thanks to @Notz realm and @S-Kara for supporting the channel! also please ignore the annoying Discord notification in the video, it was supposed to be setup to play once every 10 minutes, not once every 1 minute . . .
@General_C except the bag moving is like 3 times faster considering you can sprint with bags and dont have to worry about being seen in public areas with your mask off
yeah well usually the bag carrying is the point where you include friends and even random players. :D hack and secure the bank and then open the lobby for public. you make someone very easy money and usually they stick around and ask to play together somewhere.
It just makes the system much more engaging and makes sense since lockpicking in real life isn’t easy so why should if feel super easy in the game by just being a timer when it could be a slight skill check
@@omorinintendoswitchedition imagine they add a dlc (either paid or free) that adds classics back, like from PD2 and some from PDTH and they don't need to rework the story anyway, since they can just make them as flashbacks or something idk
Everyone in the comments has the cancel gun pointed at their head so that they make sure to say “not hating shade or anything. I don’t mind female characters. I LOVE female characters”
I feel like this heist is such a breath of relaxation after the horrors of ovk solo stealthing the omega art gallery. Dunno if it’s just me but that heist took ages to get through, as fun as it was
I love when the Guards finish the escort, suddenly everyone is filled with the overwhelming urge to point at their back and whisper "GUARD". Like you're muttering some kind of insult to their backs.
My biggest gripe with the game so far is the challenges tabs. You need to be able to filter by weapon/heist ect. Atm it's so hard to find how far through a challenge you are because the list feels random. Sometimes it even feels like challenges disappear and reappear whenever they want
Bro then some of them are like clear this heist 150 times before the assault. For almost every heist. Like this heist alone would probably take 175 hours to finish.
@@SpyroThunder I think that's for people who wanna get to level 150 and brag that they are the ultimate payday gods. I am level 52 atm with 54/639 Heists and 155/408 Combat, so I think you can get to level 100 with just the combat challenges and the Heist challenges are for bragging.
@@Rempai420 I was just kinda hoping that type of challenge would be limited to a lower number and there would be more challenges in the game that would require a unique approach or just be really difficult. More like the achievements payday 2 is kinda known for. Not just repetition. Combat ones are fine although it’s kinda odd how you need to know if the challenge wants you to hipfire or ads in order to be efficient.
@@SpyroThunder I was shocked at 22 achievements at launch too. They're just meh too, nothing that interesting. But yeah I know what you mean, I'm currently at my like 25th completion of No rest for the wicked and I'm ready to mute the music xD
On lock difficulty, my guess on why they're all the same style is that it can get hard to determine the difficulty of a lock from a distance. But then again, we had to deal with this in PD2, so Overkill could go wild with variations for different difficulties. It'd be great to see chances for speed up/down or rotation direction inversion
Splinter Cell (2002) had amazing lockpicking. The little vibration from rotating the lockpick in the right place felt so perfect. I honestly haven't really seen a game since do lockpicking that realistic.
@loganhudson432 Yeah haha, I think that's the problem today, that I never use controller anymore. For PC, I would think dragging the mouse in a circular motion while holding down the mouse button would still be more realistic than using keyboard keys.
Honestly my biggest issue so far is the lack of communication in regards to how stuff works. Take assets for example, ive noticed that they seem to be used per attempt, which is weird because per "load?" of a heist they don't seem to get used up. Also, how do heist assets work? Why are they random? Why are assets only buyable in sets if 1 at the bottom of the gun vendor? Why can't we buy them in pre-heist?
i wish that i would see the amount of money that i would get if i grabbed a stack money (not bag of money) just like in payday2. or how much was it worth the money, paintings, servers, etc that got in the van.
Sound only apply to private and secure zones Also when I made with mask and solo that heist in stealth I simply go down the stairs to the main lobby, walk near the wall to the private area with the offices and go down the stairs, civs won't see you and you just have to pay attention to the guard patrolling around the area
I agree that lockpicking should be a little more engaging. I think the speed is great, but the zone should move around the circle and vary in size, especially since missing even lets the progress continue to fill. Where it is now should be the result of fully spec'ing into a skill that makes lock picking easier. Also, the mission rewards are horribly unbalanced. Roughly, 1 hour of perfect stealthing an overkill mission for 1.2 mil, vs roughly 8-10 min on the bridge mission on hard for 700k is kinda ridiculous. That bridge mission is fun for a shootout and all, but it's really the only mission worth doing. The others are just for fun in comparison.
