How to Create Clothes and GAME ASSETS in Blender (Aryan Tutorial)

Поделиться
HTML-код
  • Опубликовано: 14 июл 2024
  • Buy my Blender eBook:
    shorturl.at/AEFZ7
    Check out my Patreon for more Blender help:
    shorturl.at/muLS4
    Join my Discord
    / discord
    Connect with me on other platforms:
    / ar.ij.an
    / arijanrace
    rumble.com/user/arijanrace
    / arijan3d
    / warcatsediting
  • РазвлеченияРазвлечения

Комментарии • 39

  • @FII3VY
    @FII3VY 2 месяца назад +36

    a full series on game assetts would be hella appreciated yano 👌🏼😅

    • @FedePohl
      @FedePohl 2 месяца назад +5

      Yeah, there is no info on yt about 3d modeling for games. Everything is "Subd for 400k polys and tris are forbidden"

    • @icewm1474
      @icewm1474 2 месяца назад +1

      then I'd convince myself to actually finish one of his videos lol

    • @Viliam_Rosca
      @Viliam_Rosca 2 месяца назад

      GAME READY ASSETS is the thing we need

    • @FII3VY
      @FII3VY 2 месяца назад

      @icewm1474 how can you not lol ? these are the type of videos i wish were and hour or 2 long, roll a joint kick back and actually learn something as opposed to most other blender tutorials 👌🏼😅

    • @KrestenGiese
      @KrestenGiese 2 месяца назад

      It's nothing different. You already have the tools you need, just go make something and optimize, and most importantly, let your textures do the heavy lifting with baking and normals. Boom, there ya go

  • @excavationhorrorgamer5795
    @excavationhorrorgamer5795 2 месяца назад +9

    Really nice tutorial! Modelling, UV mapping, adding details! Looking forward to PART 2 for texturing! 😊

  • @jacineyatrakos3149
    @jacineyatrakos3149 2 месяца назад +3

    Alternatively if you do have something like Substance Painter you can paint the details with a height map - but yeah thats a big if since Adobe
    Another option is if you do the low poly right in terms of topology, you can duplicate, subdivide a few times then use the sculpt brush with the cloth tool to add the creases then do a full high to low poly bake

    • @Specter_1125
      @Specter_1125 2 месяца назад +2

      A mutiresolution modifier is one of the best bets for sculpting wrinkles. You can bake a normal map directly from a multi resolution object’s higher level of details to a lower one.

  • @slavsit7600
    @slavsit7600 2 месяца назад +1

    you can search modifiers easily by pressing Shift+A while hovering your mouse over the modifiers tab, its basically the same as the search bar opened with F3

  • @_Rodders_
    @_Rodders_ 2 месяца назад +2

    Part 2. Yes please.

  • @8DJONI
    @8DJONI 2 месяца назад +3

    Hell yeah for part 2!

  • @KadokiPo
    @KadokiPo 2 месяца назад +1

    Yeh, Bro. It's very interesting. Realistic wrinkles on the cloth it's what we need. Thanks a lot!

  • @giftfromyoutube
    @giftfromyoutube 2 месяца назад +1

    yes bro. Part two. Thank you a ton.

  • @leavemealoneimjusttrynavib2687
    @leavemealoneimjusttrynavib2687 2 месяца назад +2

    The part of the hat you are referring to at 2:00 is call a brim.

  • @renlaidao
    @renlaidao 2 месяца назад

    Glad to see you back, nice sharing

  • @richardforce80
    @richardforce80 2 месяца назад

    Useful tutorial, thanks to your tutorials I improve my skills, thank you Aryan. Waiting for part two👍

  • @Virtual__Star
    @Virtual__Star 2 месяца назад

    Excellent tutorial..very good techniques to get good topology of objects.

  • @CGYI-zb3ho
    @CGYI-zb3ho 2 месяца назад +1

    Make some Tactical helmet like in SWAT or another special forces or make Retro helmets like in Arc raiders (upcoming game)

  • @burningbright2003
    @burningbright2003 2 месяца назад

    would love to see the next steps in this series....Thanks

  • @GHOST-mq7th
    @GHOST-mq7th 2 месяца назад +1

    For a week I though you died, good you’re back G

  • @Yackaroe
    @Yackaroe 2 месяца назад

    Cool! keep it up...

  • @zbro6898
    @zbro6898 2 месяца назад

    Bro is the eminem of blender

  • @shivamvishwakarma4317
    @shivamvishwakarma4317 Месяц назад

    Excellent tutorial!! Just a quick question, in that normal baking part if we just duplicate the upper part of the hat, subdivide it and sculpt the wrinkles on it and bake the normal map out of it, wouldn't it be better??

  • @NormIy
    @NormIy 2 месяца назад

    I’m gooning to this

  • @moframes3366
    @moframes3366 2 месяца назад

    Hey you should do a "Rating your 3D designes/Renders" series no one has really done it on RUclips. and I think with your personality and true judgment as a professional 3d artistl be a fun series to watch!

    • @sborsa7891
      @sborsa7891 2 месяца назад

      Blender Guru does it occassionally

  • @Yuhi_155
    @Yuhi_155 2 месяца назад

    Part 2 pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

  • @shalommulat6603
    @shalommulat6603 2 месяца назад

    w aryan

  • @JC6411
    @JC6411 2 месяца назад +1

    part 2? 👀

  • @Kik-iy8ib
    @Kik-iy8ib Месяц назад

    👍

  • @acesandspades6291
    @acesandspades6291 2 месяца назад

    Great video but... wow how much coffee did you drink before making this tutorial? ha ha

  • @almac8840
    @almac8840 2 месяца назад

    Brah you can do those wrinkles in half the steps

  • @ionut491
    @ionut491 2 месяца назад

    Aryan on blender 4.0?

  • @Structed-2
    @Structed-2 2 месяца назад

    I think you call it a visor?

  • @chuckocheret4115
    @chuckocheret4115 2 месяца назад

    Visor

  • @MSalmanAlvi
    @MSalmanAlvi 2 месяца назад

    Aryan I Think Your Background Belong From Indian Family That Is A Reason Your Name Is Aryan Indian Name ? - I Learnd Cinema 4D , 3Ds Max And Now I''m Modeing And Working On Maya Software - Thanks For This Tutorial

  • @ckogsh2585
    @ckogsh2585 2 месяца назад

    show the amount of tris "triangles"