#105

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  • Опубликовано: 24 дек 2024

Комментарии • 110

  • @KIWITALKZ
    @KIWITALKZ  Год назад +39

    FUN FACT- I recorded this entire podcast on 1 hours sleep and had fractured ribs at the time, so I was in a great deal of pain throughout the entire interview.

    • @danasgamereviews3854
      @danasgamereviews3854 Год назад +4

      Yikes. Sorry you went through that. Great job on the interview though.

    • @PigDan
      @PigDan Год назад +1

      Hope you got better, man! That's terrible

    • @KIWITALKZ
      @KIWITALKZ  6 месяцев назад +1

      Fell off some scaffolding and landed on my ribs

  • @DarkGuy666Hatena
    @DarkGuy666Hatena 3 года назад +137

    I just can't believe the amount of information we are getting from this interview. I find it fantastic that even today, almost 20 years later, we continue to learn new details about the lore and the development of the Metroid Prime Trilogy.

    • @tauno4280
      @tauno4280 3 года назад +3

      hundred percent.

    • @Cuzjudd
      @Cuzjudd 3 года назад +10

      We need this level of retrospective deep dive on a lot more games

  • @avantgamer
    @avantgamer Год назад +18

    it's bonkers to me that a video essay some rando makes on a game can get hundreds of thousands of views. but this channel full of interviews with the actual developers of some of the greatest games of all time only has 5.64k subscribers. i'm so happy i found this channel, thank you so much for all you do to get us these interviews. truly historical work here.

  • @nevercanyoucant
    @nevercanyoucant 3 года назад +24

    this is a treasure trove for Metroid lovers and developers alike

  • @Master-Mo
    @Master-Mo 3 года назад +19

    Metroid Prime Trilogy is the greatest piece of video game software ever made to me!

  • @NeptunianNeanderthal
    @NeptunianNeanderthal 3 года назад +36

    He’s so generous with his praise for those he has worked with, it makes it such a pleasant interview to listen to!

  • @ProF1g
    @ProF1g 2 года назад +3

    Donkey Kong Country была первой игрой на моей Нинтендо в 2007 году (мне тогда было 10 лет). Она досталась мне от дяди, который купил ее в Европе, когда ездил туда на заработки в 1990х годах. Для Украины это была невероятная вещь в то время, она была у одного из ста и все друзья приходили в гости поиграть. Качество музыки, качество картинки, качество анимации для тех времён было просто невероятным. Майк действительно гений. Спасибо ему и всей его команде за моё детство.

    • @chillnspace777
      @chillnspace777 Год назад

      That's a stellar game. David Wise composed an absolutely incredible soundtrack for that game

  • @SynaMax
    @SynaMax 3 года назад +28

    It is so awesome to hear about Retro's RUDE engine. Thanks so much for this interview!!

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +8

      no problem. I feel everyone who watches this will get a crash course in game design

    • @SynaMax
      @SynaMax 3 года назад +8

      @@KIWITALKZ Yes, both game design and some business management, too! Such an informative interview; love it!

  • @aether388
    @aether388 3 года назад +34

    Fascinating and inspiring interview - I wasn't expecting this to dive so deeply into so many topics that I care about, both as a lifelong Metroid fan, a musician, gamer, introvert, artist, LOTR fan lol... The list goes on.
    I was also in a really dark place in my life when I first played these games, and like you they really helped me get through it, so I particularly appreciate that last comment you made.
    Really appreciate both of you for taking the time to make this interview happen, and I can't wait to see what's next for the franchise.

  • @Asscobra69
    @Asscobra69 3 года назад +32

    This is so incredibly interesting. Listening to this makes me want to watch a Noclip Metroid Prime documentary :)
    Every employee (past or present) at RS is a legend imo.
    They reinvented one beloved franchise and revitalized another

  • @breakingglass27
    @breakingglass27 Год назад +4

    I've had this on my Watch Later list for a year and a half now, and god... I can't believe I put it off for so long. What a great interview, thank you both

  • @brycestrife5605
    @brycestrife5605 3 года назад +4

    I ADORE Metroid... Something about Metroid prime really grabbed me. The world's and music were BEAUTIFUL and alien. The scanning system slows down the games pace to a relaxing explorer. I can't wait for Prime 4.

