TL Hidden Stats and Formulas | MUST KNOW BEFORE YOU GEAR in Throne & Liberty | Stats Guide

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024

Комментарии • 102

  • @EliEli.MMOPVP
    @EliEli.MMOPVP  13 дней назад +1

    Ignore the formula for CDS, Debuff Duration and Buff Duration. It's updated in game and you can see the exact number to the decimal now after Diminish Returns.

  • @mudcult
    @mudcult Месяц назад +3

    Dang dude that is some really helpful info. I'm glad people like you and your friends still exist. This is the kind of old school math that makes the gameplay so much more fun

  • @whaitwhut
    @whaitwhut Месяц назад +2

    hey useful simple guide really well made thanks :) hope you do more of these for various aspects of the game your voice is great for it

  • @Fishingsloth
    @Fishingsloth Месяц назад +4

    big fan - thanks Jeri, subbed. 👍

  • @Yamashiro-pai
    @Yamashiro-pai Месяц назад +1

    bro i was on the edge of my seat for that cliffside duel at the end 😭

  • @leoGa-79
    @leoGa-79 4 дня назад

    Thnak you for the video!

  • @Klannahar
    @Klannahar Месяц назад +1

    I wanted this info half year ago, but TY so much, it will help a lot for global release.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      No worries! Please feel free to share. It's so hard to watch people poorly geared dying so fast and confused why they got blown up.

    • @Klannahar
      @Klannahar Месяц назад

      @@EliEli.MMOPVP already did on 3 discord, not many ppl but still something :D
      I was seeking for this info badly but did not found any back then to understand how do i build my tank and bigger question WHY do i have to build like that after evasion changes on KR.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +1

      @@Klannahar Thank you! And glad it was helpful.

  • @shino3463
    @shino3463 Месяц назад +1

    Nice voice, short and clean explanation! Sub and I'm looking forward to seeing the next video

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +1

      Thanks Shino! Feel free to share with your guildies :D

  • @Jeffbozoooo
    @Jeffbozoooo 21 день назад +1

    so I thought heavy attack chance 600=60%, so it was wrong , we need to stack more...

  • @mannyali6412
    @mannyali6412 Месяц назад +2

    The only helpful person for this game

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Haha there are defos some others. I'm just one of the few who posts :D ! Thank you!

  • @Bboss83
    @Bboss83 Месяц назад +2

    very helpful video mate ty

  • @dylanvh9465
    @dylanvh9465 Месяц назад +4

    Eli bro I need a quick last minute wand/staff leveling guide on what stats to choose and what skills to pick. Any chance you have one of those lieing around?

    • @517Vi
      @517Vi Месяц назад +1

      I'd also benefit from a guide on this

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +3

      OBT build only. questlog.gg/throne-and-liberty/en/character-builder/BeastWithTheCuneiformRake
      Skill Builds:
      Leveling/Fresh 50 - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=30
      Wand/Staff Lvl 50 PvP ZvZ - DPS Focus - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=466
      Wand/Staff Lvl 50 PvP ZvZ Support Focus - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=467
      Solo PvE - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=468
      Dungeon - questlog.gg/throne-and-liberty/en/skill-builder/sNZgM53ilGyL?build-id=469

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +1

      @@517Vi posted

    • @ardredxhunter2103
      @ardredxhunter2103 Месяц назад

      I think thats all build for old skill
      In new skill all change event totaly change if special skill come out
      I main suport wand / staff at last updt kr everyting at wand skill is chagnge but thats fun
      In pvp i can kil 11 asist 24 at ain suport 🤣🤣🤣

    • @ardredxhunter2103
      @ardredxhunter2103 Месяц назад

      ​@@EliEli.MMOPVPw
      Btw skill wand can bost 200 skill dmg bosst
      Staf can make eva + hit 440 buf at skill lvl 1 😂

  • @PeladoPalta
    @PeladoPalta 28 дней назад

    I feel the same about the heavy attack chance since day 1 of the game, it's a stupid stat, a rng chance to hit twice can never be balanced, and it would fix the short time to kill of the game.

  • @EAcademy
    @EAcademy Месяц назад

    Hey Eli,
    So the looks of this video appears that the advice that you've given coincides with the T/L build BEFORE the new update that Korea got which includes the new "skill expressions". Have you been able to test the number with relation to the new update? Does it matter at all? I'm just curious cause I imagine there are new passives for each weapon that could add/take away from the formulas. Thanks for your time!!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      I haven't tested the new stats. The information in this video is still relevant luckily. Just new evasion and endurance skill debuffs that should be considered in your gear planning, but formulas and stat conditions are still the same.

