How to Win as Vet Guard! | Kill Team '21 Guide

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  • @VentrueMinis
    @VentrueMinis  3 месяца назад +2

    ruclips.net/video/itp_OJuDhJA/видео.htmlsi=kECvUnOVAhOFNHBA
    We just got nerfed, so go check the balance data slate!
    ruclips.net/video/L-Uc0RtS0GY/видео.htmlsi=v0Hp6SvMJb2s1q1Y

  • @retnuHDJ
    @retnuHDJ Год назад +23

    Great stuff man! If you're familiar with other Kill Teams I would love to see more guides with this level of quality :)

  • @HoneyCMB
    @HoneyCMB Год назад +16

    Very thorough and well scripted! Appreciated the visuals and editing, great video overall 💖

  • @ravensco
    @ravensco Год назад +4

    brilliant, loved the addition of the slideshow so you didnt just have slides on screen all the time, also, liked the setup explinations, very clear! great work, keep em coming if you can.

  • @AnalogBass
    @AnalogBass Год назад +5

    Best VetGuard guide that i've seen, hope it gets big

  • @claytonspafford7457
    @claytonspafford7457 Год назад +2

    Great advice! I look forward to trying out the combinations you recommended. Can’t wait until your next video.

  • @nian89
    @nian89 Год назад +2

    Great video :) currently building a VG kill team and I found this video very helpful. Subscribed

  • @KeevaTheFirstRival
    @KeevaTheFirstRival Год назад +2

    Great video, I love the tapestry background!

  • @NellShamrell
    @NellShamrell Год назад +1

    This is tremendously useful! Especially the section about combos - ty so much!

  • @moistnips
    @moistnips Год назад +1

    Great video, really appreciate how well you laid out all of the content so that it was easy to follow and essentially hit on all the things I wanted to know. The info graphics were really helpful, but would be great if they were on screen just slightly longer. Looking forward to more of your vids if you have time to make more^^

  • @christophe_5119
    @christophe_5119 Год назад +3

    Really loved your video and how practical and in-depth it was. I just got destroyed yesterday evening vs. Intercession KT so definitely needed some coaching. Thanks and looking forward to putting this in practice in my next game.

    • @VentrueMinis
      @VentrueMinis  Год назад

      Cheers mate! Thanks for the tip too! Happy to answer any questions you got as well. Intercessors are tricky but go down quickly to your big guns.

  • @spadge87
    @spadge87 Год назад +1

    Dipping my toes into vet gaurd and this was exactly what I needed ! Thanks and have a sub😊

  • @charliematthews5490
    @charliematthews5490 11 месяцев назад +1

    Amazing! Really helpful stuff. Keep up the good work 😊 would love to see some more deep dives into other armies!!

  • @dafaq7561
    @dafaq7561 Год назад +1

    Insanely good video. Can't wait to see more in depth vids on KTs.

  • @uniwolfacorn
    @uniwolfacorn Год назад +3

    Great video, would love to see more, especially Pathfinders or Hunter Clade!

  • @TheClausbenjamin
    @TheClausbenjamin Год назад +3

    Amazing video and such a great walkthrough both for playing the vet guard but also for playing into them🤩🙏🏽

  • @javia3866
    @javia3866 Год назад +1

    This was an A+ guide, looking forward to more!

  • @shaymcnee2136
    @shaymcnee2136 Год назад +1

    This video helped out my game a ton! Thanks!

  • @SeniorKrazytt
    @SeniorKrazytt Год назад +1

    Super awsome just started and got this box . Great info, I learned exactly what I needed. Now I just need to build paint and play the game 😊

  • @freakyphil666
    @freakyphil666 Год назад +2

    Thanks man, good stuff. I credit this guide for getting me 3rd place in a tournament.

  • @seanleclerc9666
    @seanleclerc9666 Год назад +1

    I appreciate this video so much I hope you have planed to do other kill teams!

  • @Seruvius
    @Seruvius Год назад +1

    Detailed breakdown is much appreciated. Any similar insights for other teams would be equally welcome

  • @craigdamoose9769
    @craigdamoose9769 Год назад +1

    This video was so helpful, thanks so much.

  • @kraviits6647
    @kraviits6647 Год назад +1

    Great video. Crazy background, goes well with black finger nails though 👌🏼👍🏼

  • @iancw1
    @iancw1 11 месяцев назад +1

    Great vet guard review! I feel you have come a long way in doing videos as well so would love to see a version 2.0 of this maybe with less edits, etc.