  • @cavum_concha
    @cavum_concha 3 года назад +10

    Thanks for asking about Quadraxis! Really interesting hearing his take on one of the best bosses ever made. I remember seeing the wrecks of it in the arena you pass over before fighting it and doubting myself, and then when it turned out to be the boss my jaw dropped and it felt like I was fighting for my life lol

  • @doomdude3034
    @doomdude3034 3 года назад +13

    Mike idk if you look at these comments but just wanna say your game series (especially 1 and 2) were the favorite of my childhood. Very excited for 4!

  • @PolaireOfAstora
    @PolaireOfAstora 3 года назад +23

    Probably one the cooler interviews I've seen on RUclips in general. Very interesting.

  • @tauno4280
    @tauno4280 3 года назад +20

    Sickkk interview. Love seeing behind the scenes of the Prime Series development. So pumped that Retro is handling Prime 4.

  • @kadosho02
    @kadosho02 3 года назад +16

    I remember diving back into Prime 1, release day. Excitement, the audio design, visuals, and controls. Everything flowed so well. I always wondered what inspired the world building, cut ideas, and Prime 2 taking things further. Would love to see a documentary if possible someday. But this is the closest thing. Thank you for this.

  • @KIWITALKZ
    @KIWITALKZ  3 года назад +39

    TIMESTAMPS
    00:00 - Intro
    01:27 - How Metroid Prime Was Developed/Techniques That Were Used
    07:06 - Working With Nintendo/Language Difficulties/Translators
    08:11 - How Nintendo Operates
    09:09 - Shigeru Miyamoto Story From Donkey Kong Country Returns
    11:12 - Tanabe Was The Reason For Spider Ball & Boost Ball Guardians Difficulty
    12:17 - Fixing Things In Metroid Prime Trilogy
    13:14 - Nintendo Analysed Every Bit Of Text In Metroid Prime Trilogy
    14:03 - Who Was Responsible For The Lore/Luminoth Language
    15:56 - Sketching Background /How Mike Learned Coding, 3D Models, Design etc.
    19:45 - Growing Up In The Military/Taking Military Experiences Into Metroid Prime Development
    22:16 - Mike Had To Do Non Detailed Sketches Before Handing Them To Artists
    24:10 - How Quadraxis Boss Was Designed/Gameplay Ramping/Game Engine Camera System
    30:28 - MP2 and MP3 Didn’t Have Crunch
    31:09 - The True Story Behind Metroid Prime 2’s Initial Development
    32:20 - Metroid Prime 1 Crunch/Management Of Retro Studios Changed After Metroid Prime 1
    34:00 - How Booz Allen Hamilton Gaming Development Works/Avoiding Crunch For Creatives
    36:35 - How To Manage Creative Staff Properly
    39:05 - How To Prepare For Curve Balls In Game Design/The Pillars Of Game Design
    40:52 - Meta Ridley Boss Fight In MP3 Inspired By Lord Of The Rings/Original Meta Ridley Design Fight In MP1
    42:26 - Mike Wikan Loves Lord Of The Rings
    43:15 - Mike Is Very Introverted/How He Breaks Through It
    46:35 - Being A Lifetime Learner
    47:18 - The Problem With AAA Game Studios & Lack Of Leadership
    49:01 - Breakdown Of Gaming Studios Profits From Game Sales
    51:28 - How Nintendo Operates In Terms Of Managing Staff
    52:03 - Eastern Game Design Vs Western Game Design
    52:53 - Gameplay Trumps Graphics/Story Never Sells A Game
    54:22 - AAA Games Designs Flaws/How Mike Guides Game Designers
    57:10 - How Management Works Once You Have More Than 45 Staff
    57:47 - No Excuse For Western Developers Not Adapting To Eastern Game Methodology
    58:58 - Mike’s Managing Style At Booz Allen Hamilton
    1:02:35 - What Games Mike Wikan Plays/Bullet Echo
    1:05:31 - Mike Will Play Metroid Dread & Prime 4
    1:06:40 - Where To Keep Up With What Mike Wikan Is Working On
    1:07:44 - What Was Being Fine-tuned With Metroid Primes Audio/Clark Wen
    1:09:45 - Mike Is Extremely Thankful To All The Metroid Prime Fans To This Day