  • @antonioarthur9312
    @antonioarthur9312 Месяц назад

    Hi Eli, nice video, could you elaborate better the Chance to Resiste when you have more chance to apply weaken?
    you said on the docs "if the enemy has 250 more chance than your resistance, their 20% chance becomes 60% (+half of 80%)"
    Where did this 80% come from i am so confused since it dosen't make sence on the formula like for each 10 diference it goes up or down 4%

  • @danielcheng769
    @danielcheng769 Месяц назад +3

    Wow literally wastes no time and cuts to the point, and super solid info found no where else.

  • @chrisbaddabum
    @chrisbaddabum 20 дней назад +1

    hi, mit der formel für cd abklingzeit haut das nicht hin oder ich bin zu doof. ich hab laut gear 19,90% cd. nach dieser formel müsste ich dann tatsächlich 18,94% haben. angezeigt im spiel sind unter meiner 19,90% dann aber nur 16,597%. ich gehe mal davon aus das der wert der im spiel angezeigt wird dann auch stimmt. stimmt was bei meiner rechnung nicht oder der formel. ich setzte mal ein 19,90/(1+19,90)=18,94%. so sollte es doch richtig sein oder?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  16 дней назад

      Hi, Cooldown Speed formula has changed since it was first made. Just use the in-game number they already calculate for you for Debuff Dura, Buff Dura, and Cooldown Speed.

    • @chrisbaddabum
      @chrisbaddabum 15 дней назад

      @@EliEli.MMOPVP OK, that of course makes it difficult to calculate how high the CD will be in the end. I'm just testing a little until the EU release. The question is also how high focus from the rod affects the existing CD.

  • @Laimuloz
    @Laimuloz Месяц назад

    Its strange, but when we tested on korea, when prs have around 1.4k evasion and another have around 200hit - it seems like he miss more than 50%, almost every spell

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Were you testing with basic attacks? Basic attacks ignore the formulas and conditions.
      Also, the rule of never missing only applies if someone's Hit is MORE than someone else's Evasion. Not Vice-Versa. Only with Endurance would more Endurance vs Crit result in zero crits with abilities only.

  • @Czulki
    @Czulki Месяц назад

    Great explanations. One thing I am wondering about - isn't endurance basically the superior defensive mechanic for every weapon type outside of SNS and dagger? Seems like its just more consistent at reducing damage and avoiding "one shots".
    Also what is your take on evasion vs endurance stacking for the open beta? My guild suggested for everyone to go evasion but it seems like a bad idea if people know that prioritizing hit is important to counter that. Are there enough evasion sources early in the game to "outscale" enemy hit?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +2

      Hi, yes to your first question. Also, yes green melee and ranged gear can easily get over 1k+ Hit. The builds EPH are sharing with ranged and melee players achieve this easily with blue weps.

    • @Czulki
      @Czulki Месяц назад +1

      @@EliEli.MMOPVP Thanks

  • @chrisbaddabum
    @chrisbaddabum 25 дней назад

    Hello, I've heard quite a few times that evade has a hidden dimishing return. The example given was that if you had 2000 more evade than your opponent hit, it would still only be 66% evade. That should be 100%. mathematically even 200%. Is that true about the dimishing return? So basically the same as described for the crit in the video you posted here.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  25 дней назад

      Hi, almost every single stat has diminishing returns. I have a video with formulas that you can use to understand what your actual stat value is vs it's countering stat.

    • @chrisbaddabum
      @chrisbaddabum 25 дней назад

      @@EliEli.MMOPVP is this not the video :) ? i see here that every 10 points evade over the enemy hit is 1% evade. i see no dimishing return. I ask this specifically because I built 2 builds, one with over 2000 evade for all 3 damage types and one where I ignored melee evade. If there is no dimishing return with Evade everything is fine, if there is I have to think about something.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  16 дней назад

      @@chrisbaddabum I said it in the text doc and I believe also in the video that the stat description in game is not accurate to what it actually is. Simplest way to understand is that when you have 1k Crit Hit, it does not equal 100% critical hit chance. Not in PvE nor PvE. There are always diminishing returns (stat/(stat+1000), and then reduction from its counter stat.

  • @Qbikk
    @Qbikk 25 дней назад

    hey there, stupid question to check if i got it right in the meth for skill damage boost, assuming u full trait a ring to 80 skill damage boost that would then be (80 / 1080) * 100% would mean its an increase of roughly 7.4% dmg done (factoring out everything else for simplicity)?

