Ep.1: Unreal Engine 5 Mannequin Mocap using a single Webcam!
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- Опубликовано: 10 сен 2024
- Real-time pose and body tracking (including face and fingers) of an Unreal Engine 5 Mannequin using a single webcam.
No Unreal Engine plugins are used. Implemented entirely in C++.
Next episode: • Ep.2: Real-Time Facial...
i need a good tracking app for my metahuman charackter do you have a tutorial for this ? still dont get it with the blueprints and the mesh
This and the facial cam are just what we need ! Go ahead, you should release this (paid license ...)
Are you perfecting your program in order to sell to a wider audience, or do you think you might provide it to the community, open-source? I have to be honest. I would love this, because I can't afford an iPhone either; although if this were for sale, I might not be able to afford it either.
Hey, I am still perfecting it. There are several components I want to add before taking a decision.
How is the progress going? Have you decided to release this?
looking forward to this software!
What is the software?
where can I download your app?
Thank you. I hope you explain link camera with UE
Do you need testers for your program?
Not at this moment, but thanks for the offer.
👍🏻MoCap look nice. Can it be used with a pair of webcam to improve tracking?Look like using OpenCV lib. A curious question:Is this open source to the UE community?
Yes, it could definitely be used with extra webcams to increase precision. It is closed source for now.
@@SamirManar Ever consider using one more kinect to capture more tracking data?
Didn't have a chance yet, but this is a webcam, not a kinect device.
@@SamirManar The depth map data captured from kinect, although not very Hi-res, maybe proven useful to add finer callibration to motion data (need a bit filtering though). Just a suggestion. 😉
@@Sacred-Lotus Thing is Microsoft pretty much dropped support for Kinect and instead made a more expensive successor named Azure Kinect. If you're going to use depth map data with any Kinect device, it might as well be that one.