This deathshriek rocket doesn't seem that bad to me. Its the magma cannon that's is flipping the balance table completely. Nobody even remembers the OG Hellcannon lol
I agree : in the middle of a "OP Plz Nerf" roster like the chaos dwarves got, a "decent yet pretty average" artillery piece seems worse than it actually is
@@RoulicisThe The Chorfs only have 3 units that need nerfs, 4 if you include Astragoth. The rest of their roster isn't OP in the slightest and the Deathshrieker is definitely crap.
@@connorsantonocito6015 It costs 1350, almost always misses its shots against infantry, and its anti-large shot does about the same damage as a bolt thrower unit. That's crap.
People who don’t like the gun sounds need to realise that these are not your average gunpowder weapons. They are specially crafted and designed magical daemon smithed weapons so them having the the punchy pew pew sound actually makes sense
their also said to be more advanced then black powder loading, breaching-repeating, somewhere in between there. As for the sounds, just add in the screams of sacrificial victims, at a low sound level, and its fine.
Blunderbusses don't have fire damage naturally. Infernal Castellans however can imbue units around them with fire damage, good combo with Ash Storm killing fields.
I think longmas are going to be a very important piece of the puzzle when dealing with chaos dwarves. Also the reflection spell might be a actually good take for once
@@lolasdm6959 temple dogs and crow-men are more than likely to be added in the future, especially since there’s already skills in every Cathay lords’ skill tree that buffs “stone” units like the terracotta sentinel and war compass.
Magma cannon needs to be shorter range and slightly less accurate. The death shrieker is a rocket with a telescope on it, yet has less range. It should be the long range hyper accurate artillery.
@@FPSveteran According to their place in the roster, they're meant to be a SIEGE tool. Something that you use to either destroy fortifications or smash infantry on their walls (or behind cover). It's not supposed to snipe artillery pieces far beyond their range, that's not why this tool is made for. Even in gameplay : you got an anti-large rocket and a anti-infantry scattershot. It's not meant to be an "artillery sniper". The fact it got relatively short range allows the artillery to try and fire at it before things get out of hand, increase it's range and all your opponent can do is watch his canons get destroyed by an intercontinental ballistic missile. Terrible idea for multiplayer balance.
@@RoulicisThe Youre over reacting. little grom is already an arty sniping tool with 450 range. Death shrieker getting 20 more range wont break anything. Especially since the fucking magma cannon already has 450 range and can snipe enemy artillery too. magma cannon snipes everything other than mobile single entities. Currently the death shrieker is pretty much useless compared to the magma cannon. Making it the long range single target arty would be fine.
I think that’s the most value i’ve seen out of a DS rocket. I’m still disappointed with the state of the dawi zharr’s machines. It’s good that the rocket has some niche use, its been a big let down. The magma cannon is too good, dreadquake too expensive, and not particularly accurate, skullcracker basically just an iron daemon without shotguns. I was getting worried that the chorfs would just be losing arty duels. And I believe the only thing that can be attached train style is the DQ mortar. The infantry disparity in the roster makes sense and they shouldn’t have everything, but I’m really hoping the chorf machines get some changes by release.
Dreadquake can never be super accurate, also depends if your using in multiplayer or campaign. Amazing in campaign where ai blobs up and you can easily make them surround a single entity. But in multiplayer and higher competitive games mortar never been used alot, cause units are spaced out and some players even see and dodge shots incoming. Kinda easy to dodge queen bess and dreadquake is basically that
@@BloodyBobJr all true, I just feel it’s been a poor showing on the war machine front for a faction that’s supposed to be one of if not the best at it.
Another odd thing about ol Astragoth being infantry sized is i don't think he can be knocked over, like sigvald or even Grimgor. Good that he can always hit back, even dumb giants get knocked over by cannon shots or heavy hits. But he doesn't get that useful but annoying ability to avoid damage while knocked down. If you ever tried to kill a tanky dwarf on foot..so damn frustrating hitting them while knocked down. When i think about Astragoth could be only infantry "foot" lord who can't be knocked down
Is Miao yin hitting astrogath in her dragon form? She doesn’t seem do any damage to him, or is just the dwarf dude is rock hard with high md? That or Miao yin’s animation is bugged?
