From an F-16 MFD manual. 5.11.8. Beacon Bomb Delivery The BCN radar mode is used to attack targets that are located relative to a ground-based radar beacon. This mode is similar to the radar offset mode. The target location is based on bearing and range from the beacon to the target and target elevation. · Enter the following offset data before takeoff on the appropriate destination page: · True bearing from beacon to target to the nearest 0.1º. · Range from beacon to target in feet. · Elevation of the target. · Appropriate beacon delay on the FCR control page. · FCR mode must be in BCN. The radar provides a clutter-free display on the radar display showing only the radar beacon location and eliminating target/Aimpoint recognition tasks. · Select A-G with the desired weapon and BCN mode selected. · Slew the azimuth cursor to the center of the closest portion of the beacon. · Center the FPM on the steering line and continue the delivery in the same manner as in a CCRP attack.
Thank you! Had the 16 for a few months and have slowly been piecing everything together in my free time. I can finally fly in multiplayer servers and not be reliant on my friends to hold my hand.
Very helpful video, especially for the DTT bit. Minor thing (this is just long because it requires some explanation), I think that starting at 13:25 you explained the symbols wrong when the AWACs symbols went solid. You'd actually displayed a graphic earlier in the video at 10:10 that explained it correctly - the symbols go solid when your onboard radar has a TWS track that correlates to the track the AWACs has for that target. That's why the symbols went solid when you went into TWS mode at 12:52 and your radar developed its own track on them, and that's why they stopped updating when you switched back to RWS mode because your radar was no longer using its own track. You said that the far contact didn't go solid because it didn't get an "enemy" response from IFF - it was actually because your radar never picked up that contact while it was in TWS mode, probably because it was only in TWS for a few seconds between 12:52 and 12:54 and didn't scan that section of the airspace during that time, so it never developed its own track on it. In reality, most of the time you won't get any response at all from a non-friendly after an IFF interrogation - the other red contacts you had also didn't respond earlier in the video when you did an IFF scan, or the LOS IFF scan you did later. Most of the time in multiplayer you either have to visually identify targets that don't respond to IFF or if you're less careful you just fire on whatever isn't green after your AWACs is down because a white target means it didn't respond, which could be either an enemy or a friendly with his IFF transponder turned off.
Just got the Viper for DCS. Having grown up on Spectrum Holobyte's Falcon, I'm truly looking forward to driving the Viper again. Thank you for the refresher on the A/A radar modes currently presented in DCS for the Viper. The AN/APG-68 V(5) operates a tad differently than the older version of the APG-68 in Falcon, but the concepts are all the same.
To fire a missile in the F-16, even an A/A missile, you push the red weapon release button on top of the stick. _Unlike_ in the F/A-18 Hornet, that is...
fantastic info as always. i moved from low fidelity into the f16 and had a hard time using the radar to its full potential, this video made it way more usefull for me. thanks
Thanks for this Cap. I've been watching your streams for a while and have enjoyed them all. When I was in Jr. High I played Falcon every day (and every update to it). I also worked for a time for the Navy and suffice it to say I have over 4000hrs of flight time in US military aircraft (all I can say). It's been a long time since I've seen the cockpit of an F-16 not to mention anything else and I have to re-learn some things and this really takes me back to those first days back in the day. Since I just finally got the time to try DCS (After Falcon, it was Comanche and I spent years with Harpoon and then CAMO playing and creating missions) and I like DCS (though it still needs work). I purchased several mods and maps (wish I had more - including those from Grim reapers) including the F-16C Viper (F-16 - still my fav aircraft of all time) and this video has helped a lot with the new FCR. Now I need some WINWING gear to go with it as things are SOOOO much easier when you have actual cockpit controls - but it is Christmas soon so...
Video idea: Can you dodge an LGB? It would be interesting to see you guys attempt to evade a (probably small) laser guided bomb in a ground vehicle through combined arms.