  • @SALTYTOAD000
    @SALTYTOAD000 3 года назад +9

    As the boss designer, I really wish you asked him about Kraid in Metroid Prime 1. Its a 20 year mystery that could have been resolved.

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +4

      It was a question on my list(not to mention countless others) to ask but unfortunately I ran out of time to ask it.

    • @mikeuk66
      @mikeuk66 3 года назад +1

      @@KIWITALKZ
      How did you even contact him?

    • @Oni64
      @Oni64 2 года назад

      @@KIWITALKZ Maybe in a part 2

    • @KIWITALKZ
      @KIWITALKZ  2 года назад +1

      @@Oni64 possibly, depends if Mike would want to do a Part 2.

  • @faelreklaw8837
    @faelreklaw8837 2 года назад +2

    I wanted to thank that man and his collaborators for the amazing piece of art they created. Greetings from Greece.

  • @LucasDarkGiygas
    @LucasDarkGiygas 3 года назад +5

    Awesome to know that the working culture changed after Prime 1

  • @trenton9
    @trenton9 3 года назад +4

    This interview was GOLDEN.
    I didn't expect to come away with so many life tips.

  • @samquik
    @samquik 3 года назад +6

    Samus fighting Ridley on top of her gunship at high speeds? That's so cool lol, but falling down the shaft was also awesome UGH I don't know which idea I prefer!

  • @ryanpercival9823
    @ryanpercival9823 5 месяцев назад

    These interviews are so dense and comprehensive. keep it up!

  • @KL42596
    @KL42596 3 года назад +3

    First you interview the guys behind the DBZ soundtrack - and now this?! Kiwi you’re a stud and you’ve found a great niche, keep doing your thing and you’ll blow up.

    • @KIWITALKZ
      @KIWITALKZ  3 года назад

      Appreciate the love KL.

    • @KL42596
      @KL42596 3 года назад

      @@KIWITALKZ and I appreciate you for bringing this great content! And let me just say, you have some great taste in entertainment. Very cool that you got to meet Mike he seems like a remarkable human being and it’s so awesome to hear all this behind the scenes stuff on one of the most legendary artistic experiences that is the Metroid prime series.
      I love how you’re using your platform to interview some of these “lesser known” but culturally gigantic figures like Mike and the DBZ music crew, you’re doing a truly great thing that I wish I had the balls to do myself 👍👍
      Btw, are you taking any guest recommendations?

    • @KL42596
      @KL42596 3 года назад +1

      @@KIWITALKZ haha wow!! I just saw you had interviews with both Peter McConnell and Elik Alvarez those were literally some of the people I had in mind from my earlier comment. I knew someone who was into DBZ would also be a fan of TMNT 03. As far as I’m concerned It’s the most badass western fighting cartoon. Hats off to you 👍👍

    • @KIWITALKZ
      @KIWITALKZ  3 года назад

      Yes, I do take guest recommendations :-)

  • @Chaos89P
    @Chaos89P 3 года назад +14

    The Luminoth communicate with each other using sign language (specifically finger spelling)?! You learn something new every day. That being said, I'd love to get my hands on the RUDE engine when I finally start making games in earnest, but that may be a Nintendo property.

  • @spiderswat34
    @spiderswat34 Год назад +1

    I feel like i should have payed for listening to this, that was incredibly insightful.

  • @nishantk6073
    @nishantk6073 2 года назад +2

    Mike Wikan is a legend!