Zhao, maybe, Miao Ying, not particularly, Miao is more of a defensive caster lord, rather than a raw damage dealer. Her healing ability is considered one of, if not the, best in the game, combines with a fairly decent method to buff armor and melee defence around her.
Odd that the demolition rocket on the Deathshriek is anti-large rather than just AP. The description of the ability is virtually identical to modern day HEAT ammunition, which is great at punching through armour (often things with armour are large, like tanks) but has very little explosive power that you'd figure you'd want on something versus a big target. I'd say it'd make more sense for the ammo giving a whopping 500 anti-large bonus to be something closer to HESH, which is basically plastic explosives that are splatted against a target and then detonated, causing massive internal damage. Yeah, I know, fantasy, but when they make obvious parallels with the real world by say, having artillery that fires historical artillery rounds, I would have hoped that whoever wrote the description did at least 15 minutes googling, but that lack of effort seems to be par for the course for what we've seen from the most expensive faction pack in the trilogy.
Magma cannon needs to be put to 400 range and that should solve it. Maybe a SMALL nerf to the damage. But I'm tired of artillery hitting like limp noodles.
What if you attach the deathshriek rocket to a train this way it can move faster, and you use it to get it really close to the ennemies ? Could this make the aoe shot of the deathshriek rocket good if you can fire it really close to the ennemy ? Or is it still bad in terms of damage ?
Don't think rocket can attach as a train, only dreadquake can attach to either damontrain and the ror one can also combine. Be cool if a mod or update allows the magma cannon and deathshreik to attach...ideaily be insane if you could have train+ magma+dreadquake. Mods I think will try it
This definitely is an issue with not just the Deathshriek, but the Eagle Claw and Reaper Claw Bolt Throwers as well. Their scatter-shots are also incredibly underperforming. Bolt throwers, in-lore, also don't fire like a shotgun. They fire like the Chosen of the Gods in-lore, breaking apart as it comes into contact with the infantry. Weird Elvish magic. The Deathshriek's scattershot is less effective than the RoR Death Wind Mortar, and I'd honestly think that its range overall underperforms against the Magma Cannon. As it stands, the Magma Cannon is better overall for dealing with most of the threats that are thrown against Chaos Dwarfs, while the Deathshriek underperforms in its intended roles as a wall-cracker and a long-range anti-blobber. It ironically performs better in the role that it's not most-designed for from a rulebook standpoint.
I really hate the Cathay sibling transformation, for god know reason they seems unable to hit anything once they'r transformed. And the attack animation make them lose target order every 5sec.
Well... I dont know why cathay didn't take any fast cav or a unit of longmas. Or even lancers. You cannot just let artillery fire unopposed. Artillery duels are generally wasteful. The cannons would have been better put to blasting ranged infantry. So many peasant longspears too, like I get their cheaper then halbards but seems a bit excessive.
Like what your lord litreally takes about 1 hit after constantly fighting maoying in dragon form and a jade construct regiment of renown for a few minutes lol they really make some odd choices in this game the big characters pushing smaller ones around instead of attacking is really ruining the game for me I just wish they would sort out the matched combat a bit more instead of trying to sell us hero units as full dlc in the future
@@TheghostofTimmy Eh, it hasn't looked particularly impressive considering it costs 1200/1350. Its anti-large shot is not particularly good vs monsters/cavalry, and its scatter rockets seem to overshoot a lot, making notably worse than other rocket artillery vs infantry. It did also take half of its ammunition to take out the cannons (minimum 8 shots/20 for 2 per cannon, though I'd be interested to see how the scatter shot does vs crew, since other rocket artillery is quite good at killing crew). Though yeah, it's not THAT bad (I think the anti-large shot could use a buff, and maybe the scatter shot could get a slightly tighter spread), and comparing to magma cannons really skews the perspective.
