The WINNER of the 2024 Quest Jam is

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  • Опубликовано: 14 окт 2024
  • ...play all the exciting submissions to the 2024 Quest Jam!
    itch.io/jam/he...
    CONGRATULATIONS to the WINNER of the HeroQuest 2024 Quest Jam!
    An Epic Accomplishment, to say the least!
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    #questjam2024
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Комментарии • 45

  • @naidmer
    @naidmer 3 месяца назад +3

    Congratulations to the winner and everyone else! Very nice JAM and presentation again.

  • @craigleslie2577
    @craigleslie2577 3 месяца назад +8

    Very cool. They were a ton of great Quests this year, still getting through a few of them. But very chuffed to be the winner. Thank you, i hope everyone's had a chance to play them all, a great selection of fine quests to add to our collections. Its been a great year for HeroQuest. :)

  • @hquestbuilder
    @hquestbuilder 3 месяца назад +4

    Well done to each and every quest jam entrant. I'm always blown away by the creativity and care that goes into these quests, and it's an honour to judge them. Congrats to the winner, and I can't wait for the next jam! Importantly, hats off to Ash for organising and for putting in such a huge amount of effort looking at each quest too ❤Happy quest building folks!

  • @Ribby00
    @Ribby00 3 месяца назад +3

    Well done to the winner and to all the people who submitted all this great heroquest content!

  • @73Xerxes
    @73Xerxes 3 месяца назад +3

    Also, to Sir Ash.. thank you for putting all this together, and I can't wait for the next Jam, But first relax, get some quests in and keep the commentaries coming. ❤️⚔️🛡⚔️🛡

  • @jacobbusby8007
    @jacobbusby8007 3 месяца назад +4

    You asked for feedback, so here's mine:
    First off, congratulations to the winner. It's a damned good quest.
    Thanks also to you, Ash, for running the contest. There are too few channels showing off custom content board game. I'd love to see a Heroquest equivalent to Kate Walker's Sentinels of the Multiverse channel, focused on print and play content. Remember that not all of us buy online, so coverage of print and play material is important. Works like The Seven Swords of Balos, Mound of the Beastmen or Nicodemus' Tomes trilogy deserve to be publicised to a wider community.
    Rather than one winner, it might be better to divide the contest into different categories, as different audiences have different needs. For those starting out Accessibility is important, whereas the completionist whose seen it all before, won't care a jot about accessibility but is probably keener on Creativity. Storytellers might value Lore (an absent category), whilst Fun is a category everyone should be interested in. The latter would probably make a very good choice for People's Vote. For what it's worth, my "People's vote" choice in the fun category goes to The Maze of Nomoz the Mad, a.k.a. the teledortal quest.
    On limitations, I think one page is correct - you don't want to read through multiple entire expansion's worth of content and an intricate 13 page quest is too much to expect a judge to read. Nevertheless, don't be surprised if the author then sweats the text as a consequence.
    I'd certainly suggest you drop the limitation to drop the starting heroes unless stated otherwise. The Evil Wizard player should have enough common-sense to determine whether they believe their group is up to the challenge.
    Finally, my personal favourites in no particular order:
    * The Maze of Nomoz the Mad (Ingenious idea and a blast to play)
    * Nigrud the Goblin Assassin (I love the use of different models to mean different things)
    * The Ogre's Trial (Can probably be leveraged into AtOH.
    I look forwards to see where the story goes next)
    * Raid the Shapers Sanctum
    * Temple of the Four Elements (Could segue well into the latters stages of SQT)
    * The Dread that befell Nightport (Because who doesn't love pirates)
    * The Most Dreadful Game (Great all vs all for a chnage of pace)
    * The Traitor's Gate (Nice epilogue for Witch Lord)
    * Broken Skulls Pass (A trap quest done right)

    • @chrischristiansen6204
      @chrischristiansen6204 3 месяца назад

      Thank you, I found the small notes you had for each quest on what made them stand out great for remembering which quest had what content. I also think the idea of highlighting or ranking in the different categories to be a good idea. As you said the accessibility is more important for less experienced players or those without all the expansions. Maybe some kind of note in the quest notes of requirements would be good for helping Zargon and the reviewers.

    • @theinsomniac4life
      @theinsomniac4life 2 месяца назад

      Thanks for this list, and for mentioning the Most Dreadful Game. I was disappointed to be eliminated as I believe I met the spirit of the rules, and I wanted feedback. I also hope people find the quest because I tried to design something that could make HeroQuest playable when the whole party can't get together, when you have an extra friend over, or when you're just not feeling in the cooperative mood!

