Sixty RGB
Sixty RGB
  • Видео 7
  • Просмотров 75 377
Ode to the CRT - Sixty RGB
In this modern world of ours, we're spolied for choice when it comes to plugging in our favourite game consoles to modern, flat-panel displays. In the fourth episode of SIxty RGB, we'll take a look at just what makes the humble Cathode Ray Tube still better than all of them.
Просмотров: 600

Видео

The Quest for Galaga - Sixty RGB
Просмотров 35311 месяцев назад
Galaga is one of the greatest Arcade games of all time, but for such a famous classic, its had quite the spotty representation on home consoles. In the third episode of Sixty RGB, we're going to take a look at the versions I played as a kid, who played these versions as a substitute for MAME, which I couldn't wrap my head around back then
Ridge Racer VS Daytona USA - SixtyRGB
Просмотров 8 тыс.Год назад
In the second episode of SixtyRGB, we'll take a look at the two racing classics that paved the way for all others to follow.
SEGA Saturn Mythbusting - SixtyRGB
Просмотров 64 тыс.Год назад
In this inaugural episode of SixtyRGB, we take a deeper look at the SEGA Saturn, its games, its life in Japan, and its hardware. Mednafen: mednafen.github.io/ Mednaffe: github.com/AmatCoder/mednaffe
Crazy Taxi - Sixtyforce
Просмотров 8134 года назад
Hey hey hey! Come on over, have some fun with the military industrial complex! Twitter: Sixtyforce64
Extra Credits and the fun police - Sixtyforce
Просмотров 7945 лет назад
What a bunch of faggots, lol. Twitter: Sixtyforce64
Rocket Knight Adventures - Sixtyforce
Просмотров 9406 лет назад
I REVIEW A GAME!?!?!? Twitter: Sixtyforce64 Soundcloud: soundcloud.com/Sixtyforce Curiouscat: curiouscat.me/Sixtyforce FA: www.furaffinity.net/user/Sixtyforce Thanks for watching my videos and supporting my channel.

Комментарии

  • @olegushakov5074
    @olegushakov5074 14 часов назад

    >no aussie >la noir

  • @djb1ge
    @djb1ge 6 дней назад

    It’s crazy because with arcade games like Virtua Fighter and Virtua Racing, SEGA could be thought of as leaders in pushing gaming into the 3rd dimension. To not have 3D games in mind from the very beginning when developing the Saturn is so baffling to me.

  • @expithesocfurry4099
    @expithesocfurry4099 11 дней назад

    6:50 - Out of curiosity what's the game on the right-hand side? (The platformer)

    • @SixtyRGB
      @SixtyRGB 11 дней назад

      Tryrush Deppy, it's a game where you play as an anthropomorphic taxi racing to the end of a stage. I've not played it myself, I just used it to vary up the footage used in this video, but I've heard that's it's a nice little game

  • @xenxander
    @xenxander 15 дней назад

    Rayforce looks awful lot like Raystorm, for Playstation.. only higher resolution. If you can get past the resolution of raystorm, the playstation version has all this version does.. good soundtrack, and the exact game mechanics.

  • @swafflemanish
    @swafflemanish 23 дня назад

    Virtua fighter 2 was awesome. Also, duke nukem 3D on saturn was awesome.

  • @HotdogRawdog
    @HotdogRawdog 23 дня назад

    The Saturn is my favorite console, with my favorite game being Shining Force III (and I'm including all 3 Scenarios).

  • @GemsOnVHS
    @GemsOnVHS 25 дней назад

    you deserve more views good stuff keep it up

  • @davidgill7412
    @davidgill7412 26 дней назад

    Can't wait to start playing it on my new MISTer with a Retrobit Saturn controller

  • @mrsquishyboots
    @mrsquishyboots 29 дней назад

    stupid controller port one going bad if you change the cmos battery....does Louis Rosmann fix sega?

  • @hacktheplanet.
    @hacktheplanet. Месяц назад

    Sorry to tell you, this "Story" has been told a thousand times.

  • @Melsharpe95
    @Melsharpe95 Месяц назад

    SEGA wouldn't share vital documentation with 3rd parties, preferring to keep it for themselves so their games looked better. AM2 especially were guilty of this. Meanwhile Sony went out of their way to provide extensive documentation on every function of their machine. Sony didn't kill SEGA. SEGA did.