  • @mattf1787
    @mattf1787 Год назад +1

    really like the organization of your vid, would love to see breakdowns of all the teams!

  • @KillerAbeja
    @KillerAbeja Год назад +1

    Fantastic!

  • @thepopeturtle39
    @thepopeturtle39 Год назад +1

    Can't wait to see the other factions!

  • @masterofgeeks5899
    @masterofgeeks5899 Год назад +1

    Great video!

  • @Poncherello777
    @Poncherello777 Год назад +2

    Good stuff, agree with everyone else, if you have input on other kill teams wed love to see it

  • @DodgethisCZ
    @DodgethisCZ Год назад +2

    We need more deep guides like this from you its awesome! Phobos will be great :D

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      Haha Phobos were the team I wanted to learn next! Inquisiton has put them on the shelf but... Maybe in 6 months ;)

    • @DodgethisCZ
      @DodgethisCZ Год назад +1

      @@VentrueMinis damn you inquisition! :D nwm I will w8 :D

    • @DodgethisCZ
      @DodgethisCZ 7 месяцев назад

      @@VentrueMinis soooo its 6 months now 😏 Do you still use same tacops with guardsmen or did you find some better combos? :)

  • @alejandrocuevas9533
    @alejandrocuevas9533 Год назад +1

    Great video! I was just thinking in how to build my krieg, in my opinion the volume of the audio was a little low but otherwise great content.

  • @BB-pn2qv
    @BB-pn2qv Год назад

    This is a great set up!

  • @joshlevine27
    @joshlevine27 6 месяцев назад +1

    Awesome tutorial, thanks.

  • @ingounterwasser4286
    @ingounterwasser4286 Год назад +1

    First of all, your video is great! I watched it three times and I spotted some mistakes in my gameplay. Unfortunately I lost 4 out of my last 5 games against Farstalkers, Death Guard and Pathfinders. Could you maybe show some gameplay examples on a board for setup/movement/combos and tricks for Veteran Guardsmen? Or an in-depth battle report? Would be much appreciated and I think very helpful as a next step after this video for beginners :)
    Thanks so much!

  • @courtneymayerson120
    @courtneymayerson120 Год назад +1

    Thanks!!!

  • @GoodK4t1337
    @GoodK4t1337 Год назад +1

    Great Video! Really liking the content. Would be nice if you could do more teams, but Vetguard is already amazing (pssst underpowered Phobos Player here 😋)
    Anyways for the Emporer!

    • @VentrueMinis
      @VentrueMinis  Год назад

      Thank you! Kasrkin is in the works. I had a ton of fun with Phobos when I tried them, haven't given them enough of an effort to give many thoughts on. Perhaps in the future :)

  • @brianhoang2312
    @brianhoang2312 Год назад

    I thought the video was a bit too slow paced at first but as I listened more, I found myself impressed by the detail and the information provided!
    The biggest thing I found interesting was the strategy of keeping demo-coms together and the walkthrough of turning points where you after initial damage alpha, you steadily fall back back towards the VPs. Personally, I think the tactical assets are great value in into the dark (5+ criticals due the condensed environment rule provides bonus damage which is harder to block) but even without into the dark, it provides damage that typically negates the enemy's cover save due to barrage. Taking the additional 4 guardsman while adding pressure on VPs also adds overwatch shots to the enemy

    • @VentrueMinis
      @VentrueMinis  Год назад

      Thanks for the feedback!
      The biggest asset that Troopers add to ItD is door opening. Having 8 APL of two guys who can move-open and then have a second man run through and score is pretty nice. Or open-walk through and then have the second guy close it behind his buddy :)

  • @VentrueMinis
    @VentrueMinis  Год назад +8

    Hey so with the new primary VP buff where you can score more than 12, Vet Guard are super strong right now. Just won my first tournament!

  • @TheSorrowOfTheReaper
    @TheSorrowOfTheReaper Год назад +1

    Great guide! I always thought Demolitions was kinda bad because the mine doesn't trigger by proximity, but 3 APL works wonders.
    Also, I think you can see in the rules that Vet guard is one of the oldest teams around because some of the things are just straight up bad compared to more recent teams where most things have some use (like melee buffs in a weak melee team, useless operatives that are an auto-notinclude, etc.).
    They are still an amazing team, nonetheless.

    • @VentrueMinis
      @VentrueMinis  Год назад

      Thanks! It's so funny looking at the Vet Guard Chainsword vs. all the other new human team Chainsword. They're all better in every way.