  • @catherinewilliamson4601
    @catherinewilliamson4601 3 месяца назад +5

    Congratulations Craig Leslie ..so proud of my friend . We I sew next we need to celebrate xx

  • @MimHagen1
    @MimHagen1 3 месяца назад +6

    Here we are ! :) Congratulations to the winner and to all participants. The HQ library has grown well this year. Thank you all for the quests and the great ideas. A special thanks to Ash and to those who assisted you. All of these videos were so cool but it must have been a lot of work ! In future jams, dont stress yourself in locking you in a format in particular. The only things that saddens me is to see so many good quests so low in the rankings. As you said, this shouldn't mean these quests aren't good (or even great). We have a lot of fun with Lilltrollnaheimnir, Kessendriah Maze or tower of the dread witch, to name just a few. I have a ton of ideas and feedback but I'll dive into them more tomorrow. :)

    • @chrischristiansen6204
      @chrischristiansen6204 3 месяца назад +2

      Maybe something like a categorical review of key points on a quest would be good for feedback. Something like this was done well, while this suffered. For my own quest I know the replayabillity wouldn't be the greatest after the first time through as the building suspense was important to the feel of it but I was unable to think of an elegant way to self contain some randomness to it without Zargon doing all the heavy lifting on the fly. Being able to modify a failed quest so it isn't exactly the same experience is one of the things I need work on getting my head around for good ways to do it. Maybe some guideline note cards with prompts for what to do for failures depending on the specific quest or its type. Its mostly the snag it has in the story that trips me up.

  • @blakscot
    @blakscot 3 месяца назад +1

    Have been trying to organize my thoughts re the Jam. I’ll start by saying all these quests were equal to or better than the published quests. Thanks to all.

  • @bravo320zf
    @bravo320zf 3 месяца назад +2

    I enjoyed the whole series and loved participating in the Quest Jam. I hope the winner enjoys the free copy of Megaquest Hero Pack 2.0. :)
    Keep on gaming!

  • @chrischristiansen6204
    @chrischristiansen6204 3 месяца назад +5

    It was fun to participate and there were a ton of cool things people did. It's the first quest I've put to paper since a few I did as a kid where I was using out of game assets like trying to tie the Dark World board game into it. For Blackcrest Horror my main focus was on getting a building feeling of dread and urgency with the skull token mechanics. I supplemented that with giving a source of some of the undead and storytelling with the room dressing and the dazed orcs. I wanted to stick to stuff from the base game and use some existing components (skull tiles in this case) in a non-standard way for the design and leave any specific npc names out of it. Using the dark hands tile thing for the final encounter was considered but nixed for that reason and led to dropping the name of any evil wizards or necromancers from the setup section.
    I tried to keep my board space usage and quest notes limited in scope in part due to not figuring out if there was a better way to call out sections to be read to the heroes. I was pretty happy with the dread doing something for the final encounter, but I think I could have tied that into other parts of the dungeon if the dread thing was introduced earlier and the impact of it building was made more clear such as callouts at certain thresholds or insinuations of certain events. Perhaps making it a spendable resource for Zargon. Manipulating the dungeon in response to it would probably work well and foreshadow the self-destruct escape sequence I was going for better. The breakaway wall kind of works but lacks the frantic tension I had in mind. Maybe a flood of monsters paired with crushing/moving rock falls would work. Probably some kind of temporary resolution afterword to better hit the mood.
    For design inspiration, Darkest Dungeon set the overarching tone of dread. I'll have to consider ways to induce the desperation or helplessness from that in a way that doesn't curbstomp the heroes. Probably tie it to the dread tracking. The doom tracker kind of thing was inspired from cosmic horror games and Betrayal at house on the hill as some kind of overarching pressure that induces a change of game state. Partial success on that but was only really felt at the final confrontation (with the exact impact not revealed to the players) and just a general worry about the tokens getting added to the board. I wanted to have some kind of change to the layout like you are crawling into something that is alive or reacting to your actions. The escape sequence I had in mind was more like super metroid where you are under heavy pressure to escape the death throes of the thing you confronted.
    For QuestJam feed back the first thing that came to mind for me is that a granular list of some of the assets would have been useful. For example up to 12 skeletons. The set listings worked fine for the most part but I had to go back and part out the boxes to kind of figure out what the limits were. That could also be a way to give some direction to a future outing such as must use X number of green monsters (or a specific type), contain no more than Y secret doors, and Z number of doors. A key word would also work well to give an overarching theme of sorts to a group of submissions. Setting a little bit of direction could be a good way to tempt new people to try their own ideas with some 'training wheels' to get them started. The one page design was great for that in providing a limiter and helped me better condense and clarify the dread mechanic in a simple way that acted as part of a quest vs a rules addendum. The contest itself was enough to get me to put something to paper and show it to others. It's been a while since I've done game design that has gotten past the intellectual idea phase so it was fantastic to push myself in that way. My play group is fairly limited on time so the shorter quests are a wonderful thing to have at hand and for some of the players their first taste of anything close to an rpg. I hope everyone keeps designing and experimenting with the wonderful little toolbox HQ and keeps pushing the boundaries of what it can do. There were certainly a lot of ideas that came up in the contest that have helped me look at it differently.

