I made Team Fortress 2 Next-Gen with Unreal Engine 5!

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  • Опубликовано: 13 июн 2024
  • I remade TF2 in Unreal Engine 5 utilising Ray Tracing, Real Time Destruction and Nanite!
    Please leave a comment if you watched to the end, I would love to see your suggestions on what I can make next :D
    [06 Aug 2023] Wow this vid just got 2 thousand view in a day! thank you for watching and sorry I stopped replying to everyone it feels quite overwhelming to know that many people have watched this, I was surprised this got 100 view, so 2600 is mind blowing!

Комментарии • 325

  • @DirtyGingy
    @DirtyGingy 10 месяцев назад +472

    Update the lighting to account for the intentional lighting style valve used to achieve the art style. They have design/Dev notes and presentations on it

    • @darkzeroprojects4245
      @darkzeroprojects4245 10 месяцев назад +38

      Exactly.
      The rendering and art style in Source for Tf2 was done with a specific design and intent that made it what it was.

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +88

      Hey, Yea its probably possible to match the lighting closer, I had a quick google for those dev notes as I'm sure its an interesting read, without finding them though I cant say for sure if I'd be able to translate that into UE5. I know TF2 uses light warps and stuff but beyond that I don't know any specifics

    • @jaysbadatgaming
      @jaysbadatgaming 10 месяцев назад

      @@GameDev_EvI found a paper on the lighting and other aspects of the rendering that may be useful! steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf

    • @Connorses
      @Connorses 9 месяцев назад +16

      @@GameDev_Ev The closer you can match the color palette the better, and honestly you might try turning of some of the effects (mostly bloom). LESS realism might work better... It's tough to add detail to TF2 because you're deconstructing it's intentionally cartoonish art style. Like, you did great work making the textures more 3D but the result isn't TF2 anymore. Can't say I know how to improve it exactly.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy 9 месяцев назад +6

      ​@GameDev_Ev The document is called "Illustrative rendering in Team Fortress 2" and you could probably imitate it with just kinda high specular and maybe fresnel shading for the rim lights if you were interested.
      Awesome work!

  • @Pelumo64
    @Pelumo64 10 месяцев назад +51

    Imagine playing payload only to find that the track broke because a soldier tried to rocketjump.

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +8

      Lol yea, not sure the destruction would be a good idea really but it was a fun concept to play around with in UE5

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +6

      @OskarTrollington Yea that could be a good way to implement destruction. For variety sake there could be multiple triggers for for different bits around the map that way each game could be slightly different!

  • @darkzeroprojects4245
    @darkzeroprojects4245 10 месяцев назад +191

    I think the realistic lighting and such kind of makes it lose the color of TF2.
    It's kind of why I don't think more advance modern Rendering tech =/= better or applies with any Art style.

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +54

      Hey, You can definitely make stylised games in new game engines think Prey or Valorant. If I revisit this and make another TF2 map then I'm going to spend more time on the lighting as a few people have mentioned it being wrong for the scene which I kind of agree with as I didn't spend a lot of time on the lighting as I only game myself 2 weekends to get this finished. :(

    • @paranoidpanzerpenguin5262
      @paranoidpanzerpenguin5262 9 месяцев назад

      fortnite

    • @darkzeroprojects4245
      @darkzeroprojects4245 9 месяцев назад

      @@GameDev_Ev Im aware my man, still nice work .

  • @willhaymore1520
    @willhaymore1520 10 месяцев назад +42

    The normally accessible doorways being blocked with the no entry walls is a nice touch

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +5

      Yea I was on a time crunch and didnt have time to flesh out everything :P

  • @mr._FraSked_
    @mr._FraSked_ 10 месяцев назад +360

    This is critically underrated.

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +16

      Thank you 😁

    • @memesmemes3143
      @memesmemes3143 9 месяцев назад +9

      @@GameDev_Ev sorry , I do Not mean to sound rude or bad but -- This looks like shiny garbage , TF2's cartoony artstyle has to be conserved and preserved , otherwise it will end up looking like most modern games graphics which are boring and trash , TF2 IS UNIQUE and beautifull in its own Magical way and we Have to respect and cherish that !!