  • @vidjenko8349
    @vidjenko8349 Месяц назад

    It IS a 2D machine though, since it still builds it’s polygons out of 2D sprites by scaling and moving them as quads.

  • @brorjace08
    @brorjace08 Месяц назад

    Sega almost went bankrupt because the Saturn SUCKED, it was a sucky console and the psx raped them. Thats it

  • @jul1440
    @jul1440 Месяц назад

    _NiGHTS into Dreams..._ was the best game on Saturn and its music was Sega Sound Team's greatest work of art. Change my mind...

  • @Darlypants
    @Darlypants Месяц назад

    Say it. "If you're not an arcade fan, and you don't speak Japanese, the Saturn offers you nothing. And it was never going to offer you anything because it was designed for Japan unique gaming culture and disregarded every human being who lives outside of Japan" Arcade ports. Arcade style games. JRPGs. Bad PlayStation ports. And 3D games that can barely keep their polygons together. I've been watching videos about the Saturn all week. It's not a great console. Watching people defend the Saturn is kind of sad in a pitiful way. People struggling to make the best of a very bad situation. And you just want to scoop them up and give them a hug and give them a proper console.

    • @jul1440
      @jul1440 Месяц назад

      Yeah, but NiGHTS though...there's just nothing like it on any other console. Except for the sequel on Wii of course.

  • @arisumego
    @arisumego Месяц назад

    29:37 the random unqualified dodonpachi slander sure came out of left field

  • @Jerry11606
    @Jerry11606 Месяц назад

    Honestly it'd be really nice to get a better idea on what to look for in old LCDs for retro gaming. I see a lot of ancient models whenever I'm out and about at flea marketsand rummage sales, and Id love to scoop one up if I could be sure it'd perform like the panasonic you have.

  • @carlozduerson2935
    @carlozduerson2935 Месяц назад

    Truth be told a 1999 article I found on the Internet archive showed the Saturn sold 4.1 million in US by the summer of 1998 due to the console being in the discount Ben at rock bottom price of between $49.99 and $29.99 just to get rid of them, mind you, Sega made no money this way 😢 In Pal region it sold 1.9 million South Korea 200K Australia 60K Japan 8.8 million by 2001 The wiki version of the story was a late 1997 figure of 9.13 million. It kept selling in Japan till mid 2001. Died in the rest of the world in 1998 In August 2001 it's grand total was 13.2 million units still horrible when you consider the Genesis sold between 39 million & 43 million

  • @exodusoneprime
    @exodusoneprime 2 месяца назад

    I just bought two sets Saturns japanese ones. I bought two original Street fighter Alpha 1/2 for it. Play it more than my PS5 or xbox

  • @josephwolf7552
    @josephwolf7552 2 месяца назад

    Sega Saturns greatest achievement a cameo on the drew Carey show

  • @MuminjonGuru
    @MuminjonGuru 2 месяца назад

    4 MB RAM and we were really enjoying it. Now 16 GB is a joke 😂

  • @worldother2080
    @worldother2080 2 месяца назад

    muchas gracias por este documental tan interesante

  • @Kruz8er
    @Kruz8er 2 месяца назад

    Great video. Playstation was essentially a toned down Namco 11 arcade board, sorta makes me wonder why Sega just didnt try and do the same thing with their Model 2 board for the Saturn.

    • @SixtyRGB
      @SixtyRGB 2 месяца назад

      It was actually the other way round, System 11 was based on a PlayStation prototype. PlayStation wasn't scaled-down Arcade hardware, System 11 was scaled-up console hardware. I'm also not sure that scaling down Model 2 would've been a good idea for SEGA, since the graphics tech was real expensive. Maybe it could've been done, but I don't know for sure, I'm not an engineer lol, but my gut tells me it would've been better to develop a console from the ground-up.

    • @Kruz8er
      @Kruz8er 2 месяца назад

      @@SixtyRGB thanks for the reply. The reason I thought of model 2 version in the Saturn was just because of segas experience developing for arcade hardware, and similar to what they did with the Genesis and the system 16 arcade hardware.

