst in the container.
      More progression incentive as well

  • @glatrus9049
    @glatrus9049 2 года назад

    i only agree on ammo not being put into case

    • @HayzStreams
      @HayzStreams  2 года назад

      Why just ammo? What does that do to help?

  • @anas-nv4yo
    @anas-nv4yo 2 года назад

    maybe it will be better if they only ban some items like what they did to the thermal , maybe GPU and ledX for an example.

    • @HayzStreams
      @HayzStreams  2 года назад +1

      I know what you're saying but making the arbitrary rules for containers even more awkward and weird.
      Im trying to think about new players and how they'd try to understand all these random rules for what you can and can't put in a container.

  • @marcus2305
    @marcus2305 2 года назад

    what do we need to do to make this happen?

    • @HayzStreams
      @HayzStreams  2 года назад

      I don't know really. Forums feedback? It's tough to really get things to BSG and maybe they don't even think it's a good idea themselves.

  • @marcus2305
    @marcus2305 2 года назад

    I love this idea!

  • @StrangeDefusing
    @StrangeDefusing 2 года назад +3

    I would like if the container is locked, PVP is already super unprofitable, and I think that would definitely improve PVP, since people with meta kits aren't even worth the effort of killing right now haha.

    • @bluzrd4228
      @bluzrd4228 2 года назад

      How is PVP unprofitable? How is killing players with meta kits not worth? You go customs with an UMP and kill a player with slick and meta mutant thats HOW MUCH roubles you just made or didnt have to spend? Sounds pretty profitable to me...

    • @StrangeDefusing
      @StrangeDefusing 2 года назад

      @@bluzrd4228 Sure, that's one way to look at it. I was more comparing profitability to a few wipes ago when you were able to sell everything on the flea market.
      On top of that, you can make much more money avoiding fights and just looting, that's sort of what I meant.

    • @nikolavasiljevic1646
      @nikolavasiljevic1646 2 года назад

      @@bluzrd4228 Meta geared player vs meta geared player. 50% chance of killing them on paper. You gain less than you lose. Ammo, stims, repairing the armor/new visor etc. If you have a meta m4 and they have an mk, if you don't like using the mk it will go straight to mechanic. It's only profitable to fight people with similar gear if you don't have anything in your bag and they have loot. It sounding pretty profitable doesn't mean much if you run a kit 10% the value of theirs. Not everyone plays with 150k ruble kits all day in hopes of killing someone with a good kit :)

    • @bluzrd4228
      @bluzrd4228 2 года назад

      ​@@nikolavasiljevic1646 meta gear player vs meta gear player, you kill them and take everything off their body and vendor it. youre trying to tell me you didnt just profit? are you spending over 100k in ammo each raid? are you spending over 100k in stims each raid? if so you may want to rework youre play style. a fully kitted out mk is at minimum 150k to mechanic that MORE than enough to buy ammo for the next raid and a stim or two. sell their armour, ears, helmet. vendor it all. a META KIT is worth 300k+ to traders. just because you didnt get the guys gpu in his ass or his ledx doesnt mean you didnt profit? sounds to me like you need to prioritize loot from pvp. i can go days without looting a single item in tarkov that isnt a players kit and still make profit, including deaths.

    • @nikolavasiljevic1646
      @nikolavasiljevic1646 2 года назад

      ​@@bluzrd4228 Sounds like someone doesn't understand profit/loss ratios

  • @wcantin
    @wcantin 2 года назад +1

    I like the idea and I'm still a tarkov noob.
    I definitely agree that looting your kills would be even more exciting, since they'll more than likely have the good loot.
    It would enhance PvP for sure 😎

    • @bluzrd4228
      @bluzrd4228 2 года назад

      How would it enhance PVP? No offence but you said youre a "Noob" lets say you go interchange and get a GPU you get SUPER excited, now when you shove that GPU in youre container whats the first thought? its probably something along the lines of how much GPUs are worth. Now its in youre container and you dont want to die you want OUT of that raid so you run to extract, lets say you do die that GPU is still worth 125k to therapist. Still profitable raid. Now lock the container. Same thing you go interchange get that GPU but its in youre back pack. Are you really gonna want to see a single player? No, youre going to run as fast and safely and methodically as you can to extract to get out. PVP WOULD PLUMIT.

  • @bluzrd4228
    @bluzrd4228 2 года назад +1

    First off, youre statement about ruble values in raids. If i run interchange and Im the first person inside and i get a gpu and i put it in my container, thats MY gpu i ran in, i grabbed it. So what its my fault someone didnt run faster and get their first? Negative thats their problem and thats tarkov. Secondly, I think the argument about "less" or it wont change extract camping is completely wrong. Imagine as you said in the video youre a casual player, you dont want to risk running into interchange or raiders on reserve becuase you only have 5.45 ps ammo, and youd die and loose all youre gear BUT instead you can now just sit at an extract and instead of having to skillfully play the game and survive you sit on a corner and use that 5.45 ps or 9mm PST ammo to shoot someone in the back. And now that players FIR gpu or FIR item they needed or wanted cant be used or sold at all. Why should i risk doing anything on the map when i can sit at an extract kill the player extracting and grab his gear and get out immediately no risk to me hardly.. And also tarkov is not a casual game. Tarkov is a extremely difficult learning curve and brutal game. So why make it more casual? Now im all for making the game more realistic and no in real life obviously you cant shove things up youre ass. Now yes people will say well extract camping is allowed its how people play yes their correct, but i can confidently say NO ONE who has ever gotten extract camped has been like haha oh well ggs. Now imagine you ARE that casual player and you only have 300k roubles in youre stash or less. you find that ledx or gpu and you put it in youre ass. Even if you die thats still good money to therapist. Lock the container and those casual players that cant make money or die consistently they arent going to want to play anymore. Theyll find a new game. PVP is already an issues mid to late wipe. The game is ESCAPE from Tarkov, PVP is meant to happen its meant to be had, lock the container and players who have those rare items they want theyll be even more passive PVP will die completely itll become Loot From Tarkov, loot simulator 9000. Also "chasing down hatchlings" if theyre a hatchling now with the container "unlocked" oh well maybe they get a gpu or ledx. Lock the container and theyre a hatching they have 4 available pocket slots to put things in. Is it worth the "PVP" chasing down someone wasting all that time for practically nothing? Locking the container does not sound like a good idea at all. All it does it gives casual players and less skilled players a better chance and getting more loot and better loot. And im sorry but its not my fault they dont have the same amount of time to play as others why even playing field? At the points youre making you might as well get rid of the container all together, like cool i can put my keys in there and keep them safe but i cant go loot W301 and get a ledx and keep it safe because bobs sitting in a bush by extract...
    Instead lets propose a new change. Remove the "Found in Raid" system as a whole. Like stated in the video if you die with it in youre container its not found in raid, die with it in youre backpack its definitely not found it raid you completely lost it. Loose the found in raid system and the problems solved

