#109

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  • Опубликовано: 12 янв 2025

Комментарии • 47

  • @KIWITALKZ
    @KIWITALKZ  3 года назад +14

    TIMESTAMPS
    00:00 - Intro
    00:20 - Joining Retro Studios Right After Success Of Metroid Prime 1
    03:02 - Correcting Retro Studios’ Toxic Environment
    05:38 - Keys To Managing Game Developers/Management Tips
    08:19 - Tanabe Is A Super Genius Of Boss Design
    10:06 - Bryan Walker Can Beat The Boost Ball Guardian Outside Of Debug Mode
    11:10 - Due To A Military Background Bryan Gave Input On The Galactic Federation Marines
    12:13 - Bryan Praises Scott Peterson For Implementation Of Voice Acting
    14:07 - It Didn’t Take Much To Convince Nintendo To Do The Metroid Prime Trilogy Package
    15:05 - How Retro Studios Got The Donkey Kong IP/Miyamoto’s View On DK
    20:21 - Nintendo Are Not Impressed Until They See Game Prototypes
    22:00 - Western Publishers Are More Interested In Documents Than Prototypes
    23:01 - Unreal/Unity Have Streamlined Development
    24:00 - Mark Pacini’s Genius/Original Pitch For Metroid Prime 3 Was To Be Open World
    26:06 - Bryan Feels They Fell Short With Prime 3
    27:10 - Nintendo’s Slogan Is “To Delight And Surprise The Player”
    28:03 - Bryan’s Experience With Satoru Iwata
    29:03 - Most Gaming CEO’s Don’t Understand Whats Involved In Development
    32:04 - Game Design Summed Up As “Turning Big Rocks Into Little Rocks”
    33:22 - Hyper Mode In Prime 3 Took A Year To Implement
    35:34 - Retro Studios Was The First Western Studio To See The Wii Remote
    36:50 - Retro Studios Initially Were Really Worried About The Wii/Wii’s Success
    38:28 - Iwata Was A Proponent Of The Blue Ocean Strategy/The Book - Innovators Dilemma
    39:46 - Why Bryan Joined Deck Nine Games/Story Driven Games
    41:45 - Writing Process Of Story Driven Games Like True Colour
    43:10 - Giving Publishers The Reality Of The Cost The Implementing Certain Things
    44:32 - Headcount Determines Budget/Cost Of Running An AAA Studio Per Month
    46:03 - Cost Of Printing Discs, Retail and Marketing
    48:30 - Digital Sales For Games
    49:13 - Publishers Do Not Pay Out Bonuses Based On Metacritic Rating
    49:44 - Retro’s Work On Mario Kart 7
    51:12 - Mario Kart 7 Iwata Story
    53:03 - Retro Did A Lot Of The Mario Kart Retro Tracks/Retro Were Huge Nintendo Fans
    54:37 - Nintendo Were Inspired By Retro Studios Design Tool Kits
    56:49 - Retro Studios Went To Japan Headquarters Quite A Number Of Times During Mario Kart 7
    58:20 - Moment At Retro Studios That Sticks With Bryan Walker The Most
    1:00:56 - Better To Have A Superstar Team Than A Team Full Of Superstars
    1:03:11 - Deck Nine Games Going Forward
    1:03:37 - How To Keep Up To Date With Bryan Walker

  • @connormcpherson8793
    @connormcpherson8793 3 года назад +42

    "I'd rather work with a Superstar team than a team full of Superstars." That's gonna stick with me for years.

    • @derrickduplessy215
      @derrickduplessy215 3 года назад +3

      This was on 🎯. Hit me right when I needed to hear it. Building a great team is hard but you cannot argue with the results and the peace of mind.

  • @theherooftime
    @theherooftime 2 года назад +5

    To learn that Metroid Prime 3, at least during some segment of development, was intended to be an open world non linear experience really drives my hype for the new entry in the series.

  • @herethesphere306
    @herethesphere306 3 года назад +31

    We've learned more about Retro Studios in the past couple weeks from these interviews than we have in the last couple decades prior combined. I hope more former employees come and chat with you!

