In that one fight where it seemed like you weren’t doing any damage was because the Monado can’t cut people. So every time you hit them with Shulk it did 1 damage.
I noticed that shit in my third playthrough of the game. :D If you remember the cutscene from the beginning it's quite apparent, but obviously I am dumb.
Of course, Riki is awesome! Monolithsoft has a great track record with Nopon characters (especially since we can pretend like Xenoblade Chronicles X and Tatsu doesn't exist).
Melia's combat is very weird. She can summon 3 elements at a time. The elements can be any combination, including repeats. Each summon comes with a buff while up and typically deal damage+debuff when released. Buffs stack, so having multiple of the same up will apply the buff twice (the percent increase changes based on how many of the same are active for some reason, it is very strong though). Debuffs can only be applied once per source but function independently from other debuffs. So, if Melia poisons an enemy, then Riki poisons the same enemy, you will have 2 poisons on that enemy. If one uses the same debuff, it will overwrite their own but will leave the other's unchanged. This same concept carries over for the same source with different debuffs. Meaning Melia can apply poison, freeze, and burn to one enemy at the same time, and another character can apply them as well. Melia's Talent Art fills by summoning and releasing elementals. The gauge fills faster when the summons are used quickly. When it completely fills, she goes into an aura that doubles elemental damage. She also has a couple aura-specific moves, including one that can remove auras from enemies. I believe those moves will end the aura, but there are ways builds to keep it up at pretty much all times anyway. She's a nuke that can take, like, 3 hits. 😐
You did a pretty good job figuring out Melia on the fly. I'm glad they changed her UI a little bit for DE. In the original game, that middle art is "grayed out" as if it's on cooldown, but you can click it to use it. It filled the color in on firing an element to get to her Elemental Burst. But the circular UI is much less confusing than having it appear to be on cooldown. Your assessment that she wants Ether Ups is correct. Melia is primarily a damage dealer, so she loves anything to augment her Ether damage, this would include specific damage type buffs, such as Blaze Plus or Electric Plus to boost her Bolt/Flare damage respectively. She also can do some funny healing stuff by stacking Summon Aqua and then using Healing Gift repeatedly to keep a tank alive(it has the lowest cooldown of any heal in the game). Summon Aqua is on average a fairly bad art, it only heals for like 50 to 100 HP every few seconds. Which even at this point in the game, 50 HP is like scraps. However when "fired" it heals Melia for like 500-700, which IS a large chunk of her HP. So you can sack your small HP pool to heal the tank, then regain it with Summon Aqua's "life steal" effect. You can replace Shadow Stitch with whatever you want, the art basically does nothing. Bind locks them in place, but doesn't hinder their fighting ability in anyway. All the tanks these enemies will be targeting are Melee and will be in range, so it's effectively a damageless debuff that does nothing. If it did damage, it'd at least have that use, but it doesn't. Also a little piece of advice. I recommend exploring that section right before you get to Melia in the tomb again. There is something good hidden in there.
hell yea new xenoblade upload. my day is made. happy new years!
Yea! One more ep before newyears!
In that one fight where it seemed like you weren’t doing any damage was because the Monado can’t cut people. So every time you hit them with Shulk it did 1 damage.
This also applies to Tyrea during the Telethia fight.
I noticed that shit in my third playthrough of the game. :D
If you remember the cutscene from the beginning it's quite apparent, but obviously I am dumb.
Of course, Riki is awesome! Monolithsoft has a great track record with Nopon characters (especially since we can pretend like Xenoblade Chronicles X and Tatsu doesn't exist).
Melia's combat is very weird. She can summon 3 elements at a time. The elements can be any combination, including repeats.
Each summon comes with a buff while up and typically deal damage+debuff when released.
Buffs stack, so having multiple of the same up will apply the buff twice (the percent increase changes based on how many of the same are active for some reason, it is very strong though).
Debuffs can only be applied once per source but function independently from other debuffs. So, if Melia poisons an enemy, then Riki poisons the same enemy, you will have 2 poisons on that enemy. If one uses the same debuff, it will overwrite their own but will leave the other's unchanged. This same concept carries over for the same source with different debuffs. Meaning Melia can apply poison, freeze, and burn to one enemy at the same time, and another character can apply them as well.
Melia's Talent Art fills by summoning and releasing elementals. The gauge fills faster when the summons are used quickly. When it completely fills, she goes into an aura that doubles elemental damage. She also has a couple aura-specific moves, including one that can remove auras from enemies. I believe those moves will end the aura, but there are ways builds to keep it up at pretty much all times anyway.
She's a nuke that can take, like, 3 hits. 😐
The fight against those lizard people drove me mad in my first playthrough. Worse than most bosses.
You did a pretty good job figuring out Melia on the fly. I'm glad they changed her UI a little bit for DE. In the original game, that middle art is "grayed out" as if it's on cooldown, but you can click it to use it. It filled the color in on firing an element to get to her Elemental Burst. But the circular UI is much less confusing than having it appear to be on cooldown.
Your assessment that she wants Ether Ups is correct. Melia is primarily a damage dealer, so she loves anything to augment her Ether damage, this would include specific damage type buffs, such as Blaze Plus or Electric Plus to boost her Bolt/Flare damage respectively. She also can do some funny healing stuff by stacking Summon Aqua and then using Healing Gift repeatedly to keep a tank alive(it has the lowest cooldown of any heal in the game). Summon Aqua is on average a fairly bad art, it only heals for like 50 to 100 HP every few seconds. Which even at this point in the game, 50 HP is like scraps. However when "fired" it heals Melia for like 500-700, which IS a large chunk of her HP. So you can sack your small HP pool to heal the tank, then regain it with Summon Aqua's "life steal" effect. You can replace Shadow Stitch with whatever you want, the art basically does nothing. Bind locks them in place, but doesn't hinder their fighting ability in anyway. All the tanks these enemies will be targeting are Melee and will be in range, so it's effectively a damageless debuff that does nothing. If it did damage, it'd at least have that use, but it doesn't.
Also a little piece of advice. I recommend exploring that section right before you get to Melia in the tomb again. There is something good hidden in there.