#125

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  • Опубликовано: 12 янв 2025

Комментарии • 16

  • @KIWITALKZ
    @KIWITALKZ  2 года назад +5

    TIMESTAMPS
    00:00 - Intro
    01:10 - Differences Between Animating And Drawing/Team Collaboration
    02:44 - Getting All The Animators To Establish The Same Style For A Game
    04:01 - Animators Comradery/Animators Work Structure On Metroid Prime 2/3
    06:05 - Metroid Prime 2 Animators Were Never Under Huge Pressure/Prime 2 Cutscenes
    07:01 - Carlos First Bit Of Work Was The Space Pirates
    07:50 - Carlos Loved The Original Metroid Prime
    08:32 - Complexity Of Prime 3 Cutscenes Compared To Prime 2
    09:47 - How The Structure Of The Cutscenes Were For Prime 2 And Prime 3
    11:00 - Cutscenes Storyboards
    12:24 - Carlos Was Told Prime 3 Wouldn’t Have As Many Cutscenes As Prime 2 Initially/Sammy Hall
    13:37 - Adjusting Animation Style From Metroid To Donkey Kong
    14:45 - Donkey Kong Playing DS Animation
    15:30 - SD To HD Doesn’t Change Animating Much/New Skeletons Were Created Between DKCR & DKCTF
    16:37 - Donkey Kongs Fur Was Handled By Engineers Not Animators
    17:09 - Animating The Bosses Of Both Donkey Kong Games/Owl Boss
    18:15 - Cutscenes For Donkey Kong Vs Metroid Prime/Facial Animation
    20:46 - Duration Of Making One Cutscene In Donkey Kong
    21:45 - Having A Plan Before Animating Is Critical
    22:42 - Compressing Animation/Framerate
    24:01 - Acting Out To Get Animation References Right/Keyframe MP
    26:30 - Carlos Animated Himself For The Walrus Butt Hit Reaction In Tropical Freeze
    27:30 - Samus Was Animated As A Badass Where As Donkey Kong Animation Was Exaggerated
    28:38 - Carlos Animated The Samus Thumbs Up In Prime 3 And It Was A Big Cutscene To Animate
    30:46 - Retro Studios Animation Team Continued To Get Better/Carlos Went To Artschool With A Lot Of Retro Animators
    31:40 - How Carlos Ended Up At Retro Studios/Being Excited To Work On Metroid
    33:37 - Working On Metroid Prime 2 & 3 Wasn’t Stressful Due To The Team
    34:58 - Crunch For Prime 2 Was 3 Months And Was Only Cutscenes/Polish At The End Of Prime 2 Development
    36:25 - Metroid Prime Franchise Is The Only Franchise Where Cutscenes Were Done At The End
    37:30 - Story Was Changed Part Way Through Prime 3 Which Made A Ghor Cutscene Change
    38:30 - How A Small Tweak Can Dramatically Change Production
    39:30 - Nintendo Cares About Quality
    40:30 - Nintendo Gets QA Testers On A Game From Early Development
    42:23 - Carlos Loved Working At Retro Studios
    43:54 - Most Of The Metroid Prime 2/3 Animation Team Is Still At Retro
    44:40 - Why Carlos Left Retro Studios & Moved To New Orleans
    44:45 - New Orleans Inspires Carlos
    47:07 - Carlos Is Kickstarting A Comic
    47:43 - Carlos Shows Off Artwork For His Comic/Idea Of The Comic
    48:52 - It Takes 8-12 Hours To Do One Drawing
    49:38 - Carlos’ Thinks Metroid Dreads Cutscenes Are Awesome
    50:35 - Carlos’ Loves The Animation Of Cuphead
    52:00 - Carlos Theorizes How They Animated Cuphead
    52:45 - Environments On Metroid & DK Were Handkeyed
    53:50 - Destructive Terrain Of Tropical Freeze/Frantic Fields Trees Were Animated 3 Times
    55:20 - Carlos Favorite Cutscenes He Worked On
    56:15 - Timelessness Of Retros Games
    57:10 - Carlos Didn’t Leave His House For 9 Months During The Pandemic
    59:04 - Animation Tools Transferred From Metroid Prime To DK.
    1:00:30 - It Took Carlos A While To Learn How To Use Unreal Engine
    1:01:20 - Where To Follow Carlos And Support His Comic
    1:02:25 - Supply Chain Issues For His Comic

  • @AlastairGames
    @AlastairGames 2 года назад +1

    Thanks, great interview! It's sad that a great artist like him isn't even able to afford a Switch to play Metroid Dread.

    • @CubeParrot1
      @CubeParrot1 Год назад +1

      Agreed, I would love to gift him one.

  • @Metroid24abd
    @Metroid24abd 2 года назад +4

    one of your best interviews ! thanks for the uplod ! it would be cool if in your next interview your share your screen showing metroid prime gameplay so you can discuss in an real example

    • @KIWITALKZ
      @KIWITALKZ  2 года назад +1

      Can't run ads if I do that because of Nintendos stupid RUclips rules. I don't want to get flagged

  • @nuclearbeeberman
    @nuclearbeeberman 2 года назад +2

    awesome interview once more :). thanks a lot

  • @robertkenny1201
    @robertkenny1201 2 года назад +2

    I hope we get a HD port of the Metroid Prime Trilogy for the Switch at some point.

  • @heart_of_chrome
    @heart_of_chrome 2 года назад +1

    Great interview by both sides!

  • @The_Ostrich
    @The_Ostrich 2 года назад +3

    "We worked on some unannounced stuff". Whatever he was working on in 2015/ 2016, it was cancelled a long time ago, and I hope we never find out what it was cause it creates this intriguing mystery that lets people speculate.

    • @michelletackett9489
      @michelletackett9489 2 года назад

      No, it was not canceled. You all listen to the media too much.

    • @The_Ostrich
      @The_Ostrich 2 года назад +5

      @@michelletackett9489
      Dial back the Dunning-Kruger syndrome in you, will ya 👌👌

  • @danielkershner8419
    @danielkershner8419 2 года назад +2

    GO, Calso!

  • @Vampirolol
    @Vampirolol 2 года назад +1

    I see Kiwi Talkz, I like

  • @novustalks7525
    @novustalks7525 2 года назад +3

    His comments about the culture not changing are interesting. There were rumours in 2017 that Nintendo were going to shut down retro for mismanagement and at the same time significant numbers of employees were quiting and claiming conditions were poor.
    Maybe it was all hearsay. We may never know

  • @brian-jv1nw
    @brian-jv1nw 2 года назад +4

    Try asking more questions that start with How or What. Yes/No questions aren’t as interesting. Great stuff all around though.

  • @michelletackett9489
    @michelletackett9489 2 года назад +1

    People trust the media too much. If you think Nintendo was going to let Retro burn through 100 million dollars, canceling one game after another, I got a bridge to sell you. Why did he like working there so much? I wouldn't like a place where nothing gets done and projects keep getting canceled.