The high five at the end and subsequent shouting and trash talking sums up my experience with this game perfectly. It's like the end of a good game of One Night Ultimate Werewolf but proportionately more nuts given the added time investment. Love it.
Phenomenal video. Great work setting it up and providing details on what's happening each phase as well as providing your thoughts on how the game might go. It also provides good insight on what a Storyteller does and how they can impact that game which is a big plus. **Spoiler** Huge kudos to the Undertaker for getting a spot-on read after only 2 nights.
Its amazing how I can still watch this video and be on the edge of my seat if they are going to see through the correct bluff on the final night... such a good game!
@@stevenmedway5718 Came here to check out some other inperson content before we released our in person games for Off Meta and i'm not sure if I knew who it was that left this response 3 years ago when this came up :)
This was so useful to watch, I was tense all the way through! I've been really excited for this game ever since I saw it and backed it immediately, I'm already assembling groups of friends to play it, so this playthrough will be really useful to help get everyone else excited too!
Agreed, some more videos displaying some of the other characters and maybe one with a larger group would be really useful, but in the larger group we'd definitely need the names/characters to stay up on screen as mentioned below.
Great Video, guys. Yes, I'd recommend putting the graphic of who is what role up a little longer/more often if possible. Concerning the last vote: The rule book is a bit vague, but it seems as if the voting starts with the nominated person's left, then ends with the Nominee. Hugely important for this game, as the Scarlet woman snuck in that self-vote right at the end. And I think if the math is correct, that pretty much sealed it as I don't think a vote on the Demon could have gotten to 6. In fact, he didn't even need to do it (but tough to do the math that quick). That 4 vote wins it. Maximum votes on Julian would have been 4 (2 ghosts voted already, 2 evil players). And a tie doesn't execute anyone. But for insurance purposes, might as well. Game was totally over at that point. I assume that's why the other ghost didn't even bother to vote and the fortune teller, who nominated Julian, didn't vote either. Great bluff by the Demon on the Recluse. Since no one could verify any other outsider, it was safe. Not knowing who the Drunk was hurt the good team. Awesome work by Lewis, just acting guilty at the end. These are experienced players, so I am sure they've seen this trick before (Demon nominating his minion last day) - which is EXACTLY what the undertaker said around 21:00 - and yet he voted for Lewis. AHH...what a game. And imagine if you've had a few drinks to keep this straight! Well done....and i know this was probably rough to edit, but these are great - and I think will greatly help your marketing.
Hey Al Fredo, thanks for your nice comments. This is Evin here, and yes I do have a small mea culpa to make, as I definitely did start one of those votes in the wrong spot. :P The nominated player should always be the last one to vote (but these players in the video all know all this, so it's only visually awkward rather than breaking the game for them).
Thanks for the thorough play through! It really helps me see the appeal of the game but also confirms that it's not the kinda game for my collection. Best of luck in the Kickstarter! I hope I do get to play it someday.
Hi Jaqen, this is Evin here. Thanks for your nice comments and thanks for your candour. Absolutely fine that it's not going to be the game for absolutely everyone's collection, but yes if you do find yourself near a group that's playing one day I hope you manage to get a game or two in. :)
fun to watch, glad i backed :) but i have 2 suggestions: 1. for future videos, keeping names (or at least roles) up throughout the video would be helpful for watchers to remember who everyone is 2. for the actual game, it might be a good idea to have little felt dry erase pieces in the actual game so that story teller can keep names down for if they don't know everyone/people are moving around like in a party environment.
In convention games, rather than keeping names in the grimoire as you suggested, usually they would just use tried and true name-tags. Just simple sticky name tags with a marker to write a name on them.
Hi CrimsonV, this is Evin here. When we first launched the Kickstarter, a lot of people were suggesting we use dry-erase markers instead of felt tokens. At least now we've progressed to people suggesting dry-erase markers in addition to felt tokens. ;) For situations like conventions or parties where the Storyteller doesn't know all players' names, we found that sticky-label name tags on the players themselves was sufficient. As for players moving around, they can do so during the day to talk to each other but all players keep the same seating position for nominations, voting, and the night phases. This is because many of the roles in BOTC are position-dependent - such as the Empath, No Dashi, Clockmaker, and Chef. With players keeping the same seating position, it's not necessary to know player's names to run the night phase as the Storyteller will have set up the Grimoire to mirror the seating arrangement of the players, and will know which player is which role simply by where they're sitting.
Awesome video! This group was a lot of fun to watch. Would it be possible to see a group of first time players play the game? It might be interesting to see the game played without the experience factored in. Excited to get my copy!