Thiz help alot. Ive never fully comitted to dcs cause the controls and mfds made no sense to me. Most vids drone on and on but yours was easy to follow. Thanks reap
Aspect 16L is not 16° Left, it's 160° Left. Remember the USAF uses AA, Aspect Angle, from the fighter bearing line to the targets tail (so a nose-to-nose is a 180° Aspect, thus the calling "High Aspect BFM), while Navy uses TA, Target Aspect, from the fighter bearing line to the targets nose (so a nose-to-nose is a 0° Aspect).
Excellent comprehensive video. After a bunch of updates and some time off from the jet, it's nice to have this. Two requests: can you do a similar revisit of the TPOD for the f16 and similar updated FCR and TPOD vids for the f18? I know that's a lot. Thanks Cap!
Hey Cap! cool vid as always, good info shared is always appreciated! In DTT, when you pop two missiles off, one at each target, is it any easier to break that lock or notch the missiles? You mentioned earlier in the video that the aircraft only had so much energy available with which to track a target, and if you focus all that energy on one target, it's harder to break that track. If you're splitting it to track two different targets, does it actually split that radar energy, making it easier to break, or hasn't that been modeled yet, or is something else happening?
all of that stuff absoutely is modelled yes, I don't have the finer details but for instance, hostile will break a SAM/DTT lock easier than a STT, where ranges etc are all otherwise identical.
@@grimreapers this is correct! Think of it this way. If you have kids, very easy to maintain “visual” lock on one toddler. Now throw a second toddler in the mix, gotta maintain track on both. DTT is enabled, you’re watching both but, as we all know, one can takeoff and you’ll lose track of him/her as you only have so much energy to spend on that damn kid! Now throw another kid in (SAM or TWS) and you’ll lose even more track/bricks as you only have so much energy! Damn kids😎
Could we get an updated video to this? There seems to be a large amount of people extremely confused as to how to use the BVR/Radar system all together.
Do you realy think so, when they train for this every day. And add to that,fighter pilots are not us avarage joe’s regarding mental capabilities etc, you have to have high intelligence and they are highly motivated people. I guess its not like going to work just waiting for the day to be done.
Hey Cap (or anyone else who knows), the data link sharing shown here is either XMIT OFF or XMIT L16. Now it reads something different. I can't remember the exact letters but it's something like STOL or DTOL or something like that. What's up?
hi a Q pls : In order to luck the target i have to use TMS my Q is : the up-down-left-right ? is it the arrows ? and i have to do RCtrl + an arrow?? or something else . ? thank you in advance for your guidnance and help . all the best
when you was locking on a bandit you said "TMS forward" but I can only key bind "up, down, left and right" can you please repeat this instruction ? thank you
Hey, im completley new and way in over my head. One burning question, does RWS DTT alert the enemy like STT? Because TWS doesn't, so that's a big advantage? Thanks
@@grimreapers no worries. By the way you've helped me get some key ideas in being able to use the f16 in a way others haven't with your guides, so thanks again 👍
@@Habdabi I don't know if you figured it out but I am very sure RWS does not give a RWR notification. Only limited to the F16 though. I believe its due to RWS acting like TWS but it updates more frequently. So usually you want to just use RWS in the f16 or STT locks.
@@Eduard_Kolesnikov Its been awhile but yeah in the F-16 I was incorrectly referring to the DTT/SAM mode (the one where you tms up once in rws). Does not give a notification, its TWS but for only two targets and updates more frequently. Once you tms up again (to the point you can use the iff interrogate and indentify the aircraft) that is when enemies will get a rwr warning.
Apparently the f16 can only aquire fighter sized targets at 75 miles and below. but tbh im rarely getting stuff at 60 now so i dunno if it is just bonked or if it actually is as bad.