    • @SixtyRGB
      @SixtyRGB 2 месяца назад

      @@Kruz8er Yeah I was thinking about that too, but then I remembered that System 16 was already 3 years old in 1988, upon the Mega Drive's Japanese release, and 2D hardware was going down in price very rapidly back then so it would've been a lot easier than scaling Model 2 down. Don't forget, Model 2 was being developed almost at the same time as the Saturn, and Daytona USA, its first game, was released only 8 months before the Saturn was in Japan, so it was brand-spankin'-new tech. And 3D hardware, while not expensive by 94, and coming down in price pretty fast, wouldn't reach the point where the newest tech was affordable from release until the end of the decade. So considering that, I think it'd be almost-impossible to scale down Model 2 to a home console price. Maybe it could've become way cheaper to make by '96, but they would've missed the boat entirely by then lol. So yeah, I get what you mean, the logic makes sense, but the situation wasn't entirely the same between each one. So I think pairing-down Model 2 would've been a bit daft lol.

  • @simon41978
    @simon41978 2 месяца назад

    I like Ridge Racer more. Better playing game, better hardware, pioneering.

  • @KrashyKharma
    @KrashyKharma 3 месяца назад

    If only they hadn't rushed the release 😢 it could have been a much more even battle if they just waited until it looked more compelling with more games

  • @Alianger
    @Alianger 3 месяца назад

    I didn't buy it due to lack of marketing (I only save Sonic 3D Blast (meh) and some 2D Fighting game in a store a couple of times and the console gaming magazine I used to read didn't talk about it much), and the lack of IP continuation from the MD. If I was introduced to it via TR1 and RE1 for example I might've, but no one at school had it so I wouldn't have been able to trade games.

  • @williammcguire130
    @williammcguire130 3 месяца назад

    I just watched a video on the interviews with the developers of Bug! which was slated to be a launch title in America and got one of the first dev kits (the ones that were the size of a mini fridge, had no C compiler, and had to be debugged by affixing a cable directly onto the mother board) and one of the many eye opening details about the process was how late into development the Saturn's actual capabilities were "frozen", so whether or not the dual SH2 set up was always intended, it seems pretty clear that the final product was a somewhat slapdash affair and probably closer to the myth than the mythbusting here.

  • @MidnightLycanroc2007
    @MidnightLycanroc2007 3 месяца назад

    The daytona USA car (The Hornet) appeared as a DLC for Ridge Racer in the ps vita, included with a exclusive song made by the Daytona USA's composer, the song comes with the car, 4 gears and drifts like it was driven on ice.

    • @SixtyRGB
      @SixtyRGB 3 месяца назад

      Lol yeah I knew that already. I actually heard a bit of the song and I'm not the biggest fan of what they did to Mitsuyoshi-san's vocals. It sounds too processed, and the autotune makes it even worse, it kinda takes all the expressiveness out of his voice and singing style.

  • @forthrightgambitia1032
    @forthrightgambitia1032 3 месяца назад

    The Saturn also has a special place for me because of two games I discovered in the summer of 1998: Shining Force III and Panzer Dragoon Saga. Both of those games completely changed what I thought was possible from a video game (I had never really played or heard of JRPGs before them) and changed my tastes forever.

  • @liquidsnake6879
    @liquidsnake6879 3 месяца назад

    I still think that what ultimately made them finally decide to quit the console business was the launch of the Xbox, because competing against NIntendo and Sony was already an uphill battle for them, but now you add Microsoft to the mix and the odds of Sega making even a dime making consoles drop to near zero. I would've quit too tbh just way too many major money players involved, the competition was crazy

  • @Papapaya101
    @Papapaya101 3 месяца назад

    Your real appreciation for old games is very refreshing, i loce your channel

  • @ubuntutotal6350
    @ubuntutotal6350 3 месяца назад

    Yans's produtions fez um vídeo sobre sega saturn baseado no seu material em português do Brasil, assim conheci esse canal , parabéns pelo conteúdo. Sucesso!

  • @theblowupdollsmusic
    @theblowupdollsmusic 3 месяца назад

    Thank you so much for putting this comparison together. This is exactly why I love RUclips so much. This is such a niche topic and you covered it gracefully here. These two games were remarkable for the time.