Hi Matthew, this is Evin here. Once the Kickstarter dies down we're going to look at filming games of BOTC regularly. Whilst we'll most likely stick with people who've played it a few times before, we'll consider bringing in a bunch of newbies if they're open to it and if the video is watchable. New-player games can be just as exciting as watching the veterans go at it so I reckon it will be fine, but in terms of watchability it may be of more interest to watch people play a game rather than watch them learn to play a game.
Hi there, this is Evin here on the BOTC RUclips page. The people in this video are just friends of ours, and most of them have been playing Blood on the Clocktower for years, since its earliest days. I personally run a massive board games house party twice a year out of my own home, and word gets around town about it to the point where people who like people and games turn up and manage to find other rad people to play games with. In general, I'd recommend looking for regular gaming groups in your local area, or maybe there's a Friendly Local Game Store near you that runs regular events. Meetup.com is a great place to find groups like these, and I know that some organise through the BoardGameGeek forums too.
If the monk saves a player and is killed directly afterwards by the demon (like in the second night, just without a drunk there), does the monk ability still work? Meaning is there a strict order of time or do things happen simultaneously or how does this work?
Hi James, this is Evin here. The rule is that as soon as you die you lose your ability, and any affects your ability has will disappear. This means that if a Monk is killed at night then any player they chose earlier that night is no longer protected. This doesn’t come into play in Trouble Brewing because the demon in that script, the Imp only kills one player per night. If the Monk is the one killed by the demon, then it doesn’t matter if their ability works or not to protect the other player because the other player is not the one getting attacked. However, if you are making custom scripts then this comes into play. A demon that kills more than once in a night (like a Shabaloth or Po) will kill players in the order they choose them. This means if they kill the Monk first then they can also kill the player the Monk chose to protect. However, if they choose the protected player before choosing the Monk then that protected player will live and the Monk will die.
@@ItJamesIs The order of activity each night generally goes: Poisoners, Protectors, Killers, Everyone Else. This means, in Trouble Brewing, that the Imp acts after the Monk, who acts after the Poisoner.
as an example, if the butler were in play and their vote was locked in but the master put their hand down, would you count the butlers vote or can the butler only vote if the masters vote is locked in?
Heyo, this is Evin here. The rule is that the Butler may only raise their hand to vote if their Master has their hand raised to vote, so it's all about what the Master was doing (did they have their hand raised to vote?) when it comes time for the Butler to vote. So, in the scenario you've described, this is totally fine within the rules, because the Master's hand was raised at the time that the Butler was voting.
I don't get why they were so wary of nominating the virgin at the beginning. Just nominate, and figure it out once you get the information. Especially when it's on last call.
This is so awesome. With the fortune teller, if one good player always registers falsely, will the answer not always be ‘yes’ to when they ask if 1 of 2 people is the demon?
Manus Noble yup. In this case, the fortune teller had checked the false register (chef) twice, and got a yes both times. It’s quite common to get a yes - the trick is to look for a no :)
Hi Manus, it’s only ever one particular good player that registers falsely. This is decided by the Storyteller before the start of the game and the ‘Red Herring’ token is applied to that role so that he Storyteller always knows which. In the third night of the game, the Fortune Teller chooses the Undertaker and the Virgin and gets a ‘no’. (The Fortune Teller actually gets much better info off a ‘no’ than a ‘yes’, as you’re clearing two players of being the demon. A ‘yes’ could be the Imp, the False Register, or a Recluse, and you don’t know which of the two players you’re getting a ‘yes’ for.)
This is a game from nearly 4 years ago, that I was not involved in, so I can only speculate. But unless Doug is a Traveller, dead players cannot nominate him, so there must be something we're missing in this instance. - Ben
Super late to the video but love the term star pass. Just assumed everyone knew what it meant, then i realized i only knew because I've played derby for years. 😂
That's the interesting thing about the Chef - there aren't always a lot of ways to use their info at the very start of a game, but it's usually crucial info by the end of the game. In any case, Julian's bluff as the Recluse played into the Chef's information - it gave them another reason to think that Lewis was Evil, if Julian was registering as Evil to the Chef when they got their information.
Hiya, this is Evin here. The current plan is for the manufactured character and reminder tokens to be made of clayboard and CCNB (Clay Coated Newsback), backed with velvet, and they will be 1.5mm thick.
say, for example, if the chef died in the day and at night the imp targeted the undertaker. Do you still wake the undertaker to do their action or do you not wake them because they are technically dead?