I must be missing something. when pressing TMS forward or up, does not lock. I have to spam it until it works. I know I'm doing something wrong. even when targets are filled with red still run into this problem
Dang,when i do IFF scan,green circle appears not around contact but next to contact, number inside. No matter, in VR or 2D same.Have enyone got same problem? Googled, can"t find solution.
Refresh rate and situational awareness. TWS takes extra scans (time!) to build a track, and bugged targets outside the scan volume are lost. DTT keeps tracking the two targets outside of the scan volume, and maintains a higher scan frequency on them. DTT allows the pilot to tag two targets then move the radar to keep an eye on a different section of the sky while still tracking the bugged aircraft. TWS is situationally very useful, but has drawbacks limiting that usefulness, especially now that we have DTT.
@@karldergrosse-333 I'm no expert here, but I would see TWS as most useful in ambush type situations, where the adversaries aren't maneuvering defensively, since sudden vector changes can cause TWS to lose track. I'm thinking formations of bombers, for example, as a good TWS use case. DTT is much more well suited to a more dynamic environment, facing off against other fighters while everyone is flying a mix of offense and defense. Keeping in mind that lone aircraft really shouldn't happen, and a flight can collectively lock up the available targets when there are more than two.
@@kkutani very helpful my friend. I appreciate the knowledge and help. Definitely going to have to un-corrupt my DCS files this weekend and knock the dust off the ole HOTAS!
WHAT'S that blue circle with the number 66 in it in the bottom left of the radar screen? I don't have it on mine. I also don't have the 248 under it. i'm assuming their related. anyone know or mind explaining?
@@grimreapers It is. The number is the range to bullseye, the arrow is the bearing pointing at bullseye. If you don't have the symbol you likely don't have a bullseye set up in your engagement, or its not entered in your DED page (list->misc->bullseye). I think in DCS it defaults to steerpoint 25, which is automatically set up as the bullseye if you have one set up in your mission and if not you can either edit steerpoint 25 to be a particular lat/long or reset the bullseye to be another steerpoint you already have defined in the DED setup page for bullseye.
i dont know what im doing wrong but every time i go on the GS dcs server i dont get the white squares and i cant lock onto people until a target turns yellow, wich is very rare for me. pls help bc i want to know how i can lock on people
I just listened a little more. The red and the green are not targets your radar sees, that is information being giving to you by the AWACS, so although they can see it, it doesnt mean your radar can. The yellow and white boxes are the targets your radar can see and you can lock onto
@@bennett8880 thx mate i figured this out too in the past 4 months. 1 more quetstion tho. when i play on growling sidewinders dcs server i dont hear any rwr sounds indicating that an enemy is locking me nor that there is a missile in the air. this is really strange because i never know when the danger is comming. do you know how i can fix this? i am using f16 btw
From an F-16 MFD manual.
5.11.8. Beacon Bomb Delivery
The BCN radar mode is used to attack targets that are located relative to a ground-based radar beacon.
This mode is similar to the radar offset mode. The target location is based on bearing and range from the
beacon to the target and target elevation.
· Enter the following offset data before takeoff on the appropriate destination page:
· True bearing from beacon to target to the nearest 0.1º.
· Range from beacon to target in feet.
· Elevation of the target.
· Appropriate beacon delay on the FCR control page.
· FCR mode must be in BCN. The radar provides a clutter-free display on the radar display showing
only the radar beacon location and eliminating target/Aimpoint recognition tasks.
· Select A-G with the desired weapon and BCN mode selected.
· Slew the azimuth cursor to the center of the closest portion of the beacon.
· Center the FPM on the steering line and continue the delivery in the same manner as in a CCRP
attack.
thx
Best radar video EVER! I wish all tutorial videos could be as comprehensive and clear as yours. Thank you for all your efforts!
thx
I watched a handful of other people's videos, but this is the only video that I was able to successfully use to learn this system. Thank you so much!
Thank you! Had the 16 for a few months and have slowly been piecing everything together in my free time. I can finally fly in multiplayer servers and not be reliant on my friends to hold my hand.
