Auspex you hit the nail on the head with the problem with Annihilation Legion -- it only really buffs Skorpekhs and Flayed Ones while Lokhusts and Heavy Lokhusts get little to nothing and even the buffs that we do get for melee are mostly situational.
Lokhusts are there to damage the enemy or cause it to be half strenght, then get charged by skorpekhs and flayed ones. Core rule and most stratagems (and flayed ones have and in-built rule) work when the enemy is damaged, preferably to half strenght. Every destroyer has a role to play.
@@danielmartinezmartinez441 You're missing the point. The problem is not that they have no role but that the detachment offers very little that buffs or synergizes with them. Basically the only thing that is of direct benefit to Lokhusts is to put a Lokhust Lord in with them and give it the Ingrained Superiority enhancement which is only useful for Heavy Lokhusts since regular Lokhusts already have lethal hits.
Y’all need to actually try the detatchment. It’s the only detatchment I’ve played since the book came out and I’ve won most of my games. It’s a little tricky to play but it can be very strong.
Agreed, teleporting shenanigans do be looking good, however, the hypercrypt legion is very CP expensive and hard to understand but I think hypercrypt will be monolith and c’tan heavy. This is my favourite one though, can’t wait to play a big 2000 pts game!
@@NecroGoblin-yl2fx Actually the 3" stratagem allows the unit to "be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units" so that allows non-deepstrikers to be set up away from a board edge. No charging though obviously :)
After a few games with Hypercrypt, the Deciever looks better and better. The OC6 really makes the difference in surprisingly many cases. Output is lackluster, but that is not its task really.
So bizarrely we're 2/2 on the monster-themed Detachments (the other being Crusher Stampede for Tyranids) be underwhelming and not that great for their intended units. Ugh... At least teh Canoptek constructs are running wild!
I'm tempted by both Hypercrypt and Canoptek Court, but I really feel like the Awakened Dynasty has some of the best Enhancements and Stratagems for how I like to play. Skorpekhs with Stealth is my cup of tea 😄
One thing I've been experimenting with Wraiths is the infantry keyword they get from the technomancer. This makes them eligible to teleport with the monolith, and can also be transported in the night scythe if you feel like it. This is possible because the rules for these refer to infantry "unit" instead of "models" like most of the others do. You could, for example, use the 2cp Hypercrypt stratagem to rescue a wraith unit
So, it's nice that Canoptik Court is doing "best", but I'm personally just glad that Hypercrypt Legion is doing well.😊 I REALLY wanted HCL to be great. I got into 40k between 3e and 4e, I think, and the Oldrons and Tau came out just a little bit afterwards, so I've been a Necrons fan for ages! I remember the original Monolith, with its decent firepower, all sides AV 14, and ignoring special rules, so even meltas weren't too likely to penetrate it, so it's nice to see a detachment double down on this, even if some people may not appreciate having to go shell out for the model, if they can find one. Necrons used to have a weakness, of sorts, where if they lost too many models, their remaining force just teleported away, and they lost. Their Lord's overall best equipment was the Veil of Darkness, which let the Lord, and a squad with it, just teleport to another legal space on the field, and they possess numerous other "high science" devices, so having a force that basically specializes in movement shenanigans is wonderful, and something I am fond of. If you've ever played a Suikoden game, Viki is my absolute favorite character, throughout the series, and while part of it is that she is simply adorable, another is that her magic is based on movement powers, and she's even the built in mechanism for fast travel. Anyway, glad this is a great option, even if it might not be "the best" one. Beyond that, glad Necrons do have some oomph, and good options.
I wonder why GW equate the Destroyer Cult with melee? I mean, with all the datasheets with the Destroyer keyword, only 3 out of 6 are melee based. This is just what I wish they do, but make Flayers a separate wing, and have more Flayer units, and make them the melee focus, and have Destroyers something else. Maybe make them the heavy units, or something.
I am expecting to see lists with 3 wraiths and technomancers and a ton of immortals with devastating wounds. Extremely strong all around. Playing with precision focused units to try and keep up with this.
People are sleeping on Annihilation Legion. You really have to go full destroyers to get a good value, but LHDs and LDs can hold on themselfs so there was no need to buff them. They are very important to put as many enemy units below half strengths as possible for all of the buffs to kick in. It is a fun detachment and people that tried it out while going all in with it had a lot os success. I guess it's better for me! EDIT Just watched you comment Hypercrypt Legion. This is a tier 1 with Canoptek Court. C'tan spam is way too OP at the moment with it.
Man, that’s quite scary. Everytime I look up a question or I have interest in a specific topic, Auspex uploaded a video a few hours ago. I think will try the awakened dynasty’s at first, they sound more like the way I want to play (even tho I never played yet) I’m building my army right now and went for the rule of cool. I have some leaders since I like character models
I do like how they've actually streamlined the game in the 10th edition. 9th ended up over-bloated with rules and had to be patched and repatched just to be playable. I also feel the balance is better overall. Internal balance is where they'll always struggle. They'll always be "Meta" units and play styles that tend to dominate. Thanks AT
Love the Hypercrypt so far, it allows reliable shooting because you can pretty much always get LoS, reliable charges with the 2CP strat, or at least opportunities to charge every turn, and just straight up removes the only Necron true weakness: speed and agility. My favourite at the moment :D
A company like GW should not be releasing such an obviously skewed Codex. They should have teams of people testing before release and it was obvious to everyone at a glance what was good or not. Doesn't bode well for the rest of releases in 10th.
Worse than the skew is that 2 of the 5, the best 2 of the 5, are just Copy Pasta rules from 2 other armies, Hypercrypt being GKs and the Court being a tweeked version of the Daemons detachment. Makes me worry that trully unique/fluffy detachments will be few and far between and the ones with generic buffs that are just good all around will be everywhere and everyone will use them cause they are the best. Instead of having 5 trully special detachments for each army youll have 2 or 3 and 2 Copy Pastas of the strong ones, like Hypercrypt and Court. Edit: I didnt originally say but the 2 Copy Pastas will be the best of course. Thats the reason they will keep showing up in every, or every couple codexes, they are just THAT good. I mean Crons are good with the Drop and Pop but imagine a army that has trully scary base rules when paired with the ability to always get LOS on somthing, someone very shooty and with very killy weapons, like Tau.
