Ode to the CRT - Sixty RGB

Поделиться
HTML-код
  • Опубликовано: 30 сен 2024
  • In this modern world of ours, we're spolied for choice when it comes to plugging in our favourite game consoles to modern, flat-panel displays. In the fourth episode of SIxty RGB, we'll take a look at just what makes the humble Cathode Ray Tube still better than all of them.

Комментарии • 22

  • @nickmotsarsky4382
    @nickmotsarsky4382 9 месяцев назад +3

    You need a haircut, but good video. Why is it in 720p, though?

    • @SixtyRGB
      @SixtyRGB  9 месяцев назад +2

      It's in 720p because it makes it easier for my geriatric MacBook Pro to edit it. Final Cut creates background renders and proxy files in that resolution, which is quicker than doing it in 1080p. Normally I'd re-transcode the final 720p render into a 1080p master at a higher bitrate so that it looks less blocky, but I forgot to do it this time lol

  • @jollygrapefruit786
    @jollygrapefruit786 9 месяцев назад +4

    Damn this is some premium content, nice work man

  • @Countsmegula
    @Countsmegula 9 месяцев назад +4

    CRTs just make pixels look much better, I compared the water effects of Panzer Dragoon Saga from my flatscreen compared to my friend's Trinitron and the comparison was literally night and day.

  • @FrMZTsarmiral
    @FrMZTsarmiral 6 месяцев назад +2

    This vid deserves more views. Covers pretty much everything cool about CRTs

  • @SenvoSounds
    @SenvoSounds 9 месяцев назад +3

    Great video Sixty! All that hard work and modeling and rendering, is really paying off here!

  • @wimwiddershins
    @wimwiddershins 9 месяцев назад +2

    I used my 1084s monitor as a TV and RGB monitor for my Amigas and PS1. It was all about getting sharper pixels for me.

  • @kenshinhimura2037
    @kenshinhimura2037 8 месяцев назад +2

    Thank you to defend with honor and great arguments what makes CRT TV so great when it comes to retrogaming. We have to respect and preserve this old tech that defined videogames we so much love !

  • @TheFeetCrusader
    @TheFeetCrusader 9 месяцев назад +2

    I miss my Sony XBR-960 everyday.
    Currently have a Retrotink 5X with a Panasonic Plasma that gives me a lot of joy overall. I wonder if we’ll ever see a 3rd Party CRT within our lifetime.

  • @Loeildechat
    @Loeildechat 9 месяцев назад +2

    Nice video, with really neat editing.
    8:25 My tv isn't outputting light, cause it's an oled, not an lcd. Checkmate mate :)

  • @BiodegradableYTP
    @BiodegradableYTP 8 месяцев назад +2

    Late to the party again. Nice work, lad. ;^)

  • @KNIGH7
    @KNIGH7 9 месяцев назад +2

    I had a big stupid smile on my face for the entirety of the G-con section, good times :>

  • @pullflower
    @pullflower 9 месяцев назад +2

    i have a crt tv on my desk and i use it as one of my monitors

    • @pullflower
      @pullflower 9 месяцев назад +2

      btw this is a good video

  • @AbePowder
    @AbePowder 9 месяцев назад +2

    new sixtyrgb video i am SAT

    • @AbePowder
      @AbePowder 9 месяцев назад +2

      another goob vid, makes me think of the crt at my parent's place which decided to only display b/w for some reason

  • @Jerry11606
    @Jerry11606 Месяц назад

    Honestly it'd be really nice to get a better idea on what to look for in old LCDs for retro gaming. I see a lot of ancient models whenever I'm out and about at flea marketsand rummage sales, and Id love to scoop one up if I could be sure it'd perform like the panasonic you have.