Very helpful video, especially for the DTT bit. Minor thing (this is just long because it requires some explanation), I think that starting at 13:25 you explained the symbols wrong when the AWACs symbols went solid. You'd actually displayed a graphic earlier in the video at 10:10 that explained it correctly - the symbols go solid when your onboard radar has a TWS track that correlates to the track the AWACs has for that target. That's why the symbols went solid when you went into TWS mode at 12:52 and your radar developed its own track on them, and that's why they stopped updating when you switched back to RWS mode because your radar was no longer using its own track. You said that the far contact didn't go solid because it didn't get an "enemy" response from IFF - it was actually because your radar never picked up that contact while it was in TWS mode, probably because it was only in TWS for a few seconds between 12:52 and 12:54 and didn't scan that section of the airspace during that time, so it never developed its own track on it. In reality, most of the time you won't get any response at all from a non-friendly after an IFF interrogation - the other red contacts you had also didn't respond earlier in the video when you did an IFF scan, or the LOS IFF scan you did later. Most of the time in multiplayer you either have to visually identify targets that don't respond to IFF or if you're less careful you just fire on whatever isn't green after your AWACs is down because a white target means it didn't respond, which could be either an enemy or a friendly with his IFF transponder turned off.
Just got the Viper for DCS. Having grown up on Spectrum Holobyte's Falcon, I'm truly looking forward to driving the Viper again. Thank you for the refresher on the A/A radar modes currently presented in DCS for the Viper. The AN/APG-68 V(5) operates a tad differently than the older version of the APG-68 in Falcon, but the concepts are all the same.
To fire a missile in the F-16, even an A/A missile, you push the red weapon release button on top of the stick. _Unlike_ in the F/A-18 Hornet, that is...
Thanks Cap! Always my go to for DCS tutorials!
thx
fantastic info as always.
i moved from low fidelity into the f16 and had a hard time using the radar to its full potential, this video made it way more usefull for me. thanks
Thanks for this Cap. I've been watching your streams for a while and have enjoyed them all. When I was in Jr. High I played Falcon every day (and every update to it). I also worked for a time for the Navy and suffice it to say I have over 4000hrs of flight time in US military aircraft (all I can say). It's been a long time since I've seen the cockpit of an F-16 not to mention anything else and I have to re-learn some things and this really takes me back to those first days back in the day.
Since I just finally got the time to try DCS (After Falcon, it was Comanche and I spent years with Harpoon and then CAMO playing and creating missions) and I like DCS (though it still needs work). I purchased several mods and maps (wish I had more - including those from Grim reapers) including the F-16C Viper (F-16 - still my fav aircraft of all time) and this video has helped a lot with the new FCR.
Now I need some WINWING gear to go with it as things are SOOOO much easier when you have actual cockpit controls - but it is Christmas soon so...
Video idea: Can you dodge an LGB? It would be interesting to see you guys attempt to evade a (probably small) laser guided bomb in a ground vehicle through combined arms.
That's actually a VERY good question!
@@grimreapers Maybe try it with agm 65’s too
Or evading an LGB in Air-To-Air!?😁
what do u mean dodge a gay?
@@aryan7880 Lol, I’m dying
Thiz help alot. Ive never fully comitted to dcs cause the controls and mfds made no sense to me. Most vids drone on and on but yours was easy to follow. Thanks reap
Thanks for the upload! Looking forward to firing up DCS tonight and giving all these new features a go :)
Aspect 16L is not 16° Left, it's 160° Left. Remember the USAF uses AA, Aspect Angle, from the fighter bearing line to the targets tail (so a nose-to-nose is a 180° Aspect, thus the calling "High Aspect BFM), while Navy uses TA, Target Aspect, from the fighter bearing line to the targets nose (so a nose-to-nose is a 0° Aspect).