  • @diegomiguelbetetavasquez3104
    @diegomiguelbetetavasquez3104 12 дней назад

    Hello, thanks for the video. I'm dps staff/bow, I don't know whether to use evasion or endurance in pve. which is better?

  • @johnspartan4025
    @johnspartan4025 3 дня назад

    Hi, i plan to play wand/staff, would like to build some Stun res to not get rammed by GS users, wondering if it's worth it. You can hardly get 500~ stun res with proper T2 equip sacrificing other stats, while a GS user can stack 500 stun chance easily by default. So, if i understood the math, at very best you can pair with him and it's stunning blow skill will stay at 80% chance, or you can forget taking it, and maybe his stun goes up to 100% i dunno. Doesn't look worth that much for only that 20% at best, and having low stun res value look useless, you go high or nothing. Maybe it's better -debuff duration and forget stun res. Any suggestions? Thanks for your useful tips.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  3 дня назад +1

      Hi, yes! Stun Res is not worth because of this reasoning and Debuff Dura provides more reliable value.

  • @Naansson
    @Naansson Месяц назад +1

    How much mana reg do you need for wand/bow support? should i get it on every gear i can or whats the number i should be looking for?

  • @theScary92
    @theScary92 Месяц назад +1

    do I need to crit in order to heavy mele attack? or if I have both I can have random x2 from any of those or its just x4 or nothing?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Nope. You can heavy attack without it being a critical hit.

  • @teozard
    @teozard Месяц назад

    Great video!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Thank you!! Feel free to share with your guildies.

    • @teozard
      @teozard Месяц назад

      @@EliEli.MMOPVP It was shared with me from the guild haha, we've been talking about it so I went to check it out

  • @LivelyAndrew
    @LivelyAndrew Месяц назад

    Hey Jeri, what about Off Hand chance, how it works, does it stack with heavy attacks, any details on this would be highly appreciated, thanks!

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Oh I'm Eli. Jeri is my friend. Off-Hand can heavy.

    • @LivelyAndrew
      @LivelyAndrew Месяц назад

      @@EliEli.MMOPVP so that would make it x4 than ?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  28 дней назад

      @@LivelyAndrew Yes, very OP> Heavy Attack is a stupid stat imo.

  • @CHACHENWAGENTV
    @CHACHENWAGENTV Месяц назад

    does skill damage boost or additional damage boost affect DoT effects somehow?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Yes!

    • @CHACHENWAGENTV
      @CHACHENWAGENTV Месяц назад

      ​@@EliEli.MMOPVP so if my fireball burn stack deals 30 damage before the stat application, it will be 45 per stack right? Or it applies for the whole damage like for 10 stacks of fire in the example forementionet that would be 315 with the additional damage?

    • @CHACHENWAGENTV
      @CHACHENWAGENTV Месяц назад

      @@EliEli.MMOPVP also the question is does the DoT damage amps apply before flat damage boost or does it apply after?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      @@CHACHENWAGENTV It depends on your skill damage boost. You use the SDB formula to calculate the % dmg increase. Change Time for Punishment to the SDB increase variant and check your Fireball burn stack without the TfP buff, then check it with the TfP buff.

  • @DaBroughtHD
    @DaBroughtHD Месяц назад

    I LOVE YOU

  • @TurnipGamingTV
    @TurnipGamingTV Месяц назад

    KING

  • @Andy.TaeNyGG
    @Andy.TaeNyGG Месяц назад +1

    Do you have a Bow/Wand Leveling Guide?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      I don't at the moment sorry. I haven't had much time to play this week until today. So I will be working on a bunch of stuff from today, onwards!

    • @Andy.TaeNyGG
      @Andy.TaeNyGG Месяц назад

      @@EliEli.MMOPVP No worries. Take your time.

  • @Afterhours.101
    @Afterhours.101 Месяц назад

    sick video

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Thank you! Feel free to share with your friends.

  • @AlphAtomix
    @AlphAtomix Месяц назад +1

    what is the stat collision? I dont understand

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +1

      Collision are pushes and pulls. So like chain pull from SnS, or the Shield push skill, or Vortex arrow, etc.

  • @ivanrodrigosoria6683
    @ivanrodrigosoria6683 Месяц назад

    So.. if i play healer i must get endurance traits ? 1melee-2magic-3range?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +1

      No, not exactly. If you don't use daggers then run Endurance. I like Plate armour because it gives most Defense stats and Melee and Ranged Endurance.