In this case, the Undertaker would not be woken to learn any information. That means there's always a risk in revealing your true role if you're a role that keeps gathering info after the first night, because the demon might kill you and stop you from learning anything. Generally, the order of activity at night goes: 1. Poisoners 2. Protectors 3. Killers 4. Everyone Else
The 'Red Herring' is the good player that registers falsely as the demon to the Fortune Teller. The Red herring is chosen by the Storyteller and is the same good player the whole game - and can even be the Fortune Teller themselves. The presence of the Red Herring means that the Fortune Teller gets much better info when they're told 'no' than 'yes'. If they get a 'no' it simply means neither of the players chosen are the demon; but if they get a 'yes' then they don't know which of the two players they're getting a reading on, and whether they're reading the demon, the Red Herring, or the Recluse (registering as Evil).
Ive Played it maybe 30 times. Also beeing every roll in game. It ist so funny, but it has his Time. We are almost 20 Players every time. The longest game was 4 hours abbove. U guys have to record more one of these. i is so funny. Yannksh.
You should consider sending a copy of this game to the just kidding party RUclips channel. I watch them all the time and they love these kind of social deduction games. They have a lot of subscribers
Hey Nicklas, this is Evin here on the BOTC RUclips account. The reason the Virgin knows so much in this game is because their ability was used to successfully prove they are the Virgin. Given that they were proven to be on the Good Team (a very rare and powerful thing in BOTC, which is why the price of it is a player's life), there was no reason for every player in the game not to share their own information with the Virgin. With this knowledge in hand, a confirmed Virgin can often guide the actions of the Good Team down the right path without tipping their hand to the Evil Team. It didn't work out in this game, but having a confirmed Virgin who learns everyone information is very powerful for the Good Team.
Just a minor gripe/rules question: Are players normally allowed to chat/strategize during the night phase? There seemed to be a lot of strategy going on during the night phase, which seems kind of counter-intuitive. I always saw the night phase in these games as the: "Alright, you all had your talking and executing, now shut up and go to sleep."
Players can say anything to anyone at any time. The exception is the first night before the demon has been given roles to bluff as so that they are not at a disadvantage. At night, talking can help keep things interesting while the storyteller calls on characters to act or gives them information, especially on long nights. I hear that some groups like to have singalongs at night.
@@davidgrenet I concur that it can help the storyteller while he's giving out roles. I find that it can be a tell though if someone is in mid banter or talk of strategy to be startled awake by the story teller talking to them and suddenly stop talking to do their night time action. And in the same vein, one person just constantly talking because they know they don't have a night role could be another tell/distraction. When I played ultimate Werewolf we all patted our hands against our legs to create a sort of off tempo drumline during the night phase so it was harder to metagame and here where the story teller was going.
@@SquamusMaximus Oh, if you're going to talk and you expect to be woken you definitely need to be ready to seamlessly continue talking if you're woken mid-sentence. You'll also notice that Evin is doing quite a lot of unnecessary walking around too in order to throw off anyone trying to metagame based on his movements.
@@davidgrenet fair point. I definitely appreciated seeing him walking around deceptively and thought it was a novel idea. I just plan on playing story teller when the game arrives for my group and want to collect as many tips and tricks as I can!
Hello Maximus, this is Evin here just catching up on RUclips comments. Grenet is absolutely right about players talking in the night phase (he's an old school BOTC player from the early days of its development in Sydney, and he even would have been in these videos if his flight back to the U.S. had been just a day later), but I'll just go into a little more detail here. Rule #1 of Blood on the Clocktower is that you may say anything you want at any time. There are two exceptions to this, however: You cannot talk about your role before the first day begins, because the demon hasn't been shown their bluffs yet and so cannot participate in these discussions; and you cannot narrate your own night actions (e.g. "I am being woken by the Storyteller now, I am choosing Filip," etc.), because doing this is impossible to bluff. But the amount of chit-chat that takes place between players at night is generally something that a Storyteller can request. Some Storytellers, when they're first learning to Storytell, will ask players to keep talking to a minimum at night so that they can concentrate on getting it right. Players always tend to oblige because they want to make sure the game they're playing runs as smoothly as possible. However, as players and Storytellers learn the game, talking at night tends to resemble more of what you see in the video: some fun chatting and some in-game strategy chat. These players have all played a lot so they're all fine to talk at night, and it's also entertaining for the video. :)
Hi Medsas, this is Evin here. This play-through video shows a whole game of Blood on the Clocktower, so you'll get a good sense many of the rules just from watching it (such as how voting, death, and player-information all work). You can find the entire rulebook and a more comprehensive breakdown of the game's structure and features on the Kickstarter campaign page: www.kickstarter.com/projects/pandemoniuminstitute/blood-on-the-clocktower
I have a question. Do people have to stay seated in the same spots, or can they move around so players like the Empath can get more information? I am assuming not, that you have to stay in the same seating.