    • @feritye767
      @feritye767 9 месяцев назад

      @@memesmemes3143 here's a tip, if you don't want your comment to be ignored don't overly use multiple spaces between everything, type normally and you'll be taken seriously.

    • @Reimu__Hakurei
      @Reimu__Hakurei 9 месяцев назад

      @@memesmemes3143
      Fr

    • @williamgrundmann3811
      @williamgrundmann3811 9 месяцев назад +1

      @@memesmemes3143 I totally agree.
      The work itself was outstanding. But the result is pure garbage. Not because it was done poorly or something. No no no.... but it just doesn't fit. The map style/ambience weren't meant to be realisitic in any way. In another words, he is Dr. Frankenstein and the result is the Monster.

  • @SimonCap
    @SimonCap 10 месяцев назад +57

    I got this recommend and I was expecting a simple port of Upward in Unreal but this is so much better, you deserve more attention bro 🔥

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +4

      thank you dude! Yea I wanted to push it as far as I could without losing the artstyle :D Im glad you liked the video

    • @squiggly3326
      @squiggly3326 10 месяцев назад

      I agree

  • @godofcows4649
    @godofcows4649 10 месяцев назад +84

    It's odd that tf2's art style also relys on the engines as well. There's some below uncany valley threshold tf2 got and it's perfect. I don't think it'll look out of place in this year or in 10 because of it's cartoony style.

    • @ViciousVinnyD
      @ViciousVinnyD 9 месяцев назад +9

      nah engine doesn't matter that much. the main reason it looks uncanny is most cross-engine ports of tf2 *don't* port properly. they miss out crucial details like the unique lighting engine tf2's bright, painted style benefits from.
      regardless of engine if you actually respect these intentional design choices it will port just fine. take minecraft bedrock, for instance. it looks almost perfect, with the main issues arising from pretty obvious blunders (how the hell did they fuck up the water that bad). otherwise it looks just like minecraft.

    • @cranknlesdesires
      @cranknlesdesires 9 месяцев назад

      @@ViciousVinnyD bedrock looks similar (enough) to java because the engine was made with that in mind. Valve could bend source engine to fit TF2's style because they had their hands in it's guts. I'd argue that it's better to make a engine for purpose than try tack on enough junk to a generic one to fit.

    • @ViciousVinnyD
      @ViciousVinnyD 9 месяцев назад

      @@cranknlesdesires true. that being said it shouldn't be an issue if the engine is flexible enough (it should be, otherwise it's just kind of a bad engine)
      both of valve's engines are pretty flexible. with proper utilization of scale and materials I made a simple minecraft map that looked very authentic. (no offense, but most minecraft-themed tf2 maps really mess up both scale and texture quality, but hey they do have charm)

  • @MertowVA
    @MertowVA 10 месяцев назад +9

    Bravo! I didn't think anyone could modernize a map without stripping it away from its TF2-ness, yet you did it :D

  • @AlphoxHD
    @AlphoxHD 11 месяцев назад +28

    awesome video, you deserve more subs for the amount of effort you put into it

    • @GameDev_Ev
      @GameDev_Ev  11 месяцев назад

      Thank you dude! I've been working on my editing and have a new mic coming today so hopefully the next one will be better! haha

  • @DwarvesAndDice
    @DwarvesAndDice 9 месяцев назад +1

    Wow I love this! Very well done!

  • @titant4748
    @titant4748 10 месяцев назад +7

    I know that a lot of people already have mentioned about the lighting but I wanna add that the buildings feel a bit overdetailed to me. Also looking at the chaos stuff made me realize how useful that would be for making like the last point for payload or for mvm maps. Overall good job though

  • @DEvilgodspidER
    @DEvilgodspidER 10 месяцев назад

    YOU DESERVE WAY MORE SUBS! I'm sharing this!!! :)

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад

      Thank you and thank you for sharing the video!! I cant believe I have 100 subs now!!