  • @Dark74111
    @Dark74111 Месяц назад

    is there anything you can do about stun resist it seems like a dead stat when greatsword users can stack 700+ chance you can only stack close to 400 it seems pointless

  • @0skillsPVP
    @0skillsPVP Месяц назад

    Hey bro! Love the vid. You mentioned that a tank gets more evasion as more enemies are near him, but this is not accurate. Your passive increases defense, not evasion (unless I am missing sth). Could you please explain then, if perhaps Endurance > Evasion for tanks?

    • @shino3463
      @shino3463 Месяц назад

      Read first sword passiv its plural

    • @0skillsPVP
      @0skillsPVP Месяц назад

      @@shino3463 If you are referring to Skilled Evasion, targets need to be provoked first. Not very easy to do in clamps, considering you can Provoke up to 5 targets.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      @@0skillsPVP Oh no that's not how it works. So the first part of Skillfull Evasion provides you 300 Magic and Range evasion no matter what as long as you are around enemy targets (it won't show in your stat sheet either). The second part only increases evasion by an ADDITIONAL amount vs provoked targets. The Rare and Epic bonuses only increase evasion by the amount they state on top of the 120 vs Provoked targets.

    • @0skillsPVP
      @0skillsPVP Месяц назад

      @@EliEli.MMOPVP Yeah about the 1st part I agree, even tho imo it's a bit lacking. Endurance seems the way to go - pending ofc the upcoming updates.

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад +1

      @@0skillsPVP Definitely!

  • @McPeror
    @McPeror Месяц назад +1

    Can I use plate armor as wand bow healer?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Absolutely! Do not get hung up on the armor type. It's about stacking the proper amount of evasion or endurance.

  • @KHVNIVORE
    @KHVNIVORE Месяц назад

    does mobs and bosses have endurance? is it worth going 1000+ in pve?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Mobs and Bosses are mostly melee. It's not worth prioritizing gear to counter them since you can clear PvE perfectly fine in PvP gear. Eventually build a 4p Trans set for PvE.

    • @KHVNIVORE
      @KHVNIVORE Месяц назад

      @@EliEli.MMOPVP question was more about does dagger lowers endurance for bosses in pve so other party members have higher crit ?

  • @nyulf
    @nyulf Месяц назад

    Bro, go to a website where you put together your build and leave it in the video links, you look like mayonnaise when you don't do that

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      My builds are on a website. I've replied with them in a bunch of comments already. Everything about the game is changing this Tuesday which is why I didn't put them in videos or descriptions. I will change everything this Tuesday with new Tripod and Rune systems and weapon balancing.

  • @gorn3662
    @gorn3662 Месяц назад

    Bulshit abaut evasion, my friend in duel had less evasion tahn my hit and somtimes i miss AA

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Yea, because if you actually LISTEN, I say auto-attacks does not get affected by stats the same way as skills. You need to srsly ask questions when you clearly know nothing instead of cursing and/or making false assumptions.

    • @gorn3662
      @gorn3662 Месяц назад

      @@EliEli.MMOPVP first of all, you neither said it in the video nor is it written in the linked file, the second thing is today I will check if it works on skills as you say
      and AA is mutch part of dmg

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      @@gorn3662 I did say it in the video and I also reference how stats work with "skills". If you came here to be a skeptic for whatever reason, that's weird. And I didn't say AA is not a part of damage, it's just clearly not calculated the same as Skill Damage which is also why Skill Damage and Auto-Attacks are two different colours. You came into the comments section cussing and and making assumptions instead of asking questions, so if you don't like the energy you're getting back that's your problem.

  • @TLGodsenD
    @TLGodsenD Месяц назад

    first

  • @khunmotun
    @khunmotun Месяц назад

    I've no idea about this game but I've been watching ur videos lol, It's healer sake I guess

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      Haha, thank you! It will be a great game NA launch. Totally recommend trying it out.

    • @khunmotun
      @khunmotun Месяц назад

      @@EliEli.MMOPVP But according my pov since yesterday, It was also seems like p2w tho, wy think Eli? And game basically dominated by whales and hard-core guilds, it's not that easy for beginners huh?

    • @EliEli.MMOPVP
      @EliEli.MMOPVP  Месяц назад

      @@khunmotun The game has P2W in it, but there is no content locked from F2P players because of it, and F2P won't fall behind because of it either. The top PvPers who are also my static mates on KR and the NA betas are all F2P players. Because TL uniquely allows F2P players to make the swipable currency (Lucent), F2P players can progress really well and enjoy cash shop items, including Battle Pass.
      If you're not in a strong guild siege will be hard, but wars are 1v1 so it's less about zerging. There are also lower tier stones for less hardcore guilds.