Dying Light (1) had the best lockpicking in my opinion. You had to turn the lock and then try it with the pick to see if it will go over and open. The closer you got to the point of unlocking the more it would show the the lock is being turned.
@@GeneralMcBadass i honestly miss when games allowed you to customize the colours of the ui instead of selecting a limited selection of preset colour schemes. i would always try to make my hud have the same colour palette as battlefield 3, because i love my blue colour correction. by the way, the thing you mentioned about the police assault indicator; i have to say if they just did it like PDTH (which i think is aesthetically more pleasing and would fit the ui's style way more) it'd work as well as the previous games. also i'm kinda glad sliding isn't a stealthable movement option, because stealth should require a surgical and patient attitude to it. even the ability to sprint in private or public areas should be nerfed in a way. oh, and i entirely agree on the fact lockpicking is boring. they should've made an actual lockpicking minigame rather than another QTE system. i'm tired of them, especially since if you have a lower framerate, it's even harder to do them in a non-clientside environment, which is what i'm gathering payday 3 is doing so far.
The fact you miscounted and thought you'd already been caught on the first catch, sending you into a spiral of questioning how it works later in the video, priceless.
A way I did this heist was when at the vault killing the cam guard then going to the roof with the bags and throwing them off the building by the garage entrance and then after all you gotta do is go to the public main area masked once going to the garage and the heist is way much easier you should give it a try
I’ve been caught by the same guards up to seven times with out any issues and I don’t think there is a limit unless overkill puts a limit Edit: found out as long as you allow the guard to go back to its original path you can infinitely get escorted also did some math more than half the video is collecting bags so I agree there has to be some change to make it faster for solo
Saw this in-stream, he had to restart several times after getting caught by civilians when he was in a secure area. Edit: On a separate note, it was fun being a part of the stream for most of the heists, despite that one where we spent thirty minutes trying to find the vault code and keycard lmao.
i have not played payday 3. how do private and secure areas work? In private areas guards escort you out, civilians ignore you, what happens in secure areas?
@@jort93z Basically: Public areas you're free to roam around provided you don't do anything illegal to alert either civilians or guards such as lockpicking or opening a door with a keycard or QR code. Private areas *guards* will escort you out (unless you are already masked up) but civilians will ignore you unless you do something illegal. Secure areas *both guards and civilians will be alerted and potentially sound the alarm when you are discovered*
No, the guy who randomly said you can only get escorted out 3 times is one of those people who just says random stuff with no knowledge or testing of whatever it is that they are saying. You have infinite escorts out of private areas. I've tested this on stream. You can get caught in Private Areas as much as you want as long as you are in casing mode.
There is a Favour that opens an elevator next to the vault and straight into the garage but so far i think noone has a clue how and when it is available. Me and my gang had it once and we beaten the heist in stealth without killing anyone thanks to it.
I found something that is a bug or a feature. If you have the skill to hack the pager so that the guard is distracted for 5 seconds, you can skip being escorted to a public space. Of course you have to hide in those 5 seconds
tbh i think there's something to be said for masking/not masking in the context of teamwork. just having someone mask *just* to take down the cameras and maybe the guards in the parking garage would absolutely be a boon lol.
The nightclub mission is the only one i regularly break cameras, at least on normal theres like 5 you can blow up with the perk and not have to worry about a guard seeing it.
agreed. it's honestly the easiest heist imo (in base game) where i can complete stealth (no mask), all loot, on overkill - it's very smooth and straight forward without any difficult hurdles!
love the vids :D also one thing i saw in the beta was, civs that get called to the floor have a small chance to throw their phone and use as "lure" for guards. have never seen anyone cover this in a vid.
Way faster, and way safer, to go outside through the main entrance and enter the garage from there. You can sprint all the way to the garage entrance and get RUSH easily with civilians to avoid cameras in the garage.
I'll let this one cook, after putting in just under 1k hours on PD2, pretty much getting all DLC on release before their lootbox screw up, I'm gonna wait and see how it goes, beta was fun but nothing special compared to the other games we are currently getting. If they don't screw up and add bullshit pay 2 win and what not, it could be good.