Excellent comprehensive video. After a bunch of updates and some time off from the jet, it's nice to have this. Two requests: can you do a similar revisit of the TPOD for the f16 and similar updated FCR and TPOD vids for the f18? I know that's a lot. Thanks Cap!
Nice one. I needed a refresher anyway 👍
Hope you’re doing very well too Cap :)
thx
Oh, I thought the dot on AMRAAM DLZ was for R lethal or RNE no escape. Thanks for clarification!
That moment when everything starts to click
Haven’t watched yet but thank you
Using the radar is like playing a mini game itself.
Thanx Cap, so helpful.
Hey Cap! cool vid as always, good info shared is always appreciated! In DTT, when you pop two missiles off, one at each target, is it any easier to break that lock or notch the missiles? You mentioned earlier in the video that the aircraft only had so much energy available with which to track a target, and if you focus all that energy on one target, it's harder to break that track. If you're splitting it to track two different targets, does it actually split that radar energy, making it easier to break, or hasn't that been modeled yet, or is something else happening?
all of that stuff absoutely is modelled yes, I don't have the finer details but for instance, hostile will break a SAM/DTT lock easier than a STT, where ranges etc are all otherwise identical.
At least modelled in the older DCS planes, assume also same with these newer planes.
@@grimreapers this is correct! Think of it this way. If you have kids, very easy to maintain “visual” lock on one toddler. Now throw a second toddler in the mix, gotta maintain track on both. DTT is enabled, you’re watching both but, as we all know, one can takeoff and you’ll lose track of him/her as you only have so much energy to spend on that damn kid! Now throw another kid in (SAM or TWS) and you’ll lose even more track/bricks as you only have so much energy!
Damn kids😎
Could we get an updated video to this? There seems to be a large amount of people extremely confused as to how to use the BVR/Radar system all together.
What?...Did you get a upgrade on your graphics card or something? ... This video looks really clean and clear.
That was very useful. Thanks.
Thank you for this video. I learned a lot! Probably won't remember much :(
you explained it great but you can understand why they say that it's getting too much for today's pilots to process all this stuff and get overloaded
agree
Do you realy think so, when they train for this every day. And add to that,fighter pilots are not us avarage joe’s regarding mental capabilities etc, you have to have high intelligence and they are highly motivated people. I guess its not like going to work just waiting for the day to be done.
Top! Mercy !
Hey Cap (or anyone else who knows), the data link sharing shown here is either XMIT OFF or XMIT L16. Now it reads something different. I can't remember the exact letters but it's something like STOL or DTOL or something like that. What's up?
hi a Q pls : In order to luck the target i have to use TMS my Q is : the up-down-left-right ? is it the arrows ? and i have to do RCtrl + an arrow?? or something else . ? thank you in advance for your guidnance and help . all the best
Set on of your Joystick buttons to TMS Up/Forward, and press that. That's how I did it.
Cap any chance you would revisit A/A, datalink, RWR and GR in the F/A-18C with updated videos to bring the many updates under one video. Thanks
Yes but will probably wait for module completion before doing this.
when you was locking on a bandit you said "TMS forward" but I can only key bind "up, down, left and right" can you please repeat this instruction ? thank you
Hey, im completley new and way in over my head. One burning question, does RWS DTT alert the enemy like STT? Because TWS doesn't, so that's a big advantage? Thanks
Haven't actually tried, sorry.
@@grimreapers no worries. By the way you've helped me get some key ideas in being able to use the f16 in a way others haven't with your guides, so thanks again 👍
@@Habdabi I don't know if you figured it out but I am very sure RWS does not give a RWR notification. Only limited to the F16 though. I believe its due to RWS acting like TWS but it updates more frequently. So usually you want to just use RWS in the f16 or STT locks.
