Why did we Abandon 4:3? | Nostalgia Nerd

Поделиться
HTML-код

Комментарии • 3,1 тыс.

  • @davexmit
    @davexmit 6 месяцев назад +4981

    I just wish TV shows actually made use of 16:9 instead of pretending to be movies and adding black bars.

    • @samuel-wankenobi
      @samuel-wankenobi 6 месяцев назад +189

      I don't mind this but it is being used way too much

    • @KevinJDildonik
      @KevinJDildonik 6 месяцев назад +278

      Different cameras record in different ratios though. A lot of digital is just faking it, they're cropping the picture to some size just because. That can be annoying. But if you break down a Christopher Nolan film, the aspect ratio changes constantly as each shot is generally kept the same as the camera it was recorded on. You may not notice it because you're too busy enjoying it. But some directors are going from 4:3 to super wide-screen depending on the shot desired.

    • @Jakef100f
      @Jakef100f 6 месяцев назад +129

      21:9 screens exist, the aspect ratio is the director’s choice

    • @pbe6965
      @pbe6965 6 месяцев назад +60

      @@KevinJDildonik In his Batman films he wanted the action scenes to have a different ratio than the other scenes, it wasn't because some cameras had a different ratios and he didn't care and left it "as his".
      At least that's what he said afterwards.
      But if it really was because he was lazy and/or didn't choose the camera, he could still have cropped all the 16/9 images so they all looked the same, I don't believe the aspect ratio changes just because they used a different camera and were stuck with random ratios along the movie.

    • @DavidDavis311
      @DavidDavis311 6 месяцев назад +23

      I mean you get that with movies too. Most movies have the black bars because that’s the only way to keep the aspect ration. They used to offer “full screen” versions of movies which was 16:9 so you could choose but I don’t think they do that anymore. The key is tv size. If you have a big tv the bars don’t matter. Small tv they’re not great.

  • @MaximRecoil
    @MaximRecoil 6 месяцев назад +869

    The most annoying thing about the transition from 4:3 to 16:9 is that old 4:3 content (e.g., all TV shows up until the 2000s) often gets hacked down to 16:9 now when released for home video / streaming, or broadcast on TV. Seinfeld on Blu-ray is one of many examples. If I ruled the world, releasing content that was originally intended to be 4:3, in any aspect ratio other than 4:3, would be highly illegal.

    • @gamecubeplayer
      @gamecubeplayer 6 месяцев назад +21

      did you know? the htf classics remastered versions were properly extended to 16:9

    • @MaximRecoil
      @MaximRecoil 6 месяцев назад +32

      @@gamecubeplayer I don't know what "htf" refers to, but if the original aspect ratio was 4:3 then that's how it should stay.

    • @gamecubeplayer
      @gamecubeplayer 6 месяцев назад +25

      @@MaximRecoil the original aspect ratio was 4:3 but it was properly extended to 16:9 by adding new stuff to the sides

    • @MaximRecoil
      @MaximRecoil 6 месяцев назад +36

      @@gamecubeplayer That can only be done with cartoons.
      They should leave things alone. By extending a cartoon to 16:9, people who want to watch it as it originally aired on the type of TV that it was intended to be viewed on (4:3 TV) can't do it unless they re-encode the video to crop it back to 4:3 (which would only be feasible if they added equal amounts of new content to each side rather than varying the left/right distribution from scene to scene); otherwise they get stuck with letterboxing and superfluous new content on the sides.
      People who want to watch something in the way that was originally intended by the creators should take precedence over people who want to retcon old stuff to fit their new TVs. But the people who want to retcon stuff are part of the "lowest common denominator," and companies make the most money by catering to them.

    • @gamecubeplayer
      @gamecubeplayer 6 месяцев назад +6

      ​@@MaximRecoilwho'd want to watch the 1080p classics remastered versions on a 480i tv?

  • @NoName-ik2du
    @NoName-ik2du 2 месяца назад +101

    I remember a friend getting a 16:9 T.V. near the beginning of this transition when virtually all media was still aired, sold, and consumed in 4:3. He _insisted_ on stretching out the 4:3 images to fill the 16:9 screen because "he paid for the whole screen and was going to use the whole screen". I couldn't stand watching T.V. or playing games at his house. I'd always sit way over in the corner so my perspective of the T.V. squished things roughly back to normal.

    • @dexterie
      @dexterie Месяц назад +5

      I think many of us had a “Jack” in our lives ahahaha
      Mine was like that. All content looked chubby 😅

    • @607
      @607 Месяц назад +5

      The Game Boy Advance allows you to stretch the output like this when playing Game Boy or Game Boy Color games! I've seen a few people using it, and I don't get it.

    • @thebasketballhistorian3291
      @thebasketballhistorian3291 Месяц назад +6

      It also bothers me when people play 4:3 retro games stretched out to 16:9. 😂
      Literally all the characters look fat and it's not how the games looked like in the past if you're playing for nostalgia.

    • @607
      @607 Месяц назад +1

      @@thebasketballhistorian3291 You're right. Interestingly though, I often don't notice myself. I have a 16:9 tv currently, and I'm sure I've played a lot of Super Mario 64 stretched out on that. :P Currently I do have it set to 4:3, but then when I'm playing a Wii game that supports widescreen I might set it to 16:9, and then forget to set it back to 4:3 again when I go back to N64.

    • @Tom_Quixote
      @Tom_Quixote 28 дней назад +2

      Was your friend american by any chance?

  • @urnotme21
    @urnotme21 6 месяцев назад +1517

    It's amazes me to think that (almost) an entire industry and multiple corporations were able to get together and agree on any kind of standard.

    • @Ikxi
      @Ikxi 6 месяцев назад +47

      never again probably lmao

    • @BattyBest
      @BattyBest 6 месяцев назад +81

      We live in a capitalist society, so not really. Unstandardized crap causes wastage of precious precious money while dealing with it.

    • @slowanddeliberate6893
      @slowanddeliberate6893 6 месяцев назад +10

      Globalization.

    • @matheuslorens
      @matheuslorens 6 месяцев назад +59

      ​@@Ikxi SATA, NVME, USB (A and C), HDMI...

    • @Ikxi
      @Ikxi 6 месяцев назад +20

      @@matheuslorens Well at least HDMI of the bunch has become shite cause HDMI 2.1 doesn't need to have everything of the spec to be 2.1
      So it becomes really misleading
      You could have also listed RAM, PCIE, Displayport, USB B (dunno why you only specified A and C)

  • @CaptainVideoBlaster
    @CaptainVideoBlaster 6 месяцев назад +2819

    "Almost everybody has 16:9 display? Well, we are going to put out this cheap Amazon Prime show at 21:9 so black bars will make it more cinematic."

    • @shawnd567
      @shawnd567 6 месяцев назад +102

      Yeah exactly. It's bogus

    • @austinbaccus
      @austinbaccus 6 месяцев назад +430

      And if you actually have a 21:9 display, there are black bars at the top and bottom too. The entire image will be surrounded by a big ol' bezel of black bars.
      Disney+ does this, I think Amazon Prime does as well.

    • @Sparktan24
      @Sparktan24 6 месяцев назад +69

      @@austinbaccus Not for me, but it was weird that in 1 episode of fallout I had an entire frame of black bars, top, bottom and sides, just in one episode, idk why.

    • @zybch
      @zybch 6 месяцев назад +70

      @@Sparktan24 Because it looks a lot more high budget as we're conditioned to see 24/5 fps and 21:9 images as cinematic, and 30-60 at 16:9 a soap opera TV.

    • @rotensku
      @rotensku 6 месяцев назад +41

      @@austinbaccus When this happens I change the CSS code of the page to scale the video

  • @marcanthony8873
    @marcanthony8873 4 месяца назад +271

    Not even kidding, my favorite part of using iPads is having a 4:3 aspect ratio that shows old TV shows in full-screen. It looks so good.

    • @mysteriousboozebunny6534
      @mysteriousboozebunny6534 2 месяца назад +9

      As a photographer I love the iPad because I usually shoot all of my photos in 4:3. Either through cropping or just by using Micro Four Thirds. It feels much more balanced than the old 3:2 aspect ratio that made its way from 35mm film into the digital age.

    • @gusatvoschiavon
      @gusatvoschiavon 2 месяца назад +1

      ​@@mysteriousboozebunny6534 Same, love MFT cameras and never liked much 3:2

    • @VirtuaCop2enjoyer
      @VirtuaCop2enjoyer Месяц назад

      Especially if the content is remastered telecine in HD

  • @danielsripuntanagoon2884
    @danielsripuntanagoon2884 6 месяцев назад +730

    As a videographer, over the past couple years I’ve been shooting video in open gate 4:3 aspect ratio because of social media. This allows the footage to be cropped vertically or horizontally in postproduction. It was strange for me at first but has quickly become my default shooting mode. Specifically 5.8K 4:3 on Panasonic Micro four thirds mirrorless cameras. The extra resolution allows for both cropping and zooming in the frame without a noticeable drop in image quality.

    • @JH-pe3ro
      @JH-pe3ro 6 месяцев назад +53

      4:3 is likewise a useful aspect for digital illustration because it thumbnails very well. Wide ratios aren't a good match for most portrait or figure images and lead to a lot of compositions that are half blank space.

    • @C.I...
      @C.I... 6 месяцев назад +6

      The noticeable drop in image quality came from using a m4/3 camera in the first place.

    • @solandri69
      @solandri69 6 месяцев назад +27

      Optically, your lenses are projecting a round image. The rectangular form factor which captures the most of that round image is a square (1:1 aspect ratio). 4:3 is the major standard which is closest to that (5:4 is slightly closer, but I haven't seen that since the 1990s). Sticking a 16:9 sensor behind the same image circle doesn't change the maximum angle of view you're capturing, so (for the same pixel width) is objectively worse than 4:3. You can take the 4:3 sensor, crop it to match the dimensions of the 16:9 sensor, and get the same image.
      This isn't a factor when viewing an image (unless you're viewing using a projector). So the ideal aspect ratio for image capture is different than for viewing.

    • @danielsripuntanagoon2884
      @danielsripuntanagoon2884 6 месяцев назад +14

      @@C.I... I agree full frame will always produce a better image quality than m43 given the same exposure conditions. However, the latest generation of m43 sensors have come a long way within the past 5 years. Dynamic range has increased noticeably due to the employment of dual-gain output technology and resolution has increased to 25MP. For my general videography purposes, these improvements are sufficient. The advantages for me being double the depth of field at a given f-stop and significantly smaller/lighter lenses, especially in the telephoto to super-telephoto range.

    • @Currywurst4444
      @Currywurst4444 6 месяцев назад +3

      @@solandri69 When the image is circular a 16:9 sensor will allow a slightly larger horizontal fov compared to 4:3.

  • @Wheeljack2k
    @Wheeljack2k 6 месяцев назад +592

    The 16:9 transition always makes me think about the first X-Men movie. It's like the movie takes place in a universe where 4:3 never existed and it prominently presented 16:9 TV sets. Even the most rundown bar had a small 16:9 CRT TV.

    • @Brushedmetal69
      @Brushedmetal69 6 месяцев назад +44

      That is because 16:9 tvs and monitors existed at the time but they weren't the standard until a few years later

    • @nasaten
      @nasaten 6 месяцев назад +2

      @@Brushedmetal69?

    • @NewGabeOrder
      @NewGabeOrder 6 месяцев назад +2

      @@Brushedmetal692010, right?

    • @damianlee5438
      @damianlee5438 6 месяцев назад +25

      First X-Men movie was released in 2000. 😑

    • @NewGabeOrder
      @NewGabeOrder 6 месяцев назад +9

      @@damianlee5438 What I meant to say is that widescreen didn't become the standard for TV shows and video games until 2010.

  • @radanv2535
    @radanv2535 6 месяцев назад +27

    I realized we are doomed some ten years ago: we were watching a movie in 4:3 so I switched the community room TV to 4:3 (from 16:9)...
    "What's are you doing? We don't want it like this!!"
    Nobody cared that the actors looked suspiciously wide and circles became ellipses etc...
    They just wanted it WIDE. Because we can ..

    • @joshm3342
      @joshm3342 Месяц назад +6

      Stretching images is hideous. If the screen must be filled, ZOOM is better, with the top & bottom being cropped, but at least it doesn't cause insanity.

    • @tanelehala6422
      @tanelehala6422 21 день назад +2

      ​@@joshm3342 full zoom is hideous too. At worst, zoom it to 14:9.