  • @ALLRiGHTinc
    @ALLRiGHTinc 9 месяцев назад +1

    Would love to hear more in depth of how you made the cliff asset with just the smooth cube and cliff texture, that's such a cool workflow!

  • @PaleHorse
    @PaleHorse 9 месяцев назад

    Couple of Phlog pyros a civilian or two and 16 snipers and you've got something here. Great work.

  • @flleeppyy9959
    @flleeppyy9959 9 месяцев назад

    this is really cool dude! I hope this gets more traction!!

  • @CGeneratedS
    @CGeneratedS 10 месяцев назад +3

    when i clicked on this i thought you would have at least 1000 subs but you only have 24! you deserve more

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад

      Thanks dude! Yea this was my first attempt to make a video. Been busy with work but going to make more in the future :)

  • @Wbfuhn
    @Wbfuhn 10 месяцев назад

    This had crossed my mind yesterday.
    Glad someone did this.

  • @BAYqg
    @BAYqg 9 месяцев назад

    THanks for giving me that feeling of nostalgia but with a flavor of something fresh! Great work!

  • @thephantomclaw4517
    @thephantomclaw4517 10 месяцев назад +1

    "i just eyeballed it, so its not that good" proceeds to make a perfect replica. good job man!

  • @JangoLibre
    @JangoLibre 10 месяцев назад +2

    woah that's crazy, you should have way more views than that, absolutely amazing work dude, keep it up 👍👍👍

  • @ThunderBlastvideo
    @ThunderBlastvideo 9 месяцев назад

    ive wondered if anyone ever did this, nice. Also, love the map choice :)

  • @monke3842
    @monke3842 10 месяцев назад +1

    The game has been bringing in a solid 70k players for the past 3 years, you just caught it at it's least active hours, the game actually has over 100k players right now and hit a new peak of 253k players

  • @taeojohnston
    @taeojohnston 9 месяцев назад +1

    You don’t know the magnitude of greatness you’ve created… thank you for this :)

  • @jonragnarsson
    @jonragnarsson 9 месяцев назад

    TF3 confirmed! Beautiful work.

  • @OrisTV
    @OrisTV 9 месяцев назад

    really fun and interesting video! looking forward to seeing what else you make!

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket 4 месяца назад

    this looks great. I really like how it looks and this video even made me appreciate unreal engine.

  • @vulbyte
    @vulbyte 10 месяцев назад +1

    i think the massive issue here isn't the internal lighting, but instead the sorta lack of attention to the stylization tf2 original had. i think if this was a cod esc shooter this would work great, but i feel like this shading, the unrealengine motion blur(tm) and all these other things makes it come across as "mario in unreal 😱"
    this genuinely feels 90% their, and great work for that, but i feel like what is needed is:
    adjusted lighting/shaders
    use of original sfx and those things (the current ones feel very off putting)
    use of the original skybox
    add some voicelines
    maybe add the ui in a sorta dressed up way that fits with the stylistic changes.
    great work genuinely and learned a lot from your video! but this sorta feelslike it need just an extra 10% to really be considered a banger

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +1

      Hey thanks for the feedback! I think they are all good suggestions and I think ill add them all when I have time :)

  • @Yetipfote
    @Yetipfote 9 месяцев назад

    it honestly doesn't look so much better than the original. I think they just hit the nail on the head with everything for this particular game.

  • @tazzan
    @tazzan 10 месяцев назад

    This is crazy! Really amazing work my guy

  • @jhonatacampos4969
    @jhonatacampos4969 9 месяцев назад

    Congrats, man!
    Awesome work!!

  • @jamesc5801
    @jamesc5801 9 месяцев назад

    Really awesome work!

  • @lilrag3
    @lilrag3 10 месяцев назад +1

    WOW

  • @Brough3
    @Brough3 9 месяцев назад

    That's incredible dude you're awesome

  • @falotridler4552
    @falotridler4552 9 месяцев назад

    you make me go back to ray tracing childhood

  • @qwerty1423a
    @qwerty1423a 9 месяцев назад

    damn man, you did a great job, keep it up.