Yep. Being seated in the same spot is important for characters getting and putting together information. The empath will gain their information on their closest living neighbours, so, it’s in the Empath’s interest that their neighbours die to get more information
Hi C.R., Grenet and Cloyphish are correct - player seating arrangements must remain fixed for the whole game. Whilst players are allowed to leave their seats to talk privately, they must be in their original chair for nominations, voting, and the night phase. This is because some of the roles in BOTC are based on player position, such as the Empath, Chef, No Dashi, and Clockmaker. However, there is a Traveler called the Matron, attached to the Bad Moon Rising set. The Traveler's ability is that players may not leave their seats to have private conversations, and once per day the Matron can rearrange the player seating order.
The demon never learns which minions are in play, only who the minions are. There hasn't been a rule change. In this game, Julian was not shown that his minion was the Scarlet Woman, he was only shown that his minion was Lewis. However, they're sitting next to each other so it would have been pretty easy for Lewis to communicate to Julian which minion he was. (Fun fact: During the editing process, we wanted to capture the moment where Julian whispers to Lewis that he should bluff as the Ravenkeeper but we couldn't find it in the footage. We eventually had to message them and ask them if they remembered at what point in the game this happened. Turns out they didn't even whisper - Julian showed Lewis the Ravenkeeper bluff by subtly pointing at his character sheet. Too sneaky even for the cameras.)
@@BloodontheClocktower That's awesome, nice work from Julian managing to communicate that early enough but subtly enough to not leave Lewis struggling to work out how to play it!
Because that verified that he was in fact the Virgin and 100% good. Now all the good players can trust him and hopefully deduce more good players based on information sharing.
Hey D, thanks for your comment. You're certainly welcome to trust who you want, but keep in mind that there're aaaaaaalways any number of ways to play each role. :) Maybe a Recluse who doesn't reveal their role on the first day is trying to: - act like an 'each-night ability' Townsfolk, so that the demon targets them at night instead of an Undertaker, Empath, Fortune Teller, Monk, etc. It's certainly better for the Good Team if the demon kills a Recluse instead of an Undertaker. - wait and see if a minion or demon bluffs as an Outsider first, or even tries to bluff as a Recluse. The Recluse is one of the more attractive bluffs for a minion, so a real Recluse might want to wait and see if any of the minions has a crack at it and is then able to catch them in a lie.
@@BloodontheClocktower Haha true. Most games I played, they claim on day one though. Interesting though. Will possibly try those above 2 methods as well. XD
Nice. :) Also, I totally forgot to link the wiki page for the Recluse before, which has a few other tips too: bloodontheclocktower.com/wiki/Recluse - Evin
The best kind. 'False information' doesn't mean 'no information' - bloodontheclocktower.tumblr.com/post/184151143385/behind-the-curtain-1-total-chaos-sort-of
If you really think that, you should watch Shut Up & Sit Down's review of it. The Storyteller's ability to mold the information/events to the situation is far from simple novelty. I love One Night (and sorta regret buying Avalon) and would still regularly play it if/when I own this game (especially because it takes 10 mins to play and can accommodate 3 players), but for longer way more satisfying social deduction in large groups, I'd be playing this and I'd be trying to be the Storyteller for a session and player on another one.
The high five at the end and subsequent shouting and trash talking sums up my experience with this game perfectly. It's like the end of a good game of One Night Ultimate Werewolf but proportionately more nuts given the added time investment. Love it.
Thanks Daniel! The end of the game on the final day is always the big climactic moment that every Storyteller is looking for in each game. :)
This was a very good look at a real game in action! More please! 👍🏼
I would love for them to make more :O
I love to come back to this game and watch the ending. Perfectly played by Julian.
Phenomenal video. Great work setting it up and providing details on what's happening each phase as well as providing your thoughts on how the game might go. It also provides good insight on what a Storyteller does and how they can impact that game which is a big plus.
**Spoiler**
Huge kudos to the Undertaker for getting a spot-on read after only 2 nights.
Thanks man! That loss was particularly painful for me. Still highly entertaining, though!
Its amazing how I can still watch this video and be on the edge of my seat if they are going to see through the correct bluff on the final night... such a good game!
Me too :)
@@stevenmedway5718 Came here to check out some other inperson content before we released our in person games for Off Meta and i'm not sure if I knew who it was that left this response 3 years ago when this came up :)
This was so useful to watch, I was tense all the way through! I've been really excited for this game ever since I saw it and backed it immediately, I'm already assembling groups of friends to play it, so this playthrough will be really useful to help get everyone else excited too!
Got into BOTC through NRB and now im just going to watch every video i can find on it!! Might even buy the game someday as well!
I'm here for the exact same reason! I did buy a copy of the game a few weeks ago, and have a group playing weekly. Loads of fun!
@@benjaminburrow Thats so cool! I wish i had a group but my friends are too busy to play and i'm not sure how I'd do as a storyteller haha.