    • @tanelehala6422
      @tanelehala6422 21 день назад +2

      The other thing... The soap opera effect for movies switched on by default. And it kicking in and out inconsistently 🤮

    • @SammyHangDemonofDemons
      @SammyHangDemonofDemons 17 дней назад

      Dude…. true….

    • @Erowens98
      @Erowens98 3 дня назад

      Human vision is wide so wider images are mire comfortable to look at.
      That said, its still super weird to stretch a movie, if you must fill your screen then crop the image.

  • @sdjhgfkshfswdfhskljh3360
    @sdjhgfkshfswdfhskljh3360 6 месяцев назад +499

    I like my 1280x1024 monitor - subtitles are positioned perfectly below 16:9 content.

    • @massivepileup
      @massivepileup 6 месяцев назад +41

      I had a 1280x960 CRT, it was annoying that everything tried to send either 1280x720 or 1280x1024 to it, both looked wrong.

    • @joe--cool
      @joe--cool 6 месяцев назад +26

      @@massivepileup I have a 2048x1536 CRT. I always have to zoom in HD content. The most awesome thing ever was the Star Trek Next Generation Bluray. That played at near native resolution and aspect ratio. Can highly recommend for High Def 4:3 content.

    • @Cherijo78
      @Cherijo78 6 месяцев назад +24

      THE CURSED 5:4 SXGA REARS IT'S HEAD AGAIN! 🪿

    • @misterthegeoff9767
      @misterthegeoff9767 6 месяцев назад +9

      I kept hold of my 19 inch 1280x1024 ex-office dell monitor for years. I eventually gave it to a co-worker so she could use it to work from home on our tiny 11 inch screen laptops.

    • @closeben
      @closeben 6 месяцев назад +2

      unfortunate when subtitles get burnt into the video/film.

  • @mysterynad
    @mysterynad 6 месяцев назад +517

    It's interesting how long ago some these standards were proposed. I remember watching the director's commentary for Back to the Future and at one point Zemeckis goes into why the decision was made to present it in 16:9 ratio. It was originally shot in 4:3 as was standard of the time but was specifically cropped to that ratio because he figured most people who would ever watch the movie would watch it on TV long after the theatrical release, and the specs for future HDTVs had just been submitted so it seemed natural to choose that format.

    • @Remer714
      @Remer714 6 месяцев назад +112

      We may not have hoverboards but at least the 16:9 aspect ratio came true.

    • @cactusjackNV
      @cactusjackNV 6 месяцев назад +88

      There is something that doesn't sound quite right about this. Movies were usually cropped into 4:3 for TV showings, not filmed originally in 4:3. The film was presented in 1.85:1 in the theaters originally. I'm guessing he was talking about possible video releases or a specific showing on TV. No way they discussed filming a huge Hollywood production in 4:3.

    • @Broken_robot1986
      @Broken_robot1986 6 месяцев назад +12

      ​@@cactusjackNV I think so too, sounds similar to other directors on deciding which crop is better for the home release.

    • @rockets4kids
      @rockets4kids 6 месяцев назад +30

      Stanley Kubrick was notorious for filming his post-2001 films in 4:3 and then cropping them for the theater. The 4:3 versions for television got extra content, not less.

    • @danieldaniels7571
      @danieldaniels7571 6 месяцев назад +13

      @@cactusjackNVopen matte has entered the chat

  • @holden_tld
    @holden_tld 6 месяцев назад +423

    5:47 bro just casually typing up death threats to his wife for a tutorial video..

    • @TheMightyKinkle
      @TheMightyKinkle 6 месяцев назад +8

      ​@jamesrowden303 ahaha. I have never heard of a Becky like that. So is that the female version of a Chad?

    • @anon_y_mousse
      @anon_y_mousse 5 месяцев назад +4

      Could have been the neighbor. Sometimes friendly folks exchange house keys with neighbors for emergencies or tending to matters while on vacation.

    • @cube2fox
      @cube2fox 5 месяцев назад

      No, not to his wife.

    • @kaidanalenko5222
      @kaidanalenko5222 5 месяцев назад +1

      ​​@jamesrowden303that's sad, edgy and pathetic humor if you called that.... Humor

    • @energeticyellow1637
      @energeticyellow1637 5 месяцев назад

      @jamesrowden303 cringe

  • @Zerbey
    @Zerbey 6 месяцев назад +233

    The transition happened fast (surprisingly so), but those early few years when everyone was transitioning were pretty rough. Going over people's houses and watching a squashed 4:3 image stretched to fit the 16:9 display was something that still makes me shudder, and then you'd try to fix it for them and get screamed at because "those black bars are so UGLY!". Then there were certain broadcasters who just stretched the image by default. Fun times!

    • @AaronOfMpls
      @AaronOfMpls 6 месяцев назад +54

      "those black bars are so UGLY!" "And a stretched-out picture _isn't?!?"_
      Indeed, the stretched picture feels almost physically painful to me. Personally I prefer the black bars, or that blurred sidebar thing many creators do to fill the black bars when showing a 4:3 clip in a widescreen program.
      (Though I also like the frames some of the retro channels -- e.g., Nostalgia Nerd -- use in place of black bars, too. 😎)

    • @mikechappell4156
      @mikechappell4156 6 месяцев назад +7

      @@AaronOfMpls I agree. I went nuts trying to figure out how to display 4:3 content on 16:9 monitors. it turned out that some TVs would only do it if you used the antenna in.

    • @ronald3836
      @ronald3836 6 месяцев назад +7

      Not everybody was amused: en.wikipedia.org/wiki/Rembrandt_Tower#Incident

    • @turrican4d599
      @turrican4d599 6 месяцев назад +7

      Incompetent people hurt my soul

    • @Uncle_Fred
      @Uncle_Fred 6 месяцев назад +9

      It also didn't help that this period coincided with projection TVs for anyone that wanted to build a home cinema.The worst combo was watching a shakey VCR tape stretched over a dim display.

  • @mymomsaysimcool9650
    @mymomsaysimcool9650 6 месяцев назад +313

    I can remember working as an usher at a cineplex and changing the borders of the movie screen and changing the lens to play movies we called “Scope”. By the time the 90’s rolled around, I don’t think I ever had to do it.
    Playing scope movies was annoying. Trailers were filmed normally so I had to sit with the projector and as soon as the trailers were over, you changed the lens with a lever.
    During popular movies, there was always one person on weekend showings that would complain the 3-4 trailers weren’t fitting the “scoped” silver screen and quickly go complain so the manager would stand outside the doorway to catch the Karens walking up the aisle to go “speak with the management “. As soon as the trailers were over, they’d hear me rotating the lens with some light bleed through and everything was fine. During the week, we’d just leave it in scope and tell patrons that the trailers were going to be blurry and oversized.

    • @Broken_robot1986
      @Broken_robot1986 6 месяцев назад +30

      Damn dude, blurry trailers. That's cold man

    • @billschlafly4107
      @billschlafly4107 6 месяцев назад

      Calling people Karen because you don't want to do your job. Geesh...sexist...racist and lazy.

    • @keaton718
      @keaton718 6 месяцев назад +19

      My local cinema often gets the borders wrong, and projects the sides of the movie onto the black curtains instead of withdrawing the curtains to fit. It's the biggest screen in the state too, you'd think they'd have some pride and always check it before each movie.

    • @Pidalin
      @Pidalin 6 месяцев назад +9

      Seriously, people complain that trailers and ads don't fit the screen properly? You must be from USA. 🙂 But this actually still happens even in modern cinemas, I don't know if they are still changing lenses or why is that. Interesting was also when I saw 70 mm oppenheimer in IMAX, they had different projector for trailers, it was much smaller than screen and when they were playing analog movie, there were subbtitles projected with second projector, very interesting.

    • @JohnToddTheOriginal
      @JohnToddTheOriginal 6 месяцев назад +4

      Wow, dude. Why not just use that silver tape to cause the lenses to swap out when you needed them to? It's the same silver tape used to bring up and lower the house lights. (just taped in a different spot).

  • @ditmarvanbelle1061
    @ditmarvanbelle1061 4 месяца назад +113

    "we" didn't abandon anything. It simply became impossible to buy anything else!

    • @spavatch
      @spavatch 2 месяца назад +5

      My thoughts exactly. Try finding a decent 16:10 monitor these days, whether 1920x1200 or 2560x1600 🙄

    • @WeatherMan2005
      @WeatherMan2005 2 месяца назад +1

      @@spavatch i somehow got a 16:10 monior for free recently lol

    • @Ivyrigs
      @Ivyrigs 2 месяца назад +1

      If nobody bought modern TVs they would've just stopped making them but ok

    • @dogman15
      @dogman15 2 месяца назад

      @@spavatch My laptop is 16:10. I know that's not really a monitor, but you know...

    • @misterkefir
      @misterkefir Месяц назад +2

      Same thing as with smartphones..

  • @xsleep1
    @xsleep1 6 месяцев назад +120

    Don't forget the closer to square 1.19:1 in "The Lighthouse". Really adds to the feeling of claustrophobia. Or the 1:1 ratio of "Mommy" which almost appears like it's shot in portrait. And speaking of that, the rise of social media (Instagram, TikTok, Facebook, RUclips Shorts) means people are getting more comfortable with (shudder) vertical video.

    • @urphakeandgey6308
      @urphakeandgey6308 6 месяцев назад +23

      I hate vertical video unless I'm on my phone where it makes more sense. I also wish RUclips allowed regular horizontal videos to be shorts instead of forcing you to use that ridiculous format. Granted, most people consuming shorts will likely be on their phones.

    • @mattbreef
      @mattbreef 6 месяцев назад +6

      It's funny how the ratio between people who shoot video in portrait on their cell phones and that I don't want to talk to them are 1:1.

    • @pXnTilde
      @pXnTilde 6 месяцев назад +5

      @@mattbreef Meanwhile the camera sensors are usually 3:4, so vertical shots are just chopping off the sides for no reason

    • @Pushing_Pixels
      @Pushing_Pixels 6 месяцев назад +6

      I don't understand why we need awful vertical videos when people could just be sane and turn their phone on its side. Even on phones I don't want to watch a vertical video, and I never use their camera that way.
      It makes no sense, as the human field of view extends further on the horizontal plane. That's why the people shooting these videos rarely ever make use of the top and bottom of the frame, unless it's to fill it with their head.

    • @SeekerOfSand
      @SeekerOfSand 6 месяцев назад +5

      I remember around 2015 a video going viral chastising people for filming vertical... now don´t you even dare doing a marketing pitch that it's NOT vertical video

  • @bulutcagdas1071
    @bulutcagdas1071 6 месяцев назад +189

    I found that strategy games play better (for me anyway) on 4:3 aspect ratio, because I don't have to move the mouse as much to the sides of the screen to pan the camera.

    • @KevinJDildonik
      @KevinJDildonik 6 месяцев назад +28

      Strategy games CAN play better on 4:3 because you really want a square-ish area to direct troops (plus your command sidebar). And generally you want map areas to also be pretty even vertically and horizontally. But classic games were also way too zoomed in. Because you had to be three feet above the battlefield for a sub-1000 pixel monitor to give any detail. Give me a square command area, and also a good zoom. I've seen some retro clones do one other other, but not always both.

    • @skycloud4802
      @skycloud4802 6 месяцев назад +8

      I think the resolution on the monitors and games were very low back then, so RTS games can feel very cramped in on 4:3. Large pixalated blobs of characters, with any smaller being likely lost in the grain/noise of limited pixels on the screen.
      I suppose since 4k and even 8k is a thing now, I guess games now don't necessarily have to be as cramped in as before to be legible.

    • @bulutcagdas1071
      @bulutcagdas1071 6 месяцев назад +5

      @@skycloud4802 Yeah, I meant something modern like Starcraft 2 or CoH. You can for example play the game at 1920x1440 on a 2560x1440 display and effectively get the 4:3 aspect ratio that is very high in resolution.
      With older games there isn't much you can do since the art assets are literally 2D pixel art.

    • @raafmaat
      @raafmaat 6 месяцев назад +5

      who moves the camera by moving the mouse to the edge?? you can bind buttons on the keyboard for panning

    • @hundvd_7
      @hundvd_7 6 месяцев назад +6

      Brother, just hold down right click or middle click and pan.
      I would get physically sick from playing a strategy game exclusively by moving the cursor to the edge

  • @Zorklis
    @Zorklis 5 месяцев назад +64

    I love that you used the actual 2011 steam page instead of just a modern one

    • @CasepbX
      @CasepbX 4 месяца назад +2

      Must have had that lying around for years!