@@dovaiS Thx. But It is still not clear to me to what enemies it will get a notification RWR, is it only STT mode in TWS. Or DTT as well
@@Eduard_Kolesnikov Its been awhile but yeah in the F-16 I was incorrectly referring to the DTT/SAM mode (the one where you tms up once in rws). Does not give a notification, its TWS but for only two targets and updates more frequently. Once you tms up again (to the point you can use the iff interrogate and indentify the aircraft) that is when enemies will get a rwr warning.
Hi Grim. The video said there is a download link for the mission. I can't seem to find it. Could you point me to it please? Thanks.
Few updates ago I could lock targets at 120 miles. Now at 40 (same procedure) what I’m doing wrong ? :(
Apparently the f16 can only aquire fighter sized targets at 75 miles and below. but tbh im rarely getting stuff at 60 now so i dunno if it is just bonked or if it actually is as bad.
I don't think you're doing anything wrong. I think the radar is being reworked and currently is less than consistent in MP.
Is this still accurate or have updates changed things signficantly?
Apologies in advance, but I searched quite a bit and cant seem to find a standalone file showing the frc symbology. Does anyone know if one exists?
When I fire the last AMRAAM on the plane, I can't see the seconds until active information after launch... is there any way to get it?
I must be missing something. when pressing TMS forward or up, does not lock. I have to spam it until it works. I know I'm doing something wrong. even when targets are filled with red still run into this problem
Pretty late and not sure, but I think it's normal, have the same issue in the f18. Probably something blocking the radar.
How does he even see those targets 60-70 nm out? When I'm on a multiplayer server, if I'm lucky, I'm starting to see them around 40 tops.
I've also observed less consistency in MP. In SP I get locks from ages away.
@@ImperiumLibertas ah, thanks, that might explain this. IF it's the same for everyone, seems fair.
@@jemand8462 Main difference is type of target, he used Tu-95 bombers.. you can see them from further away than fighters.
Could you cover recovery from a spin/stall using the manual pitch override in the F16?
Don't think it works yet?
Dang,when i do IFF scan,green circle appears not around contact but next to contact, number inside. No matter, in VR or 2D same.Have enyone got same problem? Googled, can"t find solution.
Hmm @12:50 going back from tws to rws seems buggy. Symbols don't seem to move anymore...
Wagner said symbols WiP a few weeks ago.
What’s the advantage of DTT and SAM over TWS?
Refresh rate and situational awareness. TWS takes extra scans (time!) to build a track, and bugged targets outside the scan volume are lost. DTT keeps tracking the two targets outside of the scan volume, and maintains a higher scan frequency on them. DTT allows the pilot to tag two targets then move the radar to keep an eye on a different section of the sky while still tracking the bugged aircraft.
TWS is situationally very useful, but has drawbacks limiting that usefulness, especially now that we have DTT.
@@kkutani so essentially - DTT for 2 or fewer targets, then use TWS for 3+ targets?
@@karldergrosse-333 I'm no expert here, but I would see TWS as most useful in ambush type situations, where the adversaries aren't maneuvering defensively, since sudden vector changes can cause TWS to lose track.
I'm thinking formations of bombers, for example, as a good TWS use case.
DTT is much more well suited to a more dynamic environment, facing off against other fighters while everyone is flying a mix of offense and defense. Keeping in mind that lone aircraft really shouldn't happen, and a flight can collectively lock up the available targets when there are more than two.
@@kkutani very helpful my friend. I appreciate the knowledge and help. Definitely going to have to un-corrupt my DCS files this weekend and knock the dust off the ole HOTAS!
@@kkutani damn. I just learned TWS and now they release DTT. I'll soon be unstoppable
BCN:DLY Beacon:Delay?
Hey Cap, can you hide from radar if you have a large aircraft in the way blocking the radar for a period of time?
Real life = yes DCS = we have a vid on it and could not get it to work. Not sure where vid is.
WHAT'S that blue circle with the number 66 in it in the bottom left of the radar screen? I don't have it on mine. I also don't have the 248 under it. i'm assuming their related. anyone know or mind explaining?