This gives me the thrill of a good episode of Survivor, with all the drama and ensuing Tribal Council all in one experience
This was really good to watch. I hope that you put up a couple more!
Agreed, some more videos displaying some of the other characters and maybe one with a larger group would be really useful, but in the larger group we'd definitely need the names/characters to stay up on screen as mentioned below.
Great Video, guys. Yes, I'd recommend putting the graphic of who is what role up a little longer/more often if possible.
Concerning the last vote: The rule book is a bit vague, but it seems as if the voting starts with the nominated person's left, then ends with the Nominee. Hugely important for this game, as the Scarlet woman snuck in that self-vote right at the end. And I think if the math is correct, that pretty much sealed it as I don't think a vote on the Demon could have gotten to 6. In fact, he didn't even need to do it (but tough to do the math that quick). That 4 vote wins it. Maximum votes on Julian would have been 4 (2 ghosts voted already, 2 evil players). And a tie doesn't execute anyone. But for insurance purposes, might as well. Game was totally over at that point. I assume that's why the other ghost didn't even bother to vote and the fortune teller, who nominated Julian, didn't vote either.
Great bluff by the Demon on the Recluse. Since no one could verify any other outsider, it was safe. Not knowing who the Drunk was hurt the good team. Awesome work by Lewis, just acting guilty at the end. These are experienced players, so I am sure they've seen this trick before (Demon nominating his minion last day) - which is EXACTLY what the undertaker said around 21:00 - and yet he voted for Lewis. AHH...what a game. And imagine if you've had a few drinks to keep this straight!
Well done....and i know this was probably rough to edit, but these are great - and I think will greatly help your marketing.
Hey Al Fredo, thanks for your nice comments. This is Evin here, and yes I do have a small mea culpa to make, as I definitely did start one of those votes in the wrong spot. :P
The nominated player should always be the last one to vote (but these players in the video all know all this, so it's only visually awkward rather than breaking the game for them).
Enjoying watching Julian play the demon. Very Christopher Lee.
Id watch more of these, you have an entertaining group.
I didn’t notice this about blood on the clock tower
That you could have preset roles to be played to give a particular story
That’s really cool
Thanks for the thorough play through! It really helps me see the appeal of the game but also confirms that it's not the kinda game for my collection. Best of luck in the Kickstarter! I hope I do get to play it someday.
Hi Jaqen, this is Evin here. Thanks for your nice comments and thanks for your candour. Absolutely fine that it's not going to be the game for absolutely everyone's collection, but yes if you do find yourself near a group that's playing one day I hope you manage to get a game or two in. :)
Can't wait to play this!
So when NRB does the live taping will ghost Tom and Ben be walking around?
Loved this video 10/10
Love this game.
More of this please!!!!
My copy arrived today!
how did your games go (if you played any)
fun to watch, glad i backed :) but i have 2 suggestions:
1. for future videos, keeping names (or at least roles) up throughout the video would be helpful for watchers to remember who everyone is
2. for the actual game, it might be a good idea to have little felt dry erase pieces in the actual game so that story teller can keep names down for if they don't know everyone/people are moving around like in a party environment.
In convention games, rather than keeping names in the grimoire as you suggested, usually they would just use tried and true name-tags. Just simple sticky name tags with a marker to write a name on them.
Hi CrimsonV, this is Evin here. When we first launched the Kickstarter, a lot of people were suggesting we use dry-erase markers instead of felt tokens. At least now we've progressed to people suggesting dry-erase markers in addition to felt tokens. ;)
For situations like conventions or parties where the Storyteller doesn't know all players' names, we found that sticky-label name tags on the players themselves was sufficient. As for players moving around, they can do so during the day to talk to each other but all players keep the same seating position for nominations, voting, and the night phases. This is because many of the roles in BOTC are position-dependent - such as the Empath, No Dashi, Clockmaker, and Chef. With players keeping the same seating position, it's not necessary to know player's names to run the night phase as the Storyteller will have set up the Grimoire to mirror the seating arrangement of the players, and will know which player is which role simply by where they're sitting.
Just pre ordered. Hope this comes out soon.
what happened
I think I'm going to watch one of the other play throughs without watching the initial setup, so I don't know who actually is the demon at the start.
Can you pleeeeeease post more videos?!
Awesome video! This group was a lot of fun to watch. Would it be possible to see a group of first time players play the game? It might be interesting to see the game played without the experience factored in. Excited to get my copy!
Hi Matthew, this is Evin here. Once the Kickstarter dies down we're going to look at filming games of BOTC regularly. Whilst we'll most likely stick with people who've played it a few times before, we'll consider bringing in a bunch of newbies if they're open to it and if the video is watchable. New-player games can be just as exciting as watching the veterans go at it so I reckon it will be fine, but in terms of watchability it may be of more interest to watch people play a game rather than watch them learn to play a game.