    • @HayzStreams
      @HayzStreams  2 года назад

      I appreciate the comment. I've read everything you've said and I've assumed you probably haven't watched the video all the way through. If you did, you'd know that I've already gone through all of the points you've made.

    • @bluzrd4228
      @bluzrd4228 2 года назад +1

      @@HayzStreams I painfully watched the video all the way through and some of my statements were as to why yours were incorrect or wrong. And i just added emphasis onto youre statements on the points I picked out. The video i feel was extremely one way biased as you are all for it. So i wanted to add the emphasis on some points which i believe drastically change the view of locking the container theory.

    • @HayzStreams
      @HayzStreams  2 года назад

      @@bluzrd4228 I don't feel like the points you've made were unique from what I discussed already.
      But we could argue about this until the cows come home. Hope you have a good day!

  • @vnm196
    @vnm196 2 года назад

    GOOD IDEA

  • @nikolavasiljevic1646
    @nikolavasiljevic1646 2 года назад

    Fir basically already did that, would only be more annoying to play like that

    • @HayzStreams
      @HayzStreams  2 года назад

      Items that people need are still leaving the raid before anyone has extracted. FIR doesn't fix it.
      Its currently harder for lower level players to get what they need because of faster players getting there before.

    • @nikolavasiljevic1646
      @nikolavasiljevic1646 2 года назад +1

      @@HayzStreams Like what? Literally the only item I can think of are flash drives. Bad and new players just need to get good at the game. The game is not and should not be centered around people that haven't learned it yet. Ledx? Craft. Gas analyzer? Nobody would put it in their container. Flash drive? Hit a safe 10 times and your quest is done. Iskra? Woods is your best friend.

    • @HayzStreams
      @HayzStreams  2 года назад

      @@nikolavasiljevic1646 I agree! Get good 100%.
      I'm not sure what we disagree on, tbh

    • @nikolavasiljevic1646
      @nikolavasiljevic1646 2 года назад

      @@HayzStreams Im not entirely sure which items are those that players "need" that end up in containers in your opinion. I like the discussion here quite a lot even tho we have different opinions on what should be done with the game!

    • @HayzStreams
      @HayzStreams  2 года назад

      @@nikolavasiljevic1646 LEDX's, graphics cards among other things. Essentially, things required as FIR for quests but also high value items for selling on the flea.
      Always love a good discussion when it's civil!

  • @DOA-SPACELY
    @DOA-SPACELY 2 года назад

    I love it but it will add to the cheating problems

  • @bluzrd4228
    @bluzrd4228 2 года назад

    So after reading countless comments and discussions here. Hayz youre MAIN and most generally used argument is about "newer or casual players" why should BSG center and revolve the game around the newer or casual players? i get it what comes around goes around, you may loose a big bag of loot or two and you may gain a big bag of loot or two. But you win and loose like that now? so because timbo doesnt have max strenght and endurance like me, I the more intense daily player has to take basically ALL the risk. Tarkov isnt a CASUAL game. CASUAL players just deal with it, play more. Get better, and theyll be just as fast as chaddy one day

    • @HayzStreams
      @HayzStreams  2 года назад

      You're right. Playing more helps but this isn't my main argument for the change.
      My main argument revolves around the feeling and emotion Tarkov gives you right now. For some, it's still very intense but that wears away fairly quickly. This change should enhance and prolong these feelings the game gives us and is the main reason most of us play Tarkov.
      It would also take a step further to making it more rewarding to actually complete your goal of surviving. (Tarkov is a survival game)

  • @bon2yan88
    @bon2yan88 2 года назад

    i want nikita to triple the size of the maxed stash so i wont need to declutter all the time and not be worried about space and easily prepare for continuous raids

  • @DankTank374
    @DankTank374 2 года назад

    Hi

  • @shhlee87
    @shhlee87 2 года назад

    iv thought this is a good idea for a while now. if you die with a load of loot in your butt you have still technically "won". you shouldnt be able to "win" in tarkov until you have extracted.

  • @DestryAlecto
    @DestryAlecto 2 года назад +1

    A dreadful idea... proffered here in an attempt to create controversy and views.

    • @DestryAlecto
      @DestryAlecto 2 года назад

      @@Eddamantium Let me guess.. you sub to Hayz on twitch right?

    • @HayzStreams
      @HayzStreams  2 года назад +1

      Why do you think it's a dreadful idea? Try to start with something constructive and useful 😄