  • @aortaplatinum
    @aortaplatinum 9 месяцев назад +2

    To explain light guns and CRTs VS digital display types, it has to do with how the game registers a shot. In Duck Hunt on NES for example, when you pull the trigger on the NES Zapper, the screen goes white for one frame and a 1ms timer starts. As the scanlines are drawn down the screen, the photosensitive receiver in the barrel of the NES Zapper scans for that bright white light, so when it detects that scan line drawing the white light, the game and hardware stop the timer and use that amount of time to determine where at the screen the player was pointing when he pulled the trigger. This is why light gun games flash full black or full white frames when you pull the trigger it has to do with where the scanline was detected by the light sensor in the barrel or on the tip of the gun- great for gameplay, devastating for photosensitive epileptics. If you've ever had outstanding accuracy issues when mixing and matching 50HZ PAL and 60HZ NTSC hardware, this would be why. Additionally, this is why you reload in the majority of light gun games by shooting while aiming away from the screen; the trigger is pulled but the timer runs out the full 1ms without detecting the scanline, so it tells the game you're shooting off the screen, and this reloads your weapon.
    So light guns don't work on digital displays because instead of drawing each frame with scanlines top to bottom left to right, they display the entire frame at once, and in a lower contrast, so even if the gun's sensor does pick up the flash, it's totally inaccurate because it immediately detected the light or lack of light, so any shot that is detected and isn't read as a reload will ALWAYS be in the top left corner of the screen [theoretically. I haven't had the chance to test that last bit out myself]
    Since analog CRT TVs don't have a digital resolution and since detail depends on size, it also improves accuracy to use a larger CRT with light gun games or to be playing with the gun relatively close to the screen [which is why I can't git gud at Virtua Cop on my cute lil 14in RCA TruFlat it's not my skill it's the screen it'S THE SCREEN.] The bigger the screen, the bigger the video output's pixels will be displayed on it, the more accurate the light gun will be when it reads the scanline. The vast majority of light gun arcade machines have a ~3ft/~1m long chunk of the cabinet dividing the screen from how close the player can stand, usually used to hold the guns when not in play, and this is why- it's the accuracy, the ideal distance for the gun to be held from the screen for the best results.
    My fastidious ass will always try to get as genuine an intended experience as possible, and since I like older games, my CRT sees more use than my HDTV so long as I'm playing on original hardware. "This is the type of technology that was widely used when the game was developed, it's VERY likely the game was developed using this same type of technology." Your SotN Dracula portrait comparison is a perfect example, Vlad looks sick and menacing on a CRT but goofy as hell on a perfect digital LCD.
    also PHANTASY STAR MENTIONED 🎉🎉🎉🎉🎉🎉

    • @SixtyRGB
      @SixtyRGB  9 месяцев назад +1

      Aaaahhh of course, I forget that lightguns work not necessarily by the presence of light, but when they see it.
      Though that begs the question, wouldn't the game have to keep track of where along the screen the beam is so it knew exactly the relation between the trigger press and the light it sees? Say if the beam is past the gun's visible range when the trigger is pulled, wouldn't it have to make another sweep down the screen in order for the target to be seen, and the game would have to extend the timer into the next frame?
      I mean, if the timer only lasts 1ms, less than a frame (1 frame = ~16ms), wouldn't that introduce the possibility for the gun to miss the beam literally by a matter of milliseconds if the timer is that short?

    • @aortaplatinum
      @aortaplatinum 9 месяцев назад +1

      @@SixtyRGB Ah shit I got that wrong. Okay yeah the timer depends on the frame rate of the game, I don't know why I thought 1ms was the length of one frame.

    • @SixtyRGB
      @SixtyRGB  9 месяцев назад +1

      @@aortaplatinum Also, another quick question. Do you know exactly why the GunCon 1 and 2 in particular need to be plugged into a composite video source to look for a sync signal in order to work?
      If the gun registers a shot when seeing the beam after a certain amount of time anyway, that makes me wonder what exactly you need that extra jack for sticking out of the gun for.

    • @aortaplatinum
      @aortaplatinum 9 месяцев назад +1

      @@SixtyRGB No I don't know how those work, sorry man. Probably a different method of detecting shot placement