Rebecca has done so much for the community and DE. She is an excellent example of what a creative director could do with belief in their product and passion.
Warframe is such a rarity in the current gaming space. A games that is fun, with AAA standards, non predatory and from a studio that remains hungry and humble after all these years. Kudos to DE for all they have achieved so far. Don't ever change.
The updates that Rebecca has spearheaded have been much more laser focused and true to concept than the wild pipedreams that Steve always shot for. I genuinely believe that there is nobody better suited to lead warframe into the future. That being said, they need to work on "show me, don't tell me" when it comes to the story beats. I'm sure that will come with time as Reb and the new leaders get more experience.
So thrilled that Warframe, is now in the hands of Ms. Rebecca Ford, a true pioneer in the industry of gaming. Thank you for everything you have done and continue to do for the community. And much thanks to the team at Digital Extremes.
Biggest didn't-purchase regret of my entire life...... Excalibur Prime. Even though I was next to broke at the time, I would have gladly paid the price back then if I had any idea how much I'd fall in love with this beautiful vision of a game. Thank you DE! Great interview!
While it's important to recognize/address the unique struggles of women in the gaming industry, Rebecca's contributions to the industry (and DE) are more than just increasing the total number of female creative directors. I'm not discounting any of those issues, but she's clearly a successful/competent Creative Director and the number women in that role isn't what got her there. Overall, geat insights from Rebecca, but it was very disappointing to see the interviewer constantly refocus the conversation to that singular attribute about her.
we all know she's a woman. we all know that's rare for her position. can this guy just shut up about it for two seconds and let her talk about anything we don't all already know?
hey sorry man, but your cadence, tone of voice and choice of questions were honestly lacking. i love this woman and everything she ever touches and i couldnt stand the whole interview because it was just so boring to hear you out. it feels as if, ironically since you love women directors so much, you did this just as a checklist or because you had to, not because you were actually interested in listening to her story or cared at all about her position, story or even the game itself.
Exactly. Rebb is so much more than just a "female" creative director. Rebb is an excellent creative director not just because she has female genes, Rebb is an excellent creative director because she is both passionate and is excellent at her job.
If you want more women in these roles maybe stop spending the hour pointing out shes a woman and ask her what insights she has into bieng part of 10 years of warframe , like her conductor analogy was interesting and would have been really interesting to hear more of those insights
this is literally every interview with a woman in any field and i'm so tired of it lol. there are so many things i'd love to hear Rebecca talk about and none of them are "despite being a woman, i got into video games, isn't that crazy" who needs interesting content when you can reduce everything about a person down to how surprising it is that they're in a field traditionally associated with another gender, amiright Interviewer: what was it like getting into video games as a woman? Rebecca: well, i was a woman, and then i started playing video games. Interviewer: right, but how can we make that sentence take up the whole hour?
@MalkuthSephira agreed, thankfully Rebecca does dev shorts and other direct streams so we get a lot of actual nuts and bolts discussions anyway, but it would have been cool to hear more about team dynamics , her insights on the difficulty new live service games face without getting the runway and luxury older live service games have now was incredibly self aware in a way AAA devs seem lacking
THANK YOU. The hyperfocus on ancillary things when interviewing people drives me crazy. I dont care what you look like or wether you are a man or woman, i care about who you are, what you do, and how you think! People are people. The excessive focus on differences becomes less supportive and more divisive.
This guy demeans her accomplishments by saying "We need more women". Space Mom is one of a kind, and it's not simply because she's a woman it's because of her journey and passion. Anyone should be able to use their talents and then be recognized and celebrated for it.
@@YoopsYoops "Rebecca being iconic against her will" is a tale as old as Warframe itself... We first saw it during lockdown, when Rebb started streaming from her home. The community immediately noticed and started teasing her because it's such a classic looking wallpaper that you'd find in your parents' house (but not on Twitch streams). Which probably added more fuel to the "old lady Rebb" meme (ex. check out video titled "Warframe - Window to the Soul")... I believe she also spilled soup (or noodles) on it at one point, and shared it on social media.
What I like about Rebecca is that shes actually in touch with the playerbase's stance on certain changes and sways with what the community wants or what will benefit the health of the game, beyond that I like that DE truly listens to the community even when they f*ck up- I've heard others say it aswell, they've created a game the community genuinely likes and the numbers support it.
I'm in university right now for games, and I've been playing Warframe since I was an actual preteen, and man... seeing Rebecca's journey has been so utterly inspiring for me over the years. Warframe is probably my favorite game ever, and a big part of why I wanted to make games. Of course, I also dream to one day be a creative director (and maybe even at DE haha), it's my life goal, and I can't wait to bring my dreams to reality. Warframe is probably the best its ever been, and I know that a large part of that is Rebecca's leadership. This conversation was so insightful, and I learned so much. Thanks for this episode to Rebecca and the DE team as well as the Game Maker's Notebook Podcast. So fun to listen to!