@@bziebzie Yes but we are talking about internal army skew not game wide skew like Eldar just pasting everyone by a large margin. People collect what they like, and sometimes what they like is a subsection of a army. So there is no reason for Kastellan Robots to just be a 100% emphatically better version of Kataphrons without some kind of balancing point, that was a made up example just for the point. Im a OG Destroyer fan. I would of liked to seen my favorite type of Cron be playable in their own detachment. But even the Destroyers its for, Skorpekh and Ophydian dont really get all that much help from it. Also Im going to say one thing that I rarely see said but think we all know and its the problem of 8th and up 40K. 40K and all TT Battle games are ruled by the dice rolls. doesnt matter if your Str 10k against T1 and your AP -40 with D50 if you roll 1s for the wound roll you always fail. Dice manipulation, Rerolls/Subsitution/Modifiers, either to the roll itself or the stat it uses as a base, break the fundamental core of TT games. If rules simply said roll EXTRA dice and choose you still compete with RNG to succeed. With Dice manipulation you can play around the RNG, minimize it and get a result nearly 100% of the time. Math Hammer used to be a joke of people mathing out the best units. BUT cause 3rd-7th was really true RNG for dice, with at most a few rerolls here or there you really couldnt get almost guaranteed results cause entropy, aka RNG, still played a part. Now? Well now we just have Rerolls, Modifiers, Dice Substitution, Or abilities that flat out removes a roll needed, Lethal Hits, Dev Wounds, etc. When you reduce the RNG the balance leans more and more on how strong a base models rules are, now that Str 10k attack looks broken cause its on a 4+ BS unit but that unit has +1 due to X, Reroll 1s cause of Y, and if that fails you can lets say take a Mortal Wound to make a dice a 6. The point of Dice in any dice game is RNG, mitigating/reducing/manipulating that in any way destroys the dices purpose.
It's really disappointing that lokhusts don't benefit from anything in annihilation legion - it's like they thought skorpekhs and nothing else. Somehow skorpekhs still bad though...
I’m fortunate enough to have multiple units of every kind. Been playing necrons over 22 years now. So I’m just gaming with friends and waiting for the balancing dataslate before I look into any competitive lists. All it takes is one balancing dataslate to change everything. Got a feeling C’tan are going up in points and the canoptek court is going to get hit. Hopefully in return they strengthen some of the other detachments and units that go with them. Only time will tell!
I think the biggest problem with obesance phalanx is that it feels like its unfinished. The keywords only affect like 6-7 units and a ton of stuff that should work with it like the silent king just doesn't? The stratagems are also really badly written like the OC one which says it gives +5 OC to a vehicle, but it can only target triarch pretorians and lychgaurd which aren't vehicles LOL
annihilation legion wants you play "the shark"! You get most bonuses when an enemy has been damaged or reduced to half strength (as sharks smelling blood). So you need to have units getting damaged before being charged by skorpeks / flayed ones. I think is funny
I've come around on the Annihilation Legion and think it's better than it looks on paper. While it would've been great if the Lokhusts had gotten *some sort* of love, they are quite potent on their own in comparison. If anything, the Annihilation detachment makes me wish even more for a Flayer Lord. Whether that be a certain named character or not is up to GW. Alternatively, the Awakened Dynasty has the potential for an efficient Destroyer Cult list because of its flexibility. Going off of that, I think Obeisance Phalanx is the weakest detachment. It is clear in what it wants to do and *tries* to support that playstyle, but it is not a narrow enough in scope to excel at what it wants to do without crutches.
As someone who played against Canoptek Court yesterday - I can attest they are just super strong. Opponent got first turn and planted down in the mid board with two Wraith blocks - the rest of the game was me failing to push him off as he re rolled everything
I made a joke list on New Recruit as a Silver Tide list Detatchment: Awakened Dynasty (for +1 to hit for Character led units) Warlord: Orikan Characters: 2x Plasmancers 3x Royal Wardens 3x Overlords 3x Technomancers Other: 1x Scarab Swarm (3) Battleline: 120 Necron Warriors (6 units of 20) Fun Fact: Orikan and all the Mancers can still lead a unit of Immortals or Warriors if A NOBLE unit (Name overlords, lords, and overlords) or a Royal Warden is already leading it
As a Destroyer enjoyer, I was really disappointed with Annihilation Legion. However, a good solution I’ve seen online is changing the main army rule to the Black Legion rule from 9th (+1 to hit on the closest enemy or the target of a charge).
Love how Necrons went from a faction that everyone complained about only running Lychguard, warriors, and reanimators to a faction that only runs wraiths, C'tan, and Immortals. Its only been a month and the codex desperately needs a rework, great job GW.
Annihilation Legion is too specific. It should be “+1 move to all units. Destroyers and Flayed Ones reroll charges.” Then sprinkle in damage strats for EITHER range or shooting, where Destroyers/Flayed Ones get an extra benefit. Just so poorly done.
hyper crypt is good on paper only, its nice to think you can drop nightbringer into their backlines but in practice this isn't really going to happen very reliably because of the reserve restrictions not allowing you to drop into the enemy deployment zone. if you don't get first turn and the enemy pushes forward you're basically only going to be able to drop stuff into your own deployment area while turn 3. if there wasn't any turn restrictions on reserves then this is tier 1 but as the game is canoptek is better in just about every scenario. I firmly believe that having units in reserve is mostly going to be a mistake, having units not doing anything for 2-3 turns in a game that's only 5 turns long is so wasteful. The only time it makes sense is to have cheap bits of chaff to come in and fulfil a secondary.
Havent touched my Necrons since the codex gutted the Metal Tide Warriors/Reanimator style of play. As I said back then; GW in their infinite lack of wisdom evaporated all my enthusiasm for the army with that move and for what? Everyone just went from using Lychguard & Warriors to Wraiths & Immortals. Nothing was accomplished and one of 'the' thematic ways of playing the army was executed for it. I still stand by my stance that the Necrons codex was a complete disappointment.
I don’t know if I would say our internal balance is worse that nids, just like nids we have 1 clear,y at the bottom (crusher stampede and annihilation, but would argue annihilation is better) one slightly above that and then the others are in the same ballpark but one maybe slightly ahead
Honestly Hypecrypt is carried by C'tan rn, which most likely aren't going to last long in their current state. TBH, all of the good detachments are carried by OP units that synergize with it, which is extremely sad to see, its just Hypercrypt stands out as being carried by a single OP unit. This whole detachment thing is going to get old really fast if its as limiting as it is now. There's a huge discouragement for variance within lists and I for one am already sick of it. Opting for flex units feels 20 times worse post codex where the flexed units will basically serve no purpose due to not synergizing with the detachment.