  • @Crazy_Borg
    @Crazy_Borg 6 месяцев назад +242

    Thanks for clearing that up.
    Now head to the mystery why PC users had the 5:4 ratio stopgap nobody wanted in the mid 2000.

    • @FireAngelOfLondon
      @FireAngelOfLondon 6 месяцев назад +48

      5:4 was extremely useful for dedicated word-processing setups and in multi-monitor systems used for non-video work. I used to have a 16:9 monitor with two 5:4 monitors at the sides, and it worked really well. Now I have a 32-inch 16:9 and two 24 inch 16:10 monitors, and that works well for more modern content.

    • @S41t4r4
      @S41t4r4 6 месяцев назад +14

      @@FireAngelOfLondon yep 5:4 was and is from my own experience really nice and much better for text compared to 4:3.

    • @danieldaniels7571
      @danieldaniels7571 6 месяцев назад +7

      I still use 5:4 and absolutely love it. It plays nice with a 16:9 public display at 720p.

    • @surject
      @surject 6 месяцев назад +5

      I used 3 EIZO S-PVA monitors for many years. 22" 16:10 1920x1200 as main screen, 2x 19" 5:4 1280x1024 left and right - exact same height, perfect fit.

    • @clasqm
      @clasqm 6 месяцев назад +2

      When the 3:4 on my FreeDOS system was hit by lightning, I tried to order another, but what showed up with FedEX turned out to be a 5:4.

  • @Alias_Anybody
    @Alias_Anybody 6 месяцев назад +325

    Recently smartphones have become LOOOONGER again. As if I missed the black bars in landscape.

    • @Splarkszter
      @Splarkszter 6 месяцев назад +27

      sony makes 21:9 phones

    • @toxicturkeyy
      @toxicturkeyy 6 месяцев назад +15

      @@Splarkszter and they're awesome!!!
      i love ultrawide.

    • @blisphul8084
      @blisphul8084 6 месяцев назад +31

      Probably because pockets are long, and they are trying to get as much screen as physically possible to fit in your pocket.

    • @togoxo
      @togoxo 6 месяцев назад +15

      long phones are great and for the better. i hate the wide phones with bezels. longer screens give more screen area without making the phone any wider. also longer screens are better for phone use i have always felt that the 16:9 iphones were always too short

    • @NoMore12345-z
      @NoMore12345-z 6 месяцев назад +56

      Longer phones to me are dumb. I only use 1 hand to dial and text and I hate landscape mode for it.

  • @bobiboulon
    @bobiboulon 6 месяцев назад +258

    The black bars meant "we're watching a Movie". :)

    • @jimspc07
      @jimspc07 5 месяцев назад +8

      Not exactly, but I do like your sentiment. Black bars neans your watching an old movie or TV show. Watching it the way the director meant it be seen in a certain format. Not stretched to fit a wide screen because some bright nut job who knows better than the original director "makes it better" and succeeds in utterly destroying it.

    • @whoknows8225
      @whoknows8225 5 месяцев назад +25

      @@jimspc07 i think you mean the side bars... OP means the bars on the top and bottom

    • @jimspc07
      @jimspc07 5 месяцев назад +1

      @@whoknows8225 The video subject is 4/3 format. So black bars in the commentary section of a 4/3 format titled video refers to side bars as used when the image of a 4/3 format video is shown on a wide scren TV. Not the top and bottom black bars that are seen with wide films when displayed on a TV. Though my comment of not changing the directors image is still valid and born out by the bars actually being there the image not being cropped at the sides on broadcasts.

    • @tander101
      @tander101 5 месяцев назад +7

      How is there actually an argument

    • @bobiboulon
      @bobiboulon 5 месяцев назад +12

      @@tander101 I don't know. I was just sharing memory about how it felt when I was a kid, and here they are debating on the subject. 🤷

  • @michaelturner2806
    @michaelturner2806 6 месяцев назад +69

    I don't care much about aspect ratio, as long as it's correctly displayed. I finally had to be dragged kicking and screaming into the shortscreen era by, of all things, remastered TV shows. A 4:3 original image was padded out to 16:9 by adding pillarboxing, black bars on each side, to the source. Then my 4:3 monitor letterboxes it, adding black bars to top and bottom in order to fit the whole pillarboxed picture. With the end result of me having a huge black frame all around the shrunk picture in the middle. I hated it so much, I felt forced to replace one of my monitors with a shortscreen 16:9 one.

    • @JodyBruchon
      @JodyBruchon 6 месяцев назад +7

      Glad to see a fellow 4:3 evangelist.

    • @pXnTilde
      @pXnTilde 6 месяцев назад +4

      that's why a lot of TVs had zoom 1 and zoom 2; they allowed you to zoom into letterboxed cinema and widescreen in a pillared SD cable signal. There was also the really awkward experiment with panoramic stretching, where it would stretch more the further to the side to fill a wide screen 🤮

    • @portsmouthonscreen
      @portsmouthonscreen 6 месяцев назад +2

      All DVD players since the 90s have had the technology to flag the DVD streams and correctly display them as 16:9 or 4:3 content depending on the TV, so 16:9 material would automatically have bars placed appropriately at the top and bottom for 4:3 TVs, and 4:3 material would have bars at the side for wide screen TVs. Or if you were a weirdo you could just tell the player to ignore it and just stretch whichever way filled the screen.
      I don't know why streamers seem to have abandoned this approach - I imagine they assume people with 4:3 TVs is just a vanishingly small demo.

    • @MaximRecoil
      @MaximRecoil 6 месяцев назад +2

      @@portsmouthonscreen HD 4:3 content on Blu-ray inherently has baked-in pillarboxing (e.g., 1440 x 1080 picture content pillarboxed to 1920 x 1080). If you watch it on a 4:3 TV there will inherently be empty space across the top and bottom (letterboxing), so the combined result is windowboxing (black border around the entire picture content). It can be fixed only if you have a zoom function or you rip the Blu-ray and re-encode it, cropping off the pillarboxing in the process.
      DVD is more versatile than Blu-ray with regard to aspect ratios, because it supports both 4:3 and 16:9 display aspect ratios (DAR), whereas Blu-ray only supports a 16:9 DAR (for HD content). Technically it does also support DVD-spec video, which can have a 4:3 or 16:9 DAR, but putting SD content onto a Blu-ray defeats the purpose of Blu-ray, and it's usually only done with bonus content, not the feature content.

    • @RaoBlackWellizedArman
      @RaoBlackWellizedArman 6 месяцев назад

      Heah exactly... except I ripped the video again cropping the black bars. It took so much time but satisfied my OCD mind. 😂

  • @ToTheGAMES
    @ToTheGAMES 6 месяцев назад +159

    I wish there was the same amount of availability of 16:10 as 16:9 screens. The extra height is top tier for coders.

    • @DW-indeed
      @DW-indeed 6 месяцев назад +6

      Portrait + 4k ❤

    • @kamilwierzbicki3624
      @kamilwierzbicki3624 6 месяцев назад +5

      Love16/10 in my laptop

    • @pistool1
      @pistool1 6 месяцев назад +9

      The poor availability is due to the fact that 16 : 9 panel sheet is the most common and cheapest to manufacture at the moment :-)

    • @SanchoPanza-m8m
      @SanchoPanza-m8m 6 месяцев назад +9

      Do yourself a favour and set up a second monitor in vertical orientation. Best of both worlds.

    • @dmitripogosian5084
      @dmitripogosian5084 6 месяцев назад +9

      Just buy a good Dell 16:10 monitor. Yes, not super cheap, but I have a grant :) And do not go for super high native resolution, 2560x1600 is perfect in 30 inch screen.

  • @T.E.S.S.
    @T.E.S.S. 6 месяцев назад +177

    fair play for getting sponsorship from one of the most valuable firms on the planet

    • @Yngdady
      @Yngdady 4 месяца назад

      Nvidia is a more valuable company than Microsoft now, amd couldn't catch up

    • @JuzzyQld
      @JuzzyQld 4 месяца назад

      Ha ha they have less video card sales then intel!

    • @Robstrap
      @Robstrap 4 месяца назад +6

      ​@@Yngdadyok? He said one of, did you even read his comment

    • @Matthew_MBG
      @Matthew_MBG 4 месяца назад

      ​@@JuzzyQld Maybe, but they're the best for budgeting if you don't need RTX, DLSS, or NVENC

    • @skythundersky1544
      @skythundersky1544 3 месяца назад

      @@Matthew_MBG At that point why even get a newer GPU if you don't want all the new features. It's not like they're useless except for RTX maybe but once you get used to RTX you don't really wanna go back. At least from my experience

  • @paradiselost9946
    @paradiselost9946 6 месяцев назад +60

    i only operate on circular screens. evil spirits hide in the corners...

    • @PaulSpades
      @PaulSpades 6 месяцев назад +2

      hahaha

    • @joebidenVEVO
      @joebidenVEVO 6 месяцев назад +3

      average android smartwatch user

    • @eDoc2020
      @eDoc2020 6 месяцев назад +1

      I play GameCube on a round-screen TV. The roundness pairs nicely with the cubeness.
      In case you thought this was a joke, it's not. I actually do. I've repaired an ancient 1949 TV and back then everything had a round picture tube for ease of manufacturing. Usually only a rectangular section of the tube is visible but I will always know that it's round on the inside.

    • @paradiselost9946
      @paradiselost9946 6 месяцев назад +2

      @@eDoc2020 you get what i had in mind at the time ;) old CRTs were round. easier to make. surprisingly hard to make a rectangular vacuum chamber from glass... funny, that. lol.

    • @paddymalky1979
      @paddymalky1979 5 месяцев назад

      Like the thinking

  • @mariuspuiu9555
    @mariuspuiu9555 6 месяцев назад +86

    so glad 16:10 is finally coming back for monitors/laptop screens.

    • @JacksonKillroy
      @JacksonKillroy 5 месяцев назад +15

      16:9 feels so dumb once you get used to 16:10

    • @mariuspuiu9555
      @mariuspuiu9555 5 месяцев назад +3

      @@JacksonKillroy yep

    • @OlegKorsak
      @OlegKorsak 5 месяцев назад +6

      ​@@JacksonKillroy they both feel dumb comparing to 3:2

    • @jeevejavari8461
      @jeevejavari8461 5 месяцев назад +5

      So glad 16:10 is making a comeback. My new laptop has an oled 2880 by 1800p panel and it's so good for productivity

    • @bikeman7982
      @bikeman7982 5 месяцев назад +1

      MacBooks have been doing 16:10 approximately for as long as I remember (>10 years?).

  • @ImnotgoingSideways
    @ImnotgoingSideways 6 месяцев назад +43

    I remember when IT wanted to swap out my 1600x1200 monitor with 1920x1080. Losing that vertical resolution annoyed me to no end. Suddenly dual monitors became far more prevalent in the office and the best setups were one horizontal plus one vertical. When 3440x1440 started showing up, I all but forced IT to set me up with one. It didn't take long for people to see me dock windows 3-wide with no bezel in between and instantly want an ultrawide of their own... with the IT guys being first in line.

    • @realericanderson
      @realericanderson 4 месяца назад

      3440x1600 is the real GOAT

    • @aksGJOANUIFIFJiufjJU21
      @aksGJOANUIFIFJiufjJU21 4 месяца назад +2

      why he didnt go with 1920x1200?

    • @ImnotgoingSideways
      @ImnotgoingSideways 4 месяца назад +2

      @@aksGJOANUIFIFJiufjJU21 That's the question I had. 'Why do I have to lose vertical resolution for this?' IT was in the mindset that just being new was enough to be better. And, 1080p was the market fad at the time. I wound up having to write up a full page use case for the "gamer screen". My biggest sell was going to 1080 meant I'd lose 8 lines of code (I run VS at 80% scale, 14px per line) But going to 1440 would gain 17 lines. Though... 1600... 11 more lines... (>.>)

    • @dataandcolours
      @dataandcolours 3 месяца назад

      ​@@ImnotgoingSidewaysI still have a Dell 3014 which is 30" and 2560x1600. To me, 16:10 is the best aspect ratio both for work and watching things. I never even watch series/movies that are in 1:2.35 or wider format. It's just to annoying of a format and uncomfortable to watch even on my 49" 5120x1440 screen.

