Should Players Hate Villains in TTRPGS? | I'd Crit That: A Couples D&D Podcast

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  • Опубликовано: 1 июл 2024
  • Eric and Vic talk about changes to summer plans, what makes the best villain in TTRPGs and more about fat elves. Thanks for watching this episode of I'd Crit That!
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Комментарии • 18

  • @HannahWhittingham-ty6wu
    @HannahWhittingham-ty6wu 7 дней назад +4

    I'm so sorry to hear about the insane comments you received regarding fat characters. Like c'mon people, we are LITERALLY a bunch of grown-ass adults sitting around a table, putting on voices, playing MAKE-BELIEVE for christs sake. ELVES DON'T EXIST. Skinny elves, fat elves, it doesn't matter because NONE OF THEM EXIST. We can literally do whatever we want. It's IMAGINATION. Which we clearly do, because we have humanoids that can live for HUNDREDS of years, our parties can travel and fight at break-neck speeds on very little (to sometimes) no food or rest. If we can accept these (frankly) impossible human feats, how the hell is a fat character so game breaking? Make it make sensseeee.

  • @Zixor_
    @Zixor_ 4 дня назад

    Speaking of players hating villains, in pro wrestling there is a thing called "go-away heat" that is useful to apply to ttrpgs. As opposed to good, productive heat (the love-to-hate villain), go-away heat is when the players are just feed up with a character and genuinely don't want them in the story.

    • @IdCritThat
      @IdCritThat  4 дня назад

      oh wait that's really cool

  • @Diomedes343
    @Diomedes343 5 дней назад

    Had no idea about the crit awards but I have a lot of respect for the stance you're taking.
    It's absurd that people who otherwise happily bend game rules and mechanics, use homebrew, and ignore part or all of established D&D lore would take a firm stance that elves have to look a certain way and whine so much about body types or skin colors in a fantasy imagination game. The game is made up to have fun, there can be literally anything you want.

    • @IdCritThat
      @IdCritThat  5 дней назад

      Yeahhhhhhh there’s a LOT of people that justify fatphobia or racism in their games when it’s literally just fantasy. I think people forget that

  • @Jason-96
    @Jason-96 5 дней назад +2

    I'd Crit That...
    I would suggest making two separate videos here. The first 19 minutes had noting to do with villains unless the villain was a lack of fat characters. Take the first part (about 19 minutes), relabel it to some thing like "Thick and Beautiful Elves/Characters", and post it separately. Just a thought...
    P.S. at about 33:10 you guys went down the path of rules and some examples of what you like & dislike. This could possibly be another separate video since it has nothing to do with villain and how to make the player hate them...

    • @IdCritThat
      @IdCritThat  5 дней назад +1

      This is a podcast where we talk about a lot of different D&D stuff, the title usually denotes an aspect of the video, like other podcasts! We won’t be splitting the videos haha but it might be good to add “and more” to the thumbnail so people know it’s about a bunch of stuff!

    • @Jason-96
      @Jason-96 5 дней назад

      @@IdCritThat
      Good to go. This was my first time watching you guys. It was fun and I look forward to seeing more of you guys in the future...

    • @IdCritThat
      @IdCritThat  5 дней назад

      thanks so much!!

  • @Hynesight2020
    @Hynesight2020 7 дней назад +1

    Message is a good encapsulation of my issues with 5e and was why I ditched it even before the OGL debacle. At first glance it's a simple, straight foward design but once you really look at it, it's a mess. It has a Verbal component, so I would definitely rule that the mouth moves. It also states that you have to point at the target of the spell, which could certainly be done subtly, but still must happen. So then the question becomes is the whisper itself the Verbal component? If they are sperate, can you whisper the verbal component then whisper the message? Does that mean you can whisper cast any spell that doesn't state otherwise? Is the pointing the somatic component or is there a flourish then the point?

    • @IdCritThat
      @IdCritThat  6 дней назад +1

      yeaaaaaahhh which is why I basically completely change message to make it actually useful LOL

  • @Hynesight2020
    @Hynesight2020 7 дней назад +1

    I read that comment about making they body type a plot point and it's just weird. Does that DM also make the character's race a plot point? That would be way more of a defining feature than their body type. Hair color, style, or lack of hair, a plot point? If the player WANTS to the feature to be a plot point fine, but sometimes a character just looks a way because that's how they are envisioned. Sure, if it's a notable feature, it's fair game for NPCs to comment on (within reason) but that doesn't need to translate to story beats and plot points.

    • @user-qx3jg2dk8q
      @user-qx3jg2dk8q 7 дней назад +1

      Not a DnD character, but only time I made appearance something similar to plot point was when my character was looking facewise nearly identical to her father
      And because her father is irresponsible AH, and OC doesn't, he uses their visual similarities at his advantage, ditching his work at her
      I can't really come up with how body structure can be a plot point, unless making something like characters from "Cursed Princess Club" (said club was with princesses who due to unremovable or only partially removed curse couldn't have their preferred lifestyle and/or their "happy ending") - I recall there was a character who literally was originally a crab or lobster and was turned human as the most obvious and girl who had her nose growing when she's lying

    • @IdCritThat
      @IdCritThat  5 дней назад +1

      Exactly! It can be a plot point only of the player wants that!

  • @basementmadetapes
    @basementmadetapes 5 дней назад +1

    wild to me that a fat character is a controversy at all. It's so stupid

  • @user-qx3jg2dk8q
    @user-qx3jg2dk8q 7 дней назад

    For fat characters: You can make a chubby character, make fat character, you can make obese character, though I think for last option makes sense slowing them down - but rolls for heart attack are just sounds like a cheap way to make player NOT pick that options. It's like saying "you can pick anything you want, but" and then basically cut out all option except for what party and/or DM wants to push on you for whatever reason
    I maybe would handle as option to like... intentionally take slowing down your character, but gaining some perk in thing that doesn't require them to be fast - like history - or would even help for them nor to be fast (imo, animal handling. At least at my experience, animals usually more chill around someone who is at very least calm, so I think someone who for example is or was a vet or somehow else related to handling animals can easily gain some weight with 0 impact on their job)
    For hating Villain: I am no DM, but I think at least at the start players should have if not reason for having grudge against the villain, then at least reason to try get to them and then grow to have opinion on them - preferably negative, since it's called "villain" for a reason, they are supposed to be if not hated, but you shouldn't like them as a person in the story. E.g. you can relate to what character started to be an ass, but the character can hate them... for example, because they are a tyrant (classic), or even was abusive relative/partner specifically to them, and character better have reason to at very least go and fight the villain, even if "starting" reason can be relatively shallow (my character in one Pathfinder campaign technically doesn't have any drama involved with main villain - BUT she loves fighting and her party, and some party members have very personal reasons to deal with it, so it works for her)