The difference in power between Canoptek Court and Annihilation Legion CANNOT be undersold. Just comparing the enhancements alone should give an idea of just how disproportionately powerful the Court is. It's not just Lokhusts that gain nothing from the Annihilation Legion either, the Hexmark Destroyer is ALSO a member of the destroyer cult and instead just proves to be a slightly more stealthy side-grade to Deathmarks in Hypercrypt, with Lone Operative and much easier to hide as a single model. Shame it no longer has Precision though.
Personally I very enjoy Hypercrypt without monoliths and just spamming C'than and lokhust destroyers. Also, I think that wraiths are quite overrated as with a cryptek they become very vulnerable to anti-infantry weapons
only thing that worries me is that gw probably won't do anything to fix any of this. the internal imbalance won't be fixed with just points changes so some of these detachments will see very little to no play for the entire edition. I'd be totally surprised if they switch up any of the rules themselves now that the codex has dropped
I just wish the seraptek construct counted as a canoptek unit so that we had a Titanic thing to take in canoptek court. Good or not, I don't want the monolith to be the only Titanic unit that matters in our army as a whole
Hypercrypt will be ahead of Canoptek as people adjust lists, does 2nds better and can really hit hard. you still will not see monoliths on the board but C'tan everywhere
I'm getting vibes of Nostalgia when Necrons in 9th edition started with an extremely small amount of CORE units that could be buffed. In 10th Edition they seem to be unwittingly or accidentally creating overpowered Character interactions with certain units that somehow made it past testing. Because of the sins of our Developers all Crypteks except for 1 have had the number of Necron units they are allowed to Lead reduced down to 2 units, the simpleton Warriors who seem to have lost thier ability to reanimate and no longer roll a D6 instead off a D3 and theye no longer roll a D3+3 if reanimating within range of an objective. (This again is the Developers fault, winning better and getting rewarded for it is a bad gamaing mechanic and can spell the end of a faction when the Dev Team starts receiving several complaints about Necrons repopulating the boarding like Rabbits for just standing on a specific spot. Possible Solutions: Replace Warrior's RP dice based on unit Strength. For example, it could be as simple as stating that Units of Necron Warriors who started the game with 20 Warrior Models do not roll a D3 when triggering RP. Instead calculate the unit's current Unit Strength by counting how many models are currently standing. If the unit's Strength is not under Half thier Starting Strength (In this case it was 20) when triggering RP refer to the new Our Number is Legion. Our Number is Legion determines the dice that should be rolled whenever this unit's RP is triggered. For example; While a unit of 20 Necron Warriors is currently above half Strength, they roll 2D3 Reanimation Dice at the end of the Command Phase and whenever an ability triggers thier RP outside the Command Phase. The dice used for RP for units that have the Our Number is Legion can never be rerolled. If the Unit ever drops below Half Strength and something triggers thier Reanimation Protocols, the dice used to Reanimate is 1D3. Place a token next to this unit indicating the Warriors have lost too many pieces, or some have phased back to thier Stasis Crypts because they are beyond battlefield reanimation. (The goal here is to eventually slow down Warrior reanimation the longer the game takes while while allowing both playes to enjoy the game. It also rewards the other player for concentrating fire in strategic ways which is cool) "Where are my Dynastic Advisors!!!" shout several Overlords standing about and scanning for thier Cryptek Advisors. both Overlord Data sheets still contain the same 3 units they are legally able to Lead. So, despite a local custom that Nobles have which always allows them to join units that contain no more than 1 Cryptek. Suddenly Restricting ALL Crypteks models from joining a unit of Lychguard feels bad, especially after losing 3 Epic Heroes. The issue appears to be mostly from 1 specific Cryptek which happened to make a naturally durable such as Lychguard with Shields were designed to be. Considering how hard they are to shift thanks to thier 4++ and the 5+ Feel No Pain from a Technomancer... Possible Solution: Dynastic Advisors!! The following Crypteks (Basically any Cryptek can attach to a unit of Lychguard except the Technomancers and this applies to Cryptothralls as well no matter what kind if Cryptek thry are protecting.) can attach to a unit of Lychguard. The only requirement is that the Lychguard unit must contain 1 Character already leading the unit containing the Noble or Overlord keyword during deployment. Technomancers and Cryptothralls can never be among the Lychguard ranks during battle as they feel they are able to protect thier Overlord better than a frail Technomancer and two clanky murder buckets.... However, other Crypteks do not seem to generate such disdain as Dynastic Advisors are needed in time of War, while Technomancers should be reanimating and healing Necron Infantry and Vehicles.. I was really frustrated when I realized GW pretty much rewrote the majority of the Necron's 10th edition Detachment Awakened Dynasty. They literally modifed every Enhancement in some negative manner, and then they felt that needed to also rename 3 of the Enhancements??? After I received my Codex and updated the App, I discovered The Awakened Dynasty was made worse by removing any rules or abilities that provided a 2nd benefit abilities such as Hypermaterial Ablator which used to provide -1 to hit when attacked. Sovereign Coronal now only provides +1 to hit since they removed the 2nd ability which treated any units without leaders as if they were still being led which allowed units like Flayed Ones and Praetorians to use the better option of a Stratagem which I felt was working fine since it's an expensive enhancement and only effects units within 6" of the bearer. The amount of negative changes to reanimation Protocols is staggering. Whatever happened to their philosophy of making small tweaks? Literally everything was nerfed. Rez Orbs changed toi once per battle and only one unit can be targeted per turn and it'd D6 and triggering RP takes place at the end of the phase you choose to activate it. Reanimaators should have never had a 12" aura for the bonus D3 from triggering RP, I don't know ho GW went from 12" doon to a 3" Aura, they weren't great in 9th and they may be going back on the shelf for 10th edition until the internal balance is sorted out. Possible Solutions, bump the Reanimator's Aura to 6". GW overnerfed Reanimation Protocols relating to anything that helped a unit receive more than a D3 outside the Command Phase. The Rez Orbs recieved a double nerf meaning they went from a passive D3 at the end of your opponent's Command Phase down to activating them once per game in any phase and you are restricted to targeting only 1 unit during any phase of your choosing. Regarding the timing, Rez Orbs take effect on the unit you targeted at the end of the phase and you roll a D6 instead of a D3 when the Orb triggers RP at the end of the phase. This is a mess. D6 is too