    • @Erowens98
      @Erowens98 3 дня назад

      Having less than 3 monitors on any kind of desktop setup is heathanism. Ultrawide screens suffer from visual distortions because the edges of the screen aren't perpendicular to your vision cone. Multiple standard (16:9) monitors can be angled to maintain perpendicularity and thus are not distorted as much.
      As an engineer i find myself needing 3 windows most often, so 3 distinct displays works nicely. One for CAD, one for FEM, Math, or whatever, and one for technical documentation.

  • @gregsmith9183
    @gregsmith9183 6 месяцев назад +37

    Also in the early days of DVD before widescreen TV's became popular. There were many non anamorphic DVDs. Those that contained a widescreen presentation but played back in a 4:3 aspect ratio window with black bars on all 4 sides of the movie instead of playing the picture in a 16:9 aspect on a widescreen TV. You could use the zoom option on the player or TV but that would only make the video look worse.

    • @davidrumming4734
      @davidrumming4734 6 месяцев назад +1

      I’ve still got one of those…I believe it’s the original Rocky movie. Black all way round.

    • @gregsmith9183
      @gregsmith9183 6 месяцев назад

      @@davidrumming4734 I still have a few old non 16:9 non anamorphic widescreen DVDs in my collection. Off hand I can remember. 2010 The Year We Make Contact, Shokey and the Bandit III and the 4 RoboCop: Prime Directives TV movies.

    • @svr5423
      @svr5423 6 месяцев назад +7

      it just shows the abysmal postproduction skills of the "professionals". Every school kid would understand that encoding black bars is utterly pointless.
      But we also got such highlights as interlaced videos, where the two half frames would not even fit together, so it would always produces lines or a mushy picture by a deinterlace filter.
      And of course non-rectangular pixels, which would make the people look like coneheads if wasn't caught during playback.

  • @origionalwinja
    @origionalwinja 6 месяцев назад +82

    whats funny is even with the wider tv's and monitors, we STILL have the black bars at the top and bottom of the picture when watching most movies around that era where the switch happened.

    • @tbthegr81
      @tbthegr81 6 месяцев назад +13

      Back in the day ya baked in the black bars into the video instead of letting the monitor/TV or video-player add them if needed, which means that if ya play a "widescreen DVD" on a modern 16:9 screen, it will get double black-bars (Both sides and top-bottom) since it's a cropped 16:9 video inside a 4.3 video played on a 16:9 monitor.
      If the people who makes the new release cares they could crop the black bars with tools thus letting the actual video scale to fit whatever monitor ya use to watch it.

    • @turrican4d599
      @turrican4d599 6 месяцев назад +8

      16:9 is a compromise, so that you can watch 4:3, play 16:9 and watch 21:9 movies.

    • @AmartharDrakestone
      @AmartharDrakestone 6 месяцев назад

      @@tbthegr81 CHEAP widescreen DVDs. In my experience, most retail DVDs were anamorphic widescreen with only bargain bin DVDs being letterboxed.

    • @NJ-wb1cz
      @NJ-wb1cz 6 месяцев назад

      ​@@turrican4d599you can also rotate 90 degrees and get the full naked person in there

    • @revengenerd1
      @revengenerd1 6 месяцев назад

      @@tbthegr81 Channel 4 app/website has this annoying habit of cropping 4:3 at all sides, so black bars at bottom and top and left and right of image even if you set tv/monitor to 4:3 resolutions in fact that just makes it worse I wish I could just download the episode then play it the way I need on my player but thats not an option.

  • @colinmartin9797
    @colinmartin9797 6 месяцев назад +102

    I distinctly remember my stepsister having an absolute MELTDOWN temper tantrum in like 2003 or 2004 over this at christmas. I got a VHS copy of the first Lord of the Rings. It was 4:3. Because we still had a (relatively nice but like 26 inch) JVC CRT television.
    She made a comment about how she prefers the widescreen versions because "you're missing out on some of the movie" and my family just made the comment of "yeah, but all you're losing out on is... trees and stuff. And in 4:3 the image fills the whole TV" And it somehow devolved into her crying, yelling, and running off to her room.
    I don't know why but that's a core memory of mine, lol.
    I do wish I still had my ultra high end 21 inch viewsonic ultraflat CRT monitor. I remember getting that for xmas in like 2005 and my dad made me go on a scavenger hunt to find it. It weighed like 50 pounds. It would be such a perfect retro gaming monitor nowadays, it could do 1600x1200 and I remember it still looked amazing, but a $700 widescreen 23 inch benQ LCD that probably looked worse wound up replacing it. I genuinely wish I still had that monitor for a retro PC and console setup.

    • @datsneakysnek
      @datsneakysnek 5 месяцев назад +33

      Your sister was right dammit! 😅

    • @3rdalbum
      @3rdalbum 5 месяцев назад +9

      ​@@datsneakysnek Yes, but having a temper tantrum? Pan and Scan isn't that bad. "But you're not getting the experience the filmmaker wants" yeah but the filmmaker wants us to watch it on a 1000 inch projected movie screen in the darkness with surround sound, that just ain't attainable at home on a VHS player.

    • @Case_
      @Case_ 5 месяцев назад +24

      I feel for your sister, arguing against a family of people who think that you're "just losing on trees and stuff". Ugh.

    • @animeloveer97
      @animeloveer97 5 месяцев назад +1

      so glad i got my really nice toshiba crt before they became a collectors item. its crazy that crts uses to be loathed and hard to get rid of until it became trendy and now it costs a ton unless your lucky enough to find a nice one

    • @Jack_Stafford
      @Jack_Stafford 5 месяцев назад

      I remember those few years where there were widescreen, high-definition crts. They looked absolutely beautiful but the future looked like flat screens only.
      I didn't know I would have such a sensitivity to the liw refresh rate of the first generation flat screens that crt's just never had an issue with because of the different technology.
      For many years I wished I had bought one of those last of the best CRTs that were both flat and high-definition but use the older style technology because every LED flat screen TV still to this day really, seems to flicker and jitter and never quite have the smoothness that CRTs had, even though the picture quality was obviously lower definition at least it didn't make me feel like I was having a stroke.
      And this isn't even taking into account that flat screens still have trouble making true, deep dark blacks that came naturally to CRT technology, for really superior contrast.
      Those first few super bowls with people showing off their 40 inch 60 HZ LED flat screens were absolute torture , when the picture was still things looked fine but when somebody actually ran or threw something it was like watching a chaplin film.
      The only in between thing I found that got close was a Plasma, which I still use, it is 720 but it does still retain much of the smooth fluidity of the CRTs without the herky-jerky flitter and flutter of even the highest end flat screen LEDs, and yes I do know how to go through the settings and adjust them just some people are more sensitive and are able to discern the refresh rate than others.
      It's the same issue with LED tail lights became popular. I thought I was the only one who saw those first yukons and Cadillacs that look like they had strobe lights and now of course they're going back to the ones that fade off and on.
      I don't think CRT technology will ever make it come back but I do think a new technology will somehow fix this refresh rate ratio that never was an issue with CRTs.
      Thank God my plasma still works great as a bedroom TV at 40 in, I don't need to see every pore on everyone's face when I'm across the room casually watching a movie or youtube.

  • @imstupid880
    @imstupid880 6 месяцев назад +29

    Oh 4:3 my beloved, I'm glad more people are paying attention to you. Perhaps not as good for FPS gaming, but a fantastic framing ratio for TV and animation. Narrow enough a shot of one person isn't awkward, and wide enough it can still fit 2 people, or a shot of a building or street.

    • @Ni5ei
      @Ni5ei 6 месяцев назад +1

      And tall enough to waste half the screen height with black bars when watching a 2.39:1 widescreen movie 😅

    • @TassieLorenzo
      @TassieLorenzo 6 месяцев назад +2

      @@Ni5ei So make your movie in 4:3 like the Motion Picture Academy intended? 😉

  • @danielreed5199
    @danielreed5199 6 месяцев назад +91

    It is amazing people back then had the scope of vision to expand our scope of vision.

    • @LangleyNA
      @LangleyNA 6 месяцев назад +1

      I think this is simply planning and like.. the logical or _scientific_ way of doing things. Logistics. Efficiency.
      Large organizational efforts to make big changes affecting millions of people tend to put large amounts of work understanding as much as they can before making a hopefully very informed decision. This is my observation.

    • @FriedAudio
      @FriedAudio 6 месяцев назад

      Noice...

    • @DOTvCROSS
      @DOTvCROSS 6 месяцев назад +1

      Or they understood the 'scope' of cameras were limited, much easier conclusion to deduce. edit cause I got laughing! Imagine an employee at Kodak in the 80's "Yep, that camera shows MORE than 16.8 mil/colors, WAY better then the HUMAN eye.....OBVISOULY."

    • @soylentgreenb
      @soylentgreenb 6 месяцев назад

      But widescreen doesn't do that. Wider screens are shorter screens. Wide screen moview formats were mainly implemented by just cutting off the top and bottom of the film with a mask; comparatively few used a cylindrical lens to squash the image. You're automatically thinking of widescreen as a 4:3 image but wider; but if resources (resolution, number of pixels, number of silver salt particles, shader performance etc) is limited it is just a different allocation of resources; more resolution on one axis and less on another.
      For movies the purpose is that it was easier to grow screens on the horizontal axis. You can't really raise the roof, but you can knock down walls or add more crappy seats on the sides. The ulterior motive was that it also makes the home movie experience worse; which is a benefit if you operate a cinema. Once TVs, which were the bigger market; had settled on some kind of compromise (16:9) which is between 4:3 and 21:9, this change was largely forced on computer monitors. There's a huge volume of 16:9 displays and you can buy one of the ones already existing and make a computer monitor or you can spin up your own production line for 4:3 or 16:10 and make a low volume product which adds a lot of cost.
      16:9 didn't win on merrit.

  • @maksphoto78
    @maksphoto78 5 месяцев назад +7

    I remember the first wide-screen TVs. It was before the advent of HD, so the image looked quite bad. DVDs still had to catch up, it was the short-lived era of "digitally mastered widescreen VHS"

    • @cattysplat
      @cattysplat Месяц назад +1

      You also had to buy "widescreen" versions of movies on VHS. Nobody bought them and they clogged up the shelves.

  • @MofoMan2000
    @MofoMan2000 6 месяцев назад +65

    I kind of figured it had something to do with manufacturing CRT TVs. The curvature of the glass would be much easier to manufacture for a more square-proportioned surface. Then as we moved to LCD and LED screens, that limitation no longer applied.

    • @glenncurry3041
      @glenncurry3041 6 месяцев назад +10

      Curvature allowed for less distortion to the beam. Hitting a flat surface at a corner at that angle would elongate the beam. The curve allowed closer to perpendicular bean angle.

    • @BasementBrothers
      @BasementBrothers 5 месяцев назад +10

      There were plenty of 16:9 CRT's manufactured before and during the transition to flat screens.

    • @glenncurry3041
      @glenncurry3041 5 месяцев назад +2

      @@BasementBrothers No idea how many ViewSonic E70 17″ CRTs I sold! Tons!

    • @animeloveer97
      @animeloveer97 5 месяцев назад +4

      @@BasementBrothers there were also completley round crts back whenn they first were being made

    • @thedave7760
      @thedave7760 5 месяцев назад +5

      @@glenncurry3041 Curvature Also made the vacuum tube stronger.
      Flat screens were so heavy because they required a lot more glass to be structurally sound.

  • @milyrouge
    @milyrouge 6 месяцев назад +29

    I worked in the PC industry during both the transition to the 16:10 format and the 16:9 format. During the first transition, we got countless complaints about having cut a chunk of the screen off by the glass half empty crowd. The shift to 16:9, was much more well accepted since it seemed more “modern” by that time, though the user experience was a bit degraded for office use. As mentioned, the driver was cost: 16:10 displays were significantly more expensive due to the volume differences.

    • @OrangeManGood2024
      @OrangeManGood2024 5 месяцев назад +2

      No one with ANY degree would type the words "was much more well accepted".

    • @meirl5700
      @meirl5700 5 месяцев назад +9

      @@OrangeManGood2024someone who’s first language wasn’t English might

    • @blockmasterscott
      @blockmasterscott 4 месяца назад

      @@meirl5700Also in addition to that, sometimes spellcheckers get weird and place other words in place of what you wanted, and sometimes you don’t catch it.
      It’s happened to me.