To be honest, the wishlist for PD3 isn't that big. New engine that doesn't chug and crash, and is easier to mod; a return to PD:TH difficulty style and polish. I personally hope they'll add a VR port. Payday is the perfect type of game for VR
I think the skills in payday 3 setup future content rather well mower at least to me seems custom tailored for an LMG or possibly even a special weapon like a flamethrower im excited to see what the first weapon pack brings
I think they should make the lockpicking much more difficult/engaging. I will always say Thief(2014) has some of the best and most realistic lockpicking out there even though the game itself was not super popular. It would really only be something that would affect us stealth players, and over time with practice, it would become very quick for us and would be a telltale sign of who plays a lot of stealth in your lobby vs who prefers loud based on their lockpicking speeds.
I was gonna buy the game, but I heard about the server problems, so I am staying with Payday 2 for a while. I only have one question, is there still bunny hopping (sprint, jump, crouch)? I really like the floaty feel of it
@@GeneralMcBadass the Rush thing that gets triggered when you're around a civ is a skill. On second list of that tree, you get the skill OP mentions that you can insta lockpick after one successfull QTE attempt.
not sure if payday 3 feels the same as payday 2 im pretty sure im leaning into payday 2 is a better game overall, i mean the fact you can do different builds using the skills on pd2 is better i dont like the new changes (with the exception of being escorted our of private areas)
But you're comparing a 10 year old game to one that hasn't even officially released yet. Compare Payday 2 to 3 at launch and it's obvious Payday 3 is better
@@hyper45325 still doesn’t explain why payday 3 is missing some core mechanics which made payday 2 the game we loved yes it’s a 10 year old game and payday 3 should reflect that somewhat I feel as though they’ve missed the mark on this in it’s current state
@@jimboforuk I definitely agree with you, there were some mechanics I would have loved to be in Payday 3, but I'm not going to count it out yet. Put all that stuff aside, I'm having a blast with it and it's giving me a new breath of fresh air
surely civs would be suspicious if someone was crawling around on the ground, it would make sense if they only thought nothing of you if you were standing up and walking
Yeah they should make crouching suspicious to civs atleast in private areas, they should also allow unmasked jumping and also make that suspicious to civs in private areas
i like how the video went from "okay now i gotta move here and wait a few seconds to progress" to "na this game is shit and not crafted with love, go play other game" its quite silly and i enjoy seeing him break down due to repetition
I really love Payday 3, but i hate that they didnt put at least just 1 single heist in with multiple "days" like in payday 2 with day 1 & 2 used for prepping, and day 3 is heist, but guess it wouldnt be played because of all the server issues anyway xd but hey, its nice to see u playing Payday again, missed ur videos for a long time, been watching u since all the way back when u played payday 2 and before u know all the secrets ways and everytinhg! :D
Just a quick question: Is it still working, that if the camera room is a "Private Area" and you let the guard in it see and escort you out, that the cameras are deactivated even when the guard returns to the camera room? I heard about that in some other comments, but i'm not sure if that's supposed to be like this, or if its a bug, so i'm asking.
READ: They SHOULD change the stealth system, make more like tiers. Like stealth 1, 2 and 3 which should give you advantages and also extra rewards on mission end. So, if you trigger assault, to cash what you made you NEED to finish the mission. Having managed to advance through the stealth tiers shuld make it more easier and quick to finish the mission in the event of being discovered. Right now if you fail stealth at any point you need to start the assault from 0, that just triggers people to restart instead of trying to finish!
Also, skills should be less and have two benefits (one for assault and other for stealth) maybe be mainly assault with a minor stealth benefit, or stealth heavy with a minor assault benefit. If you have skills that are only stealth or only assault, there is no incentive to keep playing if things go south or even take them if there is no stealth option.
Also, make it nesessary that stealthing at least takes two people. It makes no sense having this system in a multiplayer game! Only reward players for going alone and its the safest way to do it since there is no risk of failure once you know what you are doing. You must favour teamplay, trying stuff and committing to the heist. As it is now, it makes no sense to me.
I get "Matchmaking errors" after like 1 hour, sojust as I'm about to finishs a heist alone, I like 4/7 times get the error and then no xp or cash or anything. Thats what they need to fix. I get it the most on the galleri map.
Even tho its a new engine, UE engine.. it still has that -M yea, thats payday. You can just see screenshot without hud and you still know its payday xD
53:38 nothing they mentioned being a reason for always online is correct as I've played a game with basically they same exact feature set as payday 3 and I've played most of it offline.