  • @squirtderk6505
    @squirtderk6505 Год назад +2

    Would love these for more factions

  • @Nachtjagerz
    @Nachtjagerz Год назад +1

    So I started playing with the Vet guard some weeks ago after watching this video. Have to say, the demo combo is so powerfull lmao

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      haha whole enemy team go boom

    • @Nachtjagerz
      @Nachtjagerz Год назад

      @@VentrueMinis Still I got a question for you if you have a minute. Do you usually rely orders with the comms? Because I did find some trouble getting to know where to place the comms so I can have him signal the demo and be safe, so I ended up actually moving the coms and then signaling rather than repeating the order

  • @Rlndgunslinger
    @Rlndgunslinger 8 месяцев назад

    As someone who just picked up Vet Guard, this video is great. I still think the Frag Grenade is a trap, but it's certainly not worse than a Lasgun. 😅

    • @VentrueMinis
      @VentrueMinis  8 месяцев назад

      Very curious about why you think it's a trap. It's great!

  • @Peliguano
    @Peliguano Год назад +1

    I believe the seargent was erratad to hit on 2+ with his plasma pistol

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      Nope, the errata was the other way around. They had him hitting on a 2+, but now hits on a 3+.

  • @donnylurch4207
    @donnylurch4207 Год назад +2

    Thank you for this, but I'm confused because I'm new and haven't played yet: 14 models? I thought the Octarius set only came with 11 Guardsmen, and 12 Orkz. I'm waiting on one to come in the mail... are the included figures not enough for a proper game?

    • @VentrueMinis
      @VentrueMinis  Год назад +2

      The team comes with 10 Guardsmen and 1 medkit model (which has no gameplay use). If you choose to run with the tactical assets (the artillery), you only run 10 Guardsmen, so can run it out of box. If you go for the 14 option, then you have to acquire 4 extra Guardsmen, unfortunately.

  • @cone13ks
    @cone13ks Год назад +1

    Great video, it helped a lot! I just have one question. When talking about the topographical charts you mention a free flying dash to put a sniper on top of a terrain piece by using recon. Could you tell me where it says flying please? The books I own have that as a regular dash action and I'd like to try this out.

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      This was just updated with the new Critical Ops cards that just came out - they're essentially the next season of Matched Play rules and they change what the scouting options do!

    • @cone13ks
      @cone13ks Год назад

      @@VentrueMinis Thank you.

  • @MisanthropeMurphy
    @MisanthropeMurphy Год назад +1

    I see kreig, I thumbs up 👍

  • @DMoneyTaz15
    @DMoneyTaz15 6 месяцев назад +1

    “Then you throw your sergeant away on turning point three”
    Narrative players: 👁️👄👁️

  • @terrylyn
    @terrylyn 4 месяца назад +1

    Still useful!

  • @Gierrek
    @Gierrek Год назад +1

    Dude give us more of those. Like the brachers, blooded and kaserkin :D

    • @VentrueMinis
      @VentrueMinis  Год назад

      Kasrkin on the way!

    • @Gierrek
      @Gierrek Год назад

      @@VentrueMinis are we there yet :D ?

    • @VentrueMinis
      @VentrueMinis  Год назад

      @@Gierrek haha might start filming this week. Just a hobby ;)

    • @Gierrek
      @Gierrek Год назад

      @@VentrueMinis Ok dude, but this is the best guide film I saw about a kill team like ever

  • @AngusBeef0
    @AngusBeef0 Год назад

    definitely getting more AoS vibes

  • @KillTeamHungary
    @KillTeamHungary 7 месяцев назад

    With all the changes in mind, would you take the Spotter?

  • @GamersDk123
    @GamersDk123 Год назад

    Hmm im wondering, even after buying 2 sets to get the maximum outcome of Unit types, the dreaded single a73 piece is still used for 3 different weapons “melta, plasma and the confidants boltgun”. How did you manage to fit all 3 in the team? And if I had to choose, which one should I skip?

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      I use one of the spare arms and forced it with some glue, worked just fine for the boltgun! If there's one to skip, it's the boltgun. Bolt pistol+chainsword is totally fine.