  • @yeolemillinial8295
    @yeolemillinial8295 4 месяца назад

    the paradigm between consoles that generation was so weird, playstation was born in spite of the nintendo, but it turns out that playstation is rock and sega is scissors, and nintendo is spock lol

  • @yeolemillinial8295
    @yeolemillinial8295 4 месяца назад

    the saturns architecture makes a lot more sense when you consider the extra chips as being like the consoles GPU where were not a thing at the time.

    • @SixtyRGB
      @SixtyRGB 3 месяца назад

      Well, the Saturn's "VDPs" are actually GPUs, they provide hardware acceleration for graphics tasks. It's just that the term "GPU" wasn't widespread yet, especially not in the console space. They wouldn't be until NVIDIA and ATi popularised the term among PC gamers in the early 2000s, before making its way into the console space some years later.

    • @yeolemillinial8295
      @yeolemillinial8295 3 месяца назад

      @@SixtyRGB good insight, thanks for sharing

    • @liquidsnake6879
      @liquidsnake6879 3 месяца назад

      I think what really screwed their dual-CPU architecture was their shared data bus, you couldn't really have them both working concurrently, they'd work one at a time which negates the "buff" you'd normally get from a dual-core system, i still don't understand why the bus was shared, still makes no sense to me at all. I think it would've just ballooned the cost of production even more to make it truly concurrent. But even then i think it wouldn't have helped that much the biggest issues were graphical issues not really processing issues, compared to the two other systems it's graphics acceleration was weaker without easy support for transparency and stuff like that, and it kinda showed over and over, direct comparisons of Saturn vs PS1 were often embarassing for the Saturn, keeping in mind it used to cost more money than the Playstation did on top

    • @yeolemillinial8295
      @yeolemillinial8295 3 месяца назад

      @@liquidsnake6879 they can both be used but generally requires really strict command timing.

    • @liquidsnake6879
      @liquidsnake6879 3 месяца назад

      @@yeolemillinial8295 You can use them both, but you can't output both at the same time, so they're bottlenecked, and you might as well just have one. There are cases in which the second processor can handle things separately to optimize a few cycles that you'd lose if you were only using one CPU, but that's not really a common occurrence. Most cases of weak games at launch were not so much caused by the single-CPU but rather failure to orchestrate the two VDP chips, which is a can of worms in of itself. SEGA themselves were guilty of this with the original Virtua Fighter looking visibly embarassing compared to Remix because they failed to harness VDP2 when developing the original VF. So the original VF on the Saturn actually runs on just one VDP chip completely ignoring the other and when games looked bad on the saturn that was usually why, not so much the CPU but the VDPs

  • @PicksterTG
    @PicksterTG 4 месяца назад

    Fun fact (I wish I could remember where I read this). The textures in HotD were not intended to be the final ones. Essentially, the developer showed the work in progress to their boss saying something along the lines of 'of course the textures are not finshed and many are place holder. To which they were told 'nonsense, just ship it'.

    • @SixtyRGB
      @SixtyRGB 4 месяца назад

      I found someone on this Saturn forums who claims to have a contact with a dev who worked on the game, saying it was 60% complete, only to be forced out the door by SEGA of Europe so they had some more banner titles before September '98. segasaturngroup.proboards.com/post/36818/thread I don't know how true this actually is, I haven't been able to verify with a primary source, at least not with a quick google search lol, but that's something interesting worth looking more into, for sure 👀

  • @lucauva6576
    @lucauva6576 4 месяца назад

    For me...the greatest difference was Ridge Racer use simple Japanese Roads, then Daytona uses "virtual racetracks"... Then if You wanna see something realistics Ridge Racer has more contents than Daytona. If You want, You can see in real roads something similar ti Ridge Racer, but nothing You Can see from Daytona!!! More of this happens 2years later with Granturismo, more realistic then other game ever made!!!

  • @lucauva6576
    @lucauva6576 4 месяца назад

    My heart bumps for Ridge Racer, Psx Edition...because when I was more then a child, Ridge Racer was there with me!!! Namco makes a grratest job, including a 3rd Person View, necessary to enjoy the game worldwide!!! Make something not present on the Arcade Version, It means that the First Game on Psx OVERPASS the Original Arcade Version, because on Psx you can change differenti ways to play the game!!! With only bumper camera the game Will be useless....to gain the Sense of Speed I wanna see my car!!! Incredibile Iconic Red KAMATA FIERA!!!!!