Smosh made a video of this
How on Earth do you rope together a group of social deduction game players like this!? It's the only reason stopping me from buying
Hi there, this is Evin here on the BOTC RUclips page. The people in this video are just friends of ours, and most of them have been playing Blood on the Clocktower for years, since its earliest days. I personally run a massive board games house party twice a year out of my own home, and word gets around town about it to the point where people who like people and games turn up and manage to find other rad people to play games with.
In general, I'd recommend looking for regular gaming groups in your local area, or maybe there's a Friendly Local Game Store near you that runs regular events. Meetup.com is a great place to find groups like these, and I know that some organise through the BoardGameGeek forums too.
If the monk saves a player and is killed directly afterwards by the demon (like in the second night, just without a drunk there), does the monk ability still work? Meaning is there a strict order of time or do things happen simultaneously or how does this work?
Hi James, this is Evin here. The rule is that as soon as you die you lose your ability, and any affects your ability has will disappear. This means that if a Monk is killed at night then any player they chose earlier that night is no longer protected.
This doesn’t come into play in Trouble Brewing because the demon in that script, the Imp only kills one player per night. If the Monk is the one killed by the demon, then it doesn’t matter if their ability works or not to protect the other player because the other player is not the one getting attacked. However, if you are making custom scripts then this comes into play. A demon that kills more than once in a night (like a Shabaloth or Po) will kill players in the order they choose them. This means if they kill the Monk first then they can also kill the player the Monk chose to protect. However, if they choose the protected player before choosing the Monk then that protected player will live and the Monk will die.
@@BloodontheClocktower so. Is the demon always first to act at night?
@@ItJamesIs The order of activity each night generally goes: Poisoners, Protectors, Killers, Everyone Else. This means, in Trouble Brewing, that the Imp acts after the Monk, who acts after the Poisoner.
as an example, if the butler were in play and their vote was locked in but the master put their hand down, would you count the butlers vote or can the butler only vote if the masters vote is locked in?
Heyo, this is Evin here. The rule is that the Butler may only raise their hand to vote if their Master has their hand raised to vote, so it's all about what the Master was doing (did they have their hand raised to vote?) when it comes time for the Butler to vote.
So, in the scenario you've described, this is totally fine within the rules, because the Master's hand was raised at the time that the Butler was voting.
I don't get why they were so wary of nominating the virgin at the beginning. Just nominate, and figure it out once you get the information. Especially when it's on last call.
This is so awesome. With the fortune teller, if one good player always registers falsely, will the answer not always be ‘yes’ to when they ask if 1 of 2 people is the demon?
Manus Noble yup. In this case, the fortune teller had checked the false register (chef) twice, and got a yes both times. It’s quite common to get a yes - the trick is to look for a no :)
Hi Manus, it’s only ever one particular good player that registers falsely. This is decided by the Storyteller before the start of the game and the ‘Red Herring’ token is applied to that role so that he Storyteller always knows which. In the third night of the game, the Fortune Teller chooses the Undertaker and the Virgin and gets a ‘no’.
(The Fortune Teller actually gets much better info off a ‘no’ than a ‘yes’, as you’re clearing two players of being the demon. A ‘yes’ could be the Imp, the False Register, or a Recluse, and you don’t know which of the two players you’re getting a ‘yes’ for.)
at 23:19, the dead Michael nominated Doug. My only experience with this game is NRB's playthroughs. Can someone clarify nominations?
Thanks
This is a game from nearly 4 years ago, that I was not involved in, so I can only speculate. But unless Doug is a Traveller, dead players cannot nominate him, so there must be something we're missing in this instance. - Ben
Super late to the video but love the term star pass. Just assumed everyone knew what it meant, then i realized i only knew because I've played derby for years. 😂
Wait. Doug is a chef though not a recluse. Does the chef really register as a Demon? 6:58
Edit: ah it's the fortune teller red herring thing.
I know im two years too late but why didn't Claire ask about Julian after he lied about being the fortuneteller?
I feel the information of the chef has been vastly ignored.
That's the interesting thing about the Chef - there aren't always a lot of ways to use their info at the very start of a game, but it's usually crucial info by the end of the game. In any case, Julian's bluff as the Recluse played into the Chef's information - it gave them another reason to think that Lewis was Evil, if Julian was registering as Evil to the Chef when they got their information.
@@BloodontheClocktower thank you for the clarification, I had not caught the recluse bit and it's consequences.
just wondering what are the tokens for reminders and roles made out of?