  • @0ThrowawayAccount0
    @0ThrowawayAccount0 9 месяцев назад

    This is incredible!

  • @Clazzette
    @Clazzette 9 месяцев назад +1

    Honestly saying, you've put quite of an effort making the map and eventually this video. You have the knowledge and the skill to apply it. I usually toy with the Hammer editor but boy, I'm seeing three steps ahead in this video.
    If you keep this up, perhaps you might find yourself in a better place than me, than most of us here. Cheers lad!

  • @eliseyzscripts6762
    @eliseyzscripts6762 9 месяцев назад

    This looks sick!

  • @KBY30
    @KBY30 10 месяцев назад +10

    I don’t really understand the point of the destructible environment, but this looks pretty cool nonetheless.
    I’m gonna echo what others have said and recommend adding some more stylization to the lighting to give it that Norman Rockwell-esque aesthetic that the game is so well known for. Otherwise, this looks really cool.

    • @he3004
      @he3004 10 месяцев назад +7

      destructible environment was for fun, not really to make it more tf2

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +3

      Hey, yea the destruction was not really a serious suggestion as it defo wouldn't work in the game! To be honest with you whenever I make a new project I always try to learn something new, and with this project it was the hammer stuff and the Chaos destruction!

  • @squiggly3326
    @squiggly3326 10 месяцев назад

    This video needs way more views, Good content man👍

  • @extremeanalogmusic6296
    @extremeanalogmusic6296 9 месяцев назад

    Incredible work

  • @Robabank2034
    @Robabank2034 9 месяцев назад

    This is so good man

  • @shatteredsword
    @shatteredsword 9 месяцев назад

    looks so good :)

  • @josephstalin43
    @josephstalin43 10 месяцев назад +1

    Alternative title: I made Team Fortress 3 because Valve wouldn’t

  • @IAhmadGT
    @IAhmadGT 10 месяцев назад

    That's Awesome!

  • @sleeplessslander695
    @sleeplessslander695 9 месяцев назад

    you are extremely talented and what you made is so wonderfully detailed

  • @Doodler-nt7kv
    @Doodler-nt7kv 9 месяцев назад

    I love these type of videos it’s insane you only got 500 subscribers

  • @noawe_
    @noawe_ 10 месяцев назад

    Commenting to boost engagement and get this reccomended to more people!

  • @SirToots
    @SirToots 9 месяцев назад

    Valve, GIVE THIS MAN A JOB

  • @arandomboi3353
    @arandomboi3353 10 месяцев назад

    Beautiful video

  • @nolaz010
    @nolaz010 9 месяцев назад

    Fantastic work!! I'm just curious, opposed to modeling out the entire level geometry, would it be possible to rip all the brushes from hammer together as a .obj?

  • @zyr0n249
    @zyr0n249 9 месяцев назад

    As a preson who works with ue5 this is really gorgeous !

  • @Radd33
    @Radd33 9 месяцев назад

    Awesome video, Valve should hire you lol

  • @Lukas-ir2ur
    @Lukas-ir2ur 10 месяцев назад

    Looks outstanding. Makes me more excited for the possibility of TF3.

  • @hussar7733
    @hussar7733 9 месяцев назад

    Nice work

  • @Me-ui1zy
    @Me-ui1zy 9 месяцев назад

    This reminds me of the "What would a real life Homer Simpson look like?" things.
    Something creepy about seeing a cartoon look real

  • @righty5890
    @righty5890 10 месяцев назад

    looks really nice

  • @OMEGAEclipsyan
    @OMEGAEclipsyan 9 месяцев назад

    nice work

  • @Sjlasse
    @Sjlasse 10 месяцев назад +1

    really impressive

  • @goosey3125
    @goosey3125 9 месяцев назад

    Severely underrated channel

  • @bcn1gh7h4wk
    @bcn1gh7h4wk 9 месяцев назад

    there are programs out there for decompiling the BSP maps back into it's original editor formats.
    it might screw up some control entities, but you don't care about those if all you want is the geometry.