Maybe to try to reduce piracy. However it didn't matter as the game has already been cracked due to them dropping denuvo. They figured their always online would be enough to stop piracy but they thought wrong
@@AA-sw5pb Dennuvo wouldn't have stopped it either, As it turns out most anti-piracy measures just hurt legitimate consumers and lead to pirates getting the better product
thanks to @Notz realm and @S-Kara for supporting the channel!
also please ignore the annoying Discord notification in the video, it was supposed to be setup to play once every 10 minutes, not once every 1 minute . . .
How do you play with bots
thanks
@@feverdevjohnny you have to play solo using the invite only setting when creating a match
@@Blockbuster1776 invite only and/or friends only
24 minutes to get into the vault
33 minutes just carrying lootbacks to the car
Classic engaging gameplay.
They changed everything but the bag moving...
@General_C except the bag moving is like 3 times faster considering you can sprint with bags and dont have to worry about being seen in public areas with your mask off
yeah well usually the bag carrying is the point where you include friends and even random players. :D
hack and secure the bank and then open the lobby for public. you make someone very easy money and usually they stick around and ask to play together somewhere.
@@itscrab9124is
If you put the mask on you can just take them all to the roof and throw them over the ledge in front of the garage, cuts down the time by half.
The main thing people like about the lockpicking, you arent waiting 3 minutes to unlock a safe deposit box with 5 grand in it
It just makes the system much more engaging and makes sense since lockpicking in real life isn’t easy so why should if feel super easy in the game by just being a timer when it could be a slight skill check
Plus with infiltrator you can one tap pick them if you have rush, then you get rush from picking a lock so it's pretty fast
@@wildercerrate7295well, if you watch the lockpicking lawyer... he makes it seem very easy
Man, I really miss Bain. Not that Shade is bad or anything, I really like her, I just miss Bain a lot.
Trick or treat
@@omorinintendoswitchedition imagine they add a dlc (either paid or free) that adds classics back, like from PD2 and some from PDTH
and they don't need to rework the story anyway, since they can just make them as flashbacks or something idk
Everyone in the comments has the cancel gun pointed at their head so that they make sure to say “not hating shade or anything. I don’t mind female characters. I LOVE female characters”
@@evilwatermelon99 i mean yeah she is somewhat bland but shes not the worst
@@evilwatermelon99bruh what? 💀
I feel like this heist is such a breath of relaxation after the horrors of ovk solo stealthing the omega art gallery. Dunno if it’s just me but that heist took ages to get through, as fun as it was
That was a breath of frexh air to me compared to cradle nightclub.
Atleast i did it first attempt on Gallery on normal vs 7+ times on nightclub.
Yeh I just end up going loud, tryed like 12 times always get caught by all the people you have to pass by to go to the van
i think the sound is only for secure areas. they always go on alert when i’m stomping in there
maybe you're just too dummy thicc
@@GeneralMcBadass😅
Them cheeks do be clapping
TURBULENNNNNCEE
I love when the Guards finish the escort, suddenly everyone is filled with the overwhelming urge to point at their back and whisper "GUARD".
Like you're muttering some kind of insult to their backs.
My biggest gripe with the game so far is the challenges tabs. You need to be able to filter by weapon/heist ect. Atm it's so hard to find how far through a challenge you are because the list feels random. Sometimes it even feels like challenges disappear and reappear whenever they want
Bro then some of them are like clear this heist 150 times before the assault. For almost every heist. Like this heist alone would probably take 175 hours to finish.
@@SpyroThunder I think that's for people who wanna get to level 150 and brag that they are the ultimate payday gods. I am level 52 atm with 54/639 Heists and 155/408 Combat, so I think you can get to level 100 with just the combat challenges and the Heist challenges are for bragging.
@@Rempai420 I was just kinda hoping that type of challenge would be limited to a lower number and there would be more challenges in the game that would require a unique approach or just be really difficult. More like the achievements payday 2 is kinda known for. Not just repetition.
Combat ones are fine although it’s kinda odd how you need to know if the challenge wants you to hipfire or ads in order to be efficient.
@@SpyroThunder I was shocked at 22 achievements at launch too. They're just meh too, nothing that interesting.