It barely got it's own value emptying every last shot into high value targets and also fighting in melee afterwards. In what world is it underrated? It's absolute garbage. Most artillery can pay for themselves after half of their ammo into chaff.
If you had used the hammer spell or flamestorm to punish infantry instead of ash storm, this game likely would have been much more one-sided. Interesting seeing a good use for the death shrieker rockets. They've generally seemed pretty bad from what other youtubers have shown/tested, though it did get to use its entire ammunition pool in this game, so 1825 value isn't particularly impressive for a piece that costs 1350.
Raw value isn"t too impressive, but considering it tanked the canon's counterfire instead of the rest of the army... I'd say it has been pretty valuable there : A counter-artillery piece that can't be shut down by artillery itself is pretty strong.
@@RoulicisThe to add onto this, imagine needing to shut down skaven or empire artillery. Deathshreiker would be more ideal for the task it the opposing artillery really needs to go. The magma cannon is a 50/50 when hitting targets from what I've seen, but the deathshrieker did well at removing those Cathay cannons. For its price I'd like to see an accuracy increase and smaller spread in it's anti-infantry mode. Also, idk if the opponent wouldve been so careless with their blobbing knowing Astragoth had such spells. But that's a big if.
Honestly think CA need to make Chaos Dwarf units even more stronger and elite to compensate for being outnumbered. Infernal ironsworn should be worth a couple decent units and be VERY tanky imo
@@DmoneyS44 centaurs seem fine in price, but the anti-large/infantry should be toned down to maybe 15-20. I say that because them and fireglaives (sitting at 1150) are their only hope against Large units, and the roster is already pricey as is.
This deathshriek rocket doesn't seem that bad to me. Its the magma cannon that's is flipping the balance table completely. Nobody even remembers the OG Hellcannon lol
I agree : in the middle of a "OP Plz Nerf" roster like the chaos dwarves got, a "decent yet pretty average" artillery piece seems worse than it actually is
@@RoulicisThe The Chorfs only have 3 units that need nerfs, 4 if you include Astragoth. The rest of their roster isn't OP in the slightest and the Deathshrieker is definitely crap.
@A Midnight Dreary I wouldn't call the Deathshrieker crap
@@connorsantonocito6015 It costs 1350, almost always misses its shots against infantry, and its anti-large shot does about the same damage as a bolt thrower unit. That's crap.
@@thepiousskull skill issue
People who don’t like the gun sounds need to realise that these are not your average gunpowder weapons. They are specially crafted and designed magical daemon smithed weapons so them having the the punchy pew pew sound actually makes sense
PEW PEW PEW
their also said to be more advanced then black powder loading, breaching-repeating, somewhere in between there. As for the sounds, just add in the screams of sacrificial victims, at a low sound level, and its fine.
They're also listed as repeating rifles on their description, aren't they? It'd make sense for them to have similar sounds to the real things.
That doesn't actually make them sound good though
GGs dude! Was such a fun match.
Blunderbusses don't have fire damage naturally. Infernal Castellans however can imbue units around them with fire damage, good combo with Ash Storm killing fields.
I think longmas are going to be a very important piece of the puzzle when dealing with chaos dwarves. Also the reflection spell might be a actually good take for once
Cathay needs some more fast heavy units, stone lions would help alot.
@@lolasdm6959 temple dogs and crow-men are more than likely to be added in the future, especially since there’s already skills in every Cathay lords’ skill tree that buffs “stone” units like the terracotta sentinel and war compass.
Ah, that thing is the Hellcannon's father’s brother’s nephew’s cousin’s former roommate.
Magma cannon needs to be shorter range and slightly less accurate. The death shrieker is a rocket with a telescope on it, yet has less range. It should be the long range hyper accurate artillery.