Hiya, this is Evin here. The current plan is for the manufactured character and reminder tokens to be made of clayboard and CCNB (Clay Coated Newsback), backed with velvet, and they will be 1.5mm thick.
17:14 what are they whispering with each other ?
say, for example, if the chef died in the day and at night the imp targeted the undertaker. Do you still wake the undertaker to do their action or do you not wake them because they are technically dead?
In this case, the Undertaker would not be woken to learn any information. That means there's always a risk in revealing your true role if you're a role that keeps gathering info after the first night, because the demon might kill you and stop you from learning anything.
Generally, the order of activity at night goes:
1. Poisoners
2. Protectors
3. Killers
4. Everyone Else
jesus this game is hard to keep track on. I have 0 clue what is going on.
What is the "red herring"?
The 'Red Herring' is the good player that registers falsely as the demon to the Fortune Teller. The Red herring is chosen by the Storyteller and is the same good player the whole game - and can even be the Fortune Teller themselves.
The presence of the Red Herring means that the Fortune Teller gets much better info when they're told 'no' than 'yes'. If they get a 'no' it simply means neither of the players chosen are the demon; but if they get a 'yes' then they don't know which of the two players they're getting a reading on, and whether they're reading the demon, the Red Herring, or the Recluse (registering as Evil).
Ive Played it maybe 30 times. Also beeing every roll in game. It ist so funny, but it has his Time. We are almost 20 Players every time. The longest game was 4 hours abbove. U guys have to record more one of these. i is so funny. Yannksh.
You should consider sending a copy of this game to the just kidding party RUclips channel. I watch them all the time and they love these kind of social deduction games. They have a lot of subscribers
Ah brilliant, thanks for the suggestion. :)
- Evin
trying to understand more, why does the virgin know or at least others think the virgin knows so much information
Hey Nicklas, this is Evin here on the BOTC RUclips account. The reason the Virgin knows so much in this game is because their ability was used to successfully prove they are the Virgin. Given that they were proven to be on the Good Team (a very rare and powerful thing in BOTC, which is why the price of it is a player's life), there was no reason for every player in the game not to share their own information with the Virgin. With this knowledge in hand, a confirmed Virgin can often guide the actions of the Good Team down the right path without tipping their hand to the Evil Team. It didn't work out in this game, but having a confirmed Virgin who learns everyone information is very powerful for the Good Team.
Just a minor gripe/rules question: Are players normally allowed to chat/strategize during the night phase? There seemed to be a lot of strategy going on during the night phase, which seems kind of counter-intuitive. I always saw the night phase in these games as the: "Alright, you all had your talking and executing, now shut up and go to sleep."
Players can say anything to anyone at any time. The exception is the first night before the demon has been given roles to bluff as so that they are not at a disadvantage.
At night, talking can help keep things interesting while the storyteller calls on characters to act or gives them information, especially on long nights. I hear that some groups like to have singalongs at night.
@@davidgrenet I concur that it can help the storyteller while he's giving out roles. I find that it can be a tell though if someone is in mid banter or talk of strategy to be startled awake by the story teller talking to them and suddenly stop talking to do their night time action. And in the same vein, one person just constantly talking because they know they don't have a night role could be another tell/distraction.
When I played ultimate Werewolf we all patted our hands against our legs to create a sort of off tempo drumline during the night phase so it was harder to metagame and here where the story teller was going.
@@SquamusMaximus Oh, if you're going to talk and you expect to be woken you definitely need to be ready to seamlessly continue talking if you're woken mid-sentence.
You'll also notice that Evin is doing quite a lot of unnecessary walking around too in order to throw off anyone trying to metagame based on his movements.
@@davidgrenet fair point. I definitely appreciated seeing him walking around deceptively and thought it was a novel idea.
I just plan on playing story teller when the game arrives for my group and want to collect as many tips and tricks as I can!
Hello Maximus, this is Evin here just catching up on RUclips comments. Grenet is absolutely right about players talking in the night phase (he's an old school BOTC player from the early days of its development in Sydney, and he even would have been in these videos if his flight back to the U.S. had been just a day later), but I'll just go into a little more detail here.
Rule #1 of Blood on the Clocktower is that you may say anything you want at any time. There are two exceptions to this, however: You cannot talk about your role before the first day begins, because the demon hasn't been shown their bluffs yet and so cannot participate in these discussions; and you cannot narrate your own night actions (e.g. "I am being woken by the Storyteller now, I am choosing Filip," etc.), because doing this is impossible to bluff. But the amount of chit-chat that takes place between players at night is generally something that a Storyteller can request. Some Storytellers, when they're first learning to Storytell, will ask players to keep talking to a minimum at night so that they can concentrate on getting it right. Players always tend to oblige because they want to make sure the game they're playing runs as smoothly as possible. However, as players and Storytellers learn the game, talking at night tends to resemble more of what you see in the video: some fun chatting and some in-game strategy chat. These players have all played a lot so they're all fine to talk at night, and it's also entertaining for the video. :)
for me the gold standard is dailymafia/mafia all stars rules, how does botc compare?