I fucking love her so much shes fucking great at her job she genuinly cares about the game and the community, she can voice act, she can programme, she can cook, play bass shes tiny and shes a massive weeb
Whenever talk comes up about community management in games Rebecca is always the first name that pops up in my head. She really showed that Community Manager can be so much more than just an extension of PR it often becomes at other companies. And now in her role as Creative Director she's done a stellar job these past years. (Dare I say even better than Steve?) It really is strange how gaming and gamedevelopment became such a male dominated space. Back in the early days programming and later gamedevelopment featured more women than men. They also were the main demographic initially. In the old traditional household dads were too busy with work all day, while moms were at home playing games with the kids in their free time. I really hope the shift back to more women in programming and gamedevelopment continues.
Interviewer went a bit overboard with the whole male feminist thing. He should be picking her brain instead of virtue signalling. Oh well she still gave some awesome insights. Love my Space Mom! Warframe's never been better.
He just would not let her talk about anything else, it was getting annoying because she has such a huge wealth of insight into live service, and development and the evolution of such a crazy game
i don't even know that it's virtue signaling so much as it's the classic "caveman simply so agog at the idea that woman doing thing that man sometimes do" phenomenon but either way he sure was determined to stop her from talking about anything that's actually unique to her. which are just, you know, all the things everyone actually wants her to talk about, and also all the things SHE actually wants to talk about
I’m sorry man but I couldn’t watch the entire video even for Rebecca. when you talk it’s so choppy seemed like me and Rebecca both were waiting 3 business days for you to ask a question or say anything really.
@@VampireQueen375I think they're saying that it took the guy forever to get his questions out. And I felt the same way, he spoke really slowly, it was like Rebecca and the audience were waiting for him to finish getting every question out. Not sure if I can make it through this interview myself, and I love Rebecca, too.
I love this interview and understand how Reb starting as a intern and working her way up though Digital Extremes though out the years. Also find it funny and cool how it mention it Reb first job ever, I don’t know if that was job or true but if so She holding it down very well.
To add to the discussion on the the Dev Streams, one of the biggest things that it did is it was transparency with the player base. I've been playing regularly since Feb 2013, and it always felt like DE was listening and was trying to make the game better. The Dev Streams effectively communicated it.
I was pretty excited to hear Rebb talk more about her work in Warframe but gonna be real, this interview is kinda dry. Might have been due to the Zoom call vibes but the energy is low in this one man.
as an avid listener to this channel, I have a question : I've been working as a data engineer/Azure consultant since 2017 and gaming has been my go to hobby and I've been trying to make the transition but in vain, so what do you suggest me to work on or do in order to at least have a point of entry to the gaming dev industry ? thanks
Thor's website is Develop dot games. But unless you have specific art portfolio you better make a demo first because that's what makes you a developer. Plus you can't predict how good it is until someone else plays it. Choosing engine matters for what you're comfortable with and the target min spec unless you already have features in mind that others can't do (I can only run Godot or mayebe gamemaker and I don't consider gamemaker a real engine) I didn't test once and I have a 0 on the social side(excluding parasocial media), so maybe I'm weird for having 4+ months in development demo I have not tested outside family nor joined any dev discords.
"We need more female creative directors" No, we need more good Creative Directors full stop, no matter the gender. People that actually want to make a good game instead of piles of cash or to push their ideological agendas.
Seriously. Not a fan on how half the interview was focused on how Rebb is "female", rather than digging into her know-hows on being a good creative director. Rebb is so much more than just a "female" creative director.
@@DawnAfternoon Yeah he is focusing on her being "female" game dev, rather then talking about the reasons why she is great at what she does and why she is loved by the community, and glancing over her community manager background that allowed her to be so in-tune with the needs of the community. He is making look as if her being a woman is what magically made her a good Creative Director. She is a Passionate Dev and the community knows that, like Steve Sinclair before her, You can hear the passion in their voices when they talk about the game.
If we only ever have male creative directors then lots of good creative directors will never get their shot because they're overlooked for less competent male ones just because they're male.
@@YumLemmingKebabs Bad take. All we're doing right now is swapping bad creative directors of one gender into bad creative directors of another gender. Rebb is so much more than just a "female" creative director compared to them.
Didn't talk much about a game that has lasted EONS in LIVE Service game years. I was really dissatisfied more was not discussed on how they kept the GaaS magic going. Great presence from Rebecca, but the interviewer dropped the ball hard. You went sentimental in an area that didn't give her just due as a professional -- should've explored her creative work in the current day, not just your obsession with her gender for *half* the interview. Have more respect for a GIANT in the industry like Rebecca and not look at her as something to pluck your inner monologue frustrations at. 👎
I think the interview is more about a specific person's journey into an industry, given that this is a channel about games as an art form and not so much about business dynamics. It's nice for people who might want some footsteps to follow along in if they're a little lost, or if they just need someone to relate to who can help them get through it. It's about her as a professional, sure, but it's also about her as a person, and not so much about zeroing in on the fine details of a product she makes.
It's offputting how much he points out she's a "female" creative director over and over. Does he see her as an object called "female"? Or an actual human being who's genuinely passionate and knowledgeable at her job? Because when I think of Rebb, I think that she's an excellent creative director, not that she's a "female".
