NEW Optimized Metahumans in Unreal Engine 5.5

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  • Опубликовано: 3 янв 2025

Комментарии •

  • @SmartPoly
    @SmartPoly  Месяц назад +1

    Check Out My Multiplayer Survival Game Course:
    smartpoly.teachable.com

    • @LostandDamned
      @LostandDamned Месяц назад

      hello sir, can you please make a course about open-world sandbox games like GTA?

    • @AnAncient76
      @AnAncient76 Месяц назад

      Can these optimized metahumans be used with older engine versions?

  • @alexpoc
    @alexpoc Месяц назад +2

    Great news i was getting errors from using metahumans and nps's hope this is the answer :D thanks mate

  • @TheMetaKira
    @TheMetaKira 10 дней назад

    Thank you! This video is really useful, I was looking for it since my metahuman in 5.5 became low-res😂

  • @sutadoralive
    @sutadoralive Месяц назад

    Thank you for this video! Since there's literally nothing about it except the texture resolution (really basic stuff), I think everyone will be thankful if you make a video about real optimization of the Metahuman. Like a step by step possible optimization without breaking it (LOD, Nanite, Culling or whatever is possible). But maybe it's not possible and that's why there's nothing about it. I don't know. Hope a clear tutorial will appear in your channel one day! Thanks again for the helpful videos!

  • @weedabig6529
    @weedabig6529 Месяц назад +6

    Is it specific to 5.5 ? Or is this a metahuman general update that could be also used on 5.4 ? Just want to make sure. Thanks

    • @SmartPoly
      @SmartPoly  Месяц назад +6

      not specific to 5.5. You can download them at any engine version

    • @weedabig6529
      @weedabig6529 Месяц назад +1

      @@SmartPoly I'm asking because I'm on 5.4, the option to download the lowest fidelity metahuman is available (has been there for a while, nothing new here) , but it seems like it's still the generic, heavy 1gb one that is being added to the project. Do I need to so something else specific ? thx

    • @xXShowGameXx
      @xXShowGameXx Месяц назад +4

      @@weedabig6529 It's only in 5.5 (at least for now)

    • @ngasta1713
      @ngasta1713 Месяц назад

      @@weedabig6529 There is no way to have it on 5.4 >_

  • @estate0007
    @estate0007 Месяц назад +5

    Wow, you're posting tuts for 5.5 on a fast pace! Can you pls make a tutorial for the new automatic metahuman face animation with an audio file feature?

    • @SmartPoly
      @SmartPoly  Месяц назад +1

      next upload tomorrow! same time

    • @estate0007
      @estate0007 Месяц назад

      @@SmartPoly Thanks man! Will looking forward to it 😊

  • @xXShowGameXx
    @xXShowGameXx Месяц назад +1

    That's amazing ! Thank you for this very interesting video

  • @BACO1029
    @BACO1029 Месяц назад +1

    Do a video on Mutable plugin (modular character customization) if its released?

    • @SmartPoly
      @SmartPoly  Месяц назад +1

      it’s rough right now, not any documentation or videos by epic.

  • @LOL1423derp92
    @LOL1423derp92 Месяц назад

    great video as always!

  • @hyper_1337
    @hyper_1337 Месяц назад

    Great video, answers all my questions

  • @joseph.cotter
    @joseph.cotter Месяц назад

    Actually in the high it looks like they are using particle system for hair rather than cards since there is no geometry showing when in wireframe.

  • @EV1LGENERAL
    @EV1LGENERAL Месяц назад +2

    do you by any chance know how to create a character creator using the metahumans. So essentially the player would be able to use an ingame character creator to customise their own metahuman and if you do would you consider making a tutorial for it please?

    • @SmartPoly
      @SmartPoly  Месяц назад +4

      its possible, ill look into it

    • @EV1LGENERAL
      @EV1LGENERAL Месяц назад +1

      @@SmartPoly thankyou! btw while youre here thankyou for your work with the survival course i have learned alot from it :) much appreciated!