Hi Medsas, this is Evin here. This play-through video shows a whole game of Blood on the Clocktower, so you'll get a good sense many of the rules just from watching it (such as how voting, death, and player-information all work).
You can find the entire rulebook and a more comprehensive breakdown of the game's structure and features on the Kickstarter campaign page: www.kickstarter.com/projects/pandemoniuminstitute/blood-on-the-clocktower
I have a question. Do people have to stay seated in the same spots, or can they move around so players like the Empath can get more information? I am assuming not, that you have to stay in the same seating.
People have to stay in the same spots. Where everyone is seated is integral in how the Storyteller keeps track of the game.
Yep. Being seated in the same spot is important for characters getting and putting together information. The empath will gain their information on their closest living neighbours, so, it’s in the Empath’s interest that their neighbours die to get more information
Hi C.R., Grenet and Cloyphish are correct - player seating arrangements must remain fixed for the whole game. Whilst players are allowed to leave their seats to talk privately, they must be in their original chair for nominations, voting, and the night phase. This is because some of the roles in BOTC are based on player position, such as the Empath, Chef, No Dashi, and Clockmaker.
However, there is a Traveler called the Matron, attached to the Bad Moon Rising set. The Traveler's ability is that players may not leave their seats to have private conversations, and once per day the Matron can rearrange the player seating order.
Wait, the demon learns exactly which minions are in play?
Is this a new rule?
Nope! They just learn who their minions are
The demon never learns which minions are in play, only who the minions are. There hasn't been a rule change.
In this game, Julian was not shown that his minion was the Scarlet Woman, he was only shown that his minion was Lewis. However, they're sitting next to each other so it would have been pretty easy for Lewis to communicate to Julian which minion he was.
(Fun fact: During the editing process, we wanted to capture the moment where Julian whispers to Lewis that he should bluff as the Ravenkeeper but we couldn't find it in the footage. We eventually had to message them and ask them if they remembered at what point in the game this happened. Turns out they didn't even whisper - Julian showed Lewis the Ravenkeeper bluff by subtly pointing at his character sheet. Too sneaky even for the cameras.)
@@BloodontheClocktower That's awesome, nice work from Julian managing to communicate that early enough but subtly enough to not leave Lewis struggling to work out how to play it!
Why did the group want to accuse the virgin and have an innocent die?
Because that verified that he was in fact the Virgin and 100% good. Now all the good players can trust him and hopefully deduce more good players based on information sharing.
I would never trust a recluse that doesn't claim on day one lol
Hey D, thanks for your comment. You're certainly welcome to trust who you want, but keep in mind that there're aaaaaaalways any number of ways to play each role. :)
Maybe a Recluse who doesn't reveal their role on the first day is trying to:
- act like an 'each-night ability' Townsfolk, so that the demon targets them at night instead of an Undertaker, Empath, Fortune Teller, Monk, etc. It's certainly better for the Good Team if the demon kills a Recluse instead of an Undertaker.
- wait and see if a minion or demon bluffs as an Outsider first, or even tries to bluff as a Recluse. The Recluse is one of the more attractive bluffs for a minion, so a real Recluse might want to wait and see if any of the minions has a crack at it and is then able to catch them in a lie.
@@BloodontheClocktower Haha true. Most games I played, they claim on day one though. Interesting though. Will possibly try those above 2 methods as well. XD
Nice. :)
Also, I totally forgot to link the wiki page for the Recluse before, which has a few other tips too: bloodontheclocktower.com/wiki/Recluse
- Evin
False information is insane. Looks chaotic.
The best kind. 'False information' doesn't mean 'no information' - bloodontheclocktower.tumblr.com/post/184151143385/behind-the-curtain-1-total-chaos-sort-of
Villagers could have been victorious if they just executed the guy who looks most like a demon on the first night!
Play "Resistance Avalon" or "One Night Ultimate Werewolf." This is a bloated, overproduced take on the style offering little gain beyond novelty.
Played all of them and this played way better.
If you really think that, you should watch Shut Up & Sit Down's review of it. The Storyteller's ability to mold the information/events to the situation is far from simple novelty.
I love One Night (and sorta regret buying Avalon) and would still regularly play it if/when I own this game (especially because it takes 10 mins to play and can accommodate 3 players), but for longer way more satisfying social deduction in large groups, I'd be playing this and I'd be trying to be the Storyteller for a session and player on another one.