Swingy, especially for a unit of 20 Warriors who just had thier Gauss Reapers Str reduced to 4. The way Rez Orbs currently work is a total 360 and it's currently not a mechanic that provides any impact on the game unless you get very lucky while investing a significant amount of points on Overlords, Reanimators, Ghost Arks, etc... Now that have a new Overlord that automatically comes with a Rez Orb in addition to the auto 6" Advance which ignores terrain, other models, plus he also comes with the ability to use Battle Tactics for 0 CP, I can understand GW's excuse for making Rez Orbs once per game since the new Overlord comes with his own Datasheet, which the rule of three allows for 3 Overlords with Shroud and Orb in addition to another 3 Overlords who can also choose a Rez Orb in addition to thier -1 Dmg Reduction and access to different Weapon loadout such as the Voidscythe for a total of 6 Overlords with Orbs. Technically if you include the Cartacomb Command Barge you can take up to 9 Rez Orbs except that the Command Barge can use his on any unit within 6" to target a unit's RP with the only restriction being that the unit is either Infantry or mounted. At first I thought the new Codex was overall good until I realized it was only a few detachments that felt fun, thematic and competitive. I also got the vibe that the player/consumer base was unintentionally/Unwittingly Play Testing 10th Edition for GW. This Codex currently contains worse internal balance than it's prior Codex in 9th. In fact GW keeps changing and tweaking things like reducing Gauss Reapers down to Str 4 despite its 12' range, two ranged attacks and lack of the assault weapon ability. Now there is a lot of Chatter of increasing the points cost of all C'Tan (The 5+ Feel no Pain was added while reducing thier Movement to 6" to help them against Devasting Wounds which will bring down any C'Tan with relative ease prior to thier rules that did not contains a Feel No Pain.) Remember the days when the number of C'Tan were restricted to 1 named C'Tan Sharde per detachment? I feel that's were you will find the solution for most of the game's current issues. We require a loose Force Organizational Chart or formations contains 6 C'tan Shardes will become a thing. The rule of 3 pertaining to how many times a unit can be taken in a list isn't enough. Bring back the Arks of Omen Detachment which will bring back some sense of balance to the game....
As a dedicated necron player, I gotta disagree a little bit. Canoptek Court is deffo #1, no denying that, but I'd put Obeisance last and Awakened 4th...Annihilation 3rd. Annihilation legion is a lot better than people are giving it credit for by just looking at it & theory-crafting. It's not competitive like canoptek court, but it's quite good if you play it the way it's trying to get you to play it. And awakened is way worse now imo. It was toned down as a detachment, and then all the main units it typically runs (warriors, lychguard, hexmark, etc) were also all way toned down. I've had a lot more success either Annihilation Legion than Awakened Dynasty. But in any case, yeah, canoptek court & occasionally hypercrypt are what you're going to see at competitive tables
Yeeahhh, the Annihilation legion and Obeisance Phalanx are both kinda missing everything, Annihilation is missing useful buffs for just about half of the destroyers lineup and Obeisance is just... eh.
The worst part of the Annihilation Protocol is it's not even practical for half the units that fall under it's keywords. It's really only useful for Skorpekhs and Flayed Ones and pretty pointless for Lokhusts and Heavy Lokhusts unless you're just sacrificing one of them to screen with.
@@nightwatchm4n Yup, it forgets that lokhust's exist, that hexmarks are a thing, doesn't do anything interesting with plasmacytes, and even with skorpek's it forgets that the skorpekh lord has a gun.
Sigh. When will GW realise that rerolls are basically the strongest thing in the game. All the armies that get rerolls are in the top 10%, Aledari being kings of rerolls.
Aeldari have one dice reroll for all units but now multiple armies have full rerolls mechanisms (see also SM) so if you count the total number of rerolls for the whole game, I'm not sure at all that Aeldari is number one on this matter
Hypercrypt with Doomscythe's Every single game i have played it has wrecked face. I need more people to try it so i can pack it up and hit my local GT with it.
hypercrypt: offers insane maneuverability to a slow army and has synergy with some of our best units, and yet is ranked lower than conditional rerolls on some of our worst units.
Yes, and leads me to think we will see a lot more Copy Pasta detachments. Instead of really special or unique ones that express a armies flavor but meerly the most competitive/usable of the last x number of codexes simply retooled to fit them. Simple fix to this would be what I though Detachments where SUPPOSED to do, limit taking certain units and expand taking others. Like Annhilation Legion actually making Destroyers Battleline so you can take 6 units of Lokhust if you wanted. Like Hypercrypt has zero to do with Ctan and everything to do with Monoliths and teleporting units, so restrict Ctan and increase the Monolith and teleporting units allowance when playing it. I in 3 minutes and just spitballing can come up with a more interesting and more indepth Detachment design than GW can in apparently several YEARS of designing a Codex.
Auspex you hit the nail on the head with the problem with Annihilation Legion -- it only really buffs Skorpekhs and Flayed Ones while Lokhusts and Heavy Lokhusts get little to nothing and even the buffs that we do get for melee are mostly situational.
I was so excited for the melee focused detachment. But alas GW put no effort into it.
Lokhusts are there to damage the enemy or cause it to be half strenght, then get charged by skorpekhs and flayed ones. Core rule and most stratagems (and flayed ones have and in-built rule) work when the enemy is damaged, preferably to half strenght. Every destroyer has a role to play.
@@danielmartinezmartinez441 You're missing the point. The problem is not that they have no role but that the detachment offers very little that buffs or synergizes with them. Basically the only thing that is of direct benefit to Lokhusts is to put a Lokhust Lord in with them and give it the Ingrained Superiority enhancement which is only useful for Heavy Lokhusts since regular Lokhusts already have lethal hits.
@@danielmartinezmartinez441 Premium grade cope
Y’all need to actually try the detatchment. It’s the only detatchment I’ve played since the book came out and I’ve won most of my games. It’s a little tricky to play but it can be very strong.
I honestly think hypercrypt is in tier 1 as well, if only just because it's the best one for c'tan, and the c'tan are absurdly good right now.
Agreed, teleporting shenanigans do be looking good, however, the hypercrypt legion is very CP expensive and hard to understand but I think hypercrypt will be monolith and c’tan heavy. This is my favourite one though, can’t wait to play a big 2000 pts game!
@@NecroGoblin-yl2fx Actually the 3" stratagem allows the unit to "be set up anywhere on the battlefield that is more than 3" horizontally away from all enemy units" so that allows non-deepstrikers to be set up away from a board edge. No charging though obviously :)
Teleporting Nightbringer scares me.