@@FormaAlert just like you're saying, the focus of this interview should have been more about "Rebecca the individual" than "Rebecca the female, and look how virtuous I am".
I've said this before, but I was skeptical for a short while after Rebb was announced as CD. It was such a surprise, and Steve had been the creative lead for the updates that had made me love the game all those years, but when I thought about it more I realized there really wasn't any better choice to replace Steve. It was just so obvious in hindsight.
@@kolz4ever1980you don’t need to sing to hear someone being flat. you don’t need to work in science to know that 2+2≠5… See where I’m getting at? The train of thoughts you’re using halts any kind of discussion until we’re elite experts for the conversation topic which - spoiler alert - we don’t need to be
@@Ghazannn yep I see, a piss poor attempt at being correct on shit you don't do yourself yet you wanna sound like the better as with people being typical. ;)
This angle of the interview of her making it in spite of being a woman, just why? She WAS there all the time, she KNOWS Warframe inside and out, she clearly cares immensly about the whole thing, at the end of the day she has this vibe to that she is not boring person at all. She is a great example for the industry on her professional qualities, not because she's a woman.
Just wait until DE has released the Major Quests to complete the story. The bugfixes, user system enhancements and Graphic updates we'll get after are going to make Warframe the most primed game of the coming 10 years for sure
I hope he makes good on the promise to stop calling out the fact that she's a woman. I've been a Warframe player for 4 years. Go play it and watch the devstreams. Coolest community I've been a part of.
I used to play Shadow Man, Super Mario 64 and Donkey Kong 64 on the N64. Shi was crazy 😂❤. Was just before I turned 7 that my parents divorced too. To hear Becky had something like that actually is insane to me. Never had a playstation though, until a friend gave me the ps2 at a way later age, played Final Fantasy so much 😮
Spent more time talking about her being a "woman" Creative Director than just the fact that she's Director. Like you're doing the thing youre criticizing. Anyway. I'm on and off Warframe years at a time but Reb is such an inspiration and a created a model of what community management and engagement should be.
Probably the best game director I've ever seen the result of. The game was already good but when she took over there was an amazing surge of creativity and productivity. To that point there had been mostly expert tuning of game performance and visuals for a while, so what she inherited was certainly an incredible platform. It is the most well-optimized game there is in terms of bang-per-buck (visuals vs hardware-demand). It's really incredible. .... However, I would like to point out that Ivara is still bugged when throwing bait from Dashwire and there's a race condition where finisher prompts during Sleep Arrow will flicker between finisher/stealth finisher and performing it from the wrong angle will break stealth. :P
42:15 there are so many good games, movies, TV shows, etc that deserve to thrive and flourish, but for one reason or another don't end up turning a profit and get canned by corporate. Be it hitting the market at the wrong time (panzer dragoon saga), or having horrendously insufficient marketing campaigns (transformers one). Its truly a shame that these creative teams aren't able to continue creating, simply because of factors outside of they're control
I think Rebb does a great job at DE and I'm really happy that 1999 was a big success for warframe. I just hope they fix the bloated eximus spawns soon lol
Braindead ignorant take. It's not because she's a woman, it's because she has a decade of experience as a community manager, she plays the game they're developing, she plays many other games as well, and she knows what the players want, what works and doesn't work, she's been around and could learn the job by observing the work of other industry experts, as well she has a certain baggage of knowledge both social and academic she carries with her. Rebecca is Rebecca, you won't see many men or women as dedicated as her because greatness and dedication is not exclusive to a sex. Look at all the other games being released recently. Wanna know why they fail? It's not just because of cultural brainwashing (though that caused secondary effects like pushing veterans that could've taken a role of guidance away from the industry), it's because most of the developers being hired are fresh off school and incompetent, and when their game inevitably fails? They fire those people and hire another batch of freshmen, they entirely replace their departments, they don't allow experience to remain in the company, the only people who are never going away being the investors, not even CEOs are safe.
That is a stupid take and disrespectful to her. You are making it sound as if her female genes magically made her a good dev discarding all her hard work. This is what happens when a Devs focus on making a good game, rather then pushing political agendas. Rebecca is an amazing hard working Director, just like Steve Sinclair who directed the game for 10 years before her, and is the most responsible for the creation of Warframe in the first place. Most of the new generation of Devs in other studios now want the credits but don't put in the work, especially woman that just want to push their agendas instead of focusing on making a good game. Juts look at Ubisoft. For the longest time great games are mainly made by men because they loved games and they put in the work 1:17:55 Rebb is a hard working Dev who is passionate about games, the interviewer is making it all about her gender, Reb deserves better.
@@MEYH3M Dang, my own reply was deleted. It was basically yours though with all the same points, so instead of remaking it I'll say I fully support what you stated.
Man im begging you to either get your questions out more quickly or let her fill in the space. This is crazy work for an interviewer to…just…take…all the space…without…. saying anything. Write your questions down please.