  • @UberNoodle
    @UberNoodle Год назад

    This was a fantastic interview. I really enjoyed it. It was interesting to hear what he said about dealing with introversion. My own experience mirrors his. I'm naturally quite introverted too. When I became a teacher, people wondered what I was thinking. But and after you've screwed up in front of enough classes, you become immune. And I also have a character that I play for which I have permission to be more extroverted. But after a day of teaching I'm so tired. It takes a lot of energy.

  • @dwarfwatercraft8809
    @dwarfwatercraft8809 Год назад +2

    The ending - where he mentions that a lot of the core team on Prime 4 were there when he was - has made me extremely hyped

  • @BillTrinensTongue
    @BillTrinensTongue 3 года назад +1

    I could listen to Mike talk for hours, weeks and months.

  • @typeraver
    @typeraver 3 года назад +6

    Fantastic interview, fascinating insights and I was drawn in! I felt inspired and now even want to try some 3d modelling!
    Would love a hear a follow-up featuring the DK returns series if at all possible.

  • @jerohiism
    @jerohiism 3 года назад +3

    This is awesome. Thank you so much for the interview, and thanks Mike for such great masterpieces

  • @glentendo285
    @glentendo285 3 года назад +2

    THIS WAS SOOO FUCKING GREAT.
    Thank you for actually asking awesome questions. Great interview.

  • @Goolix_Aero
    @Goolix_Aero 3 года назад +3

    This was brilliant. Something I've always wondered is how the team at Retro felt about Metroid Fusion being released the day after Prime. Were they all giddy Metroid fans excited to play it, or were they so burnt out from the crunch they had just endured that they had to take a break from anything Metroid for a while?

  • @ryanlaseter7626
    @ryanlaseter7626 3 года назад +4

    Mike Wikan is a really awesome guy, had a chance to work with him at Booz Allen for a brief time 😁

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +2

      Lucky you! Working under Mike and at Booz Allen

    • @ryanlaseter7626
      @ryanlaseter7626 3 года назад +1

      @@KIWITALKZ it was awesome! Wish I got to work more on things that used his gamedev knowledge 😁

    • @mwikan01
      @mwikan01 3 года назад +4

      Aww Ryan! Miss having you on the Team and hope you are doing well!

    • @ryanlaseter7626
      @ryanlaseter7626 3 года назад +1

      @@mwikan01 I wish I could have worked a little longer with ya 😁 I have been working on my own game if you take a peek at my channel! Been busy with my actual job as of late though 😂

  • @son12509
    @son12509 Год назад

    These interviews rock.

  • @theherooftime
    @theherooftime 2 года назад +1

    I love this interview so much 😭

  • @nvahmorrow2346
    @nvahmorrow2346 3 года назад +3

    Didn't know he was Norwegian. That's cool as a Norwegian metroid fan.

  • @elborrador333
    @elborrador333 3 года назад +1

    Came here through Nintendo Life to listen to crunch at Retro. Amazing interview from end to end.

  • @KillPixelGames
    @KillPixelGames 3 года назад +6

    Awesome interview

  • @waynetemplar2183
    @waynetemplar2183 3 года назад

    Wow, what a talented guy and a good job by the interviewer letting Mike talk

  • @creativecatproductions
    @creativecatproductions 3 года назад +1

    This is a great interview! Very informative. I find it odd to talk about how hands off Nintendo was and then hear about their extensive spreadsheets and demands for game changes days before launch….but still a great interview with an amazing man!

  • @DaellusKnights
    @DaellusKnights 3 года назад +2

    What a great find on my list! 😍
    I'm an avid (rabid? 🤣) metroid fan, and just happen to be replaying Super Metroid for the first time in a LONG time this very moment 😳

  • @son12509
    @son12509 Год назад

    These interviews are very well researched. Awesome stuff.

  • @blakestewart7200
    @blakestewart7200 3 года назад +1

    Fantastic interview! Just found this channel through this. Good job, following.