    • @AshQuest
      @AshQuest  3 месяца назад +1

      Thank you ever so much for the fine and thorough commentary, hero. This was one of the most well read responses to an ask for feedback I could have gotten, and there is just a lot of fun developer thought shared here as well. Ideation is my fuel, so I will take these topics to heart and bring them up to find what the community might like to see nearer to the next jam!

    • @chrischristiansen6204
      @chrischristiansen6204 3 месяца назад

      ​@@AshQuest You're quite welcome. I find having the context of the dev log is very useful for self improvement with the design when coming back with fresh eyes to reevaluate and useful for others for providing constructive criticism. It's got me thinking that with all the cool stuff that showed up in the contest there is probably some hidden gems from the past to be unearthed for new heroes to find too. I think I'll add the dev info as some kind of foot note to the quest both for my own reference and for others at some point. Currently its mostly scrawled across a few loose pages and a print out of the quest in its current state.
      Not sure if HQ has an official map but there might be places on it or mentioned in official materials that could have some more quests built around them as a prompt. It could be interesting trying to convey different types of environments with the board like with the pirate boats.

  • @elvyler
    @elvyler 3 месяца назад +4

    Thanks for running another great quest jam. Congrats to the winner! Great work everyone! Had a lot of fun going through the submissions this year.

  • @AelfricHQ
    @AelfricHQ 3 месяца назад +4

    Thanks for putting this on, Ash, we've played a lot of the quests, and had fun!

  • @SgtHouse
    @SgtHouse 3 месяца назад +2

    Congratulations to the winner and those who submitted! All of them are amazing!
    Also big shout out to Ash for running this event!

  • @darthmelkor3099
    @darthmelkor3099 3 месяца назад +3

    Another idea I’ve had and will be dropping video tomorrow morning is using HeroQuest as a campaign for d&d and/or pathfinder

    • @bravo320zf
      @bravo320zf 3 месяца назад +2

      Honestly I was kinda thinking about doing something like this as well. :)

  • @73Xerxes
    @73Xerxes 3 месяца назад +2

    Congrats, Craig. Great quest. Hope to see more from you.
    Quest On 🛡 ⚔️ 🛡 ⚔️ 🛡 ⚔️ 🛡

  • @stratilatis85
    @stratilatis85 3 месяца назад +2

    Thank you Ash, it was a great journey!

  • @bohemyus
    @bohemyus 3 месяца назад +2

    Great Jam! Ty all!

  • @Rudolfrudolf-wl2zb
    @Rudolfrudolf-wl2zb 3 месяца назад +4

    Reached my goal get into the top 10 ( 11 last year) . My idea’s for when you do it again unlike most i say more restrictions and maybe a theme ,but thats me . And i would keep a “price “ but you could ask donations for it .
    Hope the scores and feedback from all judges will be visible soon.
    Only criticism i have is the way after we all submitted or stuff its a long wait and never know how long and suddenly the end results are there a heads up and build up to the closure would have been nice

    • @chrischristiansen6204
      @chrischristiansen6204 3 месяца назад +2

      Congrats for reaching your milestone! I'm looking forward to the feedback as well. I find that the restrictions push creativity quite a bit. Having a restriction or theme such as must be tied to this npc or event would be similar to creating the sir ragnar quest line or feeling the touch of Zorcar in multiple places. Even a keyword with no clear direction like 'blue' could net some really interesting interpretations.