#1 Question is - Who are we making this game for? Read8ng the industry and what gamers want... that's very important. These large studios dont listen to gamers... and they rinse and repeat what's worked for them before or what has worked for others in the past. The gameplay is number 1. Graphics are not. "Realism" is not.
They still need to refine the new player experience. The overall jank and unfriendliness of the cluttered AI is something long time players are used to but new players find it frustrating and unintuitive. It really would take the game to the next level if they cleaned that up
clicked for Reb, stay to the end for Reb and only Reb. Hearing Adam Drone on an on with that low energy tone that seemed almost like he was bored, and then always finding away to make anything Reb said circle back around to some kind of gender politics was asinine as hell, if Reb wasn't Who they are, as a PERSON not just a Woman, Female , insert other term your choice, im sure as the sun sets that their role, job and path would be very different, it has very little to do with Rebs Gender, but everything to do with how they're passionate and dedicated to their dream and striving to do the best they can. I hope Reb and the rest of DE strive to keep moving forward and that Warframe is alive 10 years from now so i can watch my child/ren go through the second dream, to see those neurons firing off as they piece it together.
@@YEAHBABYITSPAT that's a willingly ignorant take of what the original comment said. NOBODY can reach the level of success Rebecca had without having a similar level of experience, talent and dedication as her. Reb's story is one of individual success, don't you dare poach what's hers and hers alone as a "female victory". _Yours_ is the kind of mentality that makes women fail in the sector. You tell them the competition is unfair and others are just handed success. They find that instead they have to work for success (like everyone else), so they get upset and start petitioning for success to be handed to them (those who keep believing in your crap at least, others will put their heads down and change course, many of those women you won't hear from them because they're just part of a bigger development team, they don't take to social media and make of perpetrating the hate you planted in them their life goal). STOP IT. Stop doing this crap. You are actively hurting women's potential involvement into the games industry because you're so constantly whispering in their heads, day in and day out, hate and discouragement. Let them grow on their own, acquire knowledge and experience, let them mature into the industry, only fuel their passion for games further is you really want to do something. Only then, you may start seeing more success stories like this here.
@@ionjca09 I do not want to misrepresent your position if I can help it. Please clarify if possible. The phrasing of your original comment indicates to me that you believe the best way for the industry to change towards having more women in it is 1) for women to take responsibility for the matter themselves by 2) following Rebecca’s example and learning certain things from her. What are the things that you believe women should be learning/doing that they presumably are not already?
1:16:44 - do we really? Why? What for? Why exactly do we need more female directors? I can see how gamedevs should listen to their audience - Warframe is a prime example, so was Blizzard in its better times. But is that what you meant? And if so, why would we need more women to achieve this? Or is it just about dismantling the "boys' club"?
Women are over half the population, so excluding some sort of negative bias, their perspectives should matter somewhat. Even if you have some sort of negative bias, diversity is versatility.
Funny how you only have bad stuff to say about shit that’s been around before she started spearheading. She’ll get there and fix it, just like she’s doing the rest of the game
It is very rare that women will make something men will enjoy... This is pretty obvious. The majority of gamers are male... and men and women are different. From writing, art, gameplay, character design... --- Edit: Rebb basically said this exact thing just 2mins after I posted this.
Rebecca has done so much for the community and DE. She is an excellent example of what a creative director could do with belief in their product and passion.
...and trust in their community ❤️🔥✨
Warframe is the best game I played in my entire life, thx DE.
Agreed. Also loving your videos :)
@@mandalorianwiththemandarin4339 Thx
Your videos have been poping up in my recommendations recently since 1999 came out and they've been enjoyable to watch. keep it up my man.
@@awesomearsam1890 Tysm
if it's the best game you've ever played, you just haven't played enough games.
Warframe is such a rarity in the current gaming space.
A games that is fun, with AAA standards, non predatory and from a studio that remains hungry and humble after all these years.
Kudos to DE for all they have achieved so far. Don't ever change.
i see reb, i click...🙃
lol i did the same
Same
Yup, same here.
Same,Gg.
Same here lol
The updates that Rebecca has spearheaded have been much more laser focused and true to concept than the wild pipedreams that Steve always shot for. I genuinely believe that there is nobody better suited to lead warframe into the future. That being said, they need to work on "show me, don't tell me" when it comes to the story beats. I'm sure that will come with time as Reb and the new leaders get more experience.
Rebecca together with Pablo have been such a great team.
So thrilled that Warframe, is now in the hands of Ms. Rebecca Ford, a true pioneer in the industry of gaming. Thank you for everything you have done and continue to do for the community. And much thanks to the team at Digital Extremes.
Biggest didn't-purchase regret of my entire life...... Excalibur Prime. Even though I was next to broke at the time, I would have gladly paid the price back then if I had any idea how much I'd fall in love with this beautiful vision of a game. Thank you DE! Great interview!
I wished I knew of Warframe's existence back then.
While it's important to recognize/address the unique struggles of women in the gaming industry, Rebecca's contributions to the industry (and DE) are more than just increasing the total number of female creative directors. I'm not discounting any of those issues, but she's clearly a successful/competent Creative Director and the number women in that role isn't what got her there.