    • @HellMunky
      @HellMunky Месяц назад

      I made one. You have to use blendshapes

    • @EV1LGENERAL
      @EV1LGENERAL Месяц назад

      @@HellMunky im still a noob i havent even heard of blendshapes thats why i was asking sp for a tutorial :)

    • @HellMunky
      @HellMunky Месяц назад

      @@EV1LGENERAL im sure he can make a great one. Id do it but i dont make vids about anything anymore

  • @Aquilasdev
    @Aquilasdev Месяц назад

    I know you’re covering most all the shiny and new cool stuff but could you also cover where to find features that they’ve moved around? I tried to import a new skeletal mesh and animations and the new importer I couldn’t find a few things. Also when you’re looking at a skeletal mesh you can usually changing the rotation on import and re-import the mesh with a button and I couldn’t find that.

  • @anderbatista
    @anderbatista Месяц назад +5

    Idea for the next video: "Comparing Face animation in the New Metahumans"

  • @TheCcamera
    @TheCcamera Месяц назад +1

    (In my quixel bridge i can choose only Cinematic (complet) there are optimized version.. any idea why?

  • @Lowly_on
    @Lowly_on Месяц назад

    Need to push some tutorials about the Mutable

    • @SmartPoly
      @SmartPoly  Месяц назад

      I tried to use it but it’s difficult without any docs or references

  • @xshaide
    @xshaide Месяц назад +2

    FINALLY. IVE BEEN SAYING THIS FOR AGES

    • @SmartPoly
      @SmartPoly  Месяц назад +3

      yep, I didn't use them before because not everyone has a strong enough pc to run the cinematic metahuman

    • @tacoisfried750
      @tacoisfried750 Месяц назад +1

      @@SmartPoly are you going to be using them in future or current courses? Also no pressure I do appreciate all you do.

    • @xshaide
      @xshaide Месяц назад +1

      @@SmartPoly I know my away around shaders very well. So I always optimized them by making the shaders very simplified. Ill have to see how these game ready versions do

  • @newearth33
    @newearth33 Месяц назад +2

    How come I only have the option to download cinematic and not low/med/high? Thanks for your vids.

  • @alexCompany
    @alexCompany 2 дня назад

    How to add new optimised animations via blueprint? They have new "metahuman component" in blueprint..

  • @felixg2062
    @felixg2062 Месяц назад

    Either I write really performant code and blueprint. Because I could play with the old meta human model on my 100km map with full game features 😅 but I don’t think I made it particularly performant. But with those I can aim for many meta humans. I will implement it tomorrow let’s see if I can make a whole zombie horde or a big army with guns 😁

  • @arc7498
    @arc7498 26 дней назад

    So if Medium and High are both 1024, how much difference is there in performance

  • @anubisrage2397
    @anubisrage2397 Месяц назад

    excuse me, there are difference in the skeletons?

    • @SmartPoly
      @SmartPoly  Месяц назад

      I didn’t check

    • @ngasta1713
      @ngasta1713 Месяц назад

      looks like the same skeletons to me.

  • @ninjuat1509
    @ninjuat1509 Месяц назад

    HI Bro why my vertex & index memory buffer rapidly increasing even in black project. its unreal 5.5.. i want to use the 5.5 its reduce the poly count by 40%. i dont know what they do. but i have this issue. i dont know its problem or not, i am still learnig. can you expalin or just a small info even help - its on mobile

  • @ManuelOrbeaOtaola
    @ManuelOrbeaOtaola Месяц назад

    With nanite skeleton meshes what is the point of this?

    • @SmartPoly
      @SmartPoly  Месяц назад

      nanite is not a one click, solve all button. Plus imagine each character in your game cost you 1 gb storage space each

  • @DungeonsoftheAmberGriffin
    @DungeonsoftheAmberGriffin Месяц назад

    The new Meta-Human in 5.5 is very problematic. Just drop an imported blueprint with the character into another blueprint and it either crashes or there is a hair problem when jumping from groom hair to cards (LODs).
    This is not usable in this form.

  • @Ezcendant
    @Ezcendant Месяц назад +7

    Until they add more detailed customisation, I don't really consider metahumans particularly useful. The face is good if you just want an average looking person, and the animation systems they have for them are great, but the body feels like a placeholder.

    • @SmartPoly
      @SmartPoly  Месяц назад +6

      its more of a base template. Ive seen lots of other folks customize the face in substance painter

  • @MrKylePopovich
    @MrKylePopovich Месяц назад

    Summary : Metahumans have lower quality (optimized/game-ready) download options.

  • @Caldaron
    @Caldaron Месяц назад

    skin still looks super washed up and blurry...

    • @SmartPoly
      @SmartPoly  Месяц назад

      depends on quality type. some are 512 textures, the others 1024