  • @ronaldmadican2393
    @ronaldmadican2393 4 месяца назад

    The corner in Ridge Racer that you said that you can get around with a small power slide has tiles around the outside. If you clip it just right, then you can take that corner at full speed. I've got Daytona on the PS3, but I prefer the Dreamcast version. It just feels better, you really feel pushed into your chair by the inertia of the car on the screen. I've never played another racer that does that.

    • @SixtyRGB
      @SixtyRGB 4 месяца назад

      I can't stand the Dreamcast version personally lol. It might have a better feeling of intertia, but for me, steering is so twitchy. I don't like how trying to take a turn ends with a 50/50 chance of sliding out that I then have to try and (fail to) correct for. It's a shame, if it had controls closer to the Arcade version, it'd probably be my favourite version of the game, it looks awesome and has some pretty neat extra tracks.

  • @costasvasilogiannakis7816
    @costasvasilogiannakis7816 5 месяцев назад

    great video love it

  • @fixpontt
    @fixpontt 5 месяцев назад

    there is not a single all-time-great exclusive game on the saturn people would ever remember, while N64 and PS1 games are always in the top10 of best games all time lists created by many people or game magazines, what killed sega is the lack of games "to go for", microsoft is in the same situation right now with xbox

  • @pokepress
    @pokepress 5 месяцев назад

    Perhaps the biggest way the difficulty with 3D hurt the Saturn is in its lack of groundbreaking event titles. You mentioned the lack of a mainline Sonic title, but basically every groundbreaking title that generation had to be 3D (as evidenced by Virtua Fighter in the early Japan era). While many of the 2D games of that generation are quite respected now, I think only SotN really made major waves during the generation at the time, and possibly some 2D fighters. It wasn’t that no one was playing 2D games, but rather those were the only ones that could usually capture the imagination of a lot of consumers. PS1 had plenty of those, and even N64 had Mario 64, Goldeneye, Ocarina, and a few others. I’m generalizing a fair bit, but I think there’s some truth to it.

  • @briefcasemanx
    @briefcasemanx 5 месяцев назад

    I dunno why you keep showing Wipeout to show off good Saturn 3D graphics instead of like, Nights or like Burning Rangers or something.

    • @SixtyRGB
      @SixtyRGB 5 месяцев назад

      I picked not just Wipeout, but also Croc, Resi and Pandemonium, to show that the Saturn can create 3D very close to if not on-par with the PS1. I thought it'd be easier to show people the difference, or rather lack thereof, by showing them games they might be familiar with, giving them a more direct comparison. I thought that people would still find a way to grasp at straws with NIghts'/Burning Rangers' implementation of 3D if I just showed them and them alone, and that they wouldn't believe it to still be on par. So I thought I'd take a shortcut and say "Here is 3D literally on par with the PS1, as in appearing more or less invariably the same". In retrospect, I wish I showed both Saturn-specific 3D games, as well as PS1 ports, it would've helped to drive home the Saturn's ability to match the PS1, and its ability to create 3D experience all on its own.

  • @briefcasemanx
    @briefcasemanx 5 месяцев назад

    Saturn is the best console of all time.

  • @kida7872
    @kida7872 5 месяцев назад

    I played Daytona USA on the saturn and it was impressing to see 40 cars on track and the horse was me... Ridge Racer hooked me for the soundtrack it's a fantastic game too, both legends!

  • @FrMZTsarmiral
    @FrMZTsarmiral 6 месяцев назад

    This vid deserves more views. Covers pretty much everything cool about CRTs

  • @MichaelEvans-b3m
    @MichaelEvans-b3m 6 месяцев назад

    I could be wrong, but judging from the naked ear the Sega Saturn's sound chip just sounds so much better than the PSX. Am I crazy?

  • @Otzchieem
    @Otzchieem 6 месяцев назад

    The most successful console failure ever

  • @Otzchieem
    @Otzchieem 6 месяцев назад

    I’d love to get a modded one where I could just use sd cards

  • @danbrittain9530
    @danbrittain9530 6 месяцев назад

    He says corner, not counter. Used to absolutely hammer Ridge Racer in the arcades while growing up. Daytona didn't even come close. 👍