Overall, geat insights from Rebecca, but it was very disappointing to see the interviewer constantly refocus the conversation to that singular attribute about her.
we all know she's a woman. we all know that's rare for her position. can this guy just shut up about it for two seconds and let her talk about anything we don't all already know?
hey sorry man, but your cadence, tone of voice and choice of questions were honestly lacking. i love this woman and everything she ever touches and i couldnt stand the whole interview because it was just so boring to hear you out. it feels as if, ironically since you love women directors so much, you did this just as a checklist or because you had to, not because you were actually interested in listening to her story or cared at all about her position, story or even the game itself.
Exactly. Rebb is so much more than just a "female" creative director.
Rebb is an excellent creative director not just because she has female genes, Rebb is an excellent creative director because she is both passionate and is excellent at her job.
Rebb's CV - I worked for Digital Extremes then retired
Lol, then was an author and then booktuber. 📚
Rebecca is a kind and sweet person. Such an amazing developer. I had the pleasure of meeting her at Guardian con ❤
If you want more women in these roles maybe stop spending the hour pointing out shes a woman and ask her what insights she has into bieng part of 10 years of warframe , like her conductor analogy was interesting and would have been really interesting to hear more of those insights
this is literally every interview with a woman in any field and i'm so tired of it lol. there are so many things i'd love to hear Rebecca talk about and none of them are "despite being a woman, i got into video games, isn't that crazy"
who needs interesting content when you can reduce everything about a person down to how surprising it is that they're in a field traditionally associated with another gender, amiright
Interviewer: what was it like getting into video games as a woman?
Rebecca: well, i was a woman, and then i started playing video games.
Interviewer: right, but how can we make that sentence take up the whole hour?
@MalkuthSephira agreed, thankfully Rebecca does dev shorts and other direct streams so we get a lot of actual nuts and bolts discussions anyway, but it would have been cool to hear more about team dynamics , her insights on the difficulty new live service games face without getting the runway and luxury older live service games have now was incredibly self aware in a way AAA devs seem lacking
THANK YOU. The hyperfocus on ancillary things when interviewing people drives me crazy. I dont care what you look like or wether you are a man or woman, i care about who you are, what you do, and how you think! People are people. The excessive focus on differences becomes less supportive and more divisive.
This guy demeans her accomplishments by saying "We need more women". Space Mom is one of a kind, and it's not simply because she's a woman it's because of her journey and passion. Anyone should be able to use their talents and then be recognized and celebrated for it.
Omg THE wallpaper is here too
What kind of lore does the wallpaper have? Haha
@@YoopsYoops "Rebecca being iconic against her will" is a tale as old as Warframe itself...
We first saw it during lockdown, when Rebb started streaming from her home. The community immediately noticed and started teasing her because it's such a classic looking wallpaper that you'd find in your parents' house (but not on Twitch streams). Which probably added more fuel to the "old lady Rebb" meme (ex. check out video titled "Warframe - Window to the Soul")...
I believe she also spilled soup (or noodles) on it at one point, and shared it on social media.
@@pythonxiadds more to empathize she's our iconic and awesome Space Mom
Space Mom ❤️
What I like about Rebecca is that shes actually in touch with the playerbase's stance on certain changes and sways with what the community wants or what will benefit the health of the game, beyond that I like that DE truly listens to the community even when they f*ck up- I've heard others say it aswell, they've created a game the community genuinely likes and the numbers support it.
I'm in university right now for games, and I've been playing Warframe since I was an actual preteen, and man... seeing Rebecca's journey has been so utterly inspiring for me over the years. Warframe is probably my favorite game ever, and a big part of why I wanted to make games. Of course, I also dream to one day be a creative director (and maybe even at DE haha), it's my life goal, and I can't wait to bring my dreams to reality. Warframe is probably the best its ever been, and I know that a large part of that is Rebecca's leadership. This conversation was so insightful, and I learned so much. Thanks for this episode to Rebecca and the DE team as well as the Game Maker's Notebook Podcast. So fun to listen to!
I fucking love her so much shes fucking great at her job she genuinly cares about the game and the community, she can voice act, she can programme, she can cook, play bass shes tiny and shes a massive weeb
Whenever talk comes up about community management in games Rebecca is always the first name that pops up in my head.
She really showed that Community Manager can be so much more than just an extension of PR it often becomes at other companies.
And now in her role as Creative Director she's done a stellar job these past years. (Dare I say even better than Steve?)
It really is strange how gaming and gamedevelopment became such a male dominated space.
Back in the early days programming and later gamedevelopment featured more women than men.
They also were the main demographic initially. In the old traditional household dads were too busy with work all day,
while moms were at home playing games with the kids in their free time.
I really hope the shift back to more women in programming and gamedevelopment continues.
Absolutely loved this talk actually, really really eye-opening to listen to game vets like you two!!
Interviewer went a bit overboard with the whole male feminist thing. He should be picking her brain instead of virtue signalling. Oh well she still gave some awesome insights. Love my Space Mom! Warframe's never been better.