  • @hotedits1991
    @hotedits1991 4 месяца назад +3

    i kinda liked the black bar at the top and bottom. it seperated the real world and the movie world. and normally, stuff would fill the whole screen but watching a movie was a different experience because of the bars. the bars signified a special viewing experience.

  • @AdamsWorlds
    @AdamsWorlds 6 месяцев назад +13

    For me it was the "Flat screen" thing. I grew up with CRT's and when "HD ready" (720p) screens came out i always wanted one but could not afford it. Then came "Full HD" 1080p, the prices went down enough i could eventually get one (well into teens at this point nearly my 20s). I moved out and no longer was my small 15" TV going to work, i needed something bigger i had my own room and place now. There was also the whole aspect ratio thing and resolution nothing was really made in 4:3 anymore and bigger 4:3 CRT TV's were rare or the same/more than a "Full HD" flat screen. The flat screen was essentially the only smart option for a multitude of reasons.

  • @RobSchofield
    @RobSchofield 6 месяцев назад +10

    That was about the most coherent explanation of TV and aspect ratio I've seen. Great!

  • @daffers2345
    @daffers2345 6 месяцев назад +2

    When I was a kid, movies on tape displayed a disclaimer that said something like "This film has been modified from its original version. It has been formatted to fit your TV."
    Formatting adjustments were something we just lived with. It was expected, and in that era, most people preferred the TV screen to be filled with no black bars.
    You could still get widescreen versions, but you had to rent or buy a version with that specification, and it would automatically have the black bars. We called it the "letterbox" version.
    Good heavens, I feel old.

  • @justinwilliams7148
    @justinwilliams7148 6 месяцев назад +108

    16 : 10 is a requirement for me now. Or at least 1600 vertical resolution. You wouldn't think that small amount over 1440 would make a difference, but it does.

    • @blunderingfool
      @blunderingfool 6 месяцев назад +5

      My iiyama vision master pro 455 likes a 'maximum' 1600x1200, closest I can get is 1920x1440 and text is VERY sharp... unfortunately it also means running a CRT at 65hz, which hurts. XD

    • @vampcaff
      @vampcaff 6 месяцев назад

      21:9 144hz minimum

    • @AustinCameron
      @AustinCameron 6 месяцев назад +2

      It's definitely a major difference

    • @bill_clinton697
      @bill_clinton697 6 месяцев назад +7

      For my computer monitors, I exclusively use 16:10. I used to have a 21:9, 4:3, and 5:4 monitors but have ditched them for 16:10. I have never personally used a 16:9 256x1440 panel for more than a few hours, but I have used a 1920x1080 16:9. My old monitors were 1920x1200 and even that difference between 1080 and 1200 is large. I picked up some Dell U3023e 2560x1600 monitors late last year and I am never going back to any other aspect ratio.

    • @TheExileFox
      @TheExileFox 6 месяцев назад +5

      Sucks that there are no 120Hz 16:10 monitors.

  • @MonochromeWench
    @MonochromeWench 6 месяцев назад +17

    16:10 1920x1200 monitors have one super nice advantage, you can use integer scaling to upscale a 320x200 image to 1600x1200 and it will fit on the display and be aspect correct with no scaling artefacts. Great for playing old dos games on your modern system.

    • @massivepileup
      @massivepileup 6 месяцев назад +2

      Wouldn't that be 320x240? 320x200 would scale to 1600x1000.

    • @synchronos1
      @synchronos1 6 месяцев назад +5

      @@massivepileup No. 320x200 was a 4:3 format, but with non-square pixels. CRTs didn’t need to have square pixels, while LCDs do.

    • @MonochromeWench
      @MonochromeWench 6 месяцев назад +5

      You use a 5x scaling factor horizontally but a 6x factor vertically

    • @dmitryurbanovich4748
      @dmitryurbanovich4748 6 месяцев назад +1

      Square pixels *are* scaling artefacts. Actual low-res displays don't have them.

    • @eDoc2020
      @eDoc2020 6 месяцев назад

      @@dmitryurbanovich4748 CGA displays were relatively high resolution because they needed to legibly display the 640px text modes. I haven't used an actual CGA PC monitor but on same-resolution arcade machines with non-trashed tubes I can clearly make out individual pixels.

  • @christoffer4862
    @christoffer4862 Месяц назад +2

    It is interesting to note that both TV Widescreen and Cinema Widescreen aspect ratios are derived from 4:3 so that 4:3 + 1 = 21:9 and
    (4:3)² = 16:9

  • @mulad
    @mulad 6 месяцев назад +40

    I feel like this glossed over how early computer monitors borrowed directly from TV technology, which explains why they mostly stuck to the 4:3 ratio. There were a few "dumb" terminals that had wider ratios, but they were fairly uncommon as far as I know.
    I think your memory also differs from mine with the whole 16:9 vs. 16:10 ratio for computer monitors. 16:9 seemed to be the most common from what I'd seen, and I know I had to hunt a bit when I got the 16:10 one I'm currently using. For people using the common 1024x768 or 1280x1024 (an oddball 5:4 ratio), going to a 1920x1080 was an upgrade, but there were a lot of people like me who had used quad-SVGA 1600x1200 monitors who would feel squished going to the standard HDTV size.

    • @BradHouser
      @BradHouser 6 месяцев назад +3

      I also don't recall a lot of 16:10 monitors, except in laptops, where they were using less expensive displays.

    • @PaulSpades
      @PaulSpades 6 месяцев назад +4

      Well, decent PC displays moved from XGA, to SXGA, to UXGA (from 4:3 to 5:4 to 4:3). WUXGA (16:10) was a compromise between the hordes of full-hd displays and UXGA, but indeed not all that common.
      Laptop lcd panels either used the desktop standards or the wide variants, most consumer laptops moved to wide: WXGA 1280/800 (16:10), and the so-called "HD" 1360 or 1366 by 768 (about 16:9) - God, I hated these things. They were too narrow to show websites well, and too low res to scale out content decently.
      I still despise 16:9 for anything but movie viewing. 16:10 is a good compromise, and barely works as a useful portrait display.
      But the choices are made for me, my workstation has one 16:9 and one 16:10 display.
      I'd like to see more square displays in computing devices, honestly. Vision focus is mostly circular, and the less you move that around the less fatigue. GUI elements are mostly at the margins of the display. Jogging from a toolbar on the left to a panel on the right is really annoying and tiresome on a wide screen. Although it does work if you arrange peripheral content on one side and keep important elements on the other.

    • @monad_tcp
      @monad_tcp 6 месяцев назад +2

      16:9 is horrible, I have to use the Start Bar of the operating system vertically because of that, so I get more vertical space.

    • @Kwijibob
      @Kwijibob 6 месяцев назад +3

      1680x1050 LCD monitors were very common in the late 2000s. They were the best compromise halfway between 720p and 1080p (900p wasn't quite tall enough for desktop use) and much easier to drive for the GPUs of the time than 1080p.

    • @danieldaniels7571
      @danieldaniels7571 6 месяцев назад

      I still use 1280x1024 and 5:4 in a dual screen setup with an auxiliary screen at 720p because they play so nice together.

  • @DrKrFfXx-0
    @DrKrFfXx-0 6 месяцев назад +7

    5:4 was a widely used aspect ratio on desktop pcs in Europe. I had a 1280x1024 screen around 2003-2006 and it provided a really fine working real state then.

    • @nickwallette6201
      @nickwallette6201 6 месяцев назад +2

      Not just Europe. 1280x1024 was the go-to for quite a while, AFAIK, everywhere.

    • @frommatorav1
      @frommatorav1 6 месяцев назад

      I'm still using a couple of Dell 1280x1024 monitors for work. They're not close to new but I think they were manufactured between 2015-2019. I like that ratio but would prefer my wife's laptop resolution of 2560x1600 because it's sharper. The work monitors have an added benefit, though. I didn't have to pay for them.

  • @wethermon
    @wethermon 6 месяцев назад +23

    Sponsored by AMD... Now that's a impressive sponsor imo. Great video mate.

  • @no_no_just_no
    @no_no_just_no 6 месяцев назад +57

    And IMAX is back to square again.....

    • @Kacpa2
      @Kacpa2 6 месяцев назад +4

      And 3:2 laptops too.

    • @PUFR-FSH
      @PUFR-FSH 6 месяцев назад

      For the few movies that actually use 1.43 IMAX scenes, they're usually cropped to 16:9 or whatever the rest of the film is in normal theatres for the home release. Good way of dealing with it imo since the extra image is really just to make it feel more immersive, and the closest you can get to replicating that at home is by filling the whole screen.

    • @closeben
      @closeben 6 месяцев назад

      @@PUFR-FSHunfortunately they actually tend to crop the whole thing to 2.39:1 for home releases… Only exceptions I can think of are Top Gun Maverick, Tron Legacy, and the original HD version of The Dark Knight (which was cropped when it got updated to 4K…). Disney+ has a few exclusive releases in “IMAX enhanced” format also, but that’s not an official home release.

    • @MrMonkeybat
      @MrMonkeybat 6 месяцев назад +3

      There was nothing stopping 50's movie makers from filming with wide angle lenses on 4:3 film, and making cinema screens bigger in both directions like Imax. So Cinemascope, Vistavision and Panavision should never have been invented saving us from decades of black bars cropping, squished mages, anamorphic focusing distortions, and ugly anamorphic lens flares. When I build my time machine that is the first historical tragedy I am fixing.

    • @iaobtc
      @iaobtc 6 месяцев назад +3

      4:3 master race

  • @plateoshrimp9685
    @plateoshrimp9685 6 месяцев назад +29

    That clip about shooting the dog is gold.

    • @Esperi74
      @Esperi74 6 месяцев назад +6

      Do you want John Wick? Because this is how you get John Wick.

  • @cattysplat
    @cattysplat Месяц назад +1

    The biggest change to me was simply no more CRT but flat screens getting ever more flatter over time, to today they are basically fingertip thin. CRT used to be a piece of heavy furniture that people would rest things on top of, the cat would sleep on and the glass screen could take punishment that young kids do.

  • @andyyang5234
    @andyyang5234 6 месяцев назад +43

    I don't buy the "16:10 is because two paper" theory though. For one thing, that would actually be 1.44:1, instead of 1.6:1; for another thing, the earliest LCD monitors were actually 5:4, if anyone still remembers. 16:10 really started with laptops, which makes the desktop publishing angle seems wrong.
    The wider the ratio, the cheaper the panel is for a given diagonal. Laptop and monitor manufacturers have been going for wider and wider monitors for a while partly because they can claim the same (or even larger) size of diagonal, but actually have less area. Think about the 34-in or even 47-in ultrawides these days.
    A story I heard long ago from Sony was that their first 16:10 VAIO PCs choose this ratio was because they wanted to have playback controls displayed under a full 16:9 video without occluding the video. Whether that's true or not I'll probably never know.
    A lot of modern productivity laptops seems to have settled for 3:2 (15:10) though. Microsoft said that they think the ratio gives the most vertical workspace without sacrificing keyboard width (if narrower) or touchpad height (if taller).

    • @MultiMidden
      @MultiMidden 6 месяцев назад +5

      Letter or A4 paper?

    • @dmanww
      @dmanww 6 месяцев назад +3

      ​@@MultiMidden
      A4 is 1.414
      Letter is 1.294
      Legal is 1.65
      11x17 is 1.55

    • @daskampffredchen
      @daskampffredchen 6 месяцев назад +5

      I still use 16x10 until those screens burn out. And having the controls not obsurce as much of the video is great

    • @sboinkthelegday3892
      @sboinkthelegday3892 6 месяцев назад

      There's still nothing productive about filling your entire screen with the material to work on, you need the extra edge frames for your toolsets. Bezel minimization is just marketing nonsense, as if BEHIND the small bezel is some cosmic void you don't have to see.
      A MONITOR literally means you render a complete video feed, to monitor, on a SEPARATE display. It's a term from the context of security camera CONSOLES. Even sea navigational tools are monitors.
      I prefer vertical displays because I can just add whatever junk or mood lighting or subtitles, ON the "letterboxing". It's why letter boxes are no taller than it takes to deposit a letter. Same applies to image projection, they take what they take.

    • @churblefurbles
      @churblefurbles 6 месяцев назад +2

      16:9 was a compromise ratio, its not good at all on anything smaller than a 27", its why 16:10 and higher are coming back on smaller screens, 24" 16:10 was very good for productivity.