@@reissjarvis9523 yes but you cannot charge if using that stratagem, maybe not good on c'tan but excellent with warriors or hevy lokhust destroyers
After a few games with Hypercrypt, the Deciever looks better and better. The OC6 really makes the difference in surprisingly many cases. Output is lackluster, but that is not its task really.
Try closing your eyes and lying down. That’s how to sleep
Scheduled releases.
Are you his Mum or something?
@PioneerFly Bro he really needs sleep but your comment made me laugh😂😂😂
@@eg.1803 this pops up every single video. He isn't a child.
its still funny though 😂, the comment i meant@@matjov
So bizarrely we're 2/2 on the monster-themed Detachments (the other being Crusher Stampede for Tyranids) be underwhelming and not that great for their intended units. Ugh...
At least teh Canoptek constructs are running wild!
I'm tempted by both Hypercrypt and Canoptek Court, but I really feel like the Awakened Dynasty has some of the best Enhancements and Stratagems for how I like to play. Skorpekhs with Stealth is my cup of tea 😄
One thing I've been experimenting with Wraiths is the infantry keyword they get from the technomancer. This makes them eligible to teleport with the monolith, and can also be transported in the night scythe if you feel like it.
This is possible because the rules for these refer to infantry "unit" instead of "models" like most of the others do.
You could, for example, use the 2cp Hypercrypt stratagem to rescue a wraith unit
So, it's nice that Canoptik Court is doing "best", but I'm personally just glad that Hypercrypt Legion is doing well.😊 I REALLY wanted HCL to be great. I got into 40k between 3e and 4e, I think, and the Oldrons and Tau came out just a little bit afterwards, so I've been a Necrons fan for ages! I remember the original Monolith, with its decent firepower, all sides AV 14, and ignoring special rules, so even meltas weren't too likely to penetrate it, so it's nice to see a detachment double down on this, even if some people may not appreciate having to go shell out for the model, if they can find one.
Necrons used to have a weakness, of sorts, where if they lost too many models, their remaining force just teleported away, and they lost. Their Lord's overall best equipment was the Veil of Darkness, which let the Lord, and a squad with it, just teleport to another legal space on the field, and they possess numerous other "high science" devices, so having a force that basically specializes in movement shenanigans is wonderful, and something I am fond of. If you've ever played a Suikoden game, Viki is my absolute favorite character, throughout the series, and while part of it is that she is simply adorable, another is that her magic is based on movement powers, and she's even the built in mechanism for fast travel. Anyway, glad this is a great option, even if it might not be "the best" one.
Beyond that, glad Necrons do have some oomph, and good options.
I wonder why GW equate the Destroyer Cult with melee?
I mean, with all the datasheets with the Destroyer keyword, only 3 out of 6 are melee based.
This is just what I wish they do, but make Flayers a separate wing, and have more Flayer units, and make them the melee focus, and have Destroyers something else. Maybe make them the heavy units, or something.
I am expecting to see lists with 3 wraiths and technomancers and a ton of immortals with devastating wounds. Extremely strong all around. Playing with precision focused units to try and keep up with this.
People are sleeping on Annihilation Legion. You really have to go full destroyers to get a good value, but LHDs and LDs can hold on themselfs so there was no need to buff them. They are very important to put as many enemy units below half strengths as possible for all of the buffs to kick in. It is a fun detachment and people that tried it out while going all in with it had a lot os success. I guess it's better for me!
EDIT
Just watched you comment Hypercrypt Legion. This is a tier 1 with Canoptek Court. C'tan spam is way too OP at the moment with it.
you uploaded this the day before my first Nercron game ... THANK YOU
Im gonna start my first ever 40K army this year, thanks to your vid, i kinda know where to start :D
Man, that’s quite scary. Everytime I look up a question or I have interest in a specific topic, Auspex uploaded a video a few hours ago.
I think will try the awakened dynasty’s at first, they sound more like the way I want to play (even tho I never played yet) I’m building my army right now and went for the rule of cool. I have some leaders since I like character models
I do like how they've actually streamlined the game in the 10th edition.
9th ended up over-bloated with rules and had to be patched and repatched just to be playable.
I also feel the balance is better overall. Internal balance is where they'll always struggle.
They'll always be "Meta" units and play styles that tend to dominate.
Thanks AT
Love the Hypercrypt so far, it allows reliable shooting because you can pretty much always get LoS, reliable charges with the 2CP strat, or at least opportunities to charge every turn, and just straight up removes the only Necron true weakness: speed and agility. My favourite at the moment :D
A company like GW should not be releasing such an obviously skewed Codex. They should have teams of people testing before release and it was obvious to everyone at a glance what was good or not. Doesn't bode well for the rest of releases in 10th.
Worse than the skew is that 2 of the 5, the best 2 of the 5, are just Copy Pasta rules from 2 other armies, Hypercrypt being GKs and the Court being a tweeked version of the Daemons detachment. Makes me worry that trully unique/fluffy detachments will be few and far between and the ones with generic buffs that are just good all around will be everywhere and everyone will use them cause they are the best. Instead of having 5 trully special detachments for each army youll have 2 or 3 and 2 Copy Pastas of the strong ones, like Hypercrypt and Court.
Edit: I didnt originally say but the 2 Copy Pastas will be the best of course. Thats the reason they will keep showing up in every, or every couple codexes, they are just THAT good. I mean Crons are good with the Drop and Pop but imagine a army that has trully scary base rules when paired with the ability to always get LOS on somthing, someone very shooty and with very killy weapons, like Tau.
I mean look at what they have done with AdMech codex. Necrons are holding very well when you compare them both to each other
@@memnarch129Doesn't inspire confidence for the upcoming SoB detachments
@@memnarch129 *Sad Grey Knight Noises* "Grey Knights can't hit hard because teleporting and doing a lot of damage would not be fair"
@@bziebzie Yes but we are talking about internal army skew not game wide skew like Eldar just pasting everyone by a large margin.
People collect what they like, and sometimes what they like is a subsection of a army. So there is no reason for Kastellan Robots to just be a 100% emphatically better version of Kataphrons without some kind of balancing point, that was a made up example just for the point.
Im a OG Destroyer fan. I would of liked to seen my favorite type of Cron be playable in their own detachment. But even the Destroyers its for, Skorpekh and Ophydian dont really get all that much help from it.