  • @say_sae_right_now
    @say_sae_right_now 10 месяцев назад +5

    Great video. On what you could do next if you would be down to make one more TF2 map for unreal, Mercenary Park would be interesting.

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +5

      thanks for the suggestion! I'm trying to decide what to do next now as I'm assuming people found this video through TF2 content not unreal engine content which changes my plans a bit as I have been working on an SCP game. I was thinking id maybe do Egypt next as I already have some of the assets made from a previous project :P

    • @gomango99
      @gomango99 10 месяцев назад +1

      You could maybe do a map from portal to prove that portal rtx is badly optimized

  • @Froget_
    @Froget_ 9 месяцев назад

    Amazing work! it looks soo epic! I wanted to ask which tool did you use in Modeling Mode at 2:00? for the boolean to cut the planks? Thanks!

  • @secondarycontainment4727
    @secondarycontainment4727 9 месяцев назад

    Fun fact - in TF2, this map's terrain is actually misaligned. You can see it when you get knocked off, hit the kill box, and then run into the invisible wall. I was able to align it using hammer. The "small" map that is projected needs to be moved up and (back?) towards Blue Spawn by a few units (I think it's 15). This has always bugged me. Wonder if I should submit my map and see if they would implement it as it doesn't physically change any part of the play area...
    BTW this means that the sun/light source/shadow caster is also misaligned.

  • @q370p
    @q370p 10 месяцев назад

    Great video

  • @fuckass6766
    @fuckass6766 10 месяцев назад +1

    damn imagine how easy it would be to defend upward if red could just destroy the tracks

  • @BoeEye
    @BoeEye 9 месяцев назад

    Incredible

  • @skudzer1985
    @skudzer1985 9 месяцев назад

    I'd love to see this emplemented and have the structures have an absurd amount of health so they don't break often but when they do it's a big deal. Like a payload chokepoint corner that's being hammered by stickies for 10 minutes, eventually the walls crumble and the ceiling collapses, and now there are sight lines and everyone would have to adjust. It would add a lot of new strategic elements. Hell, there could be weapons or something that actually heals damage to the structures creating an entirely new paradigm.

  • @noobmedicz
    @noobmedicz 10 месяцев назад

    bro this is so underrated, keep putting effort into these videos and remember me when you become famous :)

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад

      Thanks for the kind words! I definitely will keep making these I am just juggling so many things at the moment with work and other projects !

  • @GSEVEN000
    @GSEVEN000 9 месяцев назад

    I clicked on this video 100 percent expecting it to be another plain clickbait blender animation but not this was so much better. You can move around and actually admire the details. Oh and did i mention he added ROCKET JUMPING!? (This is your sign to subscribe!)

  • @bonse2000
    @bonse2000 10 месяцев назад

    GJ man very interesting

  • @kezif
    @kezif 9 месяцев назад

    That look so nice, 2 ‘hell’ fort next?

  • @defenderws
    @defenderws 10 месяцев назад

    Really nice

  • @MarakuriX
    @MarakuriX 10 месяцев назад

    positively bonkers

  • @racistpixel1017
    @racistpixel1017 9 месяцев назад +1

    Can you explain me how you got so many views in your first video? I had gamedev chanel for many years and got barely any views on my videos. Did you used any marketing or something?

  • @Crarshall
    @Crarshall 9 месяцев назад

    TF2 is a MASTAPIECE

  • @burtenplays
    @burtenplays 9 месяцев назад

    Woah, very nice.

  • @gabofihi007
    @gabofihi007 10 месяцев назад

    This will be TF2’s graphics in 2016

  • @randadan
    @randadan 10 месяцев назад

    I wish games were ‘remastered’ like this. Stick to the original textures and assets, but take advantage of higher poly counts and PBR materials. It’s incredible how you’ve given the map a modern facelift while still preserving the original look.