He just would not let her talk about anything else, it was getting annoying because she has such a huge wealth of insight into live service, and development and the evolution of such a crazy game
i don't even know that it's virtue signaling so much as it's the classic "caveman simply so agog at the idea that woman doing thing that man sometimes do" phenomenon but either way he sure was determined to stop her from talking about anything that's actually unique to her. which are just, you know, all the things everyone actually wants her to talk about, and also all the things SHE actually wants to talk about
Wow he suck
1:04:39 My answer to that would be: 'Love...'. Just as mentioned by Mr. Entrati in 1999.
She's my inspiration for life, and I'm not even a woman!
It doesn't matter what you are, but who you are ❤️🔥✨
I love how carefully he selected his words to speak to Becky ❤😂 such a kind man fr.
I see rebecca ford in the title, i click.
I’m sorry man but I couldn’t watch the entire video even for Rebecca. when you talk it’s so choppy seemed like me and Rebecca both were waiting 3 business days for you to ask a question or say anything really.
Bro I watched the whole thing and the audio is crystal clear on both ends? What are you on my guy?
@@VampireQueen375I think they're saying that it took the guy forever to get his questions out. And I felt the same way, he spoke really slowly, it was like Rebecca and the audience were waiting for him to finish getting every question out. Not sure if I can make it through this interview myself, and I love Rebecca, too.
Yeah I mean write the questions down. It was total verbal constipation. This interview could’ve been 30 minutes shorter
I love this interview and understand how Reb starting as a intern and working her way up though Digital Extremes though out the years. Also find it funny and cool how it mention it Reb first job ever, I don’t know if that was job or true but if so She holding it down very well.
To add to the discussion on the the Dev Streams, one of the biggest things that it did is it was transparency with the player base. I've been playing regularly since Feb 2013, and it always felt like DE was listening and was trying to make the game better. The Dev Streams effectively communicated it.
I was pretty excited to hear Rebb talk more about her work in Warframe but gonna be real, this interview is kinda dry. Might have been due to the Zoom call vibes but the energy is low in this one man.
Rebecca is amazing ❤
as an avid listener to this channel, I have a question : I've been working as a data engineer/Azure consultant since 2017 and gaming has been my go to hobby and I've been trying to make the transition but in vain, so what do you suggest me to work on or do in order to at least have a point of entry to the gaming dev industry ? thanks
Sounds like someone that hasn't heard of the goblin king Thor, Pirate Software
Thor's website is Develop dot games.
But unless you have specific art portfolio you better make a demo first because that's what makes you a developer. Plus you can't predict how good it is until someone else plays it.
Choosing engine matters for what you're comfortable with and the target min spec unless you already have features in mind that others can't do (I can only run Godot or mayebe gamemaker and I don't consider gamemaker a real engine)
I didn't test once and I have a 0 on the social side(excluding parasocial media), so maybe I'm weird for having 4+ months in development demo I have not tested outside family nor joined any dev discords.
I love the chair folding in and out of her outfit❤ fashionframe
Bro, ask a question or let her speak. Please. You don't have to.... stop.... after every..... other word.....
Horrible interviewer, prob a great guy, but horrible interviewer
Yeah, sadly I felt drained after 16 minutes and had to stop listening. Glad I'm not alone with this problem.
❤I see space mom and I have to watch❤
"We need more female creative directors"
No, we need more good Creative Directors full stop, no matter the gender. People that actually want to make a good game instead of piles of cash or to push their ideological agendas.
Seriously. Not a fan on how half the interview was focused on how Rebb is "female", rather than digging into her know-hows on being a good creative director. Rebb is so much more than just a "female" creative director.
@@DawnAfternoon Yeah he is focusing on her being "female" game dev, rather then talking about the reasons why she is great at what she does and why she is loved by the community, and glancing over her community manager background that allowed her to be so in-tune with the needs of the community. He is making look as if her being a woman is what magically made her a good Creative Director. She is a Passionate Dev and the community knows that, like Steve Sinclair before her, You can hear the passion in their voices when they talk about the game.
Well said guys, totally agree. -❤
If we only ever have male creative directors then lots of good creative directors will never get their shot because they're overlooked for less competent male ones just because they're male.
@@YumLemmingKebabs Bad take. All we're doing right now is swapping bad creative directors of one gender into bad creative directors of another gender. Rebb is so much more than just a "female" creative director compared to them.
Didn't talk much about a game that has lasted EONS in LIVE Service game years.
I was really dissatisfied more was not discussed on how they kept the GaaS magic going.
Great presence from Rebecca, but the interviewer dropped the ball hard. You went sentimental in an area that didn't give her just due as a professional -- should've explored her creative work in the current day, not just your obsession with her gender for *half* the interview.
Have more respect for a GIANT in the industry like Rebecca and not look at her as something to pluck your inner monologue frustrations at.
👎
Just saved me an hour
I think the interview is more about a specific person's journey into an industry, given that this is a channel about games as an art form and not so much about business dynamics. It's nice for people who might want some footsteps to follow along in if they're a little lost, or if they just need someone to relate to who can help them get through it. It's about her as a professional, sure, but it's also about her as a person, and not so much about zeroing in on the fine details of a product she makes.