  • @Will-zc8cq
    @Will-zc8cq Год назад

    I have tired to use the demolition man before lol, he needs 3ap to stand a chance and the blast does not go through walls in the fallow dark. ITD I always sun him out for a flamer

    • @VentrueMinis
      @VentrueMinis  Год назад

      Notably his blast does go through barricades and often blows up whole rooms. You can move him through a doorway then dash back through it :)

    • @Will-zc8cq
      @Will-zc8cq Год назад

      @@VentrueMinis according to the rules of the detonation, the blast is not Indirect and cover lines are treated as if the mine token was the shooter so operatives drawing cover lines from the mine are In Cover, again not saying it’s not good, just saying everything has to go perfectly right after adding 1 to this operatives apl for things to go right, flamer is much more straight forward and way way more reliable, if you are not against a 10+ wound elite team In ITD then flamer is auto take

    • @MiBasse
      @MiBasse Год назад +1

      @@Will-zc8cq It doesn't matter that the blast is not indirect. All enemy models in range a defined as viable targets.

    • @Will-zc8cq
      @Will-zc8cq Год назад

      @@MiBasse yes I agree they would be treated as targets but gain benefit from cover is what I ment, they would not be treated as no cover but would be valid yes. I still select the flamer, for me I find it’s more of a reliable outcome vs the detonation. Even when your playing maps with small access routes etc. Unless you move 1ap max 6 inch meaning for that to not fail it needed to be set up on turn 2 and you needed initiative also so your opponent does just kill him, then he needs plus 1 apl from the turn before so he can then toss the mine and do a free dash, then he can blow it up. Way to much can go wrong

    • @MiBasse
      @MiBasse Год назад

      @@Will-zc8cq Usually the Demo man is set up on TP1 - he moves, then is given +1 APL. Some teams can perhaps offer a counter-move, not necessarily reliably, and Vet Guard can out-activate them, which means that the Demo can essentially block off a 6+3+3 inch area of objectives and otherwise.
      Also worth noting that it's not "a flamer or a demo". It's a flamer or a Gunner, and a demo and something non-gunner, that's the choice

  • @kbkim1694
    @kbkim1694 11 месяцев назад

    this guide really helpful me but i have wonder if demo having 4apl and with move order then move - dash plant - boom with enemy is this possible situation at turning point2 ?

    • @VentrueMinis
      @VentrueMinis  11 месяцев назад +1

      4 APL, not 3. 2+1 from comms. You can move, plant/dash away, explode. That is possible tp2.

    • @kbkim1694
      @kbkim1694 11 месяцев назад

      ​@@VentrueMinis i thought give 1apl to demo wich already end active at 1st tuning point and 2st turning point give another 1apl so i thought its total 4 is it a weird plan?

    • @VentrueMinis
      @VentrueMinis  11 месяцев назад +1

      @@kbkim1694 you can't have more than one +1 APL modifier. They don't stack

  • @dicebot9617
    @dicebot9617 Год назад +1

    do kommandos next!

  • @topinambur8572
    @topinambur8572 Год назад

    I can't decide what is better Hardened or Medic. Medic saved Plasma or Sergeant few times in my games.

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      Super situational for sure. I swap them out frequently.

  • @jmccord8133
    @jmccord8133 Год назад

    Wow! Solid information and great insights to running this kill team. I have already assembled mine and am eager to start playing.
    Time for some more critical feedback: Your tone, inflection and rate actually put me to sleep during your video (it wasn’t watched before expecting to go to bed for the night). I did wake up and deliberately replayed the video though. If you can improve on vocal delivery and make a little more dynamic, you will be slaying it on RUclips with your community content.
    Looking forward to more videos.

  • @TheGhostPilot23
    @TheGhostPilot23 11 месяцев назад

    Does “into the breach” get resolved during the strategy phase or the firefight phase?

    • @VentrueMinis
      @VentrueMinis  11 месяцев назад

      Strategy! When you play it, everyone dashes.

  • @floppyori3262
    @floppyori3262 4 месяца назад +1

    I want to use the bruiser because I already built it and I love the model
    Is there any way I could use him where he wouldn’t suck

  • @kahlsagan
    @kahlsagan Год назад

    can you plant the demo mine more than once? couldn't find any info on that

    • @VentrueMinis
      @VentrueMinis  Год назад +1

      You can! It doesn't have Limited. However, you can only plant one at a time. Gotta blow it up before placing another.

  • @7.7.7_.7..7._
    @7.7.7_.7..7._ Год назад

    I thought the strategic assets are only for camaign play. Wouldnt it be still 10 vets for a usual or competative game?

    • @VentrueMinis
      @VentrueMinis  Год назад

      Strategic assets are different from ancillary support.

    • @7.7.7_.7..7._
      @7.7.7_.7..7._ Год назад

      @@VentrueMinis right. Thanks for the reply

  • @judsonbates1359
    @judsonbates1359 Год назад

    Complete newbie trying to learn here. You say there are 14 models but only 10 come in the Vet Guard box… do I need to get another box?