Also Im going to say one thing that I rarely see said but think we all know and its the problem of 8th and up 40K. 40K and all TT Battle games are ruled by the dice rolls. doesnt matter if your Str 10k against T1 and your AP -40 with D50 if you roll 1s for the wound roll you always fail.
Dice manipulation, Rerolls/Subsitution/Modifiers, either to the roll itself or the stat it uses as a base, break the fundamental core of TT games. If rules simply said roll EXTRA dice and choose you still compete with RNG to succeed. With Dice manipulation you can play around the RNG, minimize it and get a result nearly 100% of the time.
Math Hammer used to be a joke of people mathing out the best units. BUT cause 3rd-7th was really true RNG for dice, with at most a few rerolls here or there you really couldnt get almost guaranteed results cause entropy, aka RNG, still played a part.
Now? Well now we just have Rerolls, Modifiers, Dice Substitution, Or abilities that flat out removes a roll needed, Lethal Hits, Dev Wounds, etc. When you reduce the RNG the balance leans more and more on how strong a base models rules are, now that Str 10k attack looks broken cause its on a 4+ BS unit but that unit has +1 due to X, Reroll 1s cause of Y, and if that fails you can lets say take a Mortal Wound to make a dice a 6.
The point of Dice in any dice game is RNG, mitigating/reducing/manipulating that in any way destroys the dices purpose.
It's really disappointing that lokhusts don't benefit from anything in annihilation legion - it's like they thought skorpekhs and nothing else. Somehow skorpekhs still bad though...
I’m fortunate enough to have multiple units of every kind. Been playing necrons over 22 years now. So I’m just gaming with friends and waiting for the balancing dataslate before I look into any competitive lists.
All it takes is one balancing dataslate to change everything. Got a feeling C’tan are going up in points and the canoptek court is going to get hit. Hopefully in return they strengthen some of the other detachments and units that go with them. Only time will tell!
I think the biggest problem with obesance phalanx is that it feels like its unfinished. The keywords only affect like 6-7 units and a ton of stuff that should work with it like the silent king just doesn't? The stratagems are also really badly written like the OC one which says it gives +5 OC to a vehicle, but it can only target triarch pretorians and lychgaurd which aren't vehicles LOL
think the vehicle is for the triarch stalker, but it is very limited indeed
annihilation legion wants you play "the shark"! You get most bonuses when an enemy has been damaged or reduced to half strength (as sharks smelling blood). So you need to have units getting damaged before being charged by skorpeks / flayed ones. I think is funny
This is what ranged destroyers are for. And why they don't need many buffs in the detachment.
I've come around on the Annihilation Legion and think it's better than it looks on paper. While it would've been great if the Lokhusts had gotten *some sort* of love, they are quite potent on their own in comparison. If anything, the Annihilation detachment makes me wish even more for a Flayer Lord. Whether that be a certain named character or not is up to GW. Alternatively, the Awakened Dynasty has the potential for an efficient Destroyer Cult list because of its flexibility.
Going off of that, I think Obeisance Phalanx is the weakest detachment. It is clear in what it wants to do and *tries* to support that playstyle, but it is not a narrow enough in scope to excel at what it wants to do without crutches.
As someone who played against Canoptek Court yesterday - I can attest they are just super strong. Opponent got first turn and planted down in the mid board with two Wraith blocks - the rest of the game was me failing to push him off as he re rolled everything
I made a joke list on New Recruit as a Silver Tide list
Detatchment: Awakened Dynasty (for +1 to hit for Character led units)
Warlord: Orikan
Characters:
2x Plasmancers
3x Royal Wardens
3x Overlords
3x Technomancers
Other: 1x Scarab Swarm (3)
Battleline: 120 Necron Warriors (6 units of 20)
Fun Fact: Orikan and all the Mancers can still lead a unit of Immortals or Warriors if A NOBLE unit (Name overlords, lords, and overlords) or a Royal Warden is already leading it
As a Destroyer enjoyer, I was really disappointed with Annihilation Legion. However, a good solution I’ve seen online is changing the main army rule to the Black Legion rule from 9th (+1 to hit on the closest enemy or the target of a charge).
Love how Necrons went from a faction that everyone complained about only running Lychguard, warriors, and reanimators to a faction that only runs wraiths, C'tan, and Immortals. Its only been a month and the codex desperately needs a rework, great job GW.
Annihilation Legion is too specific. It should be “+1 move to all units. Destroyers and Flayed Ones reroll charges.” Then sprinkle in damage strats for EITHER range or shooting, where Destroyers/Flayed Ones get an extra benefit. Just so poorly done.
hyper crypt is good on paper only, its nice to think you can drop nightbringer into their backlines but in practice this isn't really going to happen very reliably because of the reserve restrictions not allowing you to drop into the enemy deployment zone. if you don't get first turn and the enemy pushes forward you're basically only going to be able to drop stuff into your own deployment area while turn 3. if there wasn't any turn restrictions on reserves then this is tier 1 but as the game is canoptek is better in just about every scenario. I firmly believe that having units in reserve is mostly going to be a mistake, having units not doing anything for 2-3 turns in a game that's only 5 turns long is so wasteful. The only time it makes sense is to have cheap bits of chaff to come in and fulfil a secondary.
I just love the Hypercrypt detachment for flavour 👌💚
Havent touched my Necrons since the codex gutted the Metal Tide Warriors/Reanimator style of play. As I said back then; GW in their infinite lack of wisdom evaporated all my enthusiasm for the army with that move and for what? Everyone just went from using Lychguard & Warriors to Wraiths & Immortals. Nothing was accomplished and one of 'the' thematic ways of playing the army was executed for it.
I still stand by my stance that the Necrons codex was a complete disappointment.
Fingers crossed they dont drop the nerf hammer on Canoptek count and make everyone go back to strandard one.
I feel like annihilation legion has been killing it in all the battle reports ive seen
why though? the detachment doesnt really give destroyers anything good... im definitely not seeing how its competitive.
The battle reports you’ve seen has annihilation legion go up against less meta armies and detachments bro
@@alias-yv2roI’ve beaten eldar with annihilation legion. A very good eldar player at that. It’s not as bad as y’all think.