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +8

      Thanks! So do I😅

  • @dinglepuss8594
    @dinglepuss8594 Год назад +1

    There was a moment where i got a little teary eyed he seemed so heartfelt and touched by this interview

  • @Nigel222
    @Nigel222 3 года назад +13

    I come here exclusively for the Metroid related interviews. He seems like a top bloke. Keep up these Metroid related interviews please.

    • @DDevilized
      @DDevilized 3 года назад +7

      Me too. For almost 20 years we've been in the dark about this absolute miracle of a studio. Really appreciate these interviews.

  • @Goolix_Aero
    @Goolix_Aero 3 года назад +5

    I could honestly listen to insights about Retro forever and not get bored

  • @abdel4455
    @abdel4455 3 года назад +11

    I can't believe the development and even personal detais we get from these interviews! I'm so glad to be able to hear them from former devs

  • @TreasureBoxReviews
    @TreasureBoxReviews 3 года назад +11

    Great work, it's rare to hear such a detailed and honest account from someone who worked so closely with Nintendo.

  • @sanaon7453
    @sanaon7453 3 года назад +3

    The 90's mindset of having individuals get into shouting matches to out compete their co-workers ideas for a major project, as Bryan Walker explains @6:09, reminds me of the cultural work environment that Steve Jobs had at Apple.

  • @docArr666
    @docArr666 2 года назад +1

    Man, I really enjoy these interviews, I must've watched like 3 in one day. Maybe I'll sub.

  • @DragonCrestPC
    @DragonCrestPC 3 года назад +18

    Brilliant team, DKCR is a masterpiece along with most of their catalog.

  • @SynaMax
    @SynaMax 3 года назад +15

    The interviews just keep coming! Thanks so much for sharing, Reece!

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +1

      Thanks bud! More to come hopefully.

  • @jmason0622
    @jmason0622 3 года назад +2

    22:00 Very true. I guess it's more common in Asia. I worked for three years here in Singapore. Philippines is very Americanized, and I've worked with telecom companies and they were obsessed more with documents and meetings than prototyping, that usually came later.
    Here, the clients always ask for a prototype to see and interact with when a project finishes a sprint or a milestone. Of course, documents are important, signoffs and pricing and all that, but feedback were always more substantial with prototypes. It's like documents are just hors d'oeuvres and the prototypes were the buffet. The surest sign we did good was when the last prototype had only "minor" feedback and zero revisions.

  • @The_Ostrich
    @The_Ostrich 3 года назад +12

    Lol nice, keep interviewing these top guys of the Metroid Prime games 😅👍. Next up is Mark Pacini

  • @Noah-ost
    @Noah-ost 3 года назад +6

    This was a great interview. Very insightful, and it's always great to hear the stories of so many great developers working together to make amazing games.

  • @blakestewart7200
    @blakestewart7200 3 года назад +2

    I've really loved and learned a lot from these Retro Studios interviews you've done. Excellent questions that have elicited excellent insights.

  • @PigDan
    @PigDan 2 года назад +3

    Fantastic channel and this was awesome. Great work. 💜

  • @creativecatproductions
    @creativecatproductions 3 года назад +11

    This was a great interview and I agree…..It can’t be a coincidence that Retro was so productive during Bryan Walker’s tenure. This was every bit as entertaining and well researched as the Mike Wikan interview. He really got me with that Wing Commander comment 😂
    You do a fantastic interview, love this content. Bryan Walker actually contacted me and chatted with me a bit about my recent Retro Studios video, which was a great honor for me. He’s a cool guy and a font of wisdom for sure.

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +1

      thanks bud! btw Your channel is cool man I have checked out a few of the videos, quite funny and good editing. Keep it up.

