A great list of tips and strategies that don't rely on straight reaction time to win gun fights. One of the great joys of FPS gaming is learning the maps and developing general strategy into your own.
unless your reaction time is under average it wont hold you back from reaching decent ranks and skill levels and having a fast vrt doesnt make one good its just a detail advantage in certain circumstances like holding angles with awp and reflexive flicking
I hope one day you become the youtuber you want to be. Ive got to play with you a few times in my life and god it was fun. Keep it up -Ps3petike your old friend from bf4
You still have a ways to go for CS, but if you can match your skill level on other games then you are far from your ceiling. Good luck on your journey.
this guide sadly misses the FPS genre known as arena shooter were people are sometimes flying around at 1000 miles per hours were things such as holding angles or playing overtly passive is just a luxury afforded by slower shooters that came after the early 2000s. I guess i am just abit old tho since those games are mostly dead and if you want to play a similar aggresive playstyle in any game you need aim and reflexes of a robot to even be somewhat viable.
yeah lmao my problem is ingrained hyperaggression and a desire for mobility born out of unreal tournament, small map halo swat, etc, I just physically can't play slow. in BF4 terms my K/D is kinda bad because I am the guy RELENTLESSLY pushing, charging in hoping that people will follow, eating claymore after claymore, going 1:1 in 3v1 fights and generally playing like a madman. I've ended up at a point post 1000h where I just don't have a choice but to accept that I need to learn BF4's movement tech because it's the only way I can reconcile my playstyle and compete. I do love the game, but the ultimate reality is I need to learn how to abuse it just to try and work around a ceiling on my gameplay that I don't really feel I'm responsible for creating. In general FPS as a genre has kinda pushed me out, and I hate that. Like I think CoD's pivot to movement sucks because it's all so rigid and systemised that you're not really using mobility, you're just cycling through animations because you don't have a choice about how to engage with the game. It's more like quicktime events than anything.
A great list of tips and strategies that don't rely on straight reaction time to win gun fights.
One of the great joys of FPS gaming is learning the maps and developing general strategy into your own.
unless your reaction time is under average it wont hold you back from reaching decent ranks and skill levels and having a fast vrt doesnt make one good its just a detail advantage in certain circumstances like holding angles with awp and reflexive flicking
you have such a soothing voice, I can listen to you yapping all day.
Best way to be good at a fps
Step 1: be smart
Step 2: play a lot
super good video i was shocked when unfullscreened and saw it only had 456 views. you earned yourself a subscriber today keep up the good work
Thank you man,your advice helped me understand how to play fps games well
I hope one day you become the youtuber you want to be. Ive got to play with you a few times in my life and god it was fun. Keep it up -Ps3petike your old friend from bf4
You still have a ways to go for CS, but if you can match your skill level on other games then you are far from your ceiling. Good luck on your journey.
this guide sadly misses the FPS genre known as arena shooter were people are sometimes flying around at 1000 miles per hours were things such as holding angles or playing overtly passive is just a luxury afforded by slower shooters that came after the early 2000s. I guess i am just abit old tho since those games are mostly dead and if you want to play a similar aggresive playstyle in any game you need aim and reflexes of a robot to even be somewhat viable.
yeah lmao my problem is ingrained hyperaggression and a desire for mobility born out of unreal tournament, small map halo swat, etc, I just physically can't play slow. in BF4 terms my K/D is kinda bad because I am the guy RELENTLESSLY pushing, charging in hoping that people will follow, eating claymore after claymore, going 1:1 in 3v1 fights and generally playing like a madman. I've ended up at a point post 1000h where I just don't have a choice but to accept that I need to learn BF4's movement tech because it's the only way I can reconcile my playstyle and compete.
I do love the game, but the ultimate reality is I need to learn how to abuse it just to try and work around a ceiling on my gameplay that I don't really feel I'm responsible for creating.
In general FPS as a genre has kinda pushed me out, and I hate that. Like I think CoD's pivot to movement sucks because it's all so rigid and systemised that you're not really using mobility, you're just cycling through animations because you don't have a choice about how to engage with the game. It's more like quicktime events than anything.
Would you say you can give this same advice in Tarkov? Seems like that sucker plays by different rules.
How much money did you make with all those hours
At least $0.23
@@krucialFPS i am sure prime payed for itself
fsas