  • @videogamesare1
    @videogamesare1 2 года назад

    Super interesting to hear about the dev behind this gem

  • @novustalks7525
    @novustalks7525 3 года назад +4

    Truly fascinating. Thanks so much for sharing this in the metroid group on Facebook or I might not have seen it !

  • @Metroid24abd
    @Metroid24abd 2 года назад

    to good to be true this interview man !!! thank you !

  • @romeostars
    @romeostars 2 года назад +1

    RUTE sounds amazing for designers. Wow!

  • @jonathandrachenberg6736
    @jonathandrachenberg6736 3 года назад +2

    What an unbelievable genius, and what an outstanding interview. Thank you so much for doing this.

  • @samy29987
    @samy29987 3 года назад +2

    Amazing interview man. I truly enjoyed it from start to finish. Some missed opportunities about not asking him about Metroid Prime 4 and what his expectations are for that game. Asking him about what things would he like to see in MP4 coming from the trilogy itself and especifically from his work. And what his favorite game on the trilogy was and which enemy or area was and the like. Would have loved if you asked those questions.
    Anyways, keep up the great work man! 👍

    • @KIWITALKZ
      @KIWITALKZ  3 года назад +1

      Thanks for the feedback , I had a list of about 100 questions and I only asked about 4 of them since the podcast seemed to be going in a different direction so I just went with it. I had a number of those questions on my list but time is always the enemy😬

    • @samy29987
      @samy29987 3 года назад +1

      @@KIWITALKZ It's ok. I still thoroughly enjoyed it. You did amazing man, just providing some constructive criticisms. But as you said, you probably had tons of things that never made the cut. Good shit man.
      Glad you and he are excited for Dread as almost everyone. Long live Metroid.

    • @samy29987
      @samy29987 3 года назад

      Also, now that I remembered.... One thing that surprised me you didn't catch on fire as that Mike was responsible for removing the sequence break from Prime into the trilogy. And I would have loved to understand his vision as to why he removed that SB from Prime 1. Metroid has always been about breaking the sequence and finding ways to do that, so it was quite peculiar to see it being removed. Or was it a guideline from the upper staff? That was a slight missed opportunity as well. Thanks for the responses anyway.

  • @Leee275
    @Leee275 10 месяцев назад

    I remember reading an interview with Kensuke Tanabe that one of the ideas that he had for a potential 4th game in the Prime series was something that sounds similar to that 31:33
    "Instead of broadening it to more planets I would have one and would focus on the timeline, and being able to change that." - E3 2015 interview.
    It's possible we might see this unused idea that Mike mentioned in Prime 4.

  • @younesskafia4189
    @younesskafia4189 3 года назад

    This guy is my new legend

  • @Nigel222
    @Nigel222 3 года назад

    Very interesting interview. Lots of great stuff from this.

  • @WaveOfDestiny
    @WaveOfDestiny 3 года назад +1

    My programmer estimate is "just assume it will be done in 2 weeks, If nothing goes wrong and the gods are friendly it might be over in 2 days."
    Immortal games with genious design, nothing like it. Planning where to go to get the items and progress at the same time is something that greatly beats the original metroid series too for me... DK is my favourite 2d platformer too, that challenge mixed with perfectly crisp controls...

  • @JC21
    @JC21 3 года назад +3

    41:10 It kind of happened in Brawl :P
    Great interview. You can tell Mike's a really intelligent guy. And I fully agree with 52:53. "If it's not fun, why bother?"

    • @Chaos89P
      @Chaos89P 3 года назад +2

      That's an adage more developers need to remember.

  • @MadSociety-uy6zg
    @MadSociety-uy6zg 3 года назад

    Wow an hour lol probably watch this tonight before bed I'm sure it's a great interview

  • @sabelaine6044
    @sabelaine6044 3 года назад

    This is amazing!