  • @SovietSquib
    @SovietSquib 5 месяцев назад

    Maybe a dumb question, but do the 4 extra troopers have to be normal troopers?

  • @DustyPazner
    @DustyPazner Год назад

    I will become the best vetguard player ever!

  • @VentrueMinis
    @VentrueMinis  Год назад

    ruclips.net/video/d-4lX8QXqIo/видео.html New video up with the Kasrkin Kill Team!

  • @kevinb871
    @kevinb871 5 месяцев назад +1

    Does this roster still hold up today or has the meta changed

    • @VentrueMinis
      @VentrueMinis  5 месяцев назад +1

      Check out my new video there's some small updates! ruclips.net/video/itp_OJuDhJA/видео.htmlsi=xGfvcEadnQvBjEVN

    • @kevinb871
      @kevinb871 5 месяцев назад

      @@VentrueMinis thanks!

  • @luisdanielmirandagomez7582
    @luisdanielmirandagomez7582 Год назад

    so you can bring 14 operatives to the field?? that sounds weird :3

  • @patrickpowers9276
    @patrickpowers9276 Год назад

    'Promosm' 😡

  • @elderbasilisk1534
    @elderbasilisk1534 Год назад

    Great video. That said, I think you overrate glory in death. It looks good, but it's actually the worst faction tacop and you should never take it. The reason it's the worst is that it only helps in the very narrow situation where you have more primary objective points and lost more troops. I'd call it win more in the bad sense except that it's easy to win too hard to score it. If you play aggressively and kill more of your opponent's models, you're reduced to hoping that your demo expert survived and that you can blow up your own guys at the end ot TP4 in order to score it. Since winning too hard is a very real possibility against a lot of teams, that makes it bad to take in tournaments that do tiebreakers off of margin of victory, total points, or (worst of all) tac ops scored.
    But the real killer is the next two scenarios. You're tied on primary points and are counting on scoring more tacops than your opponent for the win. Because you're not ahead on primaries, you can't score glory in death. Or, you're 1-2 points behind on primaries but still able to win or tie if you score more tacops than your opponent. Glory in Death can't be scored in this scenario either. Literally any other tacop would be more helpful. At least for boots on the ground (which is bad, but not this bad), you could run a trooper veteran into the opponents drop zone and reveal it at the end of TP 4 to score 1 point and maybe get a tie.

    • @VentrueMinis
      @VentrueMinis  Год назад

      With Vet Guard, you're often winning on primary by trading. If you're already winning so hard that you're both winning on primary and losing less models, then yes, Glory in Death isn'y going to do anything. But if you're trading 2:1 and winning primaries, you'll pretty much always have more dead models except against other hordes.
      Boots on the Ground is worse than pretty much any of the security options you could take (if you're going into their dropzone, just take Plant Banner). And if you're playing Pick 3, then it's probably Stand Fast/GiD, Central Control, Seize Ground - at that point, Boots isn't in consideration anyhow since you can only take 1 Faction Tac Op.
      Not sure I agree that it's the worst of the 3, but Stand Fast is more consistent for sure.

  • @maxmessner8291
    @maxmessner8291 Год назад

    Eugm….what exactly? For beginners you say? Too fast way too much to follow man 😅 waitWAIIIT!!! 🤣

  • @BigNigDix
    @BigNigDix Год назад +1

    Good advice. Definitely a useful video for someone learning veteran guardsmen. I think the medic is a bit more valuable than you give him credit for. Seeing how you usually take central control and/or seize ground, you will need to group some guys up no matter what. The medic and hardened make a great team to sit on an objective since he can get more value out of the hardened's toughness. I typically don't take the confidant as the sergeant stays safe till late game. Boltgun also seems like a trap pick on him, since hitting on 4's isn't usually worth sticking your head out unless you're firing at a guardsman.

    • @MisterAssasine
      @MisterAssasine Год назад

      the confidant has the great advantage of activating another unit after his activation, meaning enemys get 1 less Overwatch shot off.
      Also, if you dont have the confidant, if you ever allow your enemy to kill your commander, you loose your great ability

  • @Klierowski
    @Klierowski 8 месяцев назад

    Is there really 0 sense to pick up chainsword with a plasma pistol? I really cannot believe it's so 1:0.

    • @VentrueMinis
      @VentrueMinis  8 месяцев назад

      Chainsword is worse than the Power Sword in every way. Look at the profile for it :)

  • @number1360
    @number1360 Год назад

    Turn up your sound output holy christ man