It's offputting how much he points out she's a "female" creative director over and over. Does he see her as an object called "female"? Or an actual human being who's genuinely passionate and knowledgeable at her job?
Because when I think of Rebb, I think that she's an excellent creative director, not that she's a "female".
@@FormaAlert just like you're saying, the focus of this interview should have been more about "Rebecca the individual" than "Rebecca the female, and look how virtuous I am".
I've said this before, but I was skeptical for a short while after Rebb was announced as CD. It was such a surprise, and Steve had been the creative lead for the updates that had made me love the game all those years, but when I thought about it more I realized there really wasn't any better choice to replace Steve. It was just so obvious in hindsight.
I love reb but this interviewer is worse than limbo in public eso.
🤣
As much as I love Rebb, this interviewer is... bad. You can clearly see the difference in social skills and the speed of thinking.
So do better and make your own interviews mr professional that has no work in the industry.. :)
@kolz4ever1980 Wow, such a professional take lol
@@Maelferis exactly ;)
@@kolz4ever1980you don’t need to sing to hear someone being flat. you don’t need to work in science to know that 2+2≠5… See where I’m getting at?
The train of thoughts you’re using halts any kind of discussion until we’re elite experts for the conversation topic which - spoiler alert - we don’t need to be
@@Ghazannn yep I see, a piss poor attempt at being correct on shit you don't do yourself yet you wanna sound like the better as with people being typical. ;)
This angle of the interview of her making it in spite of being a woman, just why? She WAS there all the time, she KNOWS Warframe inside and out, she clearly cares immensly about the whole thing, at the end of the day she has this vibe to that she is not boring person at all. She is a great example for the industry on her professional qualities, not because she's a woman.
Just wait until DE has released the Major Quests to complete the story. The bugfixes, user system enhancements and Graphic updates we'll get after are going to make Warframe the most primed game of the coming 10 years for sure
I hope he makes good on the promise to stop calling out the fact that she's a woman. I've been a Warframe player for 4 years. Go play it and watch the devstreams. Coolest community I've been a part of.
I used to play Shadow Man, Super Mario 64 and Donkey Kong 64 on the N64. Shi was crazy 😂❤. Was just before I turned 7 that my parents divorced too. To hear Becky had something like that actually is insane to me. Never had a playstation though, until a friend gave me the ps2 at a way later age, played Final Fantasy so much 😮
Spent more time talking about her being a "woman" Creative Director than just the fact that she's Director. Like you're doing the thing youre criticizing. Anyway. I'm on and off Warframe years at a time but Reb is such an inspiration and a created a model of what community management and engagement should be.
Probably the best game director I've ever seen the result of. The game was already good but when she took over there was an amazing surge of creativity and productivity. To that point there had been mostly expert tuning of game performance and visuals for a while, so what she inherited was certainly an incredible platform. It is the most well-optimized game there is in terms of bang-per-buck (visuals vs hardware-demand). It's really incredible.
....
However, I would like to point out that Ivara is still bugged when throwing bait from Dashwire and there's a race condition where finisher prompts during Sleep Arrow will flicker between finisher/stealth finisher and performing it from the wrong angle will break stealth. :P
I have been struggling with this while farming standing for fortuna and Cetus.
Hey that's my mom from space!
Whoa, that's MY mom from space too!
rebecca is a kind of a person when she see cool shit she add that to the warframe
she so based
42:15 there are so many good games, movies, TV shows, etc that deserve to thrive and flourish, but for one reason or another don't end up turning a profit and get canned by corporate. Be it hitting the market at the wrong time (panzer dragoon saga), or having horrendously insufficient marketing campaigns (transformers one). Its truly a shame that these creative teams aren't able to continue creating, simply because of factors outside of they're control
I think Rebb does a great job at DE and I'm really happy that 1999 was a big success for warframe. I just hope they fix the bloated eximus spawns soon lol
whos being interviewed here? just ask her the question and let her speak, please.
This is what happens when you stop gate keeping women from gaming and making games.
You get the best stuff.
Thanks Rebecca.
Braindead ignorant take. It's not because she's a woman, it's because she has a decade of experience as a community manager, she plays the game they're developing, she plays many other games as well, and she knows what the players want, what works and doesn't work, she's been around and could learn the job by observing the work of other industry experts, as well she has a certain baggage of knowledge both social and academic she carries with her.
Rebecca is Rebecca, you won't see many men or women as dedicated as her because greatness and dedication is not exclusive to a sex. Look at all the other games being released recently. Wanna know why they fail? It's not just because of cultural brainwashing (though that caused secondary effects like pushing veterans that could've taken a role of guidance away from the industry), it's because most of the developers being hired are fresh off school and incompetent, and when their game inevitably fails? They fire those people and hire another batch of freshmen, they entirely replace their departments, they don't allow experience to remain in the company, the only people who are never going away being the investors, not even CEOs are safe.