  • @TheHybridbloodszak
    @TheHybridbloodszak 3 года назад +14

    52:03 That's why I find most games from Western studios boring. Just look at the marketing differences between these games. AAA game trailers are usually cinematics with no gameplay. Meanwhile Mario Odyssey and BOTW reveals were mostly gameplay focused. I'll take NMH3 over Last of Us 2 any fucking day

    • @Rizky-Gumilar
      @Rizky-Gumilar 3 года назад +2

      No More Heroes 3 is my goty so far :)

    • @mudguppy3823
      @mudguppy3823 3 года назад

      Wah wah last of us bad

  • @jimsface
    @jimsface 5 месяцев назад

    Facts about quadraxis. Phenomenal fight

  • @NuiYabuko
    @NuiYabuko Год назад

    Just to clarify, introversion and extroversion merely describe the means of where you get your energy from. Introverts will get drained from social events, while extroverts will strive in them. While some introverts can be shy or socially anxious, those are different things that can also apply to extroverts.

  • @FannyPackMan100
    @FannyPackMan100 3 года назад +4

    It's strange that he says that the Luminoth don't communicate verbally when you hear U-Mos speak in some sort of language when he first meets Samus.

  • @realchewison
    @realchewison 4 месяца назад +1

    If someone can find me a place to buy the book he mentions at about 27:46 please let me know. Google isn’t being helpful

  • @rank0011
    @rank0011 Год назад

    Special sauce 🔥

  • @yusofplayed
    @yusofplayed 3 года назад +4

    Praying for metroid prime trilogy on switch. The 1st is a top 5 game of all time. And more DKC hopefully.

  • @anhan7316
    @anhan7316 2 года назад

    What does Mike mean when he says "Player Package"? (Great interview BTW!!)

    • @KIWITALKZ
      @KIWITALKZ  2 года назад +2

      Player Package is referring to the gameplay elements. The fundamental gameplay mechanics

  • @joserachi96
    @joserachi96 3 года назад +4

    *starts downloading bullet echo on my phone* 👀

  • @RonnyLive19881
    @RonnyLive19881 3 года назад +3

    A lot of introverts are generally well spoken intelligent people. When we do choose to speak we know what we are talking about, so listen. You may learn something. Just got to catch us in a subject we are PASSIONATE about. Some of the best friends we make are from teaching folks about random nonsense we thrive in. I’m not saying all introverts are like that, some are boxes of rocks that keep to themselves due to neglect of intellect. Some of us though… I bet you have missed out on some wild conversations by not asking the quiet person their opinion.

  • @robertkenny1201
    @robertkenny1201 3 года назад +1

    Would it kill Nintendo to HD port or Remaster the Metroid Prime Trilogy for the Switch? It can't be that hard since Skyward Sword is on the Switch.

    • @rileymartin8284
      @rileymartin8284 3 года назад +1

      It's probably a backburner project until Prime 4 is like a year out.

    • @noneofyourbusiness1998
      @noneofyourbusiness1998 5 месяцев назад

      At least we got the first game. 🤷‍♂️

  • @mikeuk66
    @mikeuk66 3 года назад +3

    Wish you asked if Yoshio Sakamoto had any involvement in development whatsoever.

    • @AICW
      @AICW 2 года назад

      Sakamoto's involvement with Prime is brought up in the interview with Clark Wen.

  • @neutralnarration1463
    @neutralnarration1463 3 года назад +2

    was RUDE engine used for any of their other projects?

    • @mwikan01
      @mwikan01 3 года назад +17

      Every game up til I left (Tropical Freeze). I would assume the newest rev of it is being used for MP4, but I don't know that for a fact.

    • @CaptainDoge1
      @CaptainDoge1 3 года назад +2

      @@mwikan01 interesting

  • @lolzwutify
    @lolzwutify 3 года назад +5

    I came here just for Donkey Kong Country

    • @44bigfreeze
      @44bigfreeze 3 года назад +11

      Consider giving the Metroid Prime games a shot. It's hard to compare them to DKC due to the differences in genre, but if you ask me, all 3 of them are even better than the already amazing Tropical Freeze.

  • @euclid1618
    @euclid1618 3 года назад

    incred

  • @DropkickNation
    @DropkickNation 3 года назад +1

    Mike is GOAT.