Manage Quests, Maps, Journals, and More in Style in Foundry VTT with the Simple Quest Module

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  • Опубликовано: 17 ноя 2024

Комментарии • 41

  • @iotech1
    @iotech1 9 месяцев назад +10

    Would definitely like to see how Simple Quest can work with MATT!

  • @arcanjl
    @arcanjl 3 месяца назад

    Holy crap! I had no idea how powerful this was - thank you! This needs to be done for all his stuff. LOL - like the dynamic sounds, would be awesome.

  • @CotaViking
    @CotaViking 9 месяцев назад +2

    Amazing mod! 😮

  • @arcanjl
    @arcanjl 8 месяцев назад

    I love you change videos so much! Can I ask you one? Another one of riipers modules: Dynamic Soundscapes?

    • @Baileywiki
      @Baileywiki  8 месяцев назад

      I haven't played with that one yet. I'll check it out. Did you see his recent release of RUclips Player? It syncs playback to all players. Pretty cool!

    • @arcanjl
      @arcanjl 8 месяцев назад

      Yes! Installed it right away. But had to turn it off cause the users couldn't control the volume. Weird. @@Baileywiki

    • @Baileywiki
      @Baileywiki  8 месяцев назад

      Whoa, really? That seems like a big problem. I'll ping Ripper and see if he's already resolved it

    • @theripper9300
      @theripper9300 8 месяцев назад +1

      This might have been the case in earlier releases, where to change the volume you actually had to change the Global playlist volume and that would be synced with the player - as of the latest updates the volume is synced 2 ways, so if you change it in the player it also changes the global playlist volume@@arcanjl

    • @arcanjl
      @arcanjl 8 месяцев назад

      @@theripper9300 thank you!

  • @Hazuma81
    @Hazuma81 9 месяцев назад +1

    Really amazing module , i wait the normal release but it's fantastic. One question, inizially you upload a ruined immage, when the upload is finished some information appear on the right side, tha information are in to immmage , pregenereted random or insert after the upload?

    • @theripper9300
      @theripper9300 9 месяцев назад +3

      It’s some placeholder text for you to change

  • @TyboGames
    @TyboGames 7 месяцев назад

    You mentioned you can do a counter without the max value, but I don't see how I can do that

  • @gawainthedragonknight1578
    @gawainthedragonknight1578 8 месяцев назад

    Really an amazing module. For some reason though moving quests to differnt Categories just doesn't work while everything else works just fine. Any idea why that might be?

    • @theripper9300
      @theripper9300 8 месяцев назад

      This was a one day bug with the player journal update - it should have been resolved quite a while ago, make sure you update

  • @Aegis19731
    @Aegis19731 8 месяцев назад

    Question: If you've used this module, does it seem to leading the pc's around by the nose? By attempting to entice them to play for quest unlocks in the module?

    • @Baileywiki
      @Baileywiki  8 месяцев назад +1

      I think it depends on how you write your quests. You could go full Baldur's Gate 3 and lay out a hundred available quests, or you could use it as a journal of record / tasks to complete. The map and immersion functions stand on their own regardless, I think.

  • @andyskagr
    @andyskagr 5 месяцев назад

    Could MATT from your landing pages link to Simple Quest?

    • @Baileywiki
      @Baileywiki  5 месяцев назад

      We had the conversation at one point with Ripper to see if it's possible, but I don't know where it ended up. Would be a question for Ripper now

  • @chad2997
    @chad2997 8 месяцев назад

    How are you getting your subheadings to be collapsible? None of mine have the little arrows next to them when I create new ones or import from journal. It's driving me crazy...

    • @Baileywiki
      @Baileywiki  8 месяцев назад

      Are you using the bullets when writing your journals? They just automatically turn to check boxes for me when I view them in Simple Quest

    • @chad2997
      @chad2997 8 месяцев назад

      Thanks, but not check boxes. I'm wanting the subheadings on the left to be collapsible. So I can have a quest or lore main heading, then a subheading that has multiple subheadings under that. Example: History>Region1>thing1, thing2, thing3. I don't want players to have those 3 things always there on screen. They should be able to be collapsed so I can still be in History but not be forced to have every single subheading under History open.
      As it stands now, if you use a page template that includes images, it'll create subheadings for each image and let you collapse them into parent heading. I don't understand why that is only option. I don't want to use templates or images. I just want to format my own plain text and have subheadings be collapsible.
      I don't code, so maybe it's super difficult. But why can't all journal pages of a certain level just collapse into the above level? All level 3s under a 2 heading can collapse into that 2. All level 2s under a 1 heading can collapse into that 1.

    • @theripper9300
      @theripper9300 8 месяцев назад

      The headings are not collapsible, only the page itself is

    • @chad2997
      @chad2997 8 месяцев назад

      @@theripper9300
      Is it possible for that to be implemented, or is that something Foundry just can't handle? That's how it works in just about every CRPG out there, which is what these types of journal mods are trying to mimic. Seems like a fundamental feature.

    • @theripper9300
      @theripper9300 8 месяцев назад

      @@chad2997 During the 2 months of developement noone asked or mentioned this functionality, so it was not implemented. It's unlikely that something like this will be added ad this point since the Early Access phase is over but there are feature requests channels where you can file a feature request

  • @bobifle1911
    @bobifle1911 8 месяцев назад

    Quests are great but I dont see the added value of maps. You can do pretty much that with scenes, and you can drop tokens on scenes if need be...

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 8 месяцев назад

      I think that not having to switch scenes and load them Is useful

  • @AndrewTheUltraBoss99
    @AndrewTheUltraBoss99 9 месяцев назад +1

    great module, but I'm waiting for it to be out of early access.
    ...and to when most modules will be compatible with the new 3.0.
    Sigh, I hope it happens soon.

    • @Baileywiki
      @Baileywiki  9 месяцев назад +1

      I still haven't seen a list of modules that are being affected by the 3.0 change. Usually some enterprising person puts such a list together. Let me know if you see one!

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 9 месяцев назад

      @@Baileywiki sure, if you promise the same to me!

    • @Baileywiki
      @Baileywiki  9 месяцев назад +1

      Ask and you shall receive!
      Edit: new link
      discord.com/channels/915186263609454632/1202408765517725717/1202408796278890496
      Courtesy of a kind discorder. 👍

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 9 месяцев назад

      @@Baileywiki amazing

    • @AndrewTheUltraBoss99
      @AndrewTheUltraBoss99 9 месяцев назад

      @@Baileywiki sorry, but what discord channel is that? because I'm in your, but the links doesn't find anything

  • @rohellspawn
    @rohellspawn 22 дня назад

    So he just copied Baldur's Gate 3?

    • @Baileywiki
      @Baileywiki  22 дня назад

      I mean... Is it not a good way to manage quests??