But yeah I know what you mean, I'm currently at my like 25th completion of No rest for the wicked and I'm ready to mute the music xD
On lock difficulty, my guess on why they're all the same style is that it can get hard to determine the difficulty of a lock from a distance. But then again, we had to deal with this in PD2, so Overkill could go wild with variations for different difficulties.
It'd be great to see chances for speed up/down or rotation direction inversion
They could always use the same door type system. Metal doors taking longer than wooden ones etc
Only thing confusing to me was, why is parking lot is restricted area when you managed to park a van there, with a freaking Ice Cream van.
Splinter Cell (2002) had amazing lockpicking. The little vibration from rotating the lockpick in the right place felt so perfect. I honestly haven't really seen a game since do lockpicking that realistic.
Bethesda games have that… But it isn’t a feature on keyboard and mouse
@loganhudson432 Yeah haha, I think that's the problem today, that I never use controller anymore. For PC, I would think dragging the mouse in a circular motion while holding down the mouse button would still be more realistic than using keyboard keys.
@@GhostLyricist Thief(2014) did a really good job for PC with the lockpicking system, even varied from 3 pin to 5pin and the occasional 6pin lock.
Honestly my biggest issue so far is the lack of communication in regards to how stuff works. Take assets for example, ive noticed that they seem to be used per attempt, which is weird because per "load?" of a heist they don't seem to get used up. Also, how do heist assets work? Why are they random? Why are assets only buyable in sets if 1 at the bottom of the gun vendor? Why can't we buy them in pre-heist?
That former bit makes sense. Heist rng is consistent for each restart, so it'd make sense that assets are kept too.
i wish that i would see the amount of money that i would get if i grabbed a stack money (not bag of money) just like in payday2. or how much was it worth the money, paintings, servers, etc that got in the van.
same, i hope modders or ovk can fix that
I always forget that Gen is colourblind, hope they got the colourblind settings in the game now.
Should be, I saw colorblind strength
Sound only apply to private and secure zones
Also when I made with mask and solo that heist in stealth I simply go down the stairs to the main lobby, walk near the wall to the private area with the offices and go down the stairs, civs won't see you and you just have to pay attention to the guard patrolling around the area
I agree that lockpicking should be a little more engaging. I think the speed is great, but the zone should move around the circle and vary in size, especially since missing even lets the progress continue to fill. Where it is now should be the result of fully spec'ing into a skill that makes lock picking easier.
Also, the mission rewards are horribly unbalanced. Roughly, 1 hour of perfect stealthing an overkill mission for 1.2 mil, vs roughly 8-10 min on the bridge mission on hard for 700k is kinda ridiculous. That bridge mission is fun for a shootout and all, but it's really the only mission worth doing. The others are just for fun in comparison.
Dying Light (1) had the best lockpicking in my opinion. You had to turn the lock and then try it with the pick to see if it will go over and open. The closer you got to the point of unlocking the more it would show the the lock is being turned.
The oldest lockpicking minigame time has ever known
also in a couple bethesda games👍👍
Opening and closing doors still gives me happy chills!
i… didn’t even thought about trying to bag things unmasked… that’s crazy
i really like payday 3, it has just the right amount of jank that makes the payday series so enjoyable.
I haven't played myself yet and I wouldn't play it if it didn't have jank, and if it's true that it has jank then I'm one happy boy
@@randomsomeguy156 it has plenty
There’s color blind options in the settings general u can change the colors to what u can see it’s easier
it's awful
@@GeneralMcBadass i honestly miss when games allowed you to customize the colours of the ui instead of selecting a limited selection of preset colour schemes. i would always try to make my hud have the same colour palette as battlefield 3, because i love my blue colour correction.
by the way, the thing you mentioned about the police assault indicator; i have to say if they just did it like PDTH (which i think is aesthetically more pleasing and would fit the ui's style way more) it'd work as well as the previous games.
also i'm kinda glad sliding isn't a stealthable movement option, because stealth should require a surgical and patient attitude to it. even the ability to sprint in private or public areas should be nerfed in a way.
oh, and i entirely agree on the fact lockpicking is boring. they should've made an actual lockpicking minigame rather than another QTE system. i'm tired of them, especially since if you have a lower framerate, it's even harder to do them in a non-clientside environment, which is what i'm gathering payday 3 is doing so far.
@@GeneralMcBadass oh sorry to hear that
The fact you miscounted and thought you'd already been caught on the first catch, sending you into a spiral of questioning how it works later in the video, priceless.