If it had too much range it'd be far too good at counter-firing artillery pieces
@@RoulicisThe it's almost like that's what deathshreiker was intended to do...
@@FPSveteran According to their place in the roster, they're meant to be a SIEGE tool. Something that you use to either destroy fortifications or smash infantry on their walls (or behind cover).
It's not supposed to snipe artillery pieces far beyond their range, that's not why this tool is made for.
Even in gameplay : you got an anti-large rocket and a anti-infantry scattershot. It's not meant to be an "artillery sniper".
The fact it got relatively short range allows the artillery to try and fire at it before things get out of hand, increase it's range and all your opponent can do is watch his canons get destroyed by an intercontinental ballistic missile. Terrible idea for multiplayer balance.
@@RoulicisThe chill buddy, I said almost.
@@RoulicisThe Youre over reacting. little grom is already an arty sniping tool with 450 range. Death shrieker getting 20 more range wont break anything. Especially since the fucking magma cannon already has 450 range and can snipe enemy artillery too. magma cannon snipes everything other than mobile single entities. Currently the death shrieker is pretty much useless compared to the magma cannon. Making it the long range single target arty would be fine.
I think that’s the most value i’ve seen out of a DS rocket. I’m still disappointed with the state of the dawi zharr’s machines. It’s good that the rocket has some niche use, its been a big let down. The magma cannon is too good, dreadquake too expensive, and not particularly accurate, skullcracker basically just an iron daemon without shotguns. I was getting worried that the chorfs would just be losing arty duels. And I believe the only thing that can be attached train style is the DQ mortar. The infantry disparity in the roster makes sense and they shouldn’t have everything, but I’m really hoping the chorf machines get some changes by release.
Dreadquake can never be super accurate, also depends if your using in multiplayer or campaign. Amazing in campaign where ai blobs up and you can easily make them surround a single entity.
But in multiplayer and higher competitive games mortar never been used alot, cause units are spaced out and some players even see and dodge shots incoming. Kinda easy to dodge queen bess and dreadquake is basically that
@@BloodyBobJr all true, I just feel it’s been a poor showing on the war machine front for a faction that’s supposed to be one of if not the best at it.
Least tanky astrogoth game
Another odd thing about ol Astragoth being infantry sized is i don't think he can be knocked over, like sigvald or even Grimgor. Good that he can always hit back, even dumb giants get knocked over by cannon shots or heavy hits.
But he doesn't get that useful but annoying ability to avoid damage while knocked down. If you ever tried to kill a tanky dwarf on foot..so damn frustrating hitting them while knocked down.
When i think about Astragoth could be only infantry "foot" lord who can't be knocked down
Skarsnik is also immune to knockdown
Hope they keep him infantry sized, it wouldn't make sense otherwise. He's a dwarf on stilts.
@@DahvPlays oh yeah you're right. I never noticed that. Cause of his squig buddy his a strange dual unit, but I've never seen skarsnik on the ground
Let's be fair, the champions of chaos are all massive yet they're all infantry size, Astragoth isn't any bigger than Valkia for example
And despite being immune to knockdown he still is supper tanky. imo to much for a caster lord that also got such good combat stats and speed
Is Miao yin hitting astrogath in her dragon form? She doesn’t seem do any damage to him, or is just the dwarf dude is rock hard with high md? That or Miao yin’s animation is bugged?
Astraboy is surprisingly bouncy. No problem dunking on the jade gaurdian.
Cathay dragon siblings really need buff in melee/close combat
Zhao, maybe, Miao Ying, not particularly, Miao is more of a defensive caster lord, rather than a raw damage dealer. Her healing ability is considered one of, if not the, best in the game, combines with a fairly decent method to buff armor and melee defence around her.
Fireglaives shooting sound is awesome!
So Astragoth is way overtuned, pretty much single handedly reversed course for the Dawi Zhar
Astragoth is basically Sigvald with 3x the speed, freaking insane.