I *think* that is your relationship to Bullseye?
@@grimreapers It is. The number is the range to bullseye, the arrow is the bearing pointing at bullseye. If you don't have the symbol you likely don't have a bullseye set up in your engagement, or its not entered in your DED page (list->misc->bullseye). I think in DCS it defaults to steerpoint 25, which is automatically set up as the bullseye if you have one set up in your mission and if not you can either edit steerpoint 25 to be a particular lat/long or reset the bullseye to be another steerpoint you already have defined in the DED setup page for bullseye.
ya first
What are the bindings to move the FCR cursor?
Nevermind, it's RDR CURSOR Switch
Roger
WHAT IS 'Bools eyes'. Is it AWACS???
what is TMS up, on control option i don't find it
21:40 what does tms right do?
what exactly are the white bricks?
he is saying press DMS and forward to activate SOI, what and where is DMS key ? I am rocky here
TMS up once = soft lock, TMS up twice = hard lock
What is tms and how do I manipulate?
Although I do not play this game I am looking forward to seeing the Mosquito on missions I do enjoying watching the videos and ting
agree
Mfd look brighter? Please tell me they are
look dull to me
@@grimreapers oh....really! Wish they would sort them out
where to i find my TMS?
Question. Is SAM mode basically "soft locking" the target? Would he be alerted that hes locked?
Soft lock. No alert.
@@grimreapers sweeet. Ty cap
Does tws still work the same as before?
think so
Heil buyers guide pls because i want to get into heils and new ones are coming out so pls
Just start with Huey, that's what everyone else does.
@@grimreapers cool thanks man are you gonna do a review on the Mosquito
i cant lock on the tartget i do not know why (nvm I got it)
Where is the file for the mission?
How to lock the target
Still no bullseye
Hey man how far away will the FCR pick up another plane? For the f 16
I cant seem too reach beyond 40 nm.
agree 30-40
It's inconsistent too. Makes TWS and DTT much less effective.
i dont know what im doing wrong but every time i go on the GS dcs server i dont get the white squares and i cant lock onto people until a target turns yellow, wich is very rare for me. pls help bc i want to know how i can lock on people
Same here
I just listened a little more. The red and the green are not targets your radar sees, that is information being giving to you by the AWACS, so although they can see it, it doesnt mean your radar can. The yellow and white boxes are the targets your radar can see and you can lock onto
@@bennett8880 thx mate i figured this out too in the past 4 months. 1 more quetstion tho. when i play on growling sidewinders dcs server i dont hear any rwr sounds indicating that an enemy is locking me nor that there is a missile in the air. this is really strange because i never know when the danger is comming. do you know how i can fix this? i am using f16 btw
DID U A CROSS
how do i move the cursor please?
RDR Cursor. There are options for buttons or axes. On the real F-16 HOTAS it's controlled with the thumb on the throttle.
I never get these white squares for the life of me, even within 40km. Weird.
Chicken wing, chicken wing
Now if they could update the Hornet's radar to, you know.....actually make it work?
Grim hi wasup
Just making some tutorial vids
@@grimreapers I don’t have dcs:(
@@grimreapers but I like the tetoreales
Hello
Hi mom
Hello son
Wish you would slow the hell down
Change it to 75% speed.
That WinWing guy sounds like Shitty Wok from South Park
"INTERIM"
it is game a galaxian
СБЛИЖЕНИЕ НЕ ОПОЗНАН СУ 27
Bro
)))) rdy
no its not the best radar video. you add so much useless info its annoying
Explain better
For some reason my RDR Cursor Switch moves by itself to the left and down. I have it binded correctly but it still moves itself. Any fixes maybe?
Remove the Axis command and try they UP/DOWN/LEFT/RIGHT like I use.
Planes r hard
Wow. Thank you so much man.
What would be the bind to lock a target?