It'd been almost 24 whole hours. I was getting worried! 😂
I love you Mr. Auspex
I don’t know if I would say our internal balance is worse that nids, just like nids we have 1 clear,y at the bottom (crusher stampede and annihilation, but would argue annihilation is better) one slightly above that and then the others are in the same ballpark but one maybe slightly ahead
Honestly Hypecrypt is carried by C'tan rn, which most likely aren't going to last long in their current state. TBH, all of the good detachments are carried by OP units that synergize with it, which is extremely sad to see, its just Hypercrypt stands out as being carried by a single OP unit. This whole detachment thing is going to get old really fast if its as limiting as it is now. There's a huge discouragement for variance within lists and I for one am already sick of it. Opting for flex units feels 20 times worse post codex where the flexed units will basically serve no purpose due to not synergizing with the detachment.
The difference in power between Canoptek Court and Annihilation Legion CANNOT be undersold. Just comparing the enhancements alone should give an idea of just how disproportionately powerful the Court is.
It's not just Lokhusts that gain nothing from the Annihilation Legion either, the Hexmark Destroyer is ALSO a member of the destroyer cult and instead just proves to be a slightly more stealthy side-grade to Deathmarks in Hypercrypt, with Lone Operative and much easier to hide as a single model. Shame it no longer has Precision though.
Personally I very enjoy Hypercrypt without monoliths and just spamming C'than and lokhust destroyers.
Also, I think that wraiths are quite overrated as with a cryptek they become very vulnerable to anti-infantry weapons
only thing that worries me is that gw probably won't do anything to fix any of this. the internal imbalance won't be fixed with just points changes so some of these detachments will see very little to no play for the entire edition. I'd be totally surprised if they switch up any of the rules themselves now that the codex has dropped
Awakened Dynasty is the best IMHO. Everything’s hitting on 2s and 3s
I just wish the seraptek construct counted as a canoptek unit so that we had a Titanic thing to take in canoptek court. Good or not, I don't want the monolith to be the only Titanic unit that matters in our army as a whole
Is this list still accurate 9 months later? I think they changed the points on some of these.
Can you play as the Nephrekh Dynasty in 10th edition?
Hypercrypt will be ahead of Canoptek as people adjust lists, does 2nds better and can really hit hard. you still will not see monoliths on the board but C'tan everywhere
I predict C’tan spam doing work at LVO
Obeisance phalanx want you to go kill the enemy warlord, then play the stratagem, then bring some psychomancers.... 😉
I'm getting vibes of Nostalgia when Necrons in 9th edition started with an extremely small amount of CORE units that could be buffed. In 10th Edition they seem to be unwittingly or accidentally creating overpowered Character interactions with certain units that somehow made it past testing.
Because of the sins of our Developers all Crypteks except for 1 have had the number of Necron units they are allowed to Lead reduced down to 2 units, the simpleton Warriors who seem to have lost thier ability to reanimate and no longer roll a D6 instead off a D3 and theye no longer roll a D3+3 if reanimating within range of an objective. (This again is the Developers fault, winning better and getting rewarded for it is a bad gamaing mechanic and can spell the end of a faction when the Dev Team starts receiving several complaints about Necrons repopulating the boarding like Rabbits for just standing on a specific spot.
Possible Solutions: Replace Warrior's RP dice based on unit Strength. For example, it could be as simple as stating that Units of Necron Warriors who started the game with 20 Warrior Models do not roll a D3 when triggering RP. Instead calculate the unit's current Unit Strength by counting how many models are currently standing. If the unit's Strength is not under Half thier Starting Strength (In this case it was 20) when triggering RP refer to the new Our Number is Legion. Our Number is Legion determines the dice that should be rolled whenever this unit's RP is triggered.
For example; While a unit of 20 Necron Warriors is currently above half Strength, they roll 2D3 Reanimation Dice at the end of the Command Phase and whenever an ability triggers thier RP outside the Command Phase. The dice used for RP for units that have the Our Number is Legion can never be rerolled. If the Unit ever drops below Half Strength and something triggers thier Reanimation Protocols, the dice used to Reanimate is 1D3. Place a token next to this unit indicating the Warriors have lost too many pieces, or some have phased back to thier Stasis Crypts because they are beyond battlefield reanimation. (The goal here is to eventually slow down Warrior reanimation the longer the game takes while while allowing both playes to enjoy the game. It also rewards the other player for concentrating fire in strategic ways which is cool)
"Where are my Dynastic Advisors!!!" shout several Overlords standing about and scanning for thier Cryptek Advisors. both Overlord Data sheets still contain the same 3 units they are legally able to Lead. So, despite a local custom that Nobles have which always allows them to join units that contain no more than 1 Cryptek. Suddenly Restricting ALL Crypteks models from joining a unit of Lychguard feels bad, especially after losing 3 Epic Heroes. The issue appears to be mostly from 1 specific Cryptek which happened to make a naturally durable such as Lychguard with Shields were designed to be. Considering how hard they are to shift thanks to thier 4++ and the 5+ Feel No Pain from a Technomancer...
Possible Solution: Dynastic Advisors!! The following Crypteks (Basically any Cryptek can attach to a unit of Lychguard except the Technomancers and this applies to Cryptothralls as well no matter what kind if Cryptek thry are protecting.) can attach to a unit of Lychguard. The only requirement is that the Lychguard unit must contain 1 Character already leading the unit containing the Noble or Overlord keyword during deployment. Technomancers and Cryptothralls can never be among the Lychguard ranks during battle as they feel they are able to protect thier Overlord better than a frail Technomancer and two clanky murder buckets.... However, other Crypteks do not seem to generate such disdain as Dynastic Advisors are needed in time of War, while Technomancers should be reanimating and healing Necron Infantry and Vehicles..
I was really frustrated when I realized GW pretty much rewrote the majority of the Necron's 10th edition Detachment Awakened Dynasty. They literally modifed every Enhancement in some negative manner, and then they felt that needed to also rename 3 of the Enhancements???
After I received my Codex and updated the App, I discovered The Awakened Dynasty was made worse by removing any rules or abilities that provided a 2nd benefit abilities such as Hypermaterial Ablator which used to provide -1 to hit when attacked. Sovereign Coronal now only provides +1 to hit since they removed the 2nd ability which treated any units without leaders as if they were still being led which allowed units like Flayed Ones and Praetorians to use the better option of a Stratagem which I felt was working fine since it's an expensive enhancement and only effects units within 6" of the bearer.
The amount of negative changes to reanimation Protocols is staggering. Whatever happened to their philosophy of making small tweaks? Literally everything was nerfed. Rez Orbs changed toi once per battle and only one unit can be targeted per turn and it'd D6 and triggering RP takes place at the end of the phase you choose to activate it.