No healing
@@feed-backl6876 Full caster though.
@@feed-backl6876 more resistances
@SymphonyEternal ya but healing is seriously one of the strengths of sigvald. Chorfs have 0 ways of healing
chaos dwarves remind me of gears of war
Dwarfs have trollhammer torpedo.
Chorfs have trollhammer ICBM.
imagine if the Chorf player had a Flames of Azghor when he was surrounded by those peaants in the end
Odd that the demolition rocket on the Deathshriek is anti-large rather than just AP. The description of the ability is virtually identical to modern day HEAT ammunition, which is great at punching through armour (often things with armour are large, like tanks) but has very little explosive power that you'd figure you'd want on something versus a big target.
I'd say it'd make more sense for the ammo giving a whopping 500 anti-large bonus to be something closer to HESH, which is basically plastic explosives that are splatted against a target and then detonated, causing massive internal damage.
Yeah, I know, fantasy, but when they make obvious parallels with the real world by say, having artillery that fires historical artillery rounds, I would have hoped that whoever wrote the description did at least 15 minutes googling, but that lack of effort seems to be par for the course for what we've seen from the most expensive faction pack in the trilogy.
Need some Astrogoth vs Dwarf lords unit testing.
Not one person has shown a multi-baggage train and how targetting for the different parts work.
Magma cannon needs to be put to 400 range and that should solve it. Maybe a SMALL nerf to the damage. But I'm tired of artillery hitting like limp noodles.
What if you attach the deathshriek rocket to a train this way it can move faster, and you use it to get it really close to the ennemies ? Could this make the aoe shot of the deathshriek rocket good if you can fire it really close to the ennemy ? Or is it still bad in terms of damage ?
Don't think rocket can attach as a train, only dreadquake can attach to either damontrain and the ror one can also combine. Be cool if a mod or update allows the magma cannon and deathshreik to attach...ideaily be insane if you could have train+ magma+dreadquake. Mods I think will try it
Chaos dwarf arti shots are like guided missiles that hit there target with gps traking 😅
This definitely is an issue with not just the Deathshriek, but the Eagle Claw and Reaper Claw Bolt Throwers as well. Their scatter-shots are also incredibly underperforming. Bolt throwers, in-lore, also don't fire like a shotgun. They fire like the Chosen of the Gods in-lore, breaking apart as it comes into contact with the infantry. Weird Elvish magic.
The Deathshriek's scattershot is less effective than the RoR Death Wind Mortar, and I'd honestly think that its range overall underperforms against the Magma Cannon. As it stands, the Magma Cannon is better overall for dealing with most of the threats that are thrown against Chaos Dwarfs, while the Deathshriek underperforms in its intended roles as a wall-cracker and a long-range anti-blobber. It ironically performs better in the role that it's not most-designed for from a rulebook standpoint.
I really hate the Cathay sibling transformation, for god know reason they seems unable to hit anything once they'r transformed.
And the attack animation make them lose target order every 5sec.
Well... I dont know why cathay didn't take any fast cav or a unit of longmas. Or even lancers.
You cannot just let artillery fire unopposed. Artillery duels are generally wasteful. The cannons would have been better put to blasting ranged infantry.
So many peasant longspears too, like I get their cheaper then halbards but seems a bit excessive.
finally a good WARAHMMER match
It seems like CA did a pretty good job balancing the chorfs.
Right now I think I agree
Astrogoth not being a large unit seems really imbalanced to me
His combat stats and hp overtuned imo
@@DmoneyS44 Most of the roster is tbh.
Like what your lord litreally takes about 1 hit after constantly fighting maoying in dragon form and a jade construct regiment of renown for a few minutes lol they really make some odd choices in this game the big characters pushing smaller ones around instead of attacking is really ruining the game for me I just wish they would sort out the matched combat a bit more instead of trying to sell us hero units as full dlc in the future
Nice usage of Death Rockets, I think this unit is just underated because magma cannon is such op.