  • @scottchiefbaker
    @scottchiefbaker 6 месяцев назад +6

    I've been a movie and aspect ratio nerd for years, and I didn't know most of these details. What a great video!

  • @tuppswahey
    @tuppswahey 6 месяцев назад +1

    Really interesting show - thanks. As a 21:9 resolution user for several years (as my PC monitor), I would suggest that, once the TV manufacturers run out of increased iterations of 16:9 resolution to flog, we'll all have to buy brand new TVs at 21:9 - which the HDTV standard should have been from its inception.

  • @imothy
    @imothy 6 месяцев назад +26

    in 1994, me and a few friends chipped in to watch the pay per view Woodstock 94 show, it was advertised as being "Presented in HDTV" but none of us had HDTV at the time, we just watched it on a large CRT. But now years later I would like to see woodstock 94 in HDTV, but none of the footage I have seen is nearly HD.

    • @3rdalbum
      @3rdalbum 5 месяцев назад +2

      Very few ways to record HDTV in 1994. I don't think D-Theatre was even out at the time.

    • @imothy
      @imothy 5 месяцев назад +1

      @@3rdalbum yes but shouldn't the network have an archive of the footage in HD? Or was the broadcast literally ONLY broadcasted in HD and their archive copy is 480p? That would be extremely confusing!

  • @bskull3232
    @bskull3232 6 месяцев назад +36

    A good modern alternative would be 3:2. Not very cinematic though, incredibly productive for basically every PC workload.

    • @NoMore12345-z
      @NoMore12345-z 6 месяцев назад +4

      Scrolling Twitter isn't work. :)

    • @Tomtycoon
      @Tomtycoon 6 месяцев назад +5

      @@NoMore12345-z 3:2 is great for a tablet or laptop

    • @NoMore12345-z
      @NoMore12345-z 6 месяцев назад

      ​@@Tomtycoon For sure.

    • @E-087
      @E-087 6 месяцев назад +2

      You can have multiple windows aside with 16:9. With 3:2 you only have one big window

    • @bskull3232
      @bskull3232 6 месяцев назад

      @@NoMore12345-z X works fine on half of my screen. The other half can be still productive.

  • @igorschmidlapp6987
    @igorschmidlapp6987 5 месяцев назад +1

    Paper sizes (in inches):
    A - 8.5x11
    B- 11x17
    C- 17x22
    D- 22x34
    E- 34x44
    Yes, I am an old drawing table lead holder drafter...

  • @christianmino3753
    @christianmino3753 6 месяцев назад +9

    at 15:34 when you show off the 4:3 TV which is presumably in your office, you are still displaying an image with an aspect ratio of 16:9 - ya silly goose! It would have made more sense to show us a 4:3 image on the game. I mean, it's really just an observation and something to giggle at. I thought the video was great! Thanks for the content!

  • @mollyfilms
    @mollyfilms 6 месяцев назад +44

    Just a small factoid on how the BBC went to widescreen 16x9 back in the late 1990s to early 2000s.. they didn’t.
    We (I was a cameraman back then for the corporation), had to film “shoot to protect”, which meant we didn’t shoot for 16X9 but for 14X9.
    This was a compromise for transmission.

    • @pistool1
      @pistool1 6 месяцев назад +1

      1K in 1999
      2K in 2000s
      3K in 2010s
      4K in 2020s...
      The future is interesting whether the px count doubles every 10 years : -)

    • @epender
      @epender 6 месяцев назад +3

      ​@@pistool1 3K to 4K wouldn't be a doubling, i think you mean increasing by 1K :)

    • @antonco2
      @antonco2 6 месяцев назад

      Oh yeah, even in the 2010s you still had that in some places. I was taught animation that way, to always consider 4:3 aspect ratio, even though there were no box tvs sold by then

  • @prezidenttrump5171
    @prezidenttrump5171 6 месяцев назад +9

    We abandoned it because it's 4:3. Calling it "Glorious" just goes to show how either ignorant you're acting, or just being. 16:9 shows so much more of the picture, black bars or not. Going from 4:3 to 16:9 was amazing back in the day. You're just being a hipster here. Might as well say "Why did we move on from the Gameboy (Non color) to the Nintendo Switch? IT WAS GLOOOOOOOOOORIOUS!

    • @Jon-jb6jz
      @Jon-jb6jz Месяц назад

      Yup, my only gripe is streaming services not offering 4:3 for shows originally shot like what and putting black bars on a movie that's already showing on a 16:9 TV.

  • @Richard-bq3ni
    @Richard-bq3ni 6 месяцев назад +6

    Not to forget that Europe planned to settle for 16:9 1250 lines with the HD-MAC standard and a 625 16:9 D2-MAC standard as sort of transition. Oh, and the PAL-PLUS 16:9 625 standard that was backwards compatible with old 4:3 sets.

    • @izimsi
      @izimsi 6 месяцев назад +1

      kinda makes sense to just double the number of lines, that would probably make things a lot easier than going for a new arbitrary resolution/line number.

    • @Roxor128
      @Roxor128 6 месяцев назад +1

      I think they should have gone with 2048*1152. It's 16:9 with square pixels, and you can just double PAL content to fit.

  • @kidd3225
    @kidd3225 6 месяцев назад +256

    Just so you know, 99% of pro Counter Strike players still use 4/3 ratio on 16/10 monitors, either with blackbars or by streching the image. Why ? Nobody knows...

    • @yungclean666
      @yungclean666 6 месяцев назад +110

      it makes player models slightly wider at the cost of some FOV

    • @LangleyNA
      @LangleyNA 6 месяцев назад +25

      We love our Counter-Strike. It seems Nostalgia Nerd may be inclined, too.
      I love its esports scene!
      They may feel it's less information and thus it helps them to focus on on the specific _"holding of angles"_ that they do. I think their eyes train in on a specific area.

    • @monad_tcp
      @monad_tcp 6 месяцев назад +5

      @@yungclean666 so its easier to shot them, makes sense, kinda cheaty

    • @kejtos5
      @kejtos5 6 месяцев назад +39

      @@monad_tcp it is not easier. They are just used to it and/or are doing it because other pros do it. Some pros (like device) have regretted the decision, but it is difficult to go back.

    • @johnclark926
      @johnclark926 6 месяцев назад +25

      A friend of mine plays literally every game in 4:3 stretched to 16:9 to get the stupid stretched models for the supposed competitive advantage. Rust, Valorant, Fortnite, you name it, they stretch it out regardless of the compatibility issues or aesthetic sensibility.

  • @pilcrow1546
    @pilcrow1546 5 месяцев назад +3

    On computers, 16:9 needs to die. It is horrible. Thankfully, companies are starting to see this. Apple have always had 16:10 laptops, and other manufacturers finally starting to follow suit. Microsoft's Surface devices are a joy to use with their 3:2 displays.
    But nothing tops my ancient, vertically oriented Dell 2007FPb - with a glorious 3:4 aspect ratio. It really is the best display to get work done!

    • @gamecubeplayer
      @gamecubeplayer 5 месяцев назад +2

      gaming computer monitors are gonna be 16:9 because it's better for gaming & hdmi game consoles also output at 16:9

  • @sandrahiltz
    @sandrahiltz 6 месяцев назад +60

    I wish 16:10 would become the more common ratio, it's on more laptops now at least, but not really in other places like monitors and TVs, I feel 4:3 is too narrow for it's height, but likewise 16:9 being too short for it's width, 16:10 just seems ideal to me.

    • @Sodaholic6502
      @Sodaholic6502 6 месяцев назад +11

      16:10 just so happens to be extremely close to the “golden ratio” from Ancient Greece.

    • @Jayrod64
      @Jayrod64 6 месяцев назад +2

      Well yeah, but it is more common on laptops though. It's the right balance of work and play in many cases, being comfortable for both playing games and general tasks such as web browsing, checking emails, documents, etc.

    • @LoneWanderer905
      @LoneWanderer905 6 месяцев назад +1

      I LOVE 16:10 quite a lot on laptops, but I'm never going back after using a big (aka tall enough) 21:9/ultrawide display (running a 34" - 3440x1440 right now). It's so good for working while also being great for gaming.

    • @MattJH
      @MattJH 6 месяцев назад

      Yeah, Dell's 30" UltraSharp U3023E is the only modern 16:10 desktop monitor I know of. Lenovo released a few ThinkVision 16:10 options but they haven't been back in stock in a while. Huawai has an interesting 28" 4K Mateview at 3:2 but it's impossible to find in the US. Then there's the very unconventional LG DualUp at 16:18. Everything else is 16:9 pretty much.

    • @Jossandoval
      @Jossandoval 6 месяцев назад +4

      @@Sodaholic6502 But, if the golden ratio was in any way meaningful to screens, manufacturers could just build a screen with the exact measures of said ratio. It's not magic, you can build a rectangle with a ratio of "phi/(phi-1)" pretty easily with a ruler and a compass, and a machine could automate the process equally easily.
      They don't because it doesn't matter, it just another irrational number. A very beautiful one with wonderful relations to growing patterns and also close to the rectangle formed by the field vision of both eyes, but that's it. _e_ is a far more wonderful number, in my opinion.

  • @cheedam8738
    @cheedam8738 6 месяцев назад +32

    Nowadays I want a 4:3 bruh just for the nostalgia, I grew up playing my friends' computers and most of them are 4:3, windows 7, and GTA SA and bunch of other old games hahaha I really want it

    • @Talking_Ed
      @Talking_Ed 6 месяцев назад +4

      It's not hard to find some CRT or computer monitor for free and you just need to clean them up and give em a house, you should try, just spread the word around friends and family and it will come up, people really don't want them, I got two on my desk right now and I love em.

    • @VSMOKE1
      @VSMOKE1 6 месяцев назад

      4:3 is fun for emulating old games

    • @nerdyoccultist
      @nerdyoccultist 6 месяцев назад +1

      so do it. you can game in 4:3 on original hardware for less than $250 total. I managed to set up a standard def gaming set up for around $120

  • @kylefillingim6258
    @kylefillingim6258 6 месяцев назад +9

    Vertical aspect ratios recorded on cellphones are just annoying, even when watching it on a cellphone. It just showcases how amateur the filmmakers are anymore.

  • @JD3Gamer
    @JD3Gamer 6 месяцев назад +25

    I do still prefer 16 : 10 for computers. It’s just nice to have that extra bit of vertical space for most tasks and the black bars on 16:9 content are not that bad. I prefer horizontal black bars over vertical black bars anyway.

    • @soylentgreenb
      @soylentgreenb 6 месяцев назад +3

      Yes, but 16:9 monitors are so much better and cheaper for reasons that are not meritocratic (high volume means cheap; TV going with 16:9 means 16:9 monitors are high volume by proxy). It would be cheaper to just buy a 16:9 monitor and use 16:10 resolution on it and accept the black bars. You can just define 2304x1440 as a custom resolution if you want, no problem.

    • @Nicholas_Steel
      @Nicholas_Steel 5 месяцев назад

      The black bars are even less of an issue now that our digital displays have backlight dimming zones (LCD) or per-pixel dimming zones (OLED) so that the bars can be truly black/unlit.

    • @soylentgreenb
      @soylentgreenb 5 месяцев назад

      @@Nicholas_Steel I don't think the color of the bars ever specifically was a big problem. The main image problems with LCDs still remain after all these years and all these ugly kludges trying to adress them.
      These are:
      Peristence blur - You move your head continuously, but the image updates in discrete steps; with continuous backlighting this means the afterimage gets smeared across your retina like linear blur unless you have extreme framerates approaching 1000 Hz.
      Poor black levels within the image itself; or with local diming zones an ugly glow around bright objects against black. There are dual layer LCDs that do a better job of this, but they were too costly to make and it kind of died out because OLEDs are becoming cheaper.
      Inability to render non-native resolutions without digital scaling; on a CRT you could do fine adjustments like 1024x768 -> 1152x864 without any loss of quality. You can mitigate this with upscaling techniques like DLSS but the control is just not as fine CRTs where you had so many resolutions to chose from.
      Ghosting/inverse ghosting. This never completely went away. LCDs cannot quickly flip pixels, especially gray-to-gray transitions. The key way to make it appear faster is to overdriving the pixels. If you want to go from dark gray to light gray you briefly provide the pixel with a voltage that will turn it all the way to white. You can switch it faster that way, but you may overshoot causing inverted ghosting 1 frame behind. LCDs use higher refresh rates now which means they need to use very agressive overdrive which means despite all these improvements it is still never quite there. OLED just flat out solves this.
      Too well defined pixels without any fine structure for low resolutions/legacy content. The slight beam widening on bright objects, scan lines, grille or mesh pattern etc of a CRT do a lot to hide very low resolution. A game like Half-life or UT99 looks tonnes better at 640x480 on a CRT; you get an illusion of there being more detail than there is. If you just crank the resolution to native on an LCD or even up the resolution too much on a CRT for these old games and media it will look very shitty. The illusion that the shadows painted into textures by hand are really part of the lighting disappears. The illusion that textures have depth and structure and characters aren't made of big flat polygons disappear. Low res on a CRT is needed for these games to appear as intended. This is a problem that can be solved adequately with enough resolution on an OLED by upscaling and adding some microstructure ontop of a low res image as well as sitting far enough away from the screen. Late dos early win games were meant to be played on a CRT 15-17 inch ish; not a giant professional 21+ inch CRT and certainly no 32 inch 4k OLED. Even at higher CRT resolutions like 1600x1200 the image looks impossibly detailed and realistic compared to 1600x1200 on an OLED or LCD; for things which are supposed to be organic looking (photos, games; not text) this looks much nicer. You can defeat this too; just crank the resolution even further.

