Alpha Textures: Decals & Overlays

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  • Опубликовано: 5 окт 2024

Комментарии • 14

  • @milankullu3788
    @milankullu3788 6 лет назад +5

    thank you so much i got tears in my eyes.

    • @gnightrow4020
      @gnightrow4020 5 лет назад +1

      it's not that emotional

    • @mikbal7055
      @mikbal7055 4 года назад +1

      @@gnightrow4020 probably due to max crash

  • @crimsonskorpio
    @crimsonskorpio 6 лет назад +1

    This is awesome, makes using decals a whole lot simpler for me. Thank you

  • @TheTimeProphet
    @TheTimeProphet Год назад +1

    I find it easier just to have a second UV map, and actually put it on as a texture, rather than have floating textures which may not work well in some engines. You can still places the texture wherever you want with that method.

    • @puchingballz
      @puchingballz Год назад

      decals save much more memory, they can be really small in px size, and you can have 1 main trimsheet with as many decals as you want, size increase by x4 in memory every time image resolution is increased x2, and they can be reused in many situations in the same scene/game instead of having to make a new full texture variation.

    • @TheTimeProphet
      @TheTimeProphet Год назад +1

      @@puchingballz You can also do this with a second UV map also. You can put all your decals on one sheet, but you don't need floating geometry with this method.

  • @sebastianovington9208
    @sebastianovington9208 3 года назад

    Thanks so much! Best video explaining alphas in max!

  • @lockenessmotorsports818
    @lockenessmotorsports818 7 лет назад

    Brilliant video

  • @SlothG4ming
    @SlothG4ming 4 года назад +1

    How about the diffrent texel desitys?

  • @ukkusu
    @ukkusu 5 лет назад

    thank you

  • @geraldcalifornia5923
    @geraldcalifornia5923 2 года назад

    How yo made the form of the corner of the column? Do yo have a tutotial yo do this in thar irrgular form, I mean add a decal in son irregular form that i isnt a plan ?