Create realistic procedural skies in Blender! Beginner Friendly
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- Опубликовано: 2 окт 2024
- Here is a beginner-friendly version of my Tutorial on how to create procedural skies in Blender.
Watch the fast version here: • Create realistic proce...
Get the SKY SHADERS!
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/ cinematiccookie
I had a problem with the sky not showing up when setting the World Color to "Sky Texture" After stumbling here and there I found out I have enabled Render -> Film -> Transparent that causes this, was learning how to do composite rendering with the same project.. Sharing here in case anyone else got the missing sky texture
For those in 4.1/(4.2 I guess?) the noise texture now has default normilize checkbox. I have no clue what that is but it fucks this up completly, uncheck it. Alchemy...
Interesting technique..... thanks for sharing 👍👏👌💪⛄🔥🇺🇸😎
thank you for making beginner version 🙏🏻
Awesome! Thanks!
Keep the good work goin
is it normal that you only really see the clouds pile up at the horizon in the render?o
So i followed everything..what im confused about now is where do i play my regular objects and sutff cause it spawns where the clouds are and the grid is there too.... also how do i make it so the sky looks part of the sky and not flat like how the video is...im so confused on that part
amazing tutorial bro!!
keep posting ❤🔥
I will!
At the beginning of the tutorial why is your cube is different from the default, what type of material does that grey reflective appereance?
why it is not visible in Evee
Your clouds appear much denser / darker than mine for some reason, I'm in 3.6. Set the volumes steps and all of it. Help!
I have a problem, if I even try to move my camera to angle the clouds better, my clouds all together completely disappear. It's my third time following the tutorial, but the second I move the camera over to get a better look, all my work is gone, any reason why this keeps happening?
Check you camera clip start and end under the camera property panel .
@@duller5447 i had the same issue than him, thx, u solved it for me
@@duller5447 It also happened to me, ty for the info!
mine doesn't exactly riple like yours, why is that? what i mean is that the constant ramp just adjusts the brightness of the volumetric cube and not the shapes, also, it doesn't render far enough, as if i didn't have the clipping things sorted out already, thx in advance
Is this good for low end pc
everything in blender and cycles is very good for super budget low end pc :) jk
So useful for sky clouds plane
awesome technique thanks for posting chief
I created the sky but it is not showing in the camera view and also not after rendering image
have you adjusted the clip end in the camera settings?
Same problem
@@cinematiccookie ok yaa! It was set at 1000m
@@cinematiccookie thanks for the help
Hi, How could you solve the problem? I can´t see my sky in render :c
I tried it but it didn’t work for me
Excellent tutorial
Astonishing! I went to your skies page in ArtStation: wow, wow, wow!
jetzt add a cloud fand ich funny lel
geiles tut, danke chefe 4:35
nice trick!!!!
merci beaucoup!
You are a legend, man 🙌🙌
Excelente
I cant get the sky to work. I have done all the dimensions and the clip end bit. But when I add the sky texture the box becomes invisible. I am really confused can you help me :)
Can't say what is wrong with this Comment, I would have to take a look at the Blend File.
@@cinematiccookie sure, how can i contact you :)
@@cinematiccookie are you still willing to help :) if so how may I contact you
@@greninchard You can write a dm on Instagram
@@cinematiccookie I have done that :)