    • @jrs4516
      @jrs4516 4 месяца назад

      taskbar in the right is the way. it goes away when you play your movie.

  • @MsSovereign1214
    @MsSovereign1214 6 месяцев назад +53

    i utterly adore 16:10
    i hope it makes a come back with desktop monitors

    • @Error42_
      @Error42_ 6 месяцев назад +12

      16:10 club checking in 👍

    • @tonyzed6831
      @tonyzed6831 6 месяцев назад +5

      I completely agree.

    • @mariuspuiu9555
      @mariuspuiu9555 6 месяцев назад +4

      for laptops it 100% made a huge comeback and monitors are finally starting to adopt it again.

    • @davidlane1248
      @davidlane1248 6 месяцев назад +4

      3:2 is the best, imo
      Minimal black bars for modern or retro content and just felt like your eyes have vertical space without stepping on the toes of the horizontal skew of the display

    • @B24Fox
      @B24Fox 6 месяцев назад +5

      Long live 16:10 ! It's absolutely spot on with the 1920x1200 resolution.
      Best for PC daily use & also enhances games. Also adore how it offers movies a perfectly designated space for subtitles.
      Wish there were more Hi-Performance 1920x1200 desktop monitors available on the market.

  • @YorkDillon-h7t
    @YorkDillon-h7t 2 месяца назад +1

    Appreciation can make a day, even change a life. Your willingness to put it into words is all that is necessary.

  • @RinoaL
    @RinoaL 6 месяцев назад +9

    I switched to filming in 4:3 for my channel a few years ago. Now to find an HD 4:3 monitor.

    • @bill_clinton697
      @bill_clinton697 6 месяцев назад +5

      Look for a Dell 2007FP with the LG IPS display. Look at the last digit of the serial number on the 2007FP. If it ends in S, it is the Samsung VA panel. You do not want the VA version. If it ends in a L, you have a LG IPS. The resolution on these are 1600x1200, which as far as I know, is the best 4:3 flatscreen monitor. If you're willing to break away from the 4:3 aspect and want a good compromise, there is the BenQ RD280U with a resolution of 3840x2560, being a 3:2 aspect ratio 28 inch monitor. 3:2 is an inbetween aspect ratio for 16:10 and 4:3, though it is closer to the 16:10.

    • @PaulSpades
      @PaulSpades 6 месяцев назад

      @@bill_clinton697 Hmm, 3:2 now? I could go for that. But come oooon, another aspect ratio?

    • @nixel1324
      @nixel1324 6 месяцев назад +1

      @@bill_clinton697 Man, I hope 3:2 becomes a more common aspect ratio. It feels so comfortable natively, and both 4:3 and 16:9/10 look good on it (if you don't mind small black bars).

    • @RinoaL
      @RinoaL 6 месяцев назад

      @@bill_clinton697 Nah they have a monitor now that is close to 4k 4:3, I just want a cheaper one. 1600x1200 is laughably small these days.

  • @FunkBallGX
    @FunkBallGX 6 месяцев назад +22

    GLASGOW MENTIONED!!!

  • @sailaab
    @sailaab 6 месяцев назад +2

    🔥 the amount of research, cross checks, analysis and filtering for the final draft🤍💙which must have gone in this production is mind boggling!🌹👍🏼👌🏼

    • @SeanTBarrett
      @SeanTBarrett 4 месяца назад

      maybe they should have researched the fact that nobody calls 4:3 "square"

  • @Lumilicious
    @Lumilicious 6 месяцев назад +6

    15:40 the most popular tablet was 4:3 for the longest time until just a couple years ago when it was modernized: the iPad. Now they're 3:2 or something.

    • @Tomtycoon
      @Tomtycoon 6 месяцев назад

      The cheapest Ipad available is still 4:3, but it's a older model. I wonder how long it will still be sold.

    • @nickwallette6201
      @nickwallette6201 6 месяцев назад

      They're not still 4:3? Pretty sure mine is. I got a Pro 11" just before the M1 launch, so it IS a couple years old.
      MKBHD had a video where someone asked him "what's your desert-island aspect ratio?" and his opinion was 4:3, because it's the most versatile when you can't assume orientation will always be portrait or landscape. I have to agree, which is why it made sense on the iPad. (Although 5:4 would be fine, too.)

    • @Lumilicious
      @Lumilicious 6 месяцев назад +1

      @@nickwallette6201 I just looked it up to make sure I'm not saying anything wrong.
      The 11" iPad Pro (the re-design without home button) isn't 4:3, it's a very small amount wider putting it inbetween 4:3 and 3:2, however the 12.9" is still 4:3. Dunno about the new 13" though.
      I always thought both iPad pros had the same AR and only the old iPad design with home button was the last one left with 4:3.
      And yes I prefer iPads for their AR as well, it's better for everything except watching movies.

  • @jameslawrence8734
    @jameslawrence8734 6 месяцев назад +6

    I appreciate you leaving the ad read to the end. I appreciate it enough that I watched all the way to the end of the video. Many thanks. The video in and of itself was great.

  • @arthurjennings5202
    @arthurjennings5202 6 месяцев назад +2

    Television in the mid 1950s and early 1960s was emptying the movie theaters. So... CinemaScope, Panavision, Todd AO, Cinerama used a wide screen format to lure patrons back to movies. Later VHS tapes in Letterbox were used to show these older home movies on 4:3 televisions.

    • @cattysplat
      @cattysplat Месяц назад

      Also a change from the popular movies of the day from musicals and dramas to action and crime (which couldn't be shown on TV due to broadcasting laws).

  • @enricofermi3471
    @enricofermi3471 6 месяцев назад +12

    Somewhat related fact: you can display a 4:3 picture on a 16:9 monitor by creating a custom resolution of 1440x1080 (for fullHD), 1920x1440 (WQHD) or 2880x2160 (4K).
    This is better than simply choosing a random other 4:3 resolution because they are pixel-accurate. If you use, say, a 1600x1200 resolution on a 2560x1440 display, it will have to interpolate said resolution to fill the appropriate screen space (unless otherwise specified in driver). On the other hand, the 1920x1440 already has the exact number of vertical pixels, so no interpolation is needed. As for horizontal, the graphics card simply renders and outputs 1920 out of possible 2560 pixels, once again, with no interpolation (unless you set it to "fill" in driver), simply leaving "black bars" on the sides.
    Obviously, you can do the same trick to display a 16:9 frame on a 4:3 monitor, but I didn't calculate the pixel ratios since this is irrelevant in modern tech.
    Why would you want to avoid interpolation? Generally, GPUs do bilinear scaling, which is rather damn ugly, especially in videogames. You can check it yourself any time you want, just pick a resolution lower than your monitor's native.
    In fact, I've yet to see a decent quality spatial scaler: bilinear, bicubic, LS1, lanczos, FSR1 - even though some are better than others, none compares to native per-pixel accuracy.

    • @JB-mm5ff
      @JB-mm5ff 6 месяцев назад +1

      Fascinating. How do we create a custom resolution?

    • @enricofermi3471
      @enricofermi3471 6 месяцев назад

      @@JB-mm5ff _n00b version:_ use driver control panel (nVidia control panel or radeon adrenaline software; should be somewhere under display settings, haven't used this method for *many* years though, so you'll have to search where exactly this is) ;;
      _advanced version:_ use CRU (custom resolution utility)
      As for the individual games, *most* of them scan for available resolutions and then show it in your game settings, but few (e.g. Doom 3, Quake 4, RtCW, Unreal, DeusEx, etc.) have only a preset choice of resolutions without mods - in that case you can edit the game's config file to input the desired dimensions (doomconfig.cfg for Doom 3 in /base folder, quake4config.cfg in /q4base folder, wolfconfig.cfg for RtCW in /main folder, unreal.ini for Unreal in /system folder, deusex.ini for Deus Ex in /system folder, etc.).
      If it's still too complicated, don't worry, PC gaming community may occasionally be friendly enough to accept even less able individuals, incapable of extensive google search, practical application of theoretical data and/or working out solutions while operating under conditions of information deficiency.

    • @enricofermi3471
      @enricofermi3471 6 месяцев назад +2

      @@JB-mm5ff there was an answer here, but YT deleted it for some reason.

    • @enricofermi3471
      @enricofermi3471 6 месяцев назад +1

      @@JB-mm5ff in short, use control panel (nVidia) / adrenaline software (AMD).
      CRU (custom resolution utility) is also an option, but for more advanced users.

  • @BigCar2
    @BigCar2 6 месяцев назад +7

    This was really good. Well researched!

    • @teodoro5987
      @teodoro5987 6 месяцев назад +1

      Did not expect too see your comment. Your content is great, thanks for all the good videos.

  • @epsteinbzalder
    @epsteinbzalder 4 месяца назад +1

    This is a seriously informative and educational video. What I learned in this video I had no clue of what so ever! Thanks!

  • @nameless-sn3tj
    @nameless-sn3tj 5 месяцев назад +3

    Black bars are not that bad. What was really, really annoying is when the movie added the black bars so your TV had the black bars on the side from being a widescreen and the movie had black bars on top because it was intended to show a widescreen image on a square screen.

  • @trapez77
    @trapez77 4 месяца назад +4

    I like 4:3 for focused content that I can see with both my eyes at the same time without being distracted by things in my peripheral vision , and for content that is more suited for peripheral vision to be added I like 21:9 or 2.39:1. I don’t like 16:9 because it includes some of your peripheral vision but not all.

  • @97channel
    @97channel 6 месяцев назад +1

    I remember when widescreen CRT's were first starting to become a thing, almost no TV was broadcast in 16:9 at this point. A friend of mine became an early adopter, and would stretch everything he watched from 4:3 to 16:9. I was not at all knowledgeable on the whole deal at that point in my life, and was left with the impression that widescreen TV was literally watching everything in a distorted wide ratio, which I thought was ridiculous. When I eventually bought a widescreen LCD years later, I still didn't understand it very much and unwittingly backed the wrong horse by buying a 16:10. Yes, it could be set to display in a 16:9 ratio. But the thin black bars were a constant ridicule of my mistake.

  • @cosmefulanito5933
    @cosmefulanito5933 15 дней назад +2

    Because we have two eyes. Side by side. And our vision expands horizontally with respect to the vertical.

  • @acdi33
    @acdi33 6 месяцев назад +5

    9:47 Oh, so THAT'S where Rec.709 comes from!

    • @debranchelowtone
      @debranchelowtone 6 месяцев назад

      601, 2020 and 2100 too and all the others.

  • @Volvith
    @Volvith 5 месяцев назад +2

    Vision Scientist: "1:1.85 is the optimal ratio."
    Some Computermonitor Company: _"Yo, we heard you like productivity, so we made a 1:1 monitor."_
    Some people like to put other people in neat little boxes. Most people like to take those boxes, rip them apart, dump kerosine on them, and set them aflame because they're chilly.
    People want different things for different reasons.
    It's why forcing people to all have the same thing doesn't work. ;)

  • @sakracliche
    @sakracliche 6 месяцев назад +11

    i always thought it was something to do with just squaring both numbers (4 & 3 squared = 16 & 9).
    but being the most efficient way to show all aspect ratios is a hell of a good solution

    • @EvilParagon4
      @EvilParagon4 6 месяцев назад

      Same. I figured it had something to do with having two eyes horizontally, so power of two for a more rectangle shape or some nonsense. Glad this video cleared stuff up.

