fun fact, these scale off of melee damage, unarmed damage AND ranged damage for the beam attack, meaning you can get ridiculous crit chance or raw damage from the unarmed rings or combining ranged crit chance and melee crit chance rings, for example, meteorite shard band gives you 50% unarmed damage at the cost of +50 encumbrance, but then the haymakers ring gives 0.2% melee damage per 1 point of armour encumbrance, with leto mk1 and meteorite ring, you can get 140 encumbrance, giving you another 28% melee damage, this thing is nuts and i love it
Few things to note about the gauntlets (ive been doing a lot if testing) 1: they dont activate most charge mutators 2: they work with volatile strike meaning you get five explosions during the full charge which is almost as much damgae as using hyper charger and doesnt cost the extra stamina 4: amplitude increase the width of the beam making it easier to hit multiple enemies and weakspots
Yes but the ease of use is to never have your charged attack cut off mid strike because it is both your primary source of damage and your primary source of healing. Being staggered by a boss is the worst thing that can happen with a melee build. Yes you loose striking power but it really doesn’t matter all that much.
It was good but definetley look up fusing combinations, it's the most important part upgrading prisms so you can have 10 stats and not be stuck with 5 because you dint want to reroll.
Agree, but I think that right now it's not a priority. With time you Will be able to reroll and get those fusions, but right now it's ok to stick with what you get because It takes too long to max one prism. Also you have to reroll for the legendary stat too 👀
I preferred to switch the challenger to primary and the warden as secondary; this way you have two passives for surviving lethal damage and they combo with each other. I also put the demolition coil ring instead of the drakestone; for some reason, it counts as unarmed damage
Absolutely! I just like the extra random shields here and there when being out of combat or when I use a relic. And yes, for some reason this weapon is affected by all the DMG buff types 🤣 well, almost
Few things I've also played around with for it: 1.) I'll still have to do a number's test on this one, but on screen it shows if you use the Weaponlord mutator, the beam attack procs the three 15% stacks of melee damage. So when you use the beam and once you hit an enemy you get an extra 45%. Now when you have the mutator at level 10, once you have full stacks the next charged melee attack has 100% crit chance, but im not sure if it auto procs while you have the beam going. I'll mess around with how to get the stacks and see if it makes a difference. Downside to this mutator is the stacks last 5 seconds, so you have a small window to get everything rolling. But 45% is something to look into. 2.)Striker is my personal favorite because in order to proc the extra 15% melee damage you either swing or use the beam. The added movement speed from the muator being level 10 helps when you need to give yourself room to repeat the beam which is very nice on a melee build. 3.) Shielded Strike gets procced by the beam and, on top of the shield if you get the mutator to level 10, you get a 25% additional melee damage based off the shield you receive. But, I found if you use the shield drone from the new Warden class, you can have your drone shield you up, then beam. It's a nice touch for survivability in general if you want to have fun with the beam.
I haven't added any bonuses from the rings, necklaces or concoctions. This is just purely to see how the mutators react and how they can play into getting the base beam damage higher.
I just made this build I love it I was using it wrong I was doing nothing but heavy beams I didn't know regular attacks shoot beams when charged great build ❤
The only problem with this weapon is the fact that it’s clunky with the charge to activate its ability mechanic if its was a charge to toggle with no time limit then that would feel way better…. Hell if they made that change I wouldn’t even mind a 10 or 15% damage nerf 😅
Yeah I think that could be an option, for me though I think making the mod being affected by mod duration could be fun 👀 Imagine charging for 10 seconds hehe
fun fact, these scale off of melee damage, unarmed damage AND ranged damage for the beam attack, meaning you can get ridiculous crit chance or raw damage from the unarmed rings or combining ranged crit chance and melee crit chance rings, for example, meteorite shard band gives you 50% unarmed damage at the cost of +50 encumbrance, but then the haymakers ring gives 0.2% melee damage per 1 point of armour encumbrance, with leto mk1 and meteorite ring, you can get 140 encumbrance, giving you another 28% melee damage, this thing is nuts and i love it
Oh yeah, more unarmed weapons! I should try a full DPS build with these gauntlets, it's probably busted 👀
@@lordliborius you bet your sweet bippy it is
Oh boi
With restriction band and revengeful strikes it'll give you another 50%, not to mention the unarmed damage ring that gives another 30%
@@jungillestt02 tarnished ring, yeah that too lol, shits nuts
Few things to note about the gauntlets (ive been doing a lot if testing)
1: they dont activate most charge mutators
2: they work with volatile strike meaning you get five explosions during the full charge which is almost as much damgae as using hyper charger and doesnt cost the extra stamina
4: amplitude increase the width of the beam making it easier to hit multiple enemies and weakspots
Nice! Thanks for the testing and the Infos 💜 we need more researchers!