A way I did this heist was when at the vault killing the cam guard then going to the roof with the bags and throwing them off the building by the garage entrance and then after all you gotta do is go to the public main area masked once going to the garage and the heist is way much easier you should give it a try
If overdrill was stealthable in a nutshell.
Can't wait for the game to come out (non early access). Good to know you can solo stealth since I know I'll never find a group who can stealth lol.
I’m good at stealth
😢
I’ve been caught by the same guards up to seven times with out any issues and I don’t think there is a limit unless overkill puts a limit
Edit: found out as long as you allow the guard to go back to its original path you can infinitely get escorted also did some math more than half the video is collecting bags so I agree there has to be some change to make it faster for solo
I hope Shade will have the same low budget RGB gaming setup like Bains if we ever have a live adaptation series
Saw this in-stream, he had to restart several times after getting caught by civilians when he was in a secure area.
Edit: On a separate note, it was fun being a part of the stream for most of the heists, despite that one where we spent thirty minutes trying to find the vault code and keycard lmao.
i have not played payday 3. how do private and secure areas work? In private areas guards escort you out, civilians ignore you, what happens in secure areas?
@@jort93z Basically:
Public areas you're free to roam around provided you don't do anything illegal to alert either civilians or guards such as lockpicking or opening a door with a keycard or QR code.
Private areas *guards* will escort you out (unless you are already masked up) but civilians will ignore you unless you do something illegal.
Secure areas *both guards and civilians will be alerted and potentially sound the alarm when you are discovered*
No, the guy who randomly said you can only get escorted out 3 times is one of those people who just says random stuff with no knowledge or testing of whatever it is that they are saying. You have infinite escorts out of private areas. I've tested this on stream. You can get caught in Private Areas as much as you want as long as you are in casing mode.
There is a Favour that opens an elevator next to the vault and straight into the garage but so far i think noone has a clue how and when it is available. Me and my gang had it once and we beaten the heist in stealth without killing anyone thanks to it.
I found something that is a bug or a feature. If you have the skill to hack the pager so that the guard is distracted for 5 seconds, you can skip being escorted to a public space. Of course you have to hide in those 5 seconds
Not a bug, it says in the skill description it can call off their escort.
@@blackspectre209 mE dOnt lIkE ReAd yEss
tbh i think there's something to be said for masking/not masking in the context of teamwork. just having someone mask *just* to take down the cameras and maybe the guards in the parking garage would absolutely be a boon lol.
Payday 3 is definitely a 'pick it up in maybe a year when its on sale' vibe
The nightclub mission is the only one i regularly break cameras, at least on normal theres like 5 you can blow up with the perk and not have to worry about a guard seeing it.
I’ve done this heist in under 30 min many times on overkill. This is such a good solo stealth heist especially for overkill difficulty.
agreed. it's honestly the easiest heist imo (in base game) where i can complete stealth (no mask), all loot, on overkill - it's very smooth and straight forward without any difficult hurdles!
love the vids :D
also one thing i saw in the beta was, civs that get called to the floor have a small chance to throw their phone and use as "lure" for guards. have never seen anyone cover this in a vid.
Way faster, and way safer, to go outside through the main entrance and enter the garage from there. You can sprint all the way to the garage entrance and get RUSH easily with civilians to avoid cameras in the garage.
It’s kinda crazy to put pro nouns in games. Actually really crazy. I’m done living life like being normal means I’m some form of “ist”. Phuck em
Loving this game so far. I got pretty close with the stealth on this one, but I failed.
This is giving off a lot of big bank vibes. Hell, look at the ceiling of the bank in the upper floor!
Honestly I’m getting san Martin
@@KeenanBask I was thinking harvest and trustee
@@TheUpcomingPayday definitely not for me no rest for the wicked gives me those vibes
This is why I love you general. "I got open this first, cuz I wanna get money, money money money money money money money money... money"
What do you do if someone walks into the server room, cause i could tie them up but for that i have put my mask on😂
I was like 90% through doing this myself when I lost connection to the server 💀
I'll let this one cook, after putting in just under 1k hours on PD2, pretty much getting all DLC on release before their lootbox screw up, I'm gonna wait and see how it goes, beta was fun but nothing special compared to the other games we are currently getting. If they don't screw up and add bullshit pay 2 win and what not, it could be good.