    • @TheRenegade...
      @TheRenegade... 6 месяцев назад +1

      It does also have to do with being the square. And 64:27 - sorry, I mean "21:9" - was chosen for being the cube

    • @MaximRecoil
      @MaximRecoil 6 месяцев назад

      "but being the most efficient way to show all aspect ratios is a hell of a good solution"
      No, it was stupid, because there was practically no existing content for 16:9 (1.78:1). They obviously should have gone with 1.85:1, which is only slightly wider, not enough of a difference to meaningfully affect their concept of an "ideal resolution," but it would have made it so that many thousands of already-existing movies dating back to the early 1950s (and technically back to 1895; it was the first widescreen aspect ratio; look up "Eidoloscope"), and plenty of future movies, would have perfectly fit the new widescreen TVs.

  • @wrexhammusic
    @wrexhammusic 6 месяцев назад +9

    5:41 Who the hell was he even sending that memo out to?🤣

  • @wrmusic8736
    @wrmusic8736 6 месяцев назад +2

    Indeed. Human FOV is actually oval with a higher sensitivity of peripheral vision towards horizontal edges - so 16:9 is more natural to filling our view than square. When 16:9 came to PC - I immediately noticed the difference.

    • @yondie491
      @yondie491 6 месяцев назад +1

      Literally the only factor at play here.
      Rectangle is the closest practical shape to human sight.
      *IF* there was such a thing as uniformity in content, then it would make sense for the content to dictate the shape of screen. But there is no uniformity. Wide was obvious because movies are wide (and most movies are wide because human sight... duh...) and once the ability to watch movies at home became ubiquitous, anyone with any amount of foresight knew what was going to happen. Square (square-ish cuz 4:3 isn't square) makes sense for certain things. Vertical makes sense for many things as well.
      As an old fogey video editor, I *HATED* social media's insistence on vertical, because so much content was stuff made for horizontal that was cropped to vertical, cuz young people can't be bothered to turn their phone 90 degrees, and it looked like SHIT.
      But...
      People's bodies and faces are vertical. It's called "portrait mode" for a reason. Workplace monitors 60 years ago were vertical because paper is vertical.
      Two of the four monitors on my desk are vertical.
      So it simply makes sense to make the default shape of the screen match human vision.
      IN THEORY, the claim is that human vision is indeed 4:3, but vertical eye movement causes more eyestrain than horizontal eye movement. And then there's the eyelash factor.
      If most people move their face closer to the monitor so that it looks like it was set to "zoom to edge"... 16:9 (or something similar) will be closer to the stuff that most humans actually see than 4:3 or 5:4. If you look at a square and move your face closer, it will *always* hit the top and bottom of your casual vision long before it hits the left and right.
      Rectangles are better, *OVERALL*, for all these reasons and more.

    • @wrmusic8736
      @wrmusic8736 6 месяцев назад +3

      @@yondie491 the primary reason 4:3 even existed is because non-square CRTs were notoriously hard and expensive to make.
      So when consoles and home computers came to the market - they used what was available for the cheapest possible price - and that was a good ol' square CRT, usually inside your TV.

    • @yondie491
      @yondie491 6 месяцев назад +1

      @@wrmusic8736 absolutely
      And once that was no longer the case, the reasoning for the switch was obvious (to most)

  • @mattwuk
    @mattwuk 6 месяцев назад +8

    05:40 massive nostalgia hit right there, I had a very similar desk back in the late 90's.

  • @zephyr32
    @zephyr32 6 месяцев назад +9

    I wish they made 4:3 monitors that had good refresh rates. I just want squares again dammit

    • @RotcodFox
      @RotcodFox 6 месяцев назад +5

      Same, I would totally buy a 4:3 1440p (1920x1440) 144Hz monitor. It would be cheaper than a standard 16:9 1440p monitor while still retaining the high clarity

    • @gamecubeplayer
      @gamecubeplayer 6 месяцев назад +2

      ​@@RotcodFoxa 1920x1440 monitor could also pixel perfectly display letterboxed 1920x1080

    • @soylentgreenb
      @soylentgreenb 6 месяцев назад +1

      @@RotcodFox No it would be more expensive. It would be much cheaper to make a 2560x1440 144 Hz and just define a custom 1920x1440 resolution and set scaling appropriately so it leaves black bars.
      16:9 won because TVs went 16:9. This made 16:9 monitors a high volume product by proxy (there were lots of cheap 16:9 displays you could use; starting a new line for 4:3 or 16:10 won't be able to compete on cost because it would be low volume).

  • @LeftEarth2
    @LeftEarth2 2 месяца назад +2

    Rumor has it that: _The widescreen television was an idea that dates back to 1960's microwave ovens._ The view port on the door of microwaves got bigger and bigger. Which directly fostered the thought of larger television screens to see more.
    I made all of this up. Sounds true. 😂

  • @misterx420
    @misterx420 6 месяцев назад +4

    0:26 - Back to the Future II & Total Recall are both movies with wide screens in them. I'm sure there are more examples.

  • @shadow51090
    @shadow51090 6 месяцев назад +4

    I think it's important to point out that despite the 16:9 becoming a standard, nothing really uses it in the strictest sense.
    Film directors will typically film in ultra wide formats, or IMAX with changing resolutions depending on what they're trying to convey.
    Noodle made a pretty hilarious video about this topic ruclips.net/video/wlUV6y5TUko/видео.html and all the various "solutions" production companies have come up with.

    • @Zerbey
      @Zerbey 6 месяцев назад +2

      He touched on that, the reason we chose 16:9 was because you can scale down the larger formats nicely to fit it, and with minimal black bars. Consumers HATE those black bars, it's part of the reason we had that awful Pan and Scan format for so many years.

    • @michaelbeckerman7532
      @michaelbeckerman7532 6 месяцев назад

      @@Zerbey Consumers only "hate" those black bars because they have no understanding at all of how films are made or why different aspect ratios are used in film making.

    • @wiegraf9009
      @wiegraf9009 6 месяцев назад

      Video games use it and I think that's about it

    • @ReelyInteresting
      @ReelyInteresting 6 месяцев назад +2

      16:9, originally 5:3, was chosen due to visual experiments performed by the NHK in the early 1970's, not because of film compatibility.
      It was found that at a seating distance 3x the height of a monitor (which was found to be the average comfortable viewing distance from a large concave screen that covered a viewer's entire periphery), the angle from the viewer's eyes where objects were recognizable was best between a 2:1 and 5:3 aspect ratio. 2:1 on smaller screens was subjectively worse than 5:3 so NHK went with 5:3.
      16:9 was chosen a decade later due to Hollywood moaning about it not being as wide as most film formats (Mr. Power's contribution) /and/ because it was a barely noticeable change on existing 5:3 monitors.
      And yep, one of the major debates against 16:9 (and HDTV in general) was that consumers hated black bars in experiments and felt like they were "wasting money" on unused space. The consumers said "Why buy a widescreen TV/HDTV when there is nothing HDTV to watch on it yet?" and the production houses said "Why produce anything on HDTV when nobody has a widescreen TV/HDTV?"

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 3 месяца назад +1

    In the United States, what made the old NTSC analog television standard so awful to watch wasn't even the 4:3 aspect ratio. It was (a) the interlacing that made horizontal lines on the screen flicker horribly; and (b) the encoding of hue in the phase, which caused random hue shifts depending on the variations in the signal. The advent of digital NTSC was a bigger improvement in picture quality than the move from digital NTSC to digital HDTV.

    • @gamecubeplayer
      @gamecubeplayer 3 месяца назад

      pal flickered even worse & electronics eventually automated the hue shift gain control

  • @flinch622
    @flinch622 6 месяцев назад +6

    4:3 was not that great - it was a limitation of the CRT regarding how much skew the plates could deliver. Its an odd manipulation presenting a "straight" line on a parabolic surface.

  • @Haplo-san
    @Haplo-san 6 месяцев назад +16

    Japans man, always carrying the future tech, broadcasting 1080p in 1991. I've owned a HD tv after 2005 or something and broadacasts were still VGA 640x480, and full hd tv after 2010s something and broadcasts were still VGA or HD at most, and 4K tv after 2015 or something and there weren't any 4K broadcast. Japans launched 8K broadcast in 2019 already, meanwhile we have only one or two 4K test broadcast, rest are still in hd or fhd satellite broadcast. That's why only ignorants watch TV, other people enjoy their 4K streams over internet as long as their bandwidth supports.

    • @Broken_robot1986
      @Broken_robot1986 6 месяцев назад +1

      😂😂 "only ignorants."😂😂

    • @brians5724
      @brians5724 6 месяцев назад

      Part of the problem is backward compatibility. The other is RF bandwidth. ATSC 3.0 is slowly being adopted which expands terrestrial broadcast options.

  • @satekeeper
    @satekeeper 5 месяцев назад +1

    For most home movie releases, studios did not use the black bars. They usually just chopped off the sides. This often changed the artistic intent of a scene and created a different, worse experience. This is because black bars confused and angered the masses, infuriated that space on their expensive TV was being "wasted".

  • @manofmonster8927
    @manofmonster8927 6 месяцев назад +8

    Real interesting. May that 1.85 is why im always drawn to middle of the movie theater since i was a kid in the mid 90s

    • @MRblazedBEANS
      @MRblazedBEANS 6 месяцев назад

      Does anyone like to sit on the sides?

    • @manofmonster8927
      @manofmonster8927 6 месяцев назад

      @@MRblazedBEANS 2 of my ex girlfriends did

    • @cactusjackNV
      @cactusjackNV 6 месяцев назад +1

      @@MRblazedBEANS If you are farther back it's not as bad. I always prefer the middle but on the sides because if I have to get up during the film I'm not tripping over everyone.

  • @greenhowie
    @greenhowie 6 месяцев назад +16

    I like to imagine that John Logie Baird's ghost screams in anger whenever someone starts "the history of TV" with Edison.

  • @7lllll
    @7lllll 5 месяцев назад

    the most useful thing i noticed about 16:10 monitors is that we can watch things in 16:9 while keeping the task bar at the bottom and title bar at the top. when the aspect ratios are this close, the thin black bars are not a problem for me, and this additional optionality without reducing the size is great. this means that whatever is optimal for watching movies is, just a bit taller is better for pc

  • @rossbalch
    @rossbalch 6 месяцев назад +8

    What really annoys me is when they bake the bars into the content. If your content is 21:9 it looks like shit on my actually 21:9 display because you published the file in 16:9 with bars. Just let the device add bars if necessary and publish in the actual ratio.

    • @greggoog7559
      @greggoog7559 Месяц назад +1

      Is really any producer incompetent enough to do that?

    • @rossbalch
      @rossbalch Месяц назад

      @@greggoog7559 yup, every Disney+ show that is presented in "21:9" has the baked in bars.

  • @ohar7237
    @ohar7237 6 месяцев назад +3

    Because we were no longer limited by the requirements of CRT vacuum televisions. 10 second explanation of a 17 minute video. You're welcome.

  • @sekritdokumint9326
    @sekritdokumint9326 6 месяцев назад

    Oh you wouldn't believe how great 16:10 is my god. I'm a DTP, 2+3D and many other things designer, and believe me when i say working on 16:10 is wonderfull. Using adobe InDesign for creating books is a breeze, working with scans, drawings etc. in Adobe Illustrator or Photoshop is flawless, using 3D software like SolidWorks or Rhino is absolutely a breeze on this ratio. I don't know how i could have worked on 16:9 most of my life

  • @moamber1
    @moamber1 6 месяцев назад +16

    Robocop? Terminator? I'm glad you didn't mention the Fallout, which had black/white TVs in 2077.

    • @SuperM00b
      @SuperM00b 6 месяцев назад +1

      There were lore reasons for that though.

    • @Mrqwertar
      @Mrqwertar 6 месяцев назад +4

      Fallout actually takes place in an alternative history, not just in the future. In the Fallout timeline, basically, the microchip was never invented, so the consumer electronics technology got stuck in the 1950s (mostly).

    • @grae5702
      @grae5702 6 месяцев назад +5

      @@Mrqwertar Transistor, not microchip, all the TVs and radios are still powered by vacuum tubes.
      besides, even if there wasn't an explicit "lore reason" it fits the retro-futuristic aesthetic they're going for.