How do you get volatile strike? Is this a new mod?
@@tensikenye go talk to dwell
@@truth7down i guess I needed to complete something before hand, it appeared in his inventory after I played for a couple of days.
Yes but the ease of use is to never have your charged attack cut off mid strike because it is both your primary source of damage and your primary source of healing. Being staggered by a boss is the worst thing that can happen with a melee build. Yes you loose striking power but it really doesn’t matter all that much.
Your prism system explanation was the best I’ve heard so far. Thank you
Whoah! Thank you so much! Didn't expect that because I tried to explain It in the least amount of time 🤣 nice
It was good but definetley look up fusing combinations, it's the most important part upgrading prisms so you can have 10 stats and not be stuck with 5 because you dint want to reroll.
Agree, but I think that right now it's not a priority. With time you Will be able to reroll and get those fusions, but right now it's ok to stick with what you get because It takes too long to max one prism. Also you have to reroll for the legendary stat too 👀
Not really. Lvl 51 with no fusions is a trash prism.
@@sPaCe_NiNjA187 Bullshit!
I preferred to switch the challenger to primary and the warden as secondary; this way you have two passives for surviving lethal damage and they combo with each other. I also put the demolition coil ring instead of the drakestone; for some reason, it counts as unarmed damage
Absolutely! I just like the extra random shields here and there when being out of combat or when I use a relic. And yes, for some reason this weapon is affected by all the DMG buff types 🤣 well, almost
Few things I've also played around with for it:
1.) I'll still have to do a number's test on this one, but on screen it shows if you use the Weaponlord mutator, the beam attack procs the three 15% stacks of melee damage. So when you use the beam and once you hit an enemy you get an extra 45%. Now when you have the mutator at level 10, once you have full stacks the next charged melee attack has 100% crit chance, but im not sure if it auto procs while you have the beam going. I'll mess around with how to get the stacks and see if it makes a difference. Downside to this mutator is the stacks last 5 seconds, so you have a small window to get everything rolling. But 45% is something to look into.
2.)Striker is my personal favorite because in order to proc the extra 15% melee damage you either swing or use the beam. The added movement speed from the muator being level 10 helps when you need to give yourself room to repeat the beam which is very nice on a melee build.
3.) Shielded Strike gets procced by the beam and, on top of the shield if you get the mutator to level 10, you get a 25% additional melee damage based off the shield you receive. But, I found if you use the shield drone from the new Warden class, you can have your drone shield you up, then beam. It's a nice touch for survivability in general if you want to have fun with the beam.
I haven't added any bonuses from the rings, necklaces or concoctions. This is just purely to see how the mutators react and how they can play into getting the base beam damage higher.
So the first one is bust, the neutral back dash does not proc the 100% crit chance. Only when you normal charge attack will the mutator activate.
Woah that's a LOT of suggestions. Sadly that mutator doesn't work...🥲💜 I think shielded could be cool, that's just more HP
beautiful build and showcase
Thank youu 💜 glad you liked it!
I just made this build I love it I was using it wrong I was doing nothing but heavy beams I didn't know regular attacks shoot beams when charged great build ❤
Thanks! Now you know haha 🤣 have fun with the build!
KP-N7 and anyone else who worked on these knuckles... I luv you ❤ 😂
Sameeee😍💜
I didn't know the chance for them to combine wasn't till they were +5
Yeah, It should explain It in-game I feel like. It's a bit weird how It works but it's also really powerful
I noticed the beam does not proc the corrode melee mutator(sorry i forgot its name😂😅)
Oh I see 😱 It could be a bug, we will see how they take care of this weapon in the future 👀
The only problem with this weapon is the fact that it’s clunky with the charge to activate its ability mechanic if its was a charge to toggle with no time limit then that would feel way better…. Hell if they made that change I wouldn’t even mind a 10 or 15% damage nerf 😅
Yeah I think that could be an option, for me though I think making the mod being affected by mod duration could be fun 👀 Imagine charging for 10 seconds hehe
Yet again, another melee build to nerf. This looks like so much fun, too.
Hopefully not, It's as balanced as a Rifle Build or mod build, It Just is "safer" because you can face tank. Well, most of the time 🤣
Where can I find the harvester bots mod?
It's from One of the new DLC bosses, can't Remember which one though...
But it never left >_> (me playing with all sorts of melee weapons on max difficulty)
Melee always there for us 💜
Young Lisa Anderson Thomas Hall Nancy
Yes...🧐