  • @Anima_Lecter
    @Anima_Lecter 3 месяца назад +2

    Maybe reward the top 3 pacements would be nicer

  • @Seth717
    @Seth717 3 месяца назад +3

    For me the maze of the teledortals was the best!

    • @chrischristiansen6204
      @chrischristiansen6204 3 месяца назад +1

      That was one of the great ideas that I was blindsided by. Using pieces in new ways is super satisfying and gets the brain all fired up.

  • @paganmadnessYT
    @paganmadnessYT 3 месяца назад

    Thank you so much for organizing this jam!
    And thanks to all the contributors!
    And congratulations to the winner

  • @joachim701
    @joachim701 3 месяца назад +5

    How come, my very favourite is ranked 37th place?
    What does it say about myself?

    • @AshQuest
      @AshQuest  3 месяца назад +2

      It means we have similar tastes because mine is pretty low as well 😅 😭

    • @joachim701
      @joachim701 3 месяца назад

      Maybe the categories need to be revised. Let's take "Replaybility": the best quests, i played last time in the 90ties are still present. So the best quests would be the worst.
      Maybe next time categories could also be
      "innovativity": copying old techniques from older quest would be a penealty.
      "Story telling" would also come to my mind.
      But thank you for hosting this Quest Jam. You go me into quest designing first time since almost 30 years.
      I got good ideas for next year.❤
      Any way, please share what are your favorite Quests from each expansion so far. Which ones were they back in the nineties, which one where they today?

  • @MrBigB312
    @MrBigB312 3 месяца назад

    What an awesome collection of talent and creativity!! Can’t wait to see next year’s jam!

  • @paulgranier8350
    @paulgranier8350 3 месяца назад

    congratulations for the winner
    TY Ash for this Jam
    HF

  • @mihoshiproductions9809
    @mihoshiproductions9809 3 месяца назад +1

    Late to the party but Congratz Craig!

  • @GeekGoneGiddy
    @GeekGoneGiddy 3 месяца назад +2

    7:20 ConDREADulations Craig A. Leslie. SCOTLAND has won at something this year of horrible Scottish results. I hope Craig will feature as next jams exclusive judge. 🏴󠁧󠁢󠁳󠁣󠁴󠁿 🏆
    C’mon Giles McNiel award Craig with your back catalogue!

    • @AshQuest
      @AshQuest  3 месяца назад +1

      BRAVOO!!! 😂

    • @craigleslie2577
      @craigleslie2577 3 месяца назад +1

      @@GeekGoneGiddy haha, i will try my best to do one. :D i do have the follow ups done, all written down, story done, they just need finalized. :D

  • @GeekGoneGiddy
    @GeekGoneGiddy 3 месяца назад

    @AshQuest - is there a people’s vote?

    • @AshQuest
      @AshQuest  3 месяца назад +3

      There is not, but that's only because of the absurd way itch.io jams handle judges votes vs. people's votes on the back end - it's one-or-the-other with the platform.
      That said, I can definitely host a jam wherein only the people's choice wins. It's a mode of event that has failed with video game context because of people abusing it, but the HQ communities deserve a shot at it :)

    • @GeekGoneGiddy
      @GeekGoneGiddy 3 месяца назад +1

      @@AshQuestcheers Ser Ash of IMMERSION!

    • @GeekGoneGiddy
      @GeekGoneGiddy 3 месяца назад +1

      Cornelius is the judge where a tie happens … IT’S IN LORETOMB

  • @jensweller6242
    @jensweller6242 3 месяца назад

    Feedback from me. 😊
    The idea of the quest jam is very cool and you really should continue next year.
    At the start I followed all videos but at a certain point it was just too much.
    I can understand that you want to give each participant its space to appreciate the effort.
    But probably you could have introduced 3 to 5 in one video. Give a short introduction what the quest ist about, what makes it special etc.
    But several quest jam videos in a row was sometimes a little exhausting and I lost interest. So finally I just watched the final quest jam winner video.
    Also I felt somehow, that all those long quest jam videos held you back from making more of you "regular" contend that is for many people more popular.
    Just my 5 cents 😊
    All the best and keep up the great work for the community.

    • @AshQuest
      @AshQuest  3 месяца назад

      Thank you, some of these thoughts I had myself and it's nice to hear I wasn't alone in my suspicion. I am planning on continuing the jam events, but going forward, the video content will be limited to a top percentage in different categories (most creative, Ash favorite, X Judge Favorite etc)!