That is a stupid take and disrespectful to her. You are making it sound as if her female genes magically made her a good dev discarding all her hard work.
This is what happens when a Devs focus on making a good game, rather then pushing political agendas.
Rebecca is an amazing hard working Director, just like Steve Sinclair who directed the game for 10 years before her, and is the most responsible for the creation of Warframe in the first place. Most of the new generation of Devs in other studios now want the credits but don't put in the work, especially woman that just want to push their agendas instead of focusing on making a good game. Juts look at Ubisoft.
For the longest time great games are mainly made by men because they loved games and they put in the work 1:17:55
Rebb is a hard working Dev who is passionate about games, the interviewer is making it all about her gender, Reb deserves better.
@@MEYH3M Dang, my own reply was deleted. It was basically yours though with all the same points, so instead of remaking it I'll say I fully support what you stated.
Man im begging you to either get your questions out more quickly or let her fill in the space. This is crazy work for an interviewer to…just…take…all the space…without…. saying anything.
Write your questions down please.
#1 Question is - Who are we making this game for?
Read8ng the industry and what gamers want... that's very important.
These large studios dont listen to gamers... and they rinse and repeat what's worked for them before or what has worked for others in the past.
The gameplay is number 1. Graphics are not. "Realism" is not.
Space mom ❤
They still need to refine the new player experience. The overall jank and unfriendliness of the cluttered AI is something long time players are used to but new players find it frustrating and unintuitive. It really would take the game to the next level if they cleaned that up
Space MOOOOOOM
God i fuckin love REB!!!
clicked for Reb, stay to the end for Reb and only Reb. Hearing Adam Drone on an on with that low energy tone that seemed almost like he was bored, and then always finding away to make anything Reb said circle back around to some kind of gender politics was asinine as hell, if Reb wasn't Who they are, as a PERSON not just a Woman, Female , insert other term your choice, im sure as the sun sets that their role, job and path would be very different, it has very little to do with Rebs Gender, but everything to do with how they're passionate and dedicated to their dream and striving to do the best they can. I hope Reb and the rest of DE strive to keep moving forward and that Warframe is alive 10 years from now so i can watch my child/ren go through the second dream, to see those neurons firing off as they piece it together.
If you want more women on those positions they have a lot to learn from Rebecca, just a thought.
So women need to do a lot of learning but men don’t because of biological determinism or something…lol ok 🤪
@@YEAHBABYITSPAT that's a willingly ignorant take of what the original comment said. NOBODY can reach the level of success Rebecca had without having a similar level of experience, talent and dedication as her. Reb's story is one of individual success, don't you dare poach what's hers and hers alone as a "female victory".
_Yours_ is the kind of mentality that makes women fail in the sector. You tell them the competition is unfair and others are just handed success. They find that instead they have to work for success (like everyone else), so they get upset and start petitioning for success to be handed to them (those who keep believing in your crap at least, others will put their heads down and change course, many of those women you won't hear from them because they're just part of a bigger development team, they don't take to social media and make of perpetrating the hate you planted in them their life goal).
STOP IT. Stop doing this crap. You are actively hurting women's potential involvement into the games industry because you're so constantly whispering in their heads, day in and day out, hate and discouragement. Let them grow on their own, acquire knowledge and experience, let them mature into the industry, only fuel their passion for games further is you really want to do something. Only then, you may start seeing more success stories like this here.
@YEAHBABYITSPAT you missed the point, is not what I meant.
@@ionjca09 I do not want to misrepresent your position if I can help it. Please clarify if possible. The phrasing of your original comment indicates to me that you believe the best way for the industry to change towards having more women in it is 1) for women to take responsibility for the matter themselves by 2) following Rebecca’s example and learning certain things from her. What are the things that you believe women should be learning/doing that they presumably are not already?
1:16:44 - do we really? Why? What for?
Why exactly do we need more female directors?
I can see how gamedevs should listen to their audience - Warframe is a prime example, so was Blizzard in its better times.
But is that what you meant? And if so, why would we need more women to achieve this?
Or is it just about dismantling the "boys' club"?
Women are over half the population, so excluding some sort of negative bias, their perspectives should matter somewhat. Even if you have some sort of negative bias, diversity is versatility.
Thats our Space Mom!
SPACE MOM
Please bro just let her talk and get out of the way.
Gaming doesn't need more female directors. There are plenty of Kathleen Kennedys running around. Gaming needs more leadership like Reb.
This has to be the slowest interviewer iv ever seen.
Railjack fix when, Duviri fix when, t posing fix when..? P2P protocol fix when? Host migration fix when? Save warframe from this woman pls
80% of them were caused by Steve
Funny how you only have bad stuff to say about shit that’s been around before she started spearheading. She’ll get there and fix it, just like she’s doing the rest of the game
It is very rare that women will make something men will enjoy... This is pretty obvious.
The majority of gamers are male... and men and women are different.
From writing, art, gameplay, character design...
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Edit: Rebb basically said this exact thing just 2mins after I posted this.
D.E please don't ruin the game any further
The game is getting only better on the recent updates.