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад

      Thank you! Yea I thought I did a pretty good job but people have been giving some feedback which Ill implement and hopefully improve it more :)

  • @MemerTheDreamer-nv9zb
    @MemerTheDreamer-nv9zb 9 месяцев назад +1

    I don’t want it to change to unreal engine 5, it’s perfect the way it is ❤

  • @meotisr
    @meotisr 10 месяцев назад

    This is how I imagine TF2 source 2

  • @painlessplate58
    @painlessplate58 10 месяцев назад

    Good video you've earned a sub

  • @Nothing_happening_here_go_away
    @Nothing_happening_here_go_away 9 месяцев назад

    8:10 I CANT BELIEVE he didnt destroy that bridge thing

  • @ohraider
    @ohraider 9 месяцев назад

    Tf2 needs a major reboot identical to this

  • @Storm_drain_Enjoyer
    @Storm_drain_Enjoyer 10 месяцев назад +2

    I think its a good idea to leave a comment there before this video blows up in a year

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +1

      haha, That would be awesome if it did blow up :D

    • @Storm_drain_Enjoyer
      @Storm_drain_Enjoyer 10 месяцев назад +1

      @@GameDev_Ev Im sure it will blowup, all it takes is a bigger TF2 YT Channel to find it
      This would bring a lot of attention to this video albeit due to the horrible sound which rocket launcher makes i assume this whole thing wont get more than 30k views

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад +1

      @@Storm_drain_Enjoyer LMAO, yea i couldnt be bothered to get the real rocketlauncher sound out the game

    • @Storm_drain_Enjoyer
      @Storm_drain_Enjoyer 10 месяцев назад +1

      @@GameDev_Ev xD

  • @jmaster8407
    @jmaster8407 9 месяцев назад

    You made that look easy. Start a studio if you haven't already!

  • @kyleandrade6140
    @kyleandrade6140 9 месяцев назад

    This is great.
    Next project I would recommend Empire City Hub world from Sonic Unleashed

  • @BonusQwack
    @BonusQwack 9 месяцев назад

    Wow tf2 on unreal 5 vs the OG on source it looks amazing

  • @abramjessiah
    @abramjessiah 9 месяцев назад

    I'm trying to upres and create PBR materials from 64x64px textures for Descent 1 raytraced but I haven't been able to find a good model to use to upres with SD. Can you share your process with me for that as well as your substance sampler workflow?

  • @DoctorTrollzor
    @DoctorTrollzor 10 месяцев назад

    Fantastic video

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад

      Thank you dude! Appreciate the comment!

  • @kenneth251
    @kenneth251 9 месяцев назад

    I think not having abient audio and not back ground makes it just feels like a demonstration, is there a way you could import the skybox from the source engine to unity? Also I forget what it's called in the source engine but they have edge lighting that sound smith goes over in his "how it feels to play engine" video explaining how he did it. I feel like adding that would help with the asthetic of the map to look like TF2 along with silloquet that everything has to influence the comic book style of TF2. Look at the command mat_phong (0-1)

  • @IInferno
    @IInferno 10 месяцев назад +2

    Gah damn this is cool

  • @that-1-boi
    @that-1-boi 10 месяцев назад +2

    Your work is immaculate, I’ve never seen such a stunning and faithful recreation like this before
    11/10

  • @qualing673
    @qualing673 9 месяцев назад

    Nice 👍

  • @Awesomekraken677
    @Awesomekraken677 9 месяцев назад

    Ngl for me this falls into uncanny valley, but it's still really cool.

  • @stopidhoodleum3232
    @stopidhoodleum3232 10 месяцев назад

    sick video m8

  • @VHS_Serenity
    @VHS_Serenity 9 месяцев назад +1

    woahhhhhhhhhhh

  • @puinguin
    @puinguin 11 месяцев назад +2

    so cool

  • @b1gland
    @b1gland 10 месяцев назад

    Can't wait to move to next gen for TF2 with modern systems that provides decent performance.

  • @Flowboat
    @Flowboat 10 месяцев назад +2

    valve.... HIRE THIS MAN!!!!! :DD

    • @GameDev_Ev
      @GameDev_Ev  10 месяцев назад

      I would shit myself if this ever happened