Thank you for this video! Since there's literally nothing about it except the texture resolution (really basic stuff), I think everyone will be thankful if you make a video about real optimization of the Metahuman. Like a step by step possible optimization without breaking it (LOD, Nanite, Culling or whatever is possible). But maybe it's not possible and that's why there's nothing about it. I don't know. Hope a clear tutorial will appear in your channel one day! Thanks again for the helpful videos!
@@SmartPoly I'm asking because I'm on 5.4, the option to download the lowest fidelity metahuman is available (has been there for a while, nothing new here) , but it seems like it's still the generic, heavy 1gb one that is being added to the project. Do I need to so something else specific ? thx
Wow, you're posting tuts for 5.5 on a fast pace! Can you pls make a tutorial for the new automatic metahuman face animation with an audio file feature?
do you by any chance know how to create a character creator using the metahumans. So essentially the player would be able to use an ingame character creator to customise their own metahuman and if you do would you consider making a tutorial for it please?
I know you’re covering most all the shiny and new cool stuff but could you also cover where to find features that they’ve moved around? I tried to import a new skeletal mesh and animations and the new importer I couldn’t find a few things. Also when you’re looking at a skeletal mesh you can usually changing the rotation on import and re-import the mesh with a button and I couldn’t find that.
@@SmartPoly I know my away around shaders very well. So I always optimized them by making the shaders very simplified. Ill have to see how these game ready versions do
Either I write really performant code and blueprint. Because I could play with the old meta human model on my 100km map with full game features 😅 but I don’t think I made it particularly performant. But with those I can aim for many meta humans. I will implement it tomorrow let’s see if I can make a whole zombie horde or a big army with guns 😁
HI Bro why my vertex & index memory buffer rapidly increasing even in black project. its unreal 5.5.. i want to use the 5.5 its reduce the poly count by 40%. i dont know what they do. but i have this issue. i dont know its problem or not, i am still learnig. can you expalin or just a small info even help - its on mobile
The new Meta-Human in 5.5 is very problematic. Just drop an imported blueprint with the character into another blueprint and it either crashes or there is a hair problem when jumping from groom hair to cards (LODs). This is not usable in this form.
Until they add more detailed customisation, I don't really consider metahumans particularly useful. The face is good if you just want an average looking person, and the animation systems they have for them are great, but the body feels like a placeholder.
Check Out My Multiplayer Survival Game Course:
smartpoly.teachable.com
hello sir, can you please make a course about open-world sandbox games like GTA?
Can these optimized metahumans be used with older engine versions?
Great news i was getting errors from using metahumans and nps's hope this is the answer :D thanks mate
Thank you! This video is really useful, I was looking for it since my metahuman in 5.5 became low-res😂
Thank you for this video! Since there's literally nothing about it except the texture resolution (really basic stuff), I think everyone will be thankful if you make a video about real optimization of the Metahuman. Like a step by step possible optimization without breaking it (LOD, Nanite, Culling or whatever is possible). But maybe it's not possible and that's why there's nothing about it. I don't know. Hope a clear tutorial will appear in your channel one day! Thanks again for the helpful videos!
Is it specific to 5.5 ? Or is this a metahuman general update that could be also used on 5.4 ? Just want to make sure. Thanks
not specific to 5.5. You can download them at any engine version
@@SmartPoly I'm asking because I'm on 5.4, the option to download the lowest fidelity metahuman is available (has been there for a while, nothing new here) , but it seems like it's still the generic, heavy 1gb one that is being added to the project. Do I need to so something else specific ? thx
@@weedabig6529 It's only in 5.5 (at least for now)
@@weedabig6529 There is no way to have it on 5.4 >_
Wow, you're posting tuts for 5.5 on a fast pace! Can you pls make a tutorial for the new automatic metahuman face animation with an audio file feature?
next upload tomorrow! same time
@@SmartPoly Thanks man! Will looking forward to it 😊
That's amazing ! Thank you for this very interesting video
Do a video on Mutable plugin (modular character customization) if its released?
it’s rough right now, not any documentation or videos by epic.
great video as always!
Great video, answers all my questions
Actually in the high it looks like they are using particle system for hair rather than cards since there is no geometry showing when in wireframe.
do you by any chance know how to create a character creator using the metahumans. So essentially the player would be able to use an ingame character creator to customise their own metahuman and if you do would you consider making a tutorial for it please?
its possible, ill look into it
@@SmartPoly thankyou! btw while youre here thankyou for your work with the survival course i have learned alot from it :) much appreciated!
I made one. You have to use blendshapes
@@HellMunky im still a noob i havent even heard of blendshapes thats why i was asking sp for a tutorial :)
@@EV1LGENERAL im sure he can make a great one. Id do it but i dont make vids about anything anymore
I know you’re covering most all the shiny and new cool stuff but could you also cover where to find features that they’ve moved around? I tried to import a new skeletal mesh and animations and the new importer I couldn’t find a few things. Also when you’re looking at a skeletal mesh you can usually changing the rotation on import and re-import the mesh with a button and I couldn’t find that.
Idea for the next video: "Comparing Face animation in the New Metahumans"
It’s the same, they didn’t changed anything related to the skeletons
(In my quixel bridge i can choose only Cinematic (complet) there are optimized version.. any idea why?
Need to push some tutorials about the Mutable
I tried to use it but it’s difficult without any docs or references
FINALLY. IVE BEEN SAYING THIS FOR AGES
yep, I didn't use them before because not everyone has a strong enough pc to run the cinematic metahuman
@@SmartPoly are you going to be using them in future or current courses? Also no pressure I do appreciate all you do.
@@SmartPoly I know my away around shaders very well. So I always optimized them by making the shaders very simplified. Ill have to see how these game ready versions do
How come I only have the option to download cinematic and not low/med/high? Thanks for your vids.
me too. Know the answer now?
How to add new optimised animations via blueprint? They have new "metahuman component" in blueprint..
Either I write really performant code and blueprint. Because I could play with the old meta human model on my 100km map with full game features 😅 but I don’t think I made it particularly performant. But with those I can aim for many meta humans. I will implement it tomorrow let’s see if I can make a whole zombie horde or a big army with guns 😁
So if Medium and High are both 1024, how much difference is there in performance
excuse me, there are difference in the skeletons?
I didn’t check
looks like the same skeletons to me.
HI Bro why my vertex & index memory buffer rapidly increasing even in black project. its unreal 5.5.. i want to use the 5.5 its reduce the poly count by 40%. i dont know what they do. but i have this issue. i dont know its problem or not, i am still learnig. can you expalin or just a small info even help - its on mobile
With nanite skeleton meshes what is the point of this?
nanite is not a one click, solve all button. Plus imagine each character in your game cost you 1 gb storage space each
The new Meta-Human in 5.5 is very problematic. Just drop an imported blueprint with the character into another blueprint and it either crashes or there is a hair problem when jumping from groom hair to cards (LODs).
This is not usable in this form.
Until they add more detailed customisation, I don't really consider metahumans particularly useful. The face is good if you just want an average looking person, and the animation systems they have for them are great, but the body feels like a placeholder.
its more of a base template. Ive seen lots of other folks customize the face in substance painter
Summary : Metahumans have lower quality (optimized/game-ready) download options.
skin still looks super washed up and blurry...
depends on quality type. some are 512 textures, the others 1024