    • @creativecatproductions
      @creativecatproductions 3 года назад

      @@KIWITALKZ thank you very much for checking us out! 😎

    • @frname7665
      @frname7665 3 года назад +1

      Would you be able to reveal a bit of what he said? Your video was worrying at best

    • @creativecatproductions
      @creativecatproductions 3 года назад +3

      @@frname7665 he didn’t tell me any personal details about what went down at that time, only that he appreciated the video and that it jogged a lot of fond memories. He did confess that the toys at work thing was part of a long compromise and or struggle between retro staff and management that was a hold over from retro’s chaotic beginning as a GameCube developer. He was basically brought in to increase productivity and that’s exactly what he did for year after year. Retro was undoubtedly at its most productive during that time period.
      There’s a lot they can’t talk about and I understand that. When Michael Kelbaugh was appointed by Nintendo as the new President people were burned out and ready to walk. Mike Wikan confirmed this and reconfirmed the old story that kelbaugh asked for a few weeks to turn things around. For whatever reason even Mike Wikan won’t tell us what he actually did or what he promised the staff at Retro, but it worked.
      It’s also a big secret regarding that photo Reggie gifted to Michael Kelbaugh. There’s a photo with every retro character except one that’s blocked out on purpose….covered by a statue that’s placed in front of the image. According to Reggie it’s an insider reference about a retro employee and it’s all a big secret between them. People thought it was the lost retro game character but apparently it’s a big inside joke…that claim makes me wonder if the robot isn’t a reference to Bryan Walker? Supposedly it’s reference about someone. Anyway, someday somebody will tell us.
      Thanks for watching dude! 😎

  • @JC21
    @JC21 3 года назад +2

    DKCR is honestly one of my favourite games. Bryan and Retro did a great job reviving the series.

  • @Zulck-Arth
    @Zulck-Arth 3 года назад +2

    This was so interesting tysm for this interview!!

  • @Zeal543
    @Zeal543 3 года назад +4

    Loving these Retro interviews

  • @thesis-and-nieces6722
    @thesis-and-nieces6722 2 года назад +1

    Metroid open world, less linear? Count me in!!! More ship action in prime 4? Hell yes!!

  • @jeremiesinnett1521
    @jeremiesinnett1521 3 года назад +2

    For the new Donkey Kong game on the Switch, i want they bring back Candy, Wrinkly, Swanky, Kiddy, Tiny, Lanky, Chunky, the other animal buddies, K. Rool and the Kremlings

  • @novustalks7525
    @novustalks7525 3 года назад +1

    Thanks so much for another brilliant interview!
    It's so fascinating to hear these secrets

  • @alwaysabiggafish3305
    @alwaysabiggafish3305 2 года назад +1

    When the one and only becomes "he's the only one" 🤣

  • @luigiaiden2501
    @luigiaiden2501 2 года назад +1

    This is awesome tbh man!!

  • @mrdoggo3569
    @mrdoggo3569 3 года назад +1

    Marvelous interviews, they just keep coming like that, im just saddened there wasnt a question related to Sakamoto. Now whens Mark Pacini coming?

  • @yaldabaoth1306
    @yaldabaoth1306 3 года назад +3

    nice interview 🇫🇷

  • @samus-rd1channel
    @samus-rd1channel 3 года назад +2

    I love Retro Studios!

  • @creativecatproductions
    @creativecatproductions 3 года назад +1

    I’ll be watching this tonight!

  • @athlonzero
    @athlonzero 3 года назад +4

    Monthly cost of cheap AAA project 44:49

  • @mrwho995
    @mrwho995 3 года назад +4

    Not trying to be rude but how is this guy managing to secure all these interviews? Either he has connections or is a magician.

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +10

      I live at the bottom of the world, hardly the place to be to have connections so I am a magician 👀

  • @Leee275
    @Leee275 6 месяцев назад +1

    11:51 Yep, he got his wish.

  • @foowoo1225
    @foowoo1225 3 года назад +1

    🔥🔥🔥

  • @zooms7889
    @zooms7889 8 месяцев назад

    50:06
    nin*nkm and nin*tkdr have entered the chat

  • @Austinator0630
    @Austinator0630 3 года назад +1

    Retro's take on Donkey Kong was a huge waste of time and resources.

  • @DropkickNation
    @DropkickNation 3 года назад +6

    I love you so much for searching out all of these people. :D Thanks. Bryan is awesome.