Reanimaators should have never had a 12" aura for the bonus D3 from triggering RP, I don't know ho GW went from 12" doon to a 3" Aura, they weren't great in 9th and they may be going back on the shelf for 10th edition until the internal balance is sorted out.
Possible Solutions, bump the Reanimator's Aura to 6".
GW overnerfed Reanimation Protocols relating to anything that helped a unit receive more than a D3 outside the Command Phase. The Rez Orbs recieved a double nerf meaning they went from a passive D3 at the end of your opponent's Command Phase down to activating them once per game in any phase and you are restricted to targeting only 1 unit during any phase of your choosing. Regarding the timing, Rez Orbs take effect on the unit you targeted at the end of the phase and you roll a D6 instead of a D3 when the Orb triggers RP at the end of the phase. This is a mess. D6 is too Swingy, especially for a unit of 20 Warriors who just had thier Gauss Reapers Str reduced to 4. The way Rez Orbs currently work is a total 360 and it's currently not a mechanic that provides any impact on the game unless you get very lucky while investing a significant amount of points on Overlords, Reanimators, Ghost Arks, etc...
Now that have a new Overlord that automatically comes with a Rez Orb in addition to the auto 6" Advance which ignores terrain, other models, plus he also comes with the ability to use Battle Tactics for 0 CP, I can understand GW's excuse for making Rez Orbs once per game since the new Overlord comes with his own Datasheet, which the rule of three allows for 3 Overlords with Shroud and Orb in addition to another 3 Overlords who can also choose a Rez Orb in addition to thier -1 Dmg Reduction and access to different Weapon loadout such as the Voidscythe for a total of 6 Overlords with Orbs. Technically if you include the Cartacomb Command Barge you can take up to 9 Rez Orbs except that the Command Barge can use his on any unit within 6" to target a unit's RP with the only restriction being that the unit is either Infantry or mounted.
At first I thought the new Codex was overall good until I realized it was only a few detachments that felt fun, thematic and competitive. I also got the vibe that the player/consumer base was unintentionally/Unwittingly Play Testing 10th Edition for GW.
This Codex currently contains worse internal balance than it's prior Codex in 9th. In fact GW keeps changing and tweaking things like reducing Gauss Reapers down to Str 4 despite its 12' range, two ranged attacks and lack of the assault weapon ability.
Now there is a lot of Chatter of increasing the points cost of all C'Tan (The 5+ Feel no Pain was added while reducing thier Movement to 6" to help them against Devasting Wounds which will bring down any C'Tan with relative ease prior to thier rules that did not contains a Feel No Pain.)
Remember the days when the number of C'Tan were restricted to 1 named C'Tan Sharde per detachment? I feel that's were you will find the solution for most of the game's current issues. We require a loose Force Organizational Chart or formations contains 6 C'tan Shardes will become a thing. The rule of 3 pertaining to how many times a unit can be taken in a list isn't enough.
Bring back the Arks of Omen Detachment which will bring back some sense of balance to the game....
Is the vault tessarect cool and is it good?
As a dedicated necron player, I gotta disagree a little bit. Canoptek Court is deffo #1, no denying that, but I'd put Obeisance last and Awakened 4th...Annihilation 3rd. Annihilation legion is a lot better than people are giving it credit for by just looking at it & theory-crafting. It's not competitive like canoptek court, but it's quite good if you play it the way it's trying to get you to play it. And awakened is way worse now imo. It was toned down as a detachment, and then all the main units it typically runs (warriors, lychguard, hexmark, etc) were also all way toned down. I've had a lot more success either Annihilation Legion than Awakened Dynasty. But in any case, yeah, canoptek court & occasionally hypercrypt are what you're going to see at competitive tables
Make the damage buff strat for Annihilation Legion ranged and melee. Still not mind-blowing, but it's a start.
The only damage buff Strat in annihilation is already shooting or melee.
@@TheFIRESTARX ohhhhhhh. OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH-
Yeeahhh, the Annihilation legion and Obeisance Phalanx are both kinda missing everything, Annihilation is missing useful buffs for just about half of the destroyers lineup and Obeisance is just... eh.
The worst part of the Annihilation Protocol is it's not even practical for half the units that fall under it's keywords. It's really only useful for Skorpekhs and Flayed Ones and pretty pointless for Lokhusts and Heavy Lokhusts unless you're just sacrificing one of them to screen with.
@@nightwatchm4n Yup, it forgets that lokhust's exist, that hexmarks are a thing, doesn't do anything interesting with plasmacytes, and even with skorpek's it forgets that the skorpekh lord has a gun.
Hypercrypt is the best one. I have played three games, won and tabled my opponents.
Sigh. When will GW realise that rerolls are basically the strongest thing in the game. All the armies that get rerolls are in the top 10%, Aledari being kings of rerolls.
Aeldari have one dice reroll for all units but now multiple armies have full rerolls mechanisms (see also SM) so if you count the total number of rerolls for the whole game, I'm not sure at all that Aeldari is number one on this matter
GW sells miniatures, they don't know how to balance their games and they don't even do it !
Hypercrypt with Doomscythe's
Every single game i have played it has wrecked face.
I need more people to try it so i can pack it up and hit my local GT with it.
As a zoomer I'm terrified at seeing Auspex use the word "fire" in thumbnails.
hypercrypt: offers insane maneuverability to a slow army and has synergy with some of our best units, and yet is ranked lower than conditional rerolls on some of our worst units.
Add a comment...😢
…Auspex… PLEASE don’t use cringe slang like “fire” lmao.
Can't wait to see the top ranking say "bussin on God, fr fr, no cap".
so Hyper Crypt is just grey knights but better?
Yes, and leads me to think we will see a lot more Copy Pasta detachments. Instead of really special or unique ones that express a armies flavor but meerly the most competitive/usable of the last x number of codexes simply retooled to fit them.
Simple fix to this would be what I though Detachments where SUPPOSED to do, limit taking certain units and expand taking others. Like Annhilation Legion actually making Destroyers Battleline so you can take 6 units of Lokhust if you wanted. Like Hypercrypt has zero to do with Ctan and everything to do with Monoliths and teleporting units, so restrict Ctan and increase the Monolith and teleporting units allowance when playing it. I in 3 minutes and just spitballing can come up with a more interesting and more indepth Detachment design than GW can in apparently several YEARS of designing a Codex.
Yep and yep.
Imagine not running 2 monoliths in incursion and 3 in strike force.