I think that's the thing, the Deathshriek is too balanced compared to the other pieces so it looks bad, haha.
@@TheghostofTimmy Eh, it hasn't looked particularly impressive considering it costs 1200/1350. Its anti-large shot is not particularly good vs monsters/cavalry, and its scatter rockets seem to overshoot a lot, making notably worse than other rocket artillery vs infantry. It did also take half of its ammunition to take out the cannons (minimum 8 shots/20 for 2 per cannon, though I'd be interested to see how the scatter shot does vs crew, since other rocket artillery is quite good at killing crew).
Though yeah, it's not THAT bad (I think the anti-large shot could use a buff, and maybe the scatter shot could get a slightly tighter spread), and comparing to magma cannons really skews the perspective.
@@Matt-ln7lb I guess appart from some small buff here and there they would look better if they just were a bit cheaper
It barely got it's own value emptying every last shot into high value targets and also fighting in melee afterwards. In what world is it underrated? It's absolute garbage. Most artillery can pay for themselves after half of their ammo into chaff.
@@ruukinen And what do you want? To be level of magma cannon, absolutely broken as hell? It got 1800 value and 155 kills thats pretty good.
If you had used the hammer spell or flamestorm to punish infantry instead of ash storm, this game likely would have been much more one-sided.
Interesting seeing a good use for the death shrieker rockets. They've generally seemed pretty bad from what other youtubers have shown/tested, though it did get to use its entire ammunition pool in this game, so 1825 value isn't particularly impressive for a piece that costs 1350.
Raw value isn"t too impressive, but considering it tanked the canon's counterfire instead of the rest of the army... I'd say it has been pretty valuable there :
A counter-artillery piece that can't be shut down by artillery itself is pretty strong.
@@RoulicisThe to add onto this, imagine needing to shut down skaven or empire artillery. Deathshreiker would be more ideal for the task it the opposing artillery really needs to go. The magma cannon is a 50/50 when hitting targets from what I've seen, but the deathshrieker did well at removing those Cathay cannons. For its price I'd like to see an accuracy increase and smaller spread in it's anti-infantry mode.
Also, idk if the opponent wouldve been so careless with their blobbing knowing Astragoth had such spells. But that's a big if.
I mean having low cost spells and the passive already did a bunch of damage while keeping Astragoth in the fight longer.
@@ruukinen Ash storm costs 10 WoM. It's not that cheap.
@@Matt-ln7lb Yeah because it's not like he had the fire cloak spell as well? Did you pay attention?
That fire arc makes it so awkward. Yeah it hit sentinel, but that is probably one of the easiest monsters to hit. Try a moving target
How are people playing the new dlc early?
Early access for content creators.
What stat makes chaos dwarves so flimsy? It feels like dwaves die so much slower
Dwarfs not dwarves
Their cost, dwarves can field an entire line of tank infantry while CD can only field like 1-2 tank infantry and the rest are chaff unit
@@terkmc8991 true, although I think the chaff units are pretty good, since you don't care if they get shot by friendly fire.
Я в шоке с гномов-стрелков, перемалывают отряды в кашу за секунды!!!!
Spending 20 bucks DLC couldn't fix FPS
im gonna play this game til im dead lol
Honestly think CA need to make Chaos Dwarf units even more stronger and elite to compensate for being outnumbered. Infernal ironsworn should be worth a couple decent units and be VERY tanky imo
Ironsworn and the infantry are fine imo. Chaos dwarfs should have some artillery buffed and bull centaurs nerfed
sure. make them cost 3000g each
@@DmoneyS44 centaurs seem fine in price, but the anti-large/infantry should be toned down to maybe 15-20. I say that because them and fireglaives (sitting at 1150) are their only hope against Large units, and the roster is already pricey as is.
ez 1st
ez 2nd
Lol that Ash Storm has like a 50% uptime jfc.