To be honest, the wishlist for PD3 isn't that big. New engine that doesn't chug and crash, and is easier to mod; a return to PD:TH difficulty style and polish.
I personally hope they'll add a VR port. Payday is the perfect type of game for VR
I think the skills in payday 3 setup future content rather well mower at least to me seems custom tailored for an LMG or possibly even a special weapon like a flamethrower im excited to see what the first weapon pack brings
I think they should make the lockpicking much more difficult/engaging. I will always say Thief(2014) has some of the best and most realistic lockpicking out there even though the game itself was not super popular. It would really only be something that would affect us stealth players, and over time with practice, it would become very quick for us and would be a telltale sign of who plays a lot of stealth in your lobby vs who prefers loud based on their lockpicking speeds.
Also, bags held by your AI frensssss are counted at the end, so if they are holding last 3, just leave.
35:15 is he trying to sneak past chains like a guard?
I was gonna buy the game, but I heard about the server problems, so I am staying with Payday 2 for a while. I only have one question, is there still bunny hopping (sprint, jump, crouch)? I really like the floaty feel of it
What skills are you using? I would've used the one where you insta lockpick when you have Rush.
none, essentially. I was leveling up every tree at the same time (one point into every tree so they each get leveled up)
@@GeneralMcBadass the Rush thing that gets triggered when you're around a civ is a skill. On second list of that tree, you get the skill OP mentions that you can insta lockpick after one successfull QTE attempt.
So happy seeing u posting payday 3 content 🙌
!! Give your crew members the bags, they can carry them w/o masks also !!
not sure if payday 3 feels the same as payday 2 im pretty sure im leaning into payday 2 is a better game overall, i mean the fact you can do different builds using the skills on pd2 is better i dont like the new changes (with the exception of being escorted our of private areas)
But you're comparing a 10 year old game to one that hasn't even officially released yet. Compare Payday 2 to 3 at launch and it's obvious Payday 3 is better
@@hyper45325 still doesn’t explain why payday 3 is missing some core mechanics which made payday 2 the game we loved yes it’s a 10 year old game and payday 3 should reflect that somewhat I feel as though they’ve missed the mark on this in it’s current state
@@jimboforuk I definitely agree with you, there were some mechanics I would have loved to be in Payday 3, but I'm not going to count it out yet. Put all that stuff aside, I'm having a blast with it and it's giving me a new breath of fresh air
when gaurds investigate the sound, its when you run in secure areas
surely civs would be suspicious if someone was crawling around on the ground, it would make sense if they only thought nothing of you if you were standing up and walking
Yeah they should make crouching suspicious to civs atleast in private areas, they should also allow unmasked jumping and also make that suspicious to civs in private areas
@@floppaquest4916If they did, it would make easy heists stupidly hard to stealth, because of some dumb civs.
Ye it would but thank god they don’t cuz that would just be hard for no reason
Did you know that if you go to the cameras room and get spooted by the guard there, the cameras going to stop working, you should try that
Only works if the area is a private area, not a secure area obiously 😂
Ending: "Don't mind us, just robbin' the place."
i like how the video went from "okay now i gotta move here and wait a few seconds to progress" to "na this game is shit and not crafted with love, go play other game" its quite silly and i enjoy seeing him break down due to repetition
I really love Payday 3, but i hate that they didnt put at least just 1 single heist in with multiple "days" like in payday 2 with day 1 & 2 used for prepping, and day 3 is heist, but guess it wouldnt be played because of all the server issues anyway xd
but hey, its nice to see u playing Payday again, missed ur videos for a long time, been watching u since all the way back when u played payday 2 and before u know all the secrets ways and everytinhg! :D
I was hoping lock picking would be more like splinter cells where you pop the pins
This was a fun heist to speedrun with no mask
U don’t play payday for a good story, u play it to do heists challenge urself, and have fun. Payday 3 so far amazing
Sliding can only be done while masked. It is extremely useful
Hi, Gg for the heist ! Do you have some specifics settings for optimize the game because i have a lot of fps drop for no reason... thx !
To be honest, i haven't noticed the guards reacting to my sounds. I mostly sprint everywhere lol
People need to just stop hating on anyone that's different from them. If you hate that means people have control of your emotions!
Love how the bots still just stand around in gloves and no one bats an eye
Hey, gen, what are you thoughts about current state of optimization?
how do you know which switches are the right ones? We always end up having to go loud cause the display doesn't show the right color like first bank..
The color changes after each switch so you have to keep checking the display
Gen has a vid up on this already?? Jeez I just got through this heist on loud earlier today!
Just a quick question: Is it still working, that if the camera room is a "Private Area" and you let the guard in it see and escort you out, that the cameras are deactivated even when the guard returns to the camera room?
I heard about that in some other comments, but i'm not sure if that's supposed to be like this, or if its a bug, so i'm asking.
i had the vault room guard notice the open vault to day and lost a mask of run for that or he heard me throwing the bags
@GeneralMcBadass its good to have you back posting regularly again
What does that message at the start even mean? When DID it happen?
Got the no alarm on this last night but not full stealth.
Shocked you didn't walk down the garage ramp, you can walk straight out the front door, around the side and straight into the garage.
READ: They SHOULD change the stealth system, make more like tiers. Like stealth 1, 2 and 3 which should give you advantages and also extra rewards on mission end. So, if you trigger assault, to cash what you made you NEED to finish the mission. Having managed to advance through the stealth tiers shuld make it more easier and quick to finish the mission in the event of being discovered.
Right now if you fail stealth at any point you need to start the assault from 0, that just triggers people to restart instead of trying to finish!
Also, skills should be less and have two benefits (one for assault and other for stealth) maybe be mainly assault with a minor stealth benefit, or stealth heavy with a minor assault benefit. If you have skills that are only stealth or only assault, there is no incentive to keep playing if things go south or even take them if there is no stealth option.
Also, make it nesessary that stealthing at least takes two people. It makes no sense having this system in a multiplayer game! Only reward players for going alone and its the safest way to do it since there is no risk of failure once you know what you are doing.
You must favour teamplay, trying stuff and committing to the heist. As it is now, it makes no sense to me.
I get "Matchmaking errors" after like 1 hour, sojust as I'm about to finishs a heist alone, I like 4/7 times get the error and then no xp or cash or anything. Thats what they need to fix. I get it the most on the galleri map.
:D Was missing your Payday Vids :)
PD2 stealth will still be king. The speed of stealth is so slow in PD3 you might as well go loud and be done with it
"This shouldn't take long my ass the longest hack in the game"😂😂😂😂😂
You can open the elevator and use it for bags I’ve seen it done in a game but I’m not sure how to do it
You need to have the elevator favour
@@hyper45325 it doesn’t pop up
"same hole diffrent speed" -GMB
17:00 that guard just never moves, well only when escorting or investigating noise.
and yes moving cams during hack does work, the problem is they move back when you exit the cam so its only a strat with two people.
there is a skill i remember that you can ace to instantly pick locks when you do a successful jiggle
Rush pick
its called quick fingers
thanks both of ya, played the beta for a few days and i didnt remember what it was called
Please don’t let me catch you there again “guard”
You basically have to pass through a civ to trigger the ability to get rush
Awesome walkthrough? Thank you Gen
Even tho its a new engine, UE engine.. it still has that -M yea, thats payday. You can just see screenshot without hud and you still know its payday xD
How did you put the code in without a mask?? It says unavailable when mask is off. Then it just lets you put the code in. That never works for me…
I cant get into a full lobby even on normal wtf
Hey general.Quick question i have a very good gaming laptop and like any game with higher system requirements works but payday 3 îs lagună.Any help?
53:38 nothing they mentioned being a reason for always online is correct as I've played a game with basically they same exact feature set as payday 3 and I've played most of it offline.
Maybe to try to reduce piracy. However it didn't matter as the game has already been cracked due to them dropping denuvo. They figured their always online would be enough to stop piracy but they thought wrong
@@AA-sw5pb
Dennuvo wouldn't have stopped it either,
As it turns out most anti-piracy measures just hurt legitimate consumers and lead to pirates getting the better product
47:16 you heard it here the official decision wheather to get payday 3 or not
2:30 gotta say that oblivion has better lockpicking, in my humble opinion😁
Oblivion has the best lockpicking minigame in any game.
@@Heavenstrider a man of culture I see lol
Till this day the camera beeping gives me the most anxiety lol.
When you do that heist loud the bags go to the roof
back at it again
Welcome back to payday, gen
12:20 how do you figure out which switch to do
The screen he went to right after the switch shows which switch to do the screen next to the vault
The screen he went to